基于Vue的移动端图片裁剪组件功能
最近项目上要做一个车牌识别的功能。本来以为很简单,只需要将图片扔给后台就可以了,但是经测试后识别率只有20-40%。因此产品建议拍摄图片后,可以对图片进行拖拽和缩放,然后裁剪车牌部分上传给后台来提高识别率。刚开始的话还是百度了一下看看有没有现成的组件,但是找来找去都没有找到一个合适的,还好这个功能不是很着急,因此自己周末就在家里研究一下。
demo地址:https://vivialex.github.io/demo/imageclipper/index.html
下载地址:https://github.com/vivialex/vue-imageclipper
因为移动端是用vue,所以就写成了一个vue组件,下面就说说自己的一些实现思路(本人技术有限,各位大神请体谅。另外展示的代码不一定是某个功能的完整代码),先看看效果:
一、组件的初始化参数
1、图片img(url或者base64 data-url)
2、截图的宽clipperimgwidth
3、截图的高clipperimgheight
props: { img: string, //url或dataurl clipperimgwidth: { type: number, default: 500 }, clipperimgheight: { type: number, default: 200 } }
二、布局
在z轴方向看主要是由4层组成。第1层是一个占满整个容器的canvas(称ccanvas);第2层是一个有透明度的遮罩层;第3层是裁剪的区域(示例图中的白色方框),里面包含一个与裁剪区域大小相等的canvas(称pcanvas);第4层是一个透明层gesture-mask,用作绑定touchstart,touchmove,touchend事件。其中两个canvas都会加载同一张图片,只是起始坐标不一样。为什么需要两个canvas?因为想做出当手指离开屏幕时,裁剪区域外的部分表面会有一个遮罩层的效果,这样能突出裁剪区域的内容。
<div class="cut-container" ref="cut"> <canvas ref="canvas"></canvas> <!-- 裁剪部分 --> <div class="cut-part"> <div class="pcanvas-container"> <canvas ref="pcanvas"></canvas> </div> </div> <!-- 底部操作栏 --> <div class="action-bar"> <button class="btn-cancel" @click="_cancel">取消</button> <button class="btn-ok" @click="_cut">确认</button> </div> <!-- 背景遮罩 --> <div class="mask" :class="{opacity: maskshow}"></div> <!-- 手势操作层 --> <div class="gesture-mask" ref="gesture"></div> </div>
三、初始化canvas
canvas绘制的图片在hdpi显示屏上会出现模糊,具体原因这里不作分析,可以参考下这里。我这里的做法是让canvas的width与height为其css width/height的devicepixelratio倍,以及调用canvas api时所传入的参数都要乘以window.devicepixelratio。最后还要记录一下两个canvas坐标原点的x, y差值(originxdiff与originydiff)。如下
_ratio(size) { return parseint(window.devicepixelratio * size); }, _initcanvas() { let $canvas = this.$refs.canvas, $pcanvas = this.$refs.pcanvas, clipperclientrect = this.$refs.clipper.getboundingclientrect(), clipperwidth = parseint(this.clipperimgwidth / window.devicepixelratio), clipperheight = parseint(this.clipperimgheight / window.devicepixelratio); this.ctx = $canvas.getcontext('2d'); this.pctx = $pcanvas.getcontext('2d'); //判断clipperwidth与clipperheight有没有超过容器值 if (clipperwidth < 0 || clipperwidth > clipperclientrect.width) { clipperwidth = 250 } if (clipperheight < 0 || clipperheight > clipperclientrect.height) { clipperheight = 100 } //因为canvas在手机上会被放大,因此里面的内容会模糊,这里根据手机的devicepixelratio来放大canvas,然后再通过设置css来收缩,因此关于canvas的所有值或坐标都要乘以devicepixelratio $canvas.style.width = clipperclientrect.width + 'px'; $canvas.style.height = clipperclientrect.height + 'px'; $canvas.width = this._ratio(clipperclientrect.width); $canvas.height = this._ratio(clipperclientrect.height); $pcanvas.style.width = clipperwidth + 'px'; $pcanvas.style.height = clipperheight + 'px'; $pcanvas.width = this._ratio(clipperwidth); $pcanvas.height = this._ratio(clipperheight); //计算两个canvas原点的x y差值 let cclientrect = $canvas.getboundingclientrect(), pclientrect = $pcanvas.getboundingclientrect(); this.originxdiff = pclientrect.left - cclientrect.left; this.originydiff = pclientrect.top - cclientrect.top; this.cwidth = cclientrect.width; this.cheight = cclientrect.height; }
四、加载图片
加载图片比较简单,首先是创建一个image对象并监听器onload事件(因为加载的图片有可能是跨域的,因此要设置其crossorigin属性为anonymous,然后服务器上要设置access-control-allow-origin响应头)。加载的图片如果宽高大于容器的宽高,要对其进行缩小处理。最后垂直水平居中显示()(这里注意的是要保存图片绘制前的宽高值,因为日后缩放图片是以该值为基础再乘以缩放倍率,这里取imgstartwidth,imgstartheight)如下
_loadimg() { if (this.imgloading || this.loadimgqueue.length === 0) { return; } let img = this.loadimgqueue.shift(); if (!img) { return; } let $img = new image(), onload = e => { $img.removeeventlistener('load', onload, false); this.$img = $img; this.imgloaded = true; this.imgloading = false; this._initimg($img.width, $img.height); this.$emit('loadsuccess', e); this.$emit('loadcomplete', e); this._loadimg(); }, onerror = e => { $img.removeeventlistener('error', onerror, false); this.$img = $img = null; this.imgloading = false; this.$emit('loaderror', e); this.$emit('loadcomplete', e); this._loadimg(); }; this.$emit('beforeload'); this.imgloading = true; this.imgloaded = false; $img.src = this.img; $img.crossorigin = 'anonymous'; //因为canvas todataurl不能操作未经允许的跨域图片,这需要服务器设置access-control-allow-origin头 $img.addeventlistener('load', onload, false); $img.addeventlistener('error', onerror, false); } _initimg(w, h) { let ew = null, eh = null, maxw = this.cwidth, maxh = this.cheight - this.actionbarheight; //如果图片的宽高都少于容器的宽高,则不做处理 if (w <= maxw && h <= maxh) { ew = w; eh = h; } else if (w > maxw && h <= maxh) { ew = maxw; eh = parseint(h / w * maxw); } else if (w <= maxw && h > maxh) { ew = parseint(w / h * maxh); eh = maxh; } else { //判断是横图还是竖图 if (h > w) { ew = parseint(w / h * maxh); eh = maxh; } else { ew = maxw; eh = parseint(h / w * maxw); } } if (ew <= maxw && eh <= maxh) { //记录其初始化的宽高,日后的缩放功能以此值为基础 this.imgstartwidth = ew; this.imgstartheight = eh; this._drawimage((maxw - ew) / 2, (maxh - eh) / 2, ew, eh); } else { this._initimg(ew, eh); } }
五、绘制图片
下面的_drawimage有四个参数,分别是图片对应ccanvas的x,y坐标以及图片目前的宽高w,h。函数首先会清空两个canvas的内容,方法是重新设置canvas的宽高。然后更新组件实例中对应的值,最后再调用两个canvas的drawimage去绘制图片。对于pcanvas来说,其绘制的图片坐标值为x,y减去对应的originxdiff与originydiff(其实相当于切换坐标系显示而已,因此只需要减去两个坐标系原点的x,y差值即可)。看看代码
_drawimage(x, y, w, h) { this._clearcanvas(); this.imgx = parseint(x); this.imgy = parseint(y); this.imgcurrentwidth = parseint(w); this.imgcurrentheight = parseint(h); //更新canvas this.ctx.drawimage(this.$img, this._ratio(x), this._ratio(y), this._ratio(w), this._ratio(h)); //更新pcanvas,只需要减去两个canvas坐标原点对应的差值即可 this.pctx.drawimage(this.$img, this._ratio(x - this.originxdiff), this._ratio(y - this.originydiff), this._ratio(w), this._ratio(h)); }, _clearcanvas() { let $canvas = this.$refs.canvas, $pcanvas = this.$refs.pcanvas; $canvas.width = $canvas.width; $canvas.height = $canvas.height; $pcanvas.width = $pcanvas.width; $pcanvas.height = $pcanvas.height; }
六、移动图片
移动图片实现非常简单,首先给gesture-mask绑定touchstart,touchmove,touchend事件,下面分别介绍这三个事件的内容
首先定义四个变量scx, scy(手指的起始坐标),ix,iy(图片目前的坐标,相对于ccanvas)。
1、touchstart
方法很简单,就是获取touches[0]的pagex,pagey来更新scx与scy以及更新ix与iy
2、touchmove
获取touches[0]的pagex,声明变量f1x存放,移动后的x坐标等于ix + f1x - scx,y坐标同理,最后调用_drawimage来更新图片。
看看代码吧
_initevent() { let $gesture = this.$refs.gesture, scx = 0, scy = 0; let ix = this.imgx, iy = this.imgy; $gesture.addeventlistener('touchstart', e => { if (!this.imgloaded) { return; } let finger = e.touches[0]; scx = finger.pagex; scy = finger.pagey; ix = this.imgx; iy = this.imgy; }, false); $gesture.addeventlistener('touchmove', e => { e.preventdefault(); if (!this.imgloaded) { return; } let f1x = e.touches[0].pagex, f1y = e.touches[0].pagey; this._drawimage(ix + f1x - scx, iy + f1y - scy, this.imgcurrentwidth, this.imgcurrentheight); }, false); }
七、缩放图片(这里不作特别说明的坐标都是相对于ccanvas坐标系)
绘制缩放后的图片无非需要4个参数,缩放后图片左上角的坐标以及宽高。求宽高相对好办,宽高等于imgstartwidth * 缩放比率与imgstartheight * 缩放倍率(imgstartwidth ,imgstartheight 上文第四节有提到)。接下来就是求缩放倍率的问题了,首先在touchstart事件上求取两手指间的距离d1;然后在touchmove事件上继续求取两手指间的距离d2,当前缩放倍率= 初始缩放倍率 + (d2-d1) / 步长(例如每60px算0.1),touchend事件上让初始缩放倍率=当前缩放倍率。
至于如何求取缩放后图片左上角的坐标值,在草稿纸上画来画去,画了很久......终于有点眉目。首先要找到一个缩放中心(这里做法是取双指的中点坐标,但是这个坐标必须要位于图片上,如果不在图片上,则取图片上离该中点坐标最近的点),然后存在下面这个等式
(缩放中心x坐标 - 缩放后图片左上角x坐标)/ 缩放后图片的宽度 = (缩放中心x坐标 - 缩放前图片左上角x坐标)/ 缩放前图片的宽度;(y坐标同理)
接下来看看下面这个例子(在visio找了很久都没有画坐标系的功能,所以只能手工画了)
绿色框是一张10*5的图片,蓝色框是宽高放大两倍后的图片20*10,根据上面的公式推算的x2 = sx - w2(sx - x1) / w1,y2 = sy - h2(sy - y1) / h1。
坚持...继续看看代码吧
_initevent() { let $gesture = this.$refs.gesture, cclientrect = this.$refs.canvas.getboundingclientrect(), scx = 0, //对于单手操作是移动的起点坐标,对于缩放是图片距离两手指的中点最近的图标。 scy = 0, fingers = {}; //记录当前有多少只手指在触控屏幕 //one finger let ix = this.imgx, iy = this.imgy; //two finger let figuredistance = 0, pinchscale = this.imgscale; $gesture.addeventlistener('touchstart', e => { if (!this.imgloaded) { return; } if (e.touches.length === 1) { let finger = e.touches[0]; scx = finger.pagex; scy = finger.pagey; ix = this.imgx; iy = this.imgy; fingers[finger.identifier] = finger; } else if (e.touches.length === 2) { let finger1 = e.touches[0], finger2 = e.touches[1], f1x = finger1.pagex - cclientrect.left, f1y = finger1.pagey - cclientrect.top, f2x = finger2.pagex - cclientrect.left, f2y = finger2.pagey - cclientrect.top; scx = parseint((f1x + f2x) / 2); scy = parseint((f1y + f2y) / 2); figuredistance = this._pointdistance(f1x, f1y, f2x, f2y); fingers[finger1.identifier] = finger1; fingers[finger2.identifier] = finger2; //判断变换中点是否在图片中,如果不是则去离图片最近的点 if (scx < this.imgx) { scx = this.imgx; } if (scx > this.imgx + this.imgcurrentwidth) { scx = this.imgx + this.imgcurrentheight; } if (scy < this.imgy) { scy = this.imgy; } if (scy > this.imgy + this.imgcurrentheight) { scy = this.imgy + this.imgcurrentheight; } } }, false); $gesture.addeventlistener('touchmove', e => { e.preventdefault(); if (!this.imgloaded) { return; } this.maskshowtimer && cleartimeout(this.maskshowtimer); this.maskshow = false; if (e.touches.length === 1) { let f1x = e.touches[0].pagex, f1y = e.touches[0].pagey; this._drawimage(ix + f1x - scx, iy + f1y - scy, this.imgcurrentwidth, this.imgcurrentheight); } else if (e.touches.length === 2) { let finger1 = e.touches[0], finger2 = e.touches[1], f1x = finger1.pagex - cclientrect.left, f1y = finger1.pagey - cclientrect.top, f2x = finger2.pagex - cclientrect.left, f2y = finger2.pagey - cclientrect.top, newfiguredistance = this._pointdistance(f1x, f1y, f2x, f2y), scale = this.imgscale + parsefloat(((newfiguredistance - figuredistance) / this.imgscalestep).tofixed(1)); fingers[finger1.identifier] = finger1; fingers[finger2.identifier] = finger2; if (scale !== pinchscale) { //目前缩放的最小比例是1,最大是5 if (scale < this.imgminscale) { scale = this.imgminscale; } else if (scale > this.imgmaxscale) { scale = this.imgmaxscale; } pinchscale = scale; this._scale(scx, scy, scale); } } }, false); $gesture.addeventlistener('touchend', e => { if (!this.imgloaded) { return; } this.imgscale = pinchscale; //从finger删除已经离开的手指 let touches = array.prototype.slice.call(e.changedtouches, 0); touches.foreach(item => { delete fingers[item.identifier]; }); //迭代fingers,如果存在finger则更新scx,scy,ix,iy,因为可能缩放后立即单指拖动 let i, fingerarr = []; for(i in fingers) { if (fingers.hasownproperty(i)) { fingerarr.push(fingers[i]); } } if (fingerarr.length > 0) { scx = fingerarr[0].pagex; scy = fingerarr[0].pagey; ix = this.imgx; iy = this.imgy; } else { this.maskshowtimer = settimeout(() => { this.maskshow = true; }, 300); } //做边界值检测 let x = this.imgx, y = this.imgy, pclientrect = this.$refs.pcanvas.getboundingclientrect(); if (x > pclientrect.left + pclientrect.width) { x = pclientrect.left } else if (x + this.imgcurrentwidth < pclientrect.left) { x = pclientrect.left + pclientrect.width - this.imgcurrentwidth; } if (y > pclientrect.top + pclientrect.height) { y = pclientrect.top; } else if (y + this.imgcurrentheight < pclientrect.top) { y = pclientrect.top + pclientrect.height - this.imgcurrentheight; } if (this.imgx !== x || this.imgy !== y) { this._drawimage(x, y, this.imgcurrentwidth, this.imgcurrentheight); } }); }, _scale(x, y, scale) { let newpicwidth = parseint(this.imgstartwidth * scale), newpicheight = parseint(this.imgstartheight * scale), newix = parseint(x - newpicwidth * (x - this.imgx) / this.imgcurrentwidth), newiy = parseint(y - newpicheight * (y - this.imgy) / this.imgcurrentheight); this._drawimage(newix, newiy, newpicwidth, newpicheight); }, _pointdistance(x1, y1, x2, y2) { return parseint(math.sqrt((x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2))); }
说明一下fingers是干嘛的,是用来记录当前有多少只手指在屏幕上触摸。可能会出现这种情况,双指缩放后,其中一只手指移出显示屏,而另外一个手指在显示屏上移动。针对这种情况,要在touchend事件上根据e.changedtouches来移除fingers里已经离开显示屏的finger,如果此时fingers里只剩下一个finger,则更新scx,scy,ix,iy为移动图片做初始化准备。
八、裁剪图片
这里很简单,就调用pcanvas的todataurl方法就可以了
_clipper() { let imgdata = null; try { imgdata = this.$refs.pcanvas.todataurl(); } catch (e) { console.error('请在response header加上access-control-allow-origin,否则canvas无法裁剪未经许可的跨域图片'); } this.$emit('sure', imgdata); }
总结
上面只是列出了一些自己认为比较关键的点, 如果有兴趣的,可以到我的github上下载源码看看。
以上所述是小编给大家介绍的基于vue的移动端图片裁剪组件功能,希望对大家有所帮助