JavaScript实现网页版五子棋游戏
程序员文章站
2022-07-02 11:49:21
本文实例为大家分享了javascript实现网页版五子棋游戏的具体代码,供大家参考,具体内容如下学习js的第三天,跟着老师完成的五子棋小游戏,记录学习成果欢迎大佬们一起分享经验,批评指正。本程序主要通...
本文实例为大家分享了javascript实现网页版五子棋游戏的具体代码,供大家参考,具体内容如下
学习js的第三天,跟着老师完成的五子棋小游戏,记录学习成果欢迎大佬们一起分享经验,批评指正。
本程序主要通过三部分实现:
1.棋盘绘制
2.鼠标交互
3.输赢判断
<!doctype html> <html> <head> <title> canvastest </title> </head> <body> <h1> canvas</h1> <canvas id="canvas"width="400"height="400"> </canvas> <script src="https://cdn.bootcdn.net/ajax/libs/jquery/3.6.0/jquery.js"></script> <script> var canv=document.getelementbyid("canvas"); var ctx=canv.getcontext("2d"); ctx.strokestyle="black"; var bow=0; //画出棋盘; var matrix=[ [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0], ]; ctx.beginpath(); for(var i=0;i<19;i++){ ctx.moveto(10+20*i,10); ctx.lineto(10+i*20,370); ctx.moveto(10,20*i+10); ctx.lineto(370,i*20+10); } ctx.stroke(); //鼠标交互; $("#canvas").click(function(event) { console.log(event.offsetx) console.log(bow); var arcposx,arcposy; var mtxposx,mtxposy; for(var x=0;x<19;x++) { if((math.abs(event.offsetx-(10+x*20)))<10) { arcposx=10+x*20; mtxposx=x; } if((math.abs(event.offsety-(10+x*20)))<10) { arcposy=10+x*20; mtxposy=x; } } if(matrix[mtxposx][mtxposy] == 0) { bow=!bow; ctx.beginpath(); if(bow){ ctx.fillstyle="black"; ctx.arc(arcposx,arcposy,10,0,math.pi*2,false); matrix[mtxposx][mtxposy]=1; } else{ ctx.fillstyle="white"; ctx.arc(arcposx,arcposy,10,0,math.pi*2,false); ctx.stroke(); matrix[mtxposx][mtxposy]=2; } ctx.fill(); } //实现输赢判断 var winflag=0; if(winflag==0){ if(matrix[mtxposx-1][mtxposy] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-2][mtxposy] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-3][mtxposy] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-4][mtxposy] == matrix[mtxposx][mtxposy]) { winflag = 1; } else { if(matrix[mtxposx+1][mtxposy] == matrix[mtxposx][mtxposy]) { winflag = 1; } else { winflag = 0; } } } else { for(var w = 0; w < 2 ; w ++) { if(matrix[mtxposx+w+1][mtxposy] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } else { for(var w = 0; w < 3 ; w ++) { if(matrix[mtxposx+w+1][mtxposy] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } else { for(var w = 0; w < 4 ; w ++) { if(matrix[mtxposx+w+1][mtxposy] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } if(matrix[mtxposx][mtxposy-1] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx][mtxposy-2] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx][mtxposy-3] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx][mtxposy-4] == matrix[mtxposx][mtxposy]) { winflag = 1; } else { if(matrix[mtxposx][mtxposy+1] == matrix[mtxposx][mtxposy]) { winflag = 1; } else { winflag = 0; } } } else { for(var w = 0; w < 2 ; w ++) { if(matrix[mtxposx][mtxposy+w+1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } else { for(var w = 0; w < 3 ; w ++) { if(matrix[mtxposx][mtxposy+w+1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } else { for(var w = 0; w < 4 ; w ++) { if(matrix[mtxposx][mtxposy+w+1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } if(matrix[mtxposx-1][mtxposy-1] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-2][mtxposy-2] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-3][mtxposy-3] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-4][mtxposy-4] == matrix[mtxposx][mtxposy]) { winflag = 1; } else { if(matrix[mtxposx+1][mtxposy+1] == matrix[mtxposx][mtxposy]) { winflag = 1; } else { winflag = 0; } } } else { for(var w = 0; w < 2 ; w ++) { if(matrix[mtxposx+w+1][mtxposy+w+1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } else { for(var w = 0; w < 3 ; w ++) { if(matrix[mtxposx+w+1][mtxposy+w+1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } else { for(var w = 0; w < 4 ; w ++) { if(matrix[mtxposx+w+1][mtxposy+w+1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } if(matrix[mtxposx-1][mtxposy+1] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-2][mtxposy+2] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-3][mtxposy+3] == matrix[mtxposx][mtxposy]) { if(matrix[mtxposx-4][mtxposy+4] == matrix[mtxposx][mtxposy]) { winflag = 1; } else { if(matrix[mtxposx+1][mtxposy-1] != matrix[mtxposx][mtxposy]) { winflag = 0; } else { winflag = 1; } } } else { for(var w = 0; w < 2 ; w ++) { if(matrix[mtxposx+w+1][mtxposy-w-1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } else { for(var w = 0; w < 3 ; w ++) { if(matrix[mtxposx+w+1][mtxposy-w-1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } else { for(var w = 0; w < 4 ; w ++) { if(matrix[mtxposx+w+1][mtxposy-w-1] != matrix[mtxposx][mtxposy]) { winflag = 0; break; } else { winflag = 1; } } } } if(winflag ==1){ if(bow) alert("black win!"); else alert("white win!"); } }); </script> </body> </html>
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