欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

C语言实现简单的贪吃蛇小游戏

程序员文章站 2022-07-07 14:07:29
本文实例为大家分享了c语言实现简单贪吃蛇小游戏的具体代码,供大家参考,具体内容如下#温馨提示:以下设计在vs2019下完美运行,完整代码附在末尾,供大家学习参考(1)游戏进入界面(动态读取以及温馨提示...

本文实例为大家分享了c语言实现简单贪吃蛇小游戏的具体代码,供大家参考,具体内容如下

#温馨提示:以下设计在vs2019下完美运行,完整代码附在末尾,供大家学习参考

(1)游戏进入界面(动态读取以及温馨提示)

void loading()//动态加载图
{
 int j;
 gotoxy(43, 11);
 printf("loading...");
 gotoxy(39, 13);
 printf("□□□□□□□□");
 gotoxy(39, 13);
 for (j = 8; j >= 0; j--)
 {
  hidecursor();
  sleep(200);
  printf("\033[40;35m■\033[0m");
 }
 gotoxy(43, 11);
 printf("          ");
 gotoxy(39, 13);
 printf("                          ");
 gotoxy(39, 9);
 printf("欢迎来到贪吃蛇世界!");
 gotoxy(22, 14);
 printf("抵制不良游戏  拒绝盗版游戏  注意自我保护  谨防受骗上当");
 gotoxy(22, 16);
 printf("适度游戏益脑  沉迷游戏伤身  合理安排时间  享受健康生活");
 sleep(1500);
}

C语言实现简单的贪吃蛇小游戏

(2)菜单界面

void menu(int a)
{
 hidecursor();
 gotoxy(11, 3);
 printf("\033[40;37m                         _________________________  ||                                   \033[0m");
 gotoxy(11, 4);
 printf("\033[40;33m                       //=====================      ||   //                              \033[0m");
 gotoxy(11, 5);
 printf("\033[40;37m                      //                            ||  //                               \033[0m");
 gotoxy(11, 6);
 printf("\033[40;37m                      \\\\                  __        || //                              \033[0m");
 gotoxy(11, 7);
 printf("\033[40;33m                       \\\\                //\\\\       ||//                             \033[0m");
 gotoxy(11, 8);
 printf("\033[40;33m                       //               //  \\\\      ||\\\\        =====                \033[0m");
 gotoxy(11, 9);
 printf("\033[40;37m                      //    ==         //    \\\\     || \\\\     //      \\\\           \033[0m");
 gotoxy(11, 10);
 printf("\033[40;37m _ _ _ ____          //   //  \\\\      //======\\\\    ||  \\\\   ||=========           \033[0m");
 gotoxy(11, 11);
 printf("\033[40;33m- - - -----\\\\_______//   //    \\\\    //        \\\\   ||   \\\\  ||                  \033[0m");
 gotoxy(11, 12);
 printf("\033[40;35m            \\-------/   //      \\\\  //          \\\\  ||    \\\\  \\\\________________\033[0m");
 gotoxy(39, 6);
 printf("\033[40;36m②○②○\033[0m");
 gotoxy(2, 15);
 printf("\033[40;33m—————————————————————————————————————————————————\033[1m");

 gotoxy(2, 18);
 printf("                      1.开始游戏                              2.游戏设置");
 gotoxy(2, 20);
 printf("                      3.游戏说明                              4.退出游戏");

 switch (a) {
 case 1: gotoxy(22, 18); break;
 case 2: gotoxy(62, 18); break;
 case 3: gotoxy(22, 20); break;
 case 4: gotoxy(62, 20); break;
 }
 printf("\033[40;36m◇\033[0m");
 return;
}

C语言实现简单的贪吃蛇小游戏

(3)菜单选择

void chose()//菜单选择
{
 ii = 1;
 fflush(stdin);
 frame(2);
 menu(ii);
 while (ii != 5)
 {
  (void)_getch();
  if (getasynckeystate(vk_down) & 0x8000)//下
  {
   if (ii == 1)
    ii = 3;
   else if (ii == 2)
    ii = 4;
  }
  if (getasynckeystate(vk_up) & 0x8000)//上
  {
   if (ii == 3)
    ii = 1;
   else if (ii == 4)
    ii = 2;
  }
  if (getasynckeystate(vk_left) & 0x8000)//左
  {
   if (ii == 2)
    ii = 1;
   else if (ii == 4)
    ii = 3;
  }
  if (getasynckeystate(vk_right) & 0x8000)//右
  {
   if (ii == 1)
    ii = 2;
   else if (ii == 3)
    ii = 4;
  }
  menu(ii);
  sleep(150);//缓冲
  if (getasynckeystate(vk_return) & 0x0d)//确认
  {
   fflush(stdin);
   return;
  }
 }
}

(4)障碍物与地图

void obstacle() //障碍物
{   //iot地图
 int sup_mapx1[68] = { 16,18,20,22,24,20,20,20,20,20,20,16,18,20,22,24,36,38,40,42,44,36,44,36,44,36,44,36,44,36,44,36,44,36,38,40,42,44,56,58,60,62,64,60,60,60,60,60,60,60 };
 int sup_mapy1[68] = {  8, 8, 8, 8, 8, 9,10,11,12,13,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9,10,11,12,13,14,15 };
     //zhku地图
 int sup_mapx2[77] = { 10,12,14,16,18,20,20,18,16,14,12,10,10,12,14,16,18,20,28,28,28,28,28,28,28,28,30,32,34,36,36,36,36,36,36,36,36,44,44,44,44,44,44,44,44,46,48,48,50,52,50,52,60,60,60,60,60,60,60,60,62,64,66,68,70,70,70,70,70,70,70,70,18,12,46,46,48 };
    int sup_mapy2[77] = {  9, 9, 9, 9, 9, 9,10,11,12,13,14,15,16,16,16,16,16,16, 9,10,11,12,13,14,15,16,12,12,12, 9,10,11,12,13,14,15,16, 9,10,11,12,13,14,15,16,12,11,13,10, 9,14,15, 9,10,11,12,13,14,15,16,16,16,16,16, 9,10,11,12,13,14,15,16,10,15,11,13,12 };
 if (map == 2)//困难
  j = 5;
 if (map == 3)//地狱
  j = 15;
 if (map == 4)//传说
  j = 30;
 if(map>1)
 for (i = 0; i < j; i++)//生成障碍物
 {
  obs.x[i] = rand() % 70 + 6;
  obs.y[i] = rand() % 20 + 3;
  if (obs.x[i] % 2 != 0)//优化出现的位置
   obs.x[i]--;
  if (obs.x[i] == food.x && obs.y[i] == food.y)//障碍物不能出现在初始食物上
  continue;
  if (obs.y[i] == 20)//初始方向上不出现障碍物
   i--;
 }
 else if (map == 0)
 {                 
  j = 68;
  for (i = 0; i < j; i++)//特别版地图1绘制
  {
   obs.x[i] = sup_mapx1[i];
   obs.y[i] = sup_mapy1[i];
  }
 }
 else if (map == -1)
 {
  j = 77;
  for (i = 0; i < j; i++)//特别版地图2绘制
  {
   obs.x[i] = sup_mapx2[i];
   obs.y[i] = sup_mapy2[i];
  }
 }
 if (map >1)
  for (i = 0; i < j; i++)//打印障碍物
  {
   gotoxy(obs.x[i], obs.y[i]);
   printf("\033[40;31m▲\033[0m");
  }
 else if(map==0)
  for (i = 0; i < 50; i++)//打印特别地图1
  {
   gotoxy(obs.x[i], obs.y[i]);
   if(i<16)
   printf("\033[40;31m■\033[0m");
   else if(i>37)
        printf("\033[40;34m■\033[0m");
          else printf("\033[40;32m■\033[0m");
  }
 else if(map==-1)
  for (i = 0; i < 72; i++)//打印特别地图2
  {
   gotoxy(obs.x[i], obs.y[i]);
   if(i<18)printf("\033[40;32m■\033[0m");
   if (i < 37 && i >= 18) printf("\033[40;33m■\033[0m");
   if(i>=37&&i<52) printf("\033[40;36m■\033[0m");
   if (i >=52)printf("\033[40;35m■\033[0m");
  }
}

C语言实现简单的贪吃蛇小游戏

(5)蛇的控制

void control()
{
 fflush(stdin);
 if (foodflag == 0)//在蛇尾处输出空格即擦去蛇尾
 {
  gotoxy(snake.x[snake.length - 1], snake.y[snake.length - 1]);
  switch (tail) //尾巴痕迹选择功能
  {
  case 1:printf("  "); break;
  case 2:printf("~ "); break;
  case 3:printf("·"); break;
  }
 }
 for (i = snake.length - 1; i > 0; i--)//将蛇的每一节依次向前移动一节(蛇头除外)
 {
  snake.x[i] = snake.x[i - 1];
  snake.y[i] = snake.y[i - 1];
 }
 while (1)
 {
  if ((getasynckeystate(vk_down)) && vkflag != 2)//下
  {
   vkflag = 4; break;
  }
  if ((getasynckeystate(vk_up)) && vkflag != 4)//上
  {
   vkflag = 2; break;
  }
  if ((getasynckeystate(vk_left)) && vkflag != 3)//左
  {
   vkflag = 1; break;
  }
  if ((getasynckeystate(vk_right)) && vkflag != 1)//右
  {
   vkflag = 3; break;
  }
  if (getasynckeystate(vk_space) && 0x20)//暂停功能
   while (1)
   {
    gotoxy(84, 16);
    printf("\033[40;36m游戏已经暂停\033[0m");
    sleep(200);
    gotoxy(84, 16);
    printf("            "); //闪烁
    sleep(150);
    if (getasynckeystate(vk_space) && 0x20)
     break;
   }
  break;
 }
 switch (vkflag)//方向
 {
 case 1: snake.x[0] -= 2; break;//左
 case 2: snake.y[0]--; break;//上
 case 3: snake.x[0] += 2; break;//右
 case 4: snake.y[0]++; break;//下
 }
 gotoxy(snake.x[0], snake.y[0]);//蛇头移动
 printf("◆");
 gotoxy(snake.x[1], snake.y[1]);//蛇身移动
 printf("■");
 foodflag = 0;
 fflush(stdin);
 return;
}

(6)食物生成

void foodcreate()
{
 n++;//加速标记
 flag = 1;
    sorce += 10;//每个食物得10分
 if (sorce>=his_max )//最高分
 {
  his_max = sorce;
  gotoxy(82, 2);
  printf("                 ");
  gotoxy(82, 2);
  printf("★历史最高:%d", his_max);
 }
 gotoxy(82, 3);//本局得分
 printf("                 ");
 gotoxy(82, 3);
 printf("☆当前得分:%d", sorce);

 while (flag==1)//生成食物
 {  
   food.x = rand() % 74 + 4;//随机选取食物的范围
   food.y = rand() % 24 + 1;
   if (food.x % 2 != 0 && flag == 1)//优化出现位置
   {
    food.x = food.x - 1;
    flag = 0;
   }
   if(map!=1)//非普通地图项
   for (i = 0; i < snake.length; i++)
   {
    for(m=0;m<j;m++)
     if (obs.x[m] == food.x && obs.y[m] == food.y)
     {
      flag = 1;
      break;
     }
   }
   for (i = 0; i < snake.length; i++)//不能在蛇的身体上生成食物
   {
    if (snake.x[i] == food.x && snake.y[i] == food.y)
    {
     flag = 1;
     break;
    }
   }
 }
    gotoxy(food.x, food.y); //生成食物
 printf("●");
 snake.length++;//吃到食物长度加1
 foodflag = 1;//吃到食物尾部不清除
 return;
}

(7)死亡判断

int  dead()
{
 if (snake.y[0] == 0 || snake.y[0] == map_y-1)//上下边界死亡
  return 0;
 if (snake.x[0] == 0 || snake.x[0] == map_x-2)//左右边界死亡
  return 0;
 if(map!=1)//撞到障碍物死亡
 for (m = 0; m < j; m++)
  if (obs.x[m] == snake.x[0] && obs.y[m] == snake.y[0])
  {
   return 0;
  }
 for (i = 1; i < snake.length; i++)//咬到自身死亡
 {
 if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
  return 0;
 }
 if (getasynckeystate(vk_escape)&0x1b)//esc健返回死亡
 {
  ii = 5;
  return 0;
 }
 return 1;
}

C语言实现简单的贪吃蛇小游戏

(8)初始化游戏

void game()//初始化游戏
{
 int i ;
 n = 0;//重置状态
 vkflag = 1;
 sorce = 0;
 foodflag = 0;
 system("cls");//初始清屏
 frame(1);//打印游戏框架(动态)
 gotoxy(82, 2);
 printf("★历史最高:%d", his_max);
 gotoxy(82, 3);
 printf("☆当前得分:%d", sorce);
 gotoxy(84, 8);
 printf("通过下面按键");
 gotoxy(85, 9);
 printf("\033[40;33m    ↑      \033[0m");
 gotoxy(85, 10);
 printf("\033[40;33m  ←  →    \033[0m");
 gotoxy(85, 11);
 printf("\033[40;33m    ↓      \033[0m");
 gotoxy(83, 12);
 printf("来控制蛇的方向");
 gotoxy(82, 18);
 printf("按空格键暂停/继续");
 gotoxy(83, 20);
 printf("按shift键 加速"); 
 gotoxy(82, 22);
 printf("按esc键返回菜单");

 snake.length = org_len;//初始化蛇(固定位置)
 snake.x[0] = 50 ;
 snake.y[0] = 20;
 gotoxy(snake.x[0], snake.y[0]);
 printf("◆");
 for (i = 1; i < snake.length; i++)//打印蛇
 {
  sleep(25);
  snake.x[i] = snake.x[i - 1] + 2;
  snake.y[i] = snake.y[0];
  gotoxy(snake.x[i], snake.y[i]);
  printf("■");
 }
 if (map >=1)
 {
  food.x = rand() % 44 + 4;//初始化食物(左方出现)
  food.y = rand() % 24 + 1;
  if (food.x % 2 != 0)
   food.x = food.x - 1;
 }
 else {
  food.x = 14;//初始化食物(左方出现)
  food.y = 3;
 }
 gotoxy(food.x, food.y);//初始的食物闪烁
 printf("\033[40;37m●\033[0m");
 sleep(250);
 gotoxy(food.x, food.y);
 printf("  ");
 sleep(250);
 gotoxy(food.x, food.y);
 printf("\033[40;37m●\033[0m");
 sleep(250);
 obstacle();
 while(ii==1) //运行
 {
  if (getasynckeystate(vk_shift))//加速功能
  {
   gotoxy(93, 20);
   printf("\033[40;31m加速\033[0m");//特效
  }
  else { sleep(100);
  gotoxy(93, 20);
  printf("加速");
  }
  sleep(speed - (changespeed * n));//变速模式
  control();//控制
  if (snake.x[0] == food.x && snake.y[0] == food.y)//吃掉食物
  foodcreate();
  if (dead() != 1) //判断是否结束游戏
  {
   gotoxy(36,12);
   printf("game over");//结束显示
   gotoxy(36, 14);
   printf("  t _ t  ");
   sleep(500);
   while (1)
   {
    gotoxy(32, 16);
    printf("请按enter键返回主菜单");
    sleep(150);

    if (getasynckeystate(vk_return) & 0x0d)//确认返回
    {
     fflush(stdin);
     ii = 5;
     return;
    }
    
   }
  } 
 }
}

(9)游戏设置

void setup2()//设置显示(分析各种情况)
{
 gotoxy(34, 8);
 switch (org_len)//初始长度
 {
 case 2: printf("初始长度           ◆■           >"); break;
 case 3: printf("初始长度       <   ◆■■         >"); break;
 case 4: printf("初始长度       <   ◆■■■       >"); break;
 case 5: printf("初始长度       <   ◆■■■■     >"); break;
 case 6: printf("初始长度       <   ◆■■■■■   >"); break;
 case 7: printf("初始长度       <   ◆■■■■■■  "); break;
 }
 gotoxy(34, 10);
 switch (speed)//初始速度
 {
 case  50:printf("游戏初速度     <   较快    "); break;
 case 100:printf("游戏初速度     <   中等   >"); break;
 case 150:printf("游戏初速度         较慢   >"); break;
 }
 gotoxy(34, 12);
 switch (changespeed)//是否变速
 {
 case 0:printf("吃到食物加速        否    >"); break;
 case 5:printf("吃到食物加速   <    是     "); break;
 }
 gotoxy(34, 14);
 switch (tail)//尾巴选择
 {
 case 1:printf("当前尾巴痕迹        无    >"); break;
 case 2:printf("当前尾巴痕迹   <    ~     >"); break;
 case 3:printf("当前尾巴痕迹   <   ·      "); break;
 }
 gotoxy(34, 16);
 switch (map)//地图选择
 {
 case -1:printf("当前地图难度      特别版2 >"); break;
 case 0:printf("当前地图难度   <  特别版1 >"); break;
 case 1:printf("当前地图难度   <   普通   >"); break;
 case 2:printf("当前地图难度   <   困难   >"); break;
 case 3:printf("当前地图难度   <   地狱   >"); break;
 case 4:printf("当前地图难度   <   传说    "); break;
 }
    gotoxy(70, 22);
    printf("确定并返回菜单"); 

 for (i = 0; i < 7; i++)
 {
  gotoxy(31, 8 + 2 * i);
  printf("  ");
 }
 gotoxy(67, 22);
 printf("  ");
 switch (set_flag)
 {
 case 1:gotoxy(31,  8); break;
 case 2:gotoxy(31, 10); break;
 case 3:gotoxy(31, 12); break;
 case 4:gotoxy(31, 14); break;
 case 5:gotoxy(31, 16); break;
 case 6:gotoxy(67, 22); break;
 }
 printf("★");
 return;
}
void setup()//设置操作(改变全局变量)
{
 frame(2);
 set_flag=1;
 gotoxy(30, 3);
 printf("      ■■◆    游戏设置    ◆■■");
 gotoxy(26, 4);
 printf("■■■■■■                        ■■■■■■");
 setup2();
 fflush(stdin);
 while (1)
 {
  if (getasynckeystate(vk_down))//下
  {
   if (set_flag == 6)
    set_flag = 1;
   else set_flag++;
  }
  if (getasynckeystate(vk_up))//上
  {
   if (set_flag == 1)
    set_flag = 6;
   else set_flag--;
  }
  if (getasynckeystate(vk_left))//左
  {
   switch (set_flag)
   {
   case 1: if (org_len > 2)
    org_len--; break;
   case 2: if (speed < 150)
    speed += 50; break;
   case 3: if (changespeed == 5)
    changespeed = 0;break;
   case 4: if (tail > 1)
    tail--;break;
   case 5: if (map > -1)
    map--;break;
   case 6: break;
   }
  }
  if (getasynckeystate(vk_right))//右
  {
   switch (set_flag)
   {
   case 1: if (org_len < 7)
    org_len++;break;
   case 2: if (speed > 50)
    speed -= 50;break;
   case 3: if (changespeed == 0)
    changespeed = 5;break;
   case 4: if (tail < 3)
    tail++;break;
   case 5: if (map < 4)
    map++;break;
   case 6:break;
   }
  }
  setup2();
  if ((getasynckeystate(vk_return)&0x0d)&&set_flag==6)
  {
   ii = 5;
   return;
  }
  sleep(175);
 }
 return;
}

C语言实现简单的贪吃蛇小游戏

(10)游戏说明

void instructions()//游戏说明
{
 system("cls");
 frame(2);
 gotoxy(10, 3);
 printf("游戏说明:");
 gotoxy(18, 5);
 printf("一条蛇在封闭空间里,空间内随机出现一个食物,通过按键盘四个光标");
 gotoxy(18, 7);
 printf("键↑←↓→控制蛇向上下左右四个方向移动来获取食物食物,当食物被");
 gotoxy(18, 9);
 printf("吃掉,蛇身体长一节,同时记10分,接着又出现新的食物,如果蛇撞到");
 gotoxy(18, 11);
 printf("墙或蛇头撞到自己身体或撞到障碍物,游戏结束。");
 gotoxy(18, 15);
 printf("温馨提示:游戏过程中,可按shift键加速,但不能同时按方向键,也");
 gotoxy(18, 17);
 printf("          可以按空格键来暂停游戏。                          ");
 gotoxy(60, 20);
 printf("按确认键返回主菜单");
 gotoxy(3, 23);
 printf("当前游戏版本 v1.0");
 while (1)//按确认键返回主菜单
 {
  sleep(100);
  (void)_getch();
  if (getasynckeystate(vk_return))//确认
  {
   ii = 5;
   break;
  }
 }
}
void end()//游戏退出
{
 frame(2);
 gotoxy(44, 12);
 printf("游戏已退出");
 gotoxy(0, 26);
}

C语言实现简单的贪吃蛇小游戏

(11)直接贴完整代码

#include<stdio.h>
#include <stdlib.h>
#include<windows.h>
#include <time.h>
#include<conio.h>

#define   snake 300//蛇的最大节数
#define   keydown(vk_code)((getasynckeystate(vk_code)&0x8000)?1:0)//vk键会返回两次值,在这里筛选按下操作
#define   keyup(vk_code)((getasynckeystate(vk_code)&0x8000)?0:1)

int ii = 1, i, m, flag = 1, n = 0, set_flag = 1;//其他的全局变量(ii为菜单,n变速,set_flag设置,flag是否产生新食物标记)
int speed = 100, changespeed = 5, tail = 1, org_len = 5, map = 1;//速度、速度变化、尾巴痕迹、初始长度、地图难度
int vkflag = 1;//记录键盘
int sorce = 0, his_max = 0;//记录分数和历史最高分
int map_x = 80, map_y = 26;//边界
int foodflag = 0;//吃到食物标记
int j;//障碍物数量

struct//定义蛇
{
 int length;//蛇的长度
 int x[snake];//组成蛇身的每一个小方块中x的坐标
 int y[snake];//组成蛇身的每一个小方块中y的坐标
}snake;
struct //定义食物节点
{
 int x, y;
} food;
struct //定义障碍物
{
 int x[77];
 int y[77];
}obs;

void gotoxy();//移动光标位置
void hidecurson();//隐藏光标
void frame(int a);//框架1/2
void loading();//(假)读取
void menu(int a);//菜单
void chose();//菜单选择
void obstacle();//障碍物
void control();//控制方向
void foodcreate();//创建食物
int  dead();//判断死亡
void game();//开始游戏
void setup2();//设置的更新
void setup();//设置参数的改变
void instructions();//游戏说明
void end();//游戏结束

void gotoxy(int x, int y) //调整光标
{
 coord pos = { x,y };
 handle hout = getstdhandle(std_output_handle);// 获取标准输出设备句柄
 setconsolecursorposition(hout, pos);//两个参数分别是指定哪个窗体,具体位置
}
void hidecursor()//隐藏光标
{
 console_cursor_info cursor_info = { 1, 0 };
 setconsolecursorinfo(getstdhandle(std_output_handle), &cursor_info);
}
void frame(int a)//初始化框
{
 int i, k;
 system("cls");
 gotoxy(78, 0);//横1
 for (k = 0; k <= 11; k++)
 {
  if (a == 1)
   sleep(4);
  printf("\033[40;37m■\033[0m");
 }

 for (i = 0; i <= 25; i++)//右竖
 {
  if (a == 1)
   sleep(4);
  gotoxy(100, i);
  printf("\033[40;37m■\033[0m");
 }

 for (k = 0; k <= 50; k++)//下横往左
 {
  if (a == 1)
   sleep(4);
  gotoxy(100 - 2 * k, 25);
  printf("\033[40;37m■\033[0m");
 }
 for (i = 25; i >= 0; i--)//左竖向上
 {
  if (a == 1)
   sleep(4);
  gotoxy(0, i);
  printf("\033[40;37m■\033[0m");
 }
 gotoxy(0, 0);
 for (k = 0; k <= 38; k++)//横2
 {
  if (a == 1)
   sleep(4);
  printf("\033[40;37m■\033[0m");
 }
 if (a == 1)
  for (i = 0; i <= 25; i++)//分割竖
  {
   sleep(6);
   gotoxy(78, i);
   printf("\033[40;37m■\033[0m");
  }
}
void loading()//动态加载图
{
 int j;
 gotoxy(43, 11);
 printf("loading...");
 gotoxy(39, 13);
 printf("□□□□□□□□");
 gotoxy(39, 13);
 for (j = 8; j >= 0; j--)
 {
  hidecursor();
  sleep(200);
  printf("\033[40;35m■\033[0m");
 }
 gotoxy(43, 11);
 printf("          ");
 gotoxy(39, 13);
 printf("                          ");
 gotoxy(39, 9);
 printf("欢迎来到贪吃蛇世界!");
 gotoxy(22, 14);
 printf("抵制不良游戏  拒绝盗版游戏  注意自我保护  谨防受骗上当");
 gotoxy(22, 16);
 printf("适度游戏益脑  沉迷游戏伤身  合理安排时间  享受健康生活");
 sleep(1500);
}
void menu(int a)
{
 hidecursor();
 gotoxy(11, 3);
 printf("\033[40;37m                         _________________________  ||                                   \033[0m");
 gotoxy(11, 4);
 printf("\033[40;33m                       //=====================      ||   //                              \033[0m");
 gotoxy(11, 5);
 printf("\033[40;37m                      //                            ||  //                               \033[0m");
 gotoxy(11, 6);
 printf("\033[40;37m                      \\\\                  __        || //                              \033[0m");
 gotoxy(11, 7);
 printf("\033[40;33m                       \\\\                //\\\\       ||//                             \033[0m");
 gotoxy(11, 8);
 printf("\033[40;33m                       //               //  \\\\      ||\\\\        =====                \033[0m");
 gotoxy(11, 9);
 printf("\033[40;37m                      //    ==         //    \\\\     || \\\\     //      \\\\           \033[0m");
 gotoxy(11, 10);
 printf("\033[40;37m _ _ _ ____          //   //  \\\\      //======\\\\    ||  \\\\   ||=========           \033[0m");
 gotoxy(11, 11);
 printf("\033[40;33m- - - -----\\\\_______//   //    \\\\    //        \\\\   ||   \\\\  ||                  \033[0m");
 gotoxy(11, 12);
 printf("\033[40;35m            \\-------/   //      \\\\  //          \\\\  ||    \\\\  \\\\________________\033[0m");
 gotoxy(39, 6);
 printf("\033[40;36m②○②○\033[0m");
 gotoxy(2, 15);
 printf("\033[40;33m—————————————————————————————————————————————————\033[1m");

 gotoxy(2, 18);
 printf("                      1.开始游戏                              2.游戏设置");
 gotoxy(2, 20);
 printf("                      3.游戏说明                              4.退出游戏");

 switch (a) {
 case 1: gotoxy(22, 18); break;
 case 2: gotoxy(62, 18); break;
 case 3: gotoxy(22, 20); break;
 case 4: gotoxy(62, 20); break;
 }
 printf("\033[40;36m◇\033[0m");
 return;
}
void chose()//菜单选择
{
 ii = 1;
 fflush(stdin);
 frame(2);
 menu(ii);
 while (ii != 5)
 {
  (void)_getch();
  if (getasynckeystate(vk_down) & 0x8000)//下
  {
   if (ii == 1)
    ii = 3;
   else if (ii == 2)
    ii = 4;
  }
  if (getasynckeystate(vk_up) & 0x8000)//上
  {
   if (ii == 3)
    ii = 1;
   else if (ii == 4)
    ii = 2;
  }
  if (getasynckeystate(vk_left) & 0x8000)//左
  {
   if (ii == 2)
    ii = 1;
   else if (ii == 4)
    ii = 3;
  }
  if (getasynckeystate(vk_right) & 0x8000)//右
  {
   if (ii == 1)
    ii = 2;
   else if (ii == 3)
    ii = 4;
  }
  menu(ii);
  sleep(150);//缓冲
  if (getasynckeystate(vk_return) & 0x0d)//确认
  {
   fflush(stdin);
   return;
  }
 }
}
void obstacle() //障碍物
{   //iot地图
 int sup_mapx1[68] = { 16,18,20,22,24,20,20,20,20,20,20,16,18,20,22,24,36,38,40,42,44,36,44,36,44,36,44,36,44,36,44,36,44,36,38,40,42,44,56,58,60,62,64,60,60,60,60,60,60,60 };
 int sup_mapy1[68] = {  8, 8, 8, 8, 8, 9,10,11,12,13,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9, 9,10,10,11,11,12,12,13,13,14,14,15,15,15,15,15, 8, 8, 8, 8, 8, 9,10,11,12,13,14,15 };
     //zhku地图
 int sup_mapx2[77] = { 10,12,14,16,18,20,20,18,16,14,12,10,10,12,14,16,18,20,28,28,28,28,28,28,28,28,30,32,34,36,36,36,36,36,36,36,36,44,44,44,44,44,44,44,44,46,48,48,50,52,50,52,60,60,60,60,60,60,60,60,62,64,66,68,70,70,70,70,70,70,70,70,18,12,46,46,48 };
    int sup_mapy2[77] = {  9, 9, 9, 9, 9, 9,10,11,12,13,14,15,16,16,16,16,16,16, 9,10,11,12,13,14,15,16,12,12,12, 9,10,11,12,13,14,15,16, 9,10,11,12,13,14,15,16,12,11,13,10, 9,14,15, 9,10,11,12,13,14,15,16,16,16,16,16, 9,10,11,12,13,14,15,16,10,15,11,13,12 };
 if (map == 2)//困难
  j = 5;
 if (map == 3)//地狱
  j = 15;
 if (map == 4)//传说
  j = 30;
 if(map>1)
 for (i = 0; i < j; i++)//生成障碍物
 {
  obs.x[i] = rand() % 70 + 6;
  obs.y[i] = rand() % 20 + 3;
  if (obs.x[i] % 2 != 0)//优化出现的位置
   obs.x[i]--;
  if (obs.x[i] == food.x && obs.y[i] == food.y)//障碍物不能出现在初始食物上
  continue;
  if (obs.y[i] == 20)//初始方向上不出现障碍物
   i--;
 }
 else if (map == 0)
 {                 
  j = 68;
  for (i = 0; i < j; i++)//特别版地图1绘制
  {
   obs.x[i] = sup_mapx1[i];
   obs.y[i] = sup_mapy1[i];
  }
 }
 else if (map == -1)
 {
  j = 77;
  for (i = 0; i < j; i++)//特别版地图2绘制
  {
   obs.x[i] = sup_mapx2[i];
   obs.y[i] = sup_mapy2[i];
  }
 }
 if (map >1)
  for (i = 0; i < j; i++)//打印障碍物
  {
   gotoxy(obs.x[i], obs.y[i]);
   printf("\033[40;31m▲\033[0m");
  }
 else if(map==0)
  for (i = 0; i < 50; i++)//打印特别地图1
  {
   gotoxy(obs.x[i], obs.y[i]);
   if(i<16)
   printf("\033[40;31m■\033[0m");
   else if(i>37)
        printf("\033[40;34m■\033[0m");
          else printf("\033[40;32m■\033[0m");
  }
 else if(map==-1)
  for (i = 0; i < 72; i++)//打印特别地图2
  {
   gotoxy(obs.x[i], obs.y[i]);
   if(i<18)printf("\033[40;32m■\033[0m");
   if (i < 37 && i >= 18) printf("\033[40;33m■\033[0m");
   if(i>=37&&i<52) printf("\033[40;36m■\033[0m");
   if (i >=52)printf("\033[40;35m■\033[0m");
  }
}
void control()
{
 fflush(stdin);
 if (foodflag == 0)//在蛇尾处输出空格即擦去蛇尾
 {
  gotoxy(snake.x[snake.length - 1], snake.y[snake.length - 1]);
  switch (tail) //尾巴痕迹选择功能
  {
  case 1:printf("  "); break;
  case 2:printf("~ "); break;
  case 3:printf("·"); break;
  }
 }
 for (i = snake.length - 1; i > 0; i--)//将蛇的每一节依次向前移动一节(蛇头除外)
 {
  snake.x[i] = snake.x[i - 1];
  snake.y[i] = snake.y[i - 1];
 }
 while (1)
 {
  if ((getasynckeystate(vk_down)) && vkflag != 2)//下
  {
   vkflag = 4; break;
  }
  if ((getasynckeystate(vk_up)) && vkflag != 4)//上
  {
   vkflag = 2; break;
  }
  if ((getasynckeystate(vk_left)) && vkflag != 3)//左
  {
   vkflag = 1; break;
  }
  if ((getasynckeystate(vk_right)) && vkflag != 1)//右
  {
   vkflag = 3; break;
  }
  if (getasynckeystate(vk_space) && 0x20)//暂停功能
   while (1)
   {
    gotoxy(84, 16);
    printf("\033[40;36m游戏已经暂停\033[0m");
    sleep(200);
    gotoxy(84, 16);
    printf("            "); //闪烁
    sleep(150);
    if (getasynckeystate(vk_space) && 0x20)
     break;
   }
  break;
 }
 switch (vkflag)//方向
 {
 case 1: snake.x[0] -= 2; break;//左
 case 2: snake.y[0]--; break;//上
 case 3: snake.x[0] += 2; break;//右
 case 4: snake.y[0]++; break;//下
 }
 gotoxy(snake.x[0], snake.y[0]);//蛇头移动
 printf("◆");
 gotoxy(snake.x[1], snake.y[1]);//蛇身移动
 printf("■");
 foodflag = 0;
 fflush(stdin);
 return;
}
void foodcreate()
{
 n++;//加速标记
 flag = 1;
    sorce += 10;//每个食物得10分
 if (sorce>=his_max )//最高分
 {
  his_max = sorce;
  gotoxy(82, 2);
  printf("                 ");
  gotoxy(82, 2);
  printf("★历史最高:%d", his_max);
 }
 gotoxy(82, 3);//本局得分
 printf("                 ");
 gotoxy(82, 3);
 printf("☆当前得分:%d", sorce);

 while (flag==1)//生成食物
 {  
   food.x = rand() % 74 + 4;//随机选取食物的范围
   food.y = rand() % 24 + 1;
   if (food.x % 2 != 0 && flag == 1)//优化出现位置
   {
    food.x = food.x - 1;
    flag = 0;
   }
   if(map!=1)//非普通地图项
   for (i = 0; i < snake.length; i++)
   {
    for(m=0;m<j;m++)
     if (obs.x[m] == food.x && obs.y[m] == food.y)
     {
      flag = 1;
      break;
     }
   }
   for (i = 0; i < snake.length; i++)//不能在蛇的身体上生成食物
   {
    if (snake.x[i] == food.x && snake.y[i] == food.y)
    {
     flag = 1;
     break;
    }
   }
 }
    gotoxy(food.x, food.y); //生成食物
 printf("●");
 snake.length++;//吃到食物长度加1
 foodflag = 1;//吃到食物尾部不清除
 return;
}
int  dead()
{
 if (snake.y[0] == 0 || snake.y[0] == map_y-1)//上下边界死亡
  return 0;
 if (snake.x[0] == 0 || snake.x[0] == map_x-2)//左右边界死亡
  return 0;
 if(map!=1)//撞到障碍物死亡
 for (m = 0; m < j; m++)
  if (obs.x[m] == snake.x[0] && obs.y[m] == snake.y[0])
  {
   return 0;
  }
 for (i = 1; i < snake.length; i++)//咬到自身死亡
 {
 if (snake.x[i] == snake.x[0] && snake.y[i] == snake.y[0])
  return 0;
 }
 if (getasynckeystate(vk_escape)&0x1b)//esc健返回死亡
 {
  ii = 5;
  return 0;
 }
 return 1;
}
void game()//初始化游戏
{
 int i ;
 n = 0;//重置状态
 vkflag = 1;
 sorce = 0;
 foodflag = 0;
 system("cls");//初始清屏
 frame(1);//打印游戏框架(动态)
 gotoxy(82, 2);
 printf("★历史最高:%d", his_max);
 gotoxy(82, 3);
 printf("☆当前得分:%d", sorce);
 gotoxy(84, 8);
 printf("通过下面按键");
 gotoxy(85, 9);
 printf("\033[40;33m    ↑      \033[0m");
 gotoxy(85, 10);
 printf("\033[40;33m  ←  →    \033[0m");
 gotoxy(85, 11);
 printf("\033[40;33m    ↓      \033[0m");
 gotoxy(83, 12);
 printf("来控制蛇的方向");
 gotoxy(82, 18);
 printf("按空格键暂停/继续");
 gotoxy(83, 20);
 printf("按shift键 加速"); 
 gotoxy(82, 22);
 printf("按esc键返回菜单");

 snake.length = org_len;//初始化蛇(固定位置)
 snake.x[0] = 50 ;
 snake.y[0] = 20;
 gotoxy(snake.x[0], snake.y[0]);
 printf("◆");
 for (i = 1; i < snake.length; i++)//打印蛇
 {
  sleep(25);
  snake.x[i] = snake.x[i - 1] + 2;
  snake.y[i] = snake.y[0];
  gotoxy(snake.x[i], snake.y[i]);
  printf("■");
 }
 if (map >=1)
 {
  food.x = rand() % 44 + 4;//初始化食物(左方出现)
  food.y = rand() % 24 + 1;
  if (food.x % 2 != 0)
   food.x = food.x - 1;
 }
 else {
  food.x = 14;//初始化食物(左方出现)
  food.y = 3;
 }
 gotoxy(food.x, food.y);//初始的食物闪烁
 printf("\033[40;37m●\033[0m");
 sleep(250);
 gotoxy(food.x, food.y);
 printf("  ");
 sleep(250);
 gotoxy(food.x, food.y);
 printf("\033[40;37m●\033[0m");
 sleep(250);
 obstacle();
 while(ii==1) //运行
 {
  if (getasynckeystate(vk_shift))//加速功能
  {
   gotoxy(93, 20);
   printf("\033[40;31m加速\033[0m");//特效
  }
  else { sleep(100);
  gotoxy(93, 20);
  printf("加速");
  }
  sleep(speed - (changespeed * n));//变速模式
  control();//控制
  if (snake.x[0] == food.x && snake.y[0] == food.y)//吃掉食物
  foodcreate();
  if (dead() != 1) //判断是否结束游戏
  {
   gotoxy(36,12);
   printf("game over");//结束显示
   gotoxy(36, 14);
   printf("  t _ t  ");
   sleep(500);
   while (1)
   {
    gotoxy(32, 16);
    printf("请按enter键返回主菜单");
    sleep(150);

    if (getasynckeystate(vk_return) & 0x0d)//确认返回
    {
     fflush(stdin);
     ii = 5;
     return;
    }
    
   }
  } 
 }
}
void setup2()//设置显示(分析各种情况)
{
 gotoxy(34, 8);
 switch (org_len)//初始长度
 {
 case 2: printf("初始长度           ◆■           >"); break;
 case 3: printf("初始长度       <   ◆■■         >"); break;
 case 4: printf("初始长度       <   ◆■■■       >"); break;
 case 5: printf("初始长度       <   ◆■■■■     >"); break;
 case 6: printf("初始长度       <   ◆■■■■■   >"); break;
 case 7: printf("初始长度       <   ◆■■■■■■  "); break;
 }
 gotoxy(34, 10);
 switch (speed)//初始速度
 {
 case  50:printf("游戏初速度     <   较快    "); break;
 case 100:printf("游戏初速度     <   中等   >"); break;
 case 150:printf("游戏初速度         较慢   >"); break;
 }
 gotoxy(34, 12);
 switch (changespeed)//是否变速
 {
 case 0:printf("吃到食物加速        否    >"); break;
 case 5:printf("吃到食物加速   <    是     "); break;
 }
 gotoxy(34, 14);
 switch (tail)//尾巴选择
 {
 case 1:printf("当前尾巴痕迹        无    >"); break;
 case 2:printf("当前尾巴痕迹   <    ~     >"); break;
 case 3:printf("当前尾巴痕迹   <   ·      "); break;
 }
 gotoxy(34, 16);
 switch (map)//地图选择
 {
 case -1:printf("当前地图难度      特别版2 >"); break;
 case 0:printf("当前地图难度   <  特别版1 >"); break;
 case 1:printf("当前地图难度   <   普通   >"); break;
 case 2:printf("当前地图难度   <   困难   >"); break;
 case 3:printf("当前地图难度   <   地狱   >"); break;
 case 4:printf("当前地图难度   <   传说    "); break;
 }
    gotoxy(70, 22);
    printf("确定并返回菜单"); 

 for (i = 0; i < 7; i++)
 {
  gotoxy(31, 8 + 2 * i);
  printf("  ");
 }
 gotoxy(67, 22);
 printf("  ");
 switch (set_flag)
 {
 case 1:gotoxy(31,  8); break;
 case 2:gotoxy(31, 10); break;
 case 3:gotoxy(31, 12); break;
 case 4:gotoxy(31, 14); break;
 case 5:gotoxy(31, 16); break;
 case 6:gotoxy(67, 22); break;
 }
 printf("★");
 return;
}
void setup()//设置操作(改变全局变量)
{
 frame(2);
 set_flag=1;
 gotoxy(30, 3);
 printf("      ■■◆    游戏设置    ◆■■");
 gotoxy(26, 4);
 printf("■■■■■■                        ■■■■■■");
 setup2();
 fflush(stdin);
 while (1)
 {
  if (getasynckeystate(vk_down))//下
  {
   if (set_flag == 6)
    set_flag = 1;
   else set_flag++;
  }
  if (getasynckeystate(vk_up))//上
  {
   if (set_flag == 1)
    set_flag = 6;
   else set_flag--;
  }
  if (getasynckeystate(vk_left))//左
  {
   switch (set_flag)
   {
   case 1: if (org_len > 2)
    org_len--; break;
   case 2: if (speed < 150)
    speed += 50; break;
   case 3: if (changespeed == 5)
    changespeed = 0;break;
   case 4: if (tail > 1)
    tail--;break;
   case 5: if (map > -1)
    map--;break;
   case 6: break;
   }
  }
  if (getasynckeystate(vk_right))//右
  {
   switch (set_flag)
   {
   case 1: if (org_len < 7)
    org_len++;break;
   case 2: if (speed > 50)
    speed -= 50;break;
   case 3: if (changespeed == 0)
    changespeed = 5;break;
   case 4: if (tail < 3)
    tail++;break;
   case 5: if (map < 4)
    map++;break;
   case 6:break;
   }
  }
  setup2();
  if ((getasynckeystate(vk_return)&0x0d)&&set_flag==6)
  {
   ii = 5;
   return;
  }
  sleep(175);
 }
 return;
}
void instructions()//游戏说明
{
 system("cls");
 frame(2);
 gotoxy(10, 3);
 printf("游戏说明:");
 gotoxy(18, 5);
 printf("一条蛇在封闭空间里,空间内随机出现一个食物,通过按键盘四个光标");
 gotoxy(18, 7);
 printf("键↑←↓→控制蛇向上下左右四个方向移动来获取食物食物,当食物被");
 gotoxy(18, 9);
 printf("吃掉,蛇身体长一节,同时记10分,接着又出现新的食物,如果蛇撞到");
 gotoxy(18, 11);
 printf("墙或蛇头撞到自己身体或撞到障碍物,游戏结束。");
 gotoxy(18, 15);
 printf("温馨提示:游戏过程中,可按shift键加速,但不能同时按方向键,也");
 gotoxy(18, 17);
 printf("          可以按空格键来暂停游戏。                          ");
 gotoxy(60, 20);
 printf("按确认键返回主菜单");
 gotoxy(3, 23);
 printf("当前游戏版本 v1.0");
 while (1)//按确认键返回主菜单
 {
  sleep(100);
  (void)_getch();
  if (getasynckeystate(vk_return))//确认
  {
   ii = 5;
   break;
  }
 }
}
void end()//游戏退出
{
 frame(2);
 gotoxy(44, 12);
 printf("游戏已退出");
 gotoxy(0, 26);
}
main()//游戏框架
{
 frame(2);
 loading();
 while (ii == 1 || ii == 2 || ii == 3||ii==5)
 {
  system("cls");
  sleep(200); 
  menu(ii);
  chose();
  switch (ii)
  {
  case 1:game(); break;
  case 2:setup(); break;
  case 3:instructions(); break;
  case 4:break;
  case 5:ii = 1; continue;
  }
 }
 end();
}

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。

相关标签: C语言 贪吃蛇