js实现3D粒子酷炫动态旋转特效
程序员文章站
2022-06-22 14:33:04
js实现3d粒子酷炫动态旋转特效(效果比较酷炫,中途不仅有形态的变换,还有颜色的变化,希望大家能够喜欢)代码实现过程中的静态截图
js实现3d粒子酷炫动态旋转特效(效果比较酷炫,中途不仅有形态的变换,还有颜色的变化,希望大家能够喜欢)
代码实现过程中的静态截图
<!doctype html public "-//w3c//dtd html 4.0 transitional//en"> <html> <head> <title> new document </title> <meta name="generator" content="editplus"> <meta name="author" content=""> <meta name="keywords" content=""> <meta name="description" content=""> <style> html,body{ margin:0px; width:100%; height:100%; overflow:hidden; background:#000; } #canvas{ position:absolute; width:100%; height:100%; } </style> </head> <body> <canvas id="canvas"></canvas> <script> function project3d(x,y,z,vars){ var p,d; x-=vars.camx; y-=vars.camy-8; z-=vars.camz; p=math.atan2(x,z); d=math.sqrt(x*x+z*z); x=math.sin(p-vars.yaw)*d; z=math.cos(p-vars.yaw)*d; p=math.atan2(y,z); d=math.sqrt(y*y+z*z); y=math.sin(p-vars.pitch)*d; z=math.cos(p-vars.pitch)*d; var rx1=-1000; var ry1=1; var rx2=1000; var ry2=1; var rx3=0; var ry3=0; var rx4=x; var ry4=z; var uc=(ry4-ry3)*(rx2-rx1)-(rx4-rx3)*(ry2-ry1); var ua=((rx4-rx3)*(ry1-ry3)-(ry4-ry3)*(rx1-rx3))/uc; var ub=((rx2-rx1)*(ry1-ry3)-(ry2-ry1)*(rx1-rx3))/uc; if(!z)z=0.000000001; if(ua>0&&ua<1&&ub>0&&ub<1){ return { x:vars.cx+(rx1+ua*(rx2-rx1))*vars.scale, y:vars.cy+y/z*vars.scale, d:(x*x+y*y+z*z) }; }else{ return { d:-1 }; } } function elevation(x,y,z){ var dist = math.sqrt(x*x+y*y+z*z); if(dist && z/dist>=-1 && z/dist <=1) return math.acos(z / dist); return 0.00000001; } function rgb(col){ col += 0.000001; var r = parseint((0.5+math.sin(col)*0.5)*16); var g = parseint((0.5+math.cos(col)*0.5)*16); var b = parseint((0.5-math.sin(col)*0.5)*16); return "#"+r.tostring(16)+g.tostring(16)+b.tostring(16); } function interpolatecolors(rgb1,rgb2,degree){ var w2=degree; var w1=1-w2; return [w1*rgb1[0]+w2*rgb2[0],w1*rgb1[1]+w2*rgb2[1],w1*rgb1[2]+w2*rgb2[2]]; } function rgbarray(col){ col += 0.000001; var r = parseint((0.5+math.sin(col)*0.5)*256); var g = parseint((0.5+math.cos(col)*0.5)*256); var b = parseint((0.5-math.sin(col)*0.5)*256); return [r, g, b]; } function colorstring(arr){ var r = parseint(arr[0]); var g = parseint(arr[1]); var b = parseint(arr[2]); return "#"+("0" + r.tostring(16) ).slice (-2)+("0" + g.tostring(16) ).slice (-2)+("0" + b.tostring(16) ).slice (-2); } function process(vars){ if(vars.points.length<vars.initparticles) for(var i=0;i<5;++i) spawnparticle(vars); var p,d,t; p = math.atan2(vars.camx, vars.camz); d = math.sqrt(vars.camx * vars.camx + vars.camz * vars.camz); d -= math.sin(vars.frameno / 80) / 25; t = math.cos(vars.frameno / 300) / 165; vars.camx = math.sin(p + t) * d; vars.camz = math.cos(p + t) * d; vars.camy = -math.sin(vars.frameno / 220) * 15; vars.yaw = math.pi + p + t; vars.pitch = elevation(vars.camx, vars.camz, vars.camy) - math.pi / 2; var t; for(var i=0;i<vars.points.length;++i){ x=vars.points[i].x; y=vars.points[i].y; z=vars.points[i].z; d=math.sqrt(x*x+z*z)/1.0075; t=.1/(1+d*d/5); p=math.atan2(x,z)+t; vars.points[i].x=math.sin(p)*d; vars.points[i].z=math.cos(p)*d; vars.points[i].y+=vars.points[i].vy*t*((math.sqrt(vars.distributionradius)-d)*2); if(vars.points[i].y>vars.vortexheight/2 || d<.25){ vars.points.splice(i,1); spawnparticle(vars); } } } function drawfloor(vars){ var x,y,z,d,point,a; for (var i = -25; i <= 25; i += 1) { for (var j = -25; j <= 25; j += 1) { x = i*2; z = j*2; y = vars.floor; d = math.sqrt(x * x + z * z); point = project3d(x, y-d*d/85, z, vars); if (point.d != -1) { size = 1 + 15000 / (1 + point.d); a = 0.15 - math.pow(d / 50, 4) * 0.15; if (a > 0) { vars.ctx.fillstyle = colorstring(interpolatecolors(rgbarray(d/26-vars.frameno/40),[0,128,32],.5+math.sin(d/6-vars.frameno/8)/2)); vars.ctx.globalalpha = a; vars.ctx.fillrect(point.x-size/2,point.y-size/2,size,size); } } } } vars.ctx.fillstyle = "#82f"; for (var i = -25; i <= 25; i += 1) { for (var j = -25; j <= 25; j += 1) { x = i*2; z = j*2; y = -vars.floor; d = math.sqrt(x * x + z * z); point = project3d(x, y+d*d/85, z, vars); if (point.d != -1) { size = 1 + 15000 / (1 + point.d); a = 0.15 - math.pow(d / 50, 4) * 0.15; if (a > 0) { vars.ctx.fillstyle = colorstring(interpolatecolors(rgbarray(-d/26-vars.frameno/40),[32,0,128],.5+math.sin(-d/6-vars.frameno/8)/2)); vars.ctx.globalalpha = a; vars.ctx.fillrect(point.x-size/2,point.y-size/2,size,size); } } } } } function sortfunction(a,b){ return b.dist-a.dist; } function draw(vars){ vars.ctx.globalalpha=.15; vars.ctx.fillstyle="#000"; vars.ctx.fillrect(0, 0, canvas.width, canvas.height); drawfloor(vars); var point,x,y,z,a; for(var i=0;i<vars.points.length;++i){ x=vars.points[i].x; y=vars.points[i].y; z=vars.points[i].z; point=project3d(x,y,z,vars); if(point.d != -1){ vars.points[i].dist=point.d; size=1+vars.points[i].radius/(1+point.d); d=math.abs(vars.points[i].y); a = .8 - math.pow(d / (vars.vortexheight/2), 1000) * .8; vars.ctx.globalalpha=a>=0&&a<=1?a:0; vars.ctx.fillstyle=rgb(vars.points[i].color); if(point.x>-1&&point.x<vars.canvas.width&&point.y>-1&&point.y<vars.canvas.height)vars.ctx.fillrect(point.x-size/2,point.y-size/2,size,size); } } vars.points.sort(sortfunction); } function spawnparticle(vars){ var p,ls; pt={}; p=math.pi*2*math.random(); ls=math.sqrt(math.random()*vars.distributionradius); pt.x=math.sin(p)*ls; pt.y=-vars.vortexheight/2; pt.vy=vars.initv/20+math.random()*vars.initv; pt.z=math.cos(p)*ls; pt.radius=200+800*math.random(); pt.color=pt.radius/1000+vars.frameno/250; vars.points.push(pt); } function frame(vars) { if(vars === undefined){ var vars={}; vars.canvas = document.queryselector("canvas"); vars.ctx = vars.canvas.getcontext("2d"); vars.canvas.width = document.body.clientwidth; vars.canvas.height = document.body.clientheight; window.addeventlistener("resize", function(){ vars.canvas.width = document.body.clientwidth; vars.canvas.height = document.body.clientheight; vars.cx=vars.canvas.width/2; vars.cy=vars.canvas.height/2; }, true); vars.frameno=0; vars.camx = 0; vars.camy = 0; vars.camz = -14; vars.pitch = elevation(vars.camx, vars.camz, vars.camy) - math.pi / 2; vars.yaw = 0; vars.cx=vars.canvas.width/2; vars.cy=vars.canvas.height/2; vars.bounding=10; vars.scale=500; vars.floor=26.5; vars.points=[]; vars.initparticles=2000; vars.initv=.01; vars.distributionradius=800; vars.vortexheight=25; } vars.frameno++; requestanimationframe(function() { frame(vars); }); process(vars); draw(vars); } frame(); </script> </body> </html>
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。
上一篇: linux中的常用命令与快捷键介绍
下一篇: TypeScript 泛型的使用