Android WindowManger的层级分析详解
一. window 分类
- 应用 window(applicationwindow: 对应一个 acitivity)
- 子 window (subwindow:不能单独存在,需要依附在特定的父 window 中,比如常见的一些 dialog 就是一个子 window)
- 系统 window (systemwindow:需要声明权限才能创建的 window,比如 toast 和系统状态栏都是系统 window)
二. window层级
window 是分层的,每个 window 都有对应的 z-ordered,层级大的会覆盖在层级小的 window 上面,这和 html 中的 z-index 概念是完全一致的。
在三种 window 中,每一种window的层级范围也是不同的,如下:
应用window 1~99
子window 1000~1999
系统window 2000~2999
这些层级范围对应着 windowmanager.layoutparams 的 type 参数,如果想要 window 位于所有 window 的最顶层,那么采用较大的层级即可,很显然系统 window 的层级是最大的,当我们采用系统层级时,需要声明权限。
(1)应用程序窗口:
package android.view; public interface windowmanager /** * start of window types that represent normal application windows. */ public static final int first_application_window = 1; /** * window type: an application window that serves as the "base" window * of the overall application; all other application windows will * appear on top of it. * in multiuser systems shows only on the owning user's window. */ public static final int type_base_application = 1; /** * window type: a normal application window. the {@link #token} must be * an activity token identifying who the window belongs to. * in multiuser systems shows only on the owning user's window. */ public static final int type_application = 2; /** * window type: special application window that is displayed while the * application is starting. not for use by applications themselves; * this is used by the system to display something until the * application can show its own windows. * in multiuser systems shows on all users' windows. */ public static final int type_application_starting = 3; /** * window type: a variation on type_application that ensures the window * manager will wait for this window to be drawn before the app is shown. * in multiuser systems shows only on the owning user's window. */ public static final int type_drawn_application = 4; /** * end of types of application windows. */ public static final int last_application_window = 99;
(2)子窗口:
package android.view; public interface windowmanager /** * start of types of sub-windows. the {@link #token} of these windows * must be set to the window they are attached to. these types of * windows are kept next to their attached window in z-order, and their * coordinate space is relative to their attached window. */ public static final int first_sub_window = 1000; /** * window type: a panel on top of an application window. these windows * appear on top of their attached window. */ public static final int type_application_panel = first_sub_window; /** * window type: window for showing media (such as video). these windows * are displayed behind their attached window. */ public static final int type_application_media = first_sub_window + 1; /** * window type: a sub-panel on top of an application window. these * windows are displayed on top their attached window and any * {@link #type_application_panel} panels. */ public static final int type_application_sub_panel = first_sub_window + 2; /** window type: like {@link #type_application_panel}, but layout * of the window happens as that of a top-level window, <em>not</em> * as a child of its container. */ public static final int type_application_attached_dialog = first_sub_window + 3; /** * window type: window for showing overlays on top of media windows. * these windows are displayed between type_application_media and the * application window. they should be translucent to be useful. this * is a big ugly hack so: * @hide */ @unsupportedappusage public static final int type_application_media_overlay = first_sub_window + 4; /** * window type: a above sub-panel on top of an application window and it's * sub-panel windows. these windows are displayed on top of their attached window * and any {@link #type_application_sub_panel} panels. * @hide */ public static final int type_application_above_sub_panel = first_sub_window + 5; /** * end of types of sub-windows. */ public static final int last_sub_window = 1999;
(3)系统窗口:
package android.view; public interface windowmanager /** * start of system-specific window types. these are not normally * created by applications. */ public static final int first_system_window = 2000; /** * window type: the status bar. there can be only one status bar * window; it is placed at the top of the screen, and all other * windows are shifted down so they are below it. * in multiuser systems shows on all users' windows. */ public static final int type_status_bar = first_system_window; /** * window type: the search bar. there can be only one search bar * window; it is placed at the top of the screen. * in multiuser systems shows on all users' windows. */ public static final int type_search_bar = first_system_window+1; /** * window type: phone. these are non-application windows providing * user interaction with the phone (in particular incoming calls). * these windows are normally placed above all applications, but behind * the status bar. * in multiuser systems shows on all users' windows. * @deprecated for non-system apps. use {@link #type_application_overlay} instead. */ @deprecated public static final int type_phone = first_system_window+2; /** * window type: system window, such as low power alert. these windows * are always on top of application windows. * in multiuser systems shows only on the owning user's window. * @deprecated for non-system apps. use {@link #type_application_overlay} instead. */ @deprecated public static final int type_system_alert = first_system_window+3; /** * window type: keyguard window. * in multiuser systems shows on all users' windows. * @removed */ public static final int type_keyguard = first_system_window+4; /** * window type: transient notifications. * in multiuser systems shows only on the owning user's window. * @deprecated for non-system apps. use {@link #type_application_overlay} instead. */ @deprecated public static final int type_toast = first_system_window+5; /** * window type: system overlay windows, which need to be displayed * on top of everything else. these windows must not take input * focus, or they will interfere with the keyguard. * in multiuser systems shows only on the owning user's window. * @deprecated for non-system apps. use {@link #type_application_overlay} instead. */ @deprecated public static final int type_system_overlay = first_system_window+6; /** * window type: priority phone ui, which needs to be displayed even if * the keyguard is active. these windows must not take input * focus, or they will interfere with the keyguard. * in multiuser systems shows on all users' windows. * @deprecated for non-system apps. use {@link #type_application_overlay} instead. */ @deprecated public static final int type_priority_phone = first_system_window+7; /** * window type: panel that slides out from the status bar * in multiuser systems shows on all users' windows. */ public static final int type_system_dialog = first_system_window+8; /** * window type: dialogs that the keyguard shows * in multiuser systems shows on all users' windows. */ public static final int type_keyguard_dialog = first_system_window+9; /** * window type: internal system error windows, appear on top of * everything they can. * in multiuser systems shows only on the owning user's window. * @deprecated for non-system apps. use {@link #type_application_overlay} instead. */ @deprecated public static final int type_system_error = first_system_window+10; /** * window type: internal input methods windows, which appear above * the normal ui. application windows may be resized or panned to keep * the input focus visible while this window is displayed. * in multiuser systems shows only on the owning user's window. */ public static final int type_input_method = first_system_window+11; /** * window type: internal input methods dialog windows, which appear above * the current input method window. * in multiuser systems shows only on the owning user's window. */ public static final int type_input_method_dialog= first_system_window+12; /** * window type: wallpaper window, placed behind any window that wants * to sit on top of the wallpaper. * in multiuser systems shows only on the owning user's window. */ public static final int type_wallpaper = first_system_window+13; /** * window type: panel that slides out from over the status bar * in multiuser systems shows on all users' windows. */ public static final int type_status_bar_panel = first_system_window+14; /** * window type: secure system overlay windows, which need to be displayed * on top of everything else. these windows must not take input * focus, or they will interfere with the keyguard. * * this is exactly like {@link #type_system_overlay} except that only the * system itself is allowed to create these overlays. applications cannot * obtain permission to create secure system overlays. * * in multiuser systems shows only on the owning user's window. * @hide */ @unsupportedappusage public static final int type_secure_system_overlay = first_system_window+15; /** * window type: the drag-and-drop pseudowindow. there is only one * drag layer (at most), and it is placed on top of all other windows. * in multiuser systems shows only on the owning user's window. * @hide */ public static final int type_drag = first_system_window+16; /** * window type: panel that slides out from over the status bar * in multiuser systems shows on all users' windows. these windows * are displayed on top of the stauts bar and any {@link #type_status_bar_panel} * windows. * @hide */ public static final int type_status_bar_sub_panel = first_system_window+17; /** * window type: (mouse) pointer * in multiuser systems shows on all users' windows. * @hide */ public static final int type_pointer = first_system_window+18; /** * window type: navigation bar (when distinct from status bar) * in multiuser systems shows on all users' windows. * @hide */ public static final int type_navigation_bar = first_system_window+19; /** * window type: the volume level overlay/dialog shown when the user * changes the system volume. * in multiuser systems shows on all users' windows. * @hide */ public static final int type_volume_overlay = first_system_window+20; /** * window type: the boot progress dialog, goes on top of everything * in the world. * in multiuser systems shows on all users' windows. * @hide */ public static final int type_boot_progress = first_system_window+21; /** * window type to consume input events when the systemui bars are hidden. * in multiuser systems shows on all users' windows. * @hide */ public static final int type_input_consumer = first_system_window+22; /** * window type: dreams (screen saver) window, just above keyguard. * in multiuser systems shows only on the owning user's window. * @hide */ public static final int type_dream = first_system_window+23; /** * window type: navigation bar panel (when navigation bar is distinct from status bar) * in multiuser systems shows on all users' windows. * @hide */ public static final int type_navigation_bar_panel = first_system_window+24; /** * window type: display overlay window. used to simulate secondary display devices. * in multiuser systems shows on all users' windows. * @hide */ @unsupportedappusage public static final int type_display_overlay = first_system_window+26; /** * window type: magnification overlay window. used to highlight the magnified * portion of a display when accessibility magnification is enabled. * in multiuser systems shows on all users' windows. * @hide */ public static final int type_magnification_overlay = first_system_window+27; /** * window type: window for presentation on top of private * virtual display. */ public static final int type_private_presentation = first_system_window+30; /** * window type: windows in the voice interaction layer. * @hide */ public static final int type_voice_interaction = first_system_window+31; /** * window type: windows that are overlaid <em>only</em> by a connected {@link * android.accessibilityservice.accessibilityservice} for interception of * user interactions without changing the windows an accessibility service * can introspect. in particular, an accessibility service can introspect * only windows that a sighted user can interact with which is they can touch * these windows or can type into these windows. for example, if there * is a full screen accessibility overlay that is touchable, the windows * below it will be introspectable by an accessibility service even though * they are covered by a touchable window. */ public static final int type_accessibility_overlay = first_system_window+32; /** * window type: starting window for voice interaction layer. * @hide */ public static final int type_voice_interaction_starting = first_system_window+33; /** * window for displaying a handle used for resizing docked stacks. this window is owned * by the system process. * @hide */ public static final int type_dock_divider = first_system_window+34; /** * window type: like {@link #type_application_attached_dialog}, but used * by quick settings tiles. * @hide */ public static final int type_qs_dialog = first_system_window+35; /** * window type: shares similar characteristics with {@link #type_dream}. the layer is * reserved for screenshot region selection. these windows must not take input focus. * @hide */ public static final int type_screenshot = first_system_window + 36; /** * window type: window for presentation on an external display. * @see android.app.presentation * @hide */ public static final int type_presentation = first_system_window + 37; /** * window type: application overlay windows are displayed above all activity windows * (types between {@link #first_application_window} and {@link #last_application_window}) * but below critical system windows like the status bar or ime. * <p> * the system may change the position, size, or visibility of these windows at anytime * to reduce visual clutter to the user and also manage resources. * <p> * requires {@link android.manifest.permission#system_alert_window} permission. * <p> * the system will adjust the importance of processes with this window type to reduce the * chance of the low-memory-killer killing them. * <p> * in multi-user systems shows only on the owning user's screen. */ public static final int type_application_overlay = first_system_window + 38; /** * end of types of system windows. */ public static final int last_system_window = 2999;
窗口显示顺序:
type 值越大层级越高,type 值大的覆盖 type 值小的,这只是一般规律。
(三)如何真正查看 window 的优先级
/frameworks/base/services/core/java/com/android/server/policy/windowmanagerpolicy.java default int getwindowlayerfromtypelw(int type, boolean canaddinternalsystemwindow) { if (type >= first_application_window && type <= last_application_window) { return application_layer; } switch (type) { case type_wallpaper: // wallpaper is at the bottom, though the window manager may move it. return 1; case type_presentation: case type_private_presentation: return application_layer; case type_dock_divider: return application_layer; case type_qs_dialog: return application_layer; case type_phone: return 3; case type_search_bar: case type_voice_interaction_starting: return 4; case type_voice_interaction: // voice interaction layer is almost immediately above apps. return 5; case type_input_consumer: return 6; case type_system_dialog: return 7; case type_toast: // toasts and the plugged-in battery thing return 8; case type_priority_phone: // sim errors and unlock. not sure if this really should be in a high layer. return 9; case type_system_alert: // like the anr / app crashed dialogs return canaddinternalsystemwindow ? 11 : 10; case type_application_overlay: return 12; case type_dream: // used for dreams (screensavers with type_dream windows) return 13; case type_input_method: // on-screen keyboards and other such input method user interfaces go here. return 14; case type_input_method_dialog: // on-screen keyboards and other such input method user interfaces go here. return 15; case type_status_bar: return 17; case type_status_bar_panel: return 18; case type_status_bar_sub_panel: return 19; case type_keyguard_dialog: return 20; case type_volume_overlay: // the on-screen volume indicator and controller shown when the user // changes the device volume return 21; case type_system_overlay: // the on-screen volume indicator and controller shown when the user // changes the device volume return canaddinternalsystemwindow ? 22 : 11; case type_navigation_bar: // the navigation bar, if available, shows atop most things return 23; case type_navigation_bar_panel: // some panels (e.g. search) need to show on top of the navigation bar return 24; case type_screenshot: // screenshot selection layer shouldn't go above system error, but it should cover // navigation bars at the very least. return 25; case type_system_error: // system-level error dialogs return canaddinternalsystemwindow ? 26 : 10; case type_magnification_overlay: // used to highlight the magnified portion of a display return 27; case type_display_overlay: // used to simulate secondary display devices return 28; case type_drag: // the drag layer: input for drag-and-drop is associated with this window, // which sits above all other focusable windows return 29; case type_accessibility_overlay: // overlay put by accessibility services to intercept user interaction return 30; case type_secure_system_overlay: return 31; case type_boot_progress: return 32; case type_pointer: // the (mouse) pointer layer return 33; default: slog.e("windowmanager", "unknown window type: " + type); return application_layer; } }
以上返回的是除 application 外的 window 的层级,在开发系统应用时可以选择一种开发自己的 window.
(四) 层级高低具体分析(对比toast以及软键盘)
低于toast--->盖不住toast 低于软键盘--->盖不住软键盘 依附activity使用--->is your activity running? public static int getwindowtype(int num) { switch (num) { case 1: return windowmanager.layoutparams.type_phone;//低于toast 低于软键盘 case 2: return windowmanager.layoutparams.type_search_bar;//低于toast 低于软键盘 case 3: return windowmanager.layoutparams.type_system_dialog;//低于toast 低于软键盘 case 4: return windowmanager.layoutparams.type_priority_phone;//高于toast 低于软键盘 case 5: return windowmanager.layoutparams.type_application_overlay;//高于toast 低于软键盘 case 6: return windowmanager.layoutparams.type_input_method_dialog;//高于toast 盖住键盘 case 7: return windowmanager.layoutparams.type_system_error;//高于toast 低于软键盘 case 8: return windowmanager.layoutparams.type_keyguard_dialog;//高于toast 低于软键盘 case 9: return windowmanager.layoutparams.type_system_alert;//高于toast 高于软键盘 case 10: return windowmanager.layoutparams.type_status_bar;//高于toast 高于软键盘(键盘会把透明view顶起) case 11: return windowmanager.layoutparams.type_status_bar_panel;//高于toast 高于软键盘(键盘会把透明view顶起) case 12: return windowmanager.layoutparams.type_system_overlay;//低于下级页面 case 13: return windowmanager.layoutparams.type_accessibility_overlay;//is your activity running? case 14: return windowmanager.layoutparams.type_base_application;// is your activity running? case 15: return windowmanager.layoutparams.type_application;// is your activity running? case 16: return windowmanager.layoutparams.type_application_starting;// is your activity running? case 17: return windowmanager.layoutparams.type_drawn_application;// is your activity running? case 18: return windowmanager.layoutparams.type_application_panel;// is your activity running? case 19: return windowmanager.layoutparams.type_application_media;// is your activity running? case 20: return windowmanager.layoutparams.type_application_sub_panel;// is your activity running? case 21: return windowmanager.layoutparams.type_application_attached_dialog;// is your activity running? case 22: return windowmanager.layoutparams.type_wallpaper;// is your activity running? case 23: return windowmanager.layoutparams.type_toast;// is your activity running? case 24: return windowmanager.layoutparams.type_input_method;//is your activity running? case 25: return windowmanager.layoutparams.type_private_presentation;//permission denied for window type 2030 default: return 0; } }
(五)如何定制系统层级
改变层级关系需要改写 getwindowlayerfromtypelw 的 switch 顺序结构和返回值
如果需要更改一些 window 的行为,需要修改
/frameworks/base/services/core/java/com/android/server/policy/phonewindowmanager.java
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