C++实现打地鼠游戏设计
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2022-07-03 07:57:31
本文实例为大家分享了c++实现打地鼠游戏的具体代码,供大家参考,具体内容如下代码:#include class cmywnd :public cframewnd{pr...
本文实例为大家分享了c++实现打地鼠游戏的具体代码,供大家参考,具体内容如下
代码:
#include <afxwin.h> class cmywnd :public cframewnd { private: cdc *m_pmdc; cbitmap *m_pbitmap[5]; crect myrect[6]; cstring picpath[5]; int hit; bool m_state[6]; int counter; int num; int hammer_x; int hammer_y; public: cmywnd() { create(null,"third app"); cclientdc dc(this); picpath[0]="../image/background.bmp"; picpath[1]="../image/mouse1.bmp"; picpath[2]="../image/mouse2.bmp"; picpath[3]="../image/hammer1.bmp"; picpath[4]="../image/hammer2.bmp"; // myrect[0].setrect(30,10,130,110); myrect[1].setrect(190,10,290,110); myrect[2].setrect(340,10,440,110); myrect[3].setrect(30,140,130,240); myrect[4].setrect(190,140,290,240); myrect[5].setrect(340,140,440,240); // hit=0; for(int i=0;i<6;i++) m_state[i]=false; counter=0; hammer_x=hammer_y=0; num=0; //不显示鼠标 //showcursor(false); m_pmdc=new cdc; for(int i=0;i<5;i++) { m_pbitmap[i]=new cbitmap; m_pbitmap[i]->m_hobject=(hbitmap)::loadimage(null,picpath[i], image_bitmap, 0,0,lr_loadfromfile); } m_pmdc->createcompatibledc(&dc); movewindow(200,20,480,320); this->settimer(1,1000,null); } void mypait(int flag); ~cmywnd() { for(int i=0;i<5;i++) delete m_pbitmap[i]; delete m_pmdc; } declare_message_map() afx_msg void onlbuttonup(uint nflags, cpoint point); // afx_msg void onpaint(); afx_msg void ontimer(uint_ptr nidevent); afx_msg void onmousemove(uint nflags, cpoint point); // afx_msg void onpaint(); }; class cmyapp:public cwinapp { public: bool initinstance(); }; bool cmyapp::initinstance() { cmywnd *pf=new cmywnd; pf->showwindow(m_ncmdshow); this->m_pmainwnd=pf; return true; } cmyapp firstapp;begin_message_map(cmywnd, cframewnd) on_wm_lbuttonup() // on_wm_paint() on_wm_timer() on_wm_mousemove() // on_wm_paint() end_message_map() void cmywnd::onlbuttonup(uint nflags, cpoint point) { // todo: 在此添加消息处理程序代码和/或调用默认值 counter++; m_state[num]=false; num=rand()%6; m_state[num]=true; for(int i=0;i<6;i++) { if(myrect[i].ptinrect(point)&&m_state[i]) { hit++; } else hit=0; } cframewnd::onlbuttonup(nflags, point); } void cmywnd::ontimer(uint_ptr nidevent) { // todo: 在此添加消息处理程序代码和/或调用默认值 cclientdc dc(this); // device context for painting m_pmdc->selectobject(m_pbitmap[0]); dc.bitblt(0,0,480,320,m_pmdc,0,0,srccopy); m_pmdc->selectobject(m_pbitmap[3]); dc.bitblt(hammer_x,hammer_y,148,148,m_pmdc,0,0,srcand); m_pmdc->selectobject(m_pbitmap[4]); dc.bitblt(hammer_x,hammer_y,148,148,m_pmdc,0,0,srcpaint); for(int i=0;i<6;i++) { if(m_state[i]) { m_pmdc->selectobject(m_pbitmap[1]); dc.bitblt(myrect[i].left,myrect[i].top,100,100,m_pmdc,0,0,srcand); m_pmdc->selectobject(m_pbitmap[2]); dc.bitblt(myrect[i].left,myrect[i].top,100,100,m_pmdc,0,0,srcpaint); } } if(hit>=3) { killtimer(1); messagebox("你赢了!"); } if(counter>=10) { killtimer(1); messagebox("你输了!"); } cframewnd::ontimer(nidevent); } void cmywnd::onmousemove(uint nflags, cpoint point) { // todo: 在此添加消息处理程序代码和/或调用默认值 hammer_x=point.x; hammer_y=point.y; cframewnd::onmousemove(nflags, point); }
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