C++实现聊天小程序
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2022-07-06 17:23:17
c++写一个游戏聊天服务器,供大家参考,具体内容如下最近学习网络编程写了个聊天小程序,写个博客记录下自己的代码涉及的技术: c++网络编程 c++多线程 c++ stl 设计原...
c++写一个游戏聊天服务器,供大家参考,具体内容如下
最近学习网络编程写了个聊天小程序,写个博客记录下自己的代码
涉及的技术:
- c++网络编程
- c++多线程
- c++ stl
设计原理
以一个结构体的形式存储客户端,用vector存取存在的客户端,开启多线程处理逻辑
服务器允许登陆多个客户端,允许公屏聊天也允许私聊,默认情况下属于公屏聊天,若想私聊,格式为“@用户名+要发送的消息”;运行效果如下图:
服务器实现
#include "stdafx.h" #include <iostream> #include "windows.h" //一定要包含该头文件 #include "process.h" #include <string> #include <vector> #include <algorithm> using namespace std; #pragma comment(lib, "ws2_32.lib") //显示加载 ws2_32.dll ws2_32.dll就是最新socket版本 int g_curplayernum = 0; //当前连接数 const char*g_playername[] = //假定的聊天者名字 { "aaaa", "bbbb", "cccc", "dddd", }; struct playerinfo //利用结构存储连接的客户端 { socket sock; string name; }; vector<playerinfo>g_clientsocklist; //利用vector存取已连接的客户端 void process(void*param) { int index = *(int*)param; //当前子线程编号 while (1) { //服务器接收信息 //int index = *(int*)param; char buf[2048] = { 0 }; //接收缓冲区 int bytes; if ((bytes = recv(g_clientsocklist[index].sock, buf, sizeof(buf), 0)) == socket_error) { cout << "服务器接收数据失败!" << endl; } //服务器转发(含逻辑处理) if (buf[0] == '@') { //私聊 string buf(buf); string recvplayername = buf.substr(1, 4); //分离出接收者名字 copy(g_clientsocklist[index].name.begin(), g_clientsocklist[index].name.end(), &buf[1]); for (vector<playerinfo>::iterator it = g_clientsocklist.begin(); it != g_clientsocklist.end(); it++) { if (it->name == recvplayername) { if (send(it->sock, buf, strlen(buf), 0) == socket_error) { cout << "发送数据失败 to" << it->name << endl; } break; } } } else //群聊 cout << g_clientsocklist[index].name << "对" << "所有人说:" << buf << endl; } } int main() { cout << "-----------聊天室服务器-----------" << endl; //套接字初始化 wsadata wsadata; //这个结构被用来存储被wsastartup函数调用后返回的 windows sockets 数据。 word sockversion = makeword(2, 2); //windows网络编程库的版本号信息 if (wsastartup(sockversion, &wsadata) != 0) //wsastartup函数是在程序中初始化并加载windows网络 { cout << "套接字初始化失败!" << endl; return 0; } //创建服务器套接字 socket seversocket; if ((seversocket = socket(af_inet, sock_stream, 0)) == socket_error) { cout << "套接字创建失败!" << endl; return 0; } struct sockaddr_in severaddress; //一个绑定地址:有ip地址,有端口号,有协议族 memset(&severaddress, 0, sizeof(sockaddr_in)); //初始化结构体 severaddress.sin_family = af_inet; severaddress.sin_addr.s_un.s_addr = htonl(inaddr_any);//填入本机ip地址 severaddress.sin_port = htons(60000);//设定端口号 //绑定套接字 指定绑定的ip地址和端口号 if (bind(seversocket, (sockaddr*)&severaddress, sizeof(severaddress)) == socket_error) { cout << "套接字绑定失败!"<<endl; return 0; } //服务器监听 if (listen(seversocket, somaxconn) == socket_error) //监听的第二个参数就是:能存放多少个客户端请求,到并发编程的时候很有用 { cout << "监听失败!" << endl; return 0; } else cout << "服务器等待连接......" << endl; while (1) { //服务器接受连接请求 sockaddr_in revclientaddress; //套接字的地址,端口 socket revclientsocket = invalid_socket; //用来接收客户端连接 //memset(&revclientaddress, 0, sizeof(revclientaddress)); int addlen = sizeof(revclientaddress); if ((revclientsocket = accept(seversocket, (sockaddr*)&revclientaddress, &addlen)) == invalid_socket) { cout << "接受客户端连接失败!" << endl; return 0; } playerinfo stplayerinfo; stplayerinfo.sock = revclientsocket; stplayerinfo.name = g_playername[g_curplayernum]; g_clientsocklist.push_back(stplayerinfo); int temp = g_curplayernum; _beginthread(process, 0, &temp); //创建子线程来收发数据 g_curplayernum++; cout << stplayerinfo.name << "上线啦!" << endl; } return 0; }
客户端
#include "stdafx.h" #include "windows.h" #include "iostream" #include "process.h" #include <string> using namespace std; #pragma comment(lib, "ws2_32.lib") void receive(void *param) { string msg; while (1) { //客户端接受来自服务器的数据 socket clientsocket = *(socket*)(param); char recvbuf[2048] = {}; //接收缓冲区 if (recv(clientsocket, recvbuf, 2048, 0) == socket_error) { cout << "数据接受失败" << endl; } else { msg = recvbuf; char sendplayername[5] = { 0 }; int len = strlen(recvbuf); //消息长度 copy(&recvbuf[1], &recvbuf[5], sendplayername); //分离出名字 msg = msg.substr(5, len - 5); cout << sendplayername << "对你说:" << msg<<endl; } } } void send(void *param) { while (1) { //客户端发送数据给服务器 socket clientsocket = *(socket*)(param); char sendbuf[2048] = {}; //发送缓冲区 cin.getline(sendbuf, 2048); if (send(clientsocket, sendbuf, strlen(sendbuf), 0) == socket_error) { cout << "发送消息失败!"; } else cout << "发送消息成功" << endl; } } int main() { cout << "-----------个人客户端-----------" << endl; wsadata wsa; if (wsastartup(makeword(2, 2), &wsa) != 0) { cout << "套接字初始化失败!"<<endl; } socket clientsocket; if ((clientsocket = socket(af_inet, sock_stream, 0)) == socket_error) { cout << "套接字创建失败!"<<endl; } sleep(30); struct sockaddr_in clientaddress; //一个绑定地址:有ip地址,有端口号,有协议族 memset(&clientaddress, 0, sizeof(sockaddr_in)); //初始化结构体 clientaddress.sin_family = af_inet; clientaddress.sin_addr.s_un.s_addr = htonl(inaddr_any);//填入本机ip地址 //clientaddress.sin_port = htons(60001);//设定端口号 //绑定套接字 指定绑定的ip地址和端口号 if (bind(clientsocket, (sockaddr*)&clientaddress, sizeof(clientaddress)) == socket_error) { cout << "套接字绑定失败!" << endl; return 0; } struct sockaddr_in severaddress; //服务器地址 也就是即将要连接的目标地址 memset(&severaddress, 0, sizeof(sockaddr_in)); severaddress.sin_family = af_inet; severaddress.sin_addr.s_un.s_addr = inet_addr("127.0.0.1"); //127.0.0.1表示本机ip地址 severaddress.sin_port = htons(60000);//设定端口号 //开始连接 if (connect(clientsocket, (sockaddr*)&severaddress, sizeof(severaddress)) == socket_error) { cout << "客户端:和服务器连接失败!"<<endl; return 0; } else cout << "与服务器连接成功!" << endl; //创建两个子线程 _beginthread(receive, 0, &clientsocket); _beginthread(send, 0, &clientsocket); sleep(infinite); //这里采用另外一种技术避免主线程执行完退出——使其无限期休眠 // 关闭socket if (clientsocket != invalid_socket) { closesocket(clientsocket); clientsocket = invalid_socket; } return 0; }
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