Android事件分发与责任链模式
一、责任链模式
责任链模式是一种行为模式,为请求创建一个接收者的对象链.这样就避免,一个请求链接多个接收者的情况.进行外部解耦.类似于单向链表结构。
优点:
1. 降低耦合度。它将请求的发送者和接收者解耦。
2. 简化了对象。使得对象不需要知道链的结构。
3. 增强给对象指派职责的灵活性。通过改变链内的成员或者调动它们的次 序,允许动态地新增或者删除责任。
4. 增加新的请求处理类很方便。
缺点:
1. 不能保证请求一定被接收。
2. 系统性能将受到一定影响,而且在进行代码调试时不太方便,可能会造成循环调用。
3. 可能不容易观察运行时的特征,有碍于除错。
责任链的模式在事件分发场景方面的原理:
一般我们理解的事件分发的模式如下(传统模式):
使用责任链模式直接将message丢到链中,让他们自己匹配.
二、android 事件分发传递机制
1. view事件传递分发层级结构
a). 事件收集之后最先传递给 activity, 然后依次向下传递,大致如下:
activity -> phonewindow -> decorview -> viewgroup -> ... -> view
这样的事件分发机制逻辑非常清晰,可是,你是否注意到一个问题?如果最后分发到view,如果这个view也没有处理事件怎么办,就这样让事件浪费掉?当然不会啦。
b). 如果没有任何view消费掉事件,那么这个事件会按照反方向回传,最终传回给activity,如果最后 activity 也没有处理,本次事件才会被抛弃:
activity <- phonewindow <- decorview <- viewgroup <- ... <- view
可以看到,这是一个非常经典的责任链模式,如果我能处理就拦截下来自己干,如果自己不能处理或者不确定就交给责任链中下一个对象。 这种设计是非常精巧的,上层view既可以直接拦截该事件,自己处理,也可以先询问(分发给)子view,如果子view需要就交给子view处理,如果子view不需要还能继续交给上层view处理。既保证了事件的有序性,又非常的灵活。
view点击事件分发有三个关键流程方法:
1.dispatchtouchevent
:事件下发 --- view和viewgroup都有的方法
2.onintercepttouchevent
:拦截下发的事件,并交给自己ontouchevent
处理处理 ---viewgroup才有的方法
3.ontouchevent
:事件上报 --- view和viewgroup都有的方法
以下是不同层级对事件的分发、拦截和消费的功能表:
可以看到 activity 和 view 都是没有事件拦截的:
a). activity 作为原始的事件分发者,如果 activity 拦截了事件会导致整个屏幕都无法响应事件,这肯定不是我们想要的效果。
b). view最为事件传递的最末端,要么消费掉事件,要么不处理进行回传,根本没必要进行事件拦截。
下图是点击view,事件传递但是都没有被处理,生成的一个完整的事件分发流程图:
如果事件被view处理了,那么事件分发流程图应该如下:
如果事件被viewgroup拦截处理了, 那么事件分发流程图应该如下:
从上面的流程,我们可以概括android的事件分发机制为:责任链模式,事件层层传递,直到被消费。
三、q&a
上面我们讲解了一下android的事件分发机制,可能很多人会有疑惑,下面我们针对部分疑惑进行分析和说明:
1. 为什么 view 会有 dispatchtouchevent ?
答:我们知道 view 可以注册很多事件监听器,例如:单击事件(onclick)、长按事件(onlongclick)、触摸事件(ontouch),并且view自身也有 ontouchevent 方法,那么问题来了,这么多与事件相关的方法应该由谁管理?毋庸置疑就是 dispatchtouchevent
,所以 view 也会有事件分发。
view的dispatchtouchevent源码:
/** * pass the touch screen motion event down to the target view, or this * view if it is the target. * * @param event the motion event to be dispatched. * @return true if the event was handled by the view, false otherwise. */ public boolean dispatchtouchevent(motionevent event) { // if the event should be handled by accessibility focus first. if (event.istargetaccessibilityfocus()) { // we don't have focus or no virtual descendant has it, do not handle the event. if (!isaccessibilityfocusedvieworhost()) { return false; } // we have focus and got the event, then use normal event dispatch. event.settargetaccessibilityfocus(false); } boolean result = false; if (minputeventconsistencyverifier != null) { minputeventconsistencyverifier.ontouchevent(event, 0); } final int actionmasked = event.getactionmasked(); if (actionmasked == motionevent.action_down) { // defensive cleanup for new gesture stopnestedscroll(); } if (onfiltertoucheventforsecurity(event)) { if ((mviewflags & enabled_mask) == enabled && handlescrollbardragging(event)) { result = true; } //noinspection simplifiableifstatement listenerinfo li = mlistenerinfo; if (li != null && li.montouchlistener != null && (mviewflags & enabled_mask) == enabled && li.montouchlistener.ontouch(this, event)) { result = true; } if (!result && ontouchevent(event)) { result = true; } } if (!result && minputeventconsistencyverifier != null) { minputeventconsistencyverifier.onunhandledevent(event, 0); } // clean up after nested scrolls if this is the end of a gesture; // also cancel it if we tried an action_down but we didn't want the rest // of the gesture. if (actionmasked == motionevent.action_up || actionmasked == motionevent.action_cancel || (actionmasked == motionevent.action_down && !result)) { stopnestedscroll(); } return result; }
2. view事件分发时各个方法调用顺序是怎样的?
a). 单击事件(onclicklistener) 需要两个两个事件(action_down 和 action_up )才能触发,如果先分配给onclick判断,等它判断完再交由其他相应时间显然是不合理的,会造成 view 无法响应其他事件,应该最后调用。(所以此调用顺序最后)
b). 长按事件(onlongclicklistener) 同理,也是需要长时间等待才能出结果,肯定不能排到前面,但因为不需要action_up,应该排在 onclick 前面。(onlongclicklistener > onclicklistener)
c). 触摸事件(ontouchlistener) 如果用户注册了触摸事件,说明用户要自己处理触摸事件了,这个应该排在最前面。(最前)
d). view自身处理(ontouchevent) 提供了一种默认的处理方式,如果用户已经处理好了,也就不需要了,所以应该排在 onclicklistener 后面。(ontouchlistener > onclicklistener)
所以事件的调度顺序应该是 ontouchlistener > ontouchevent > onlongclicklistener > onclicklistener
。
3. viewgroup 的事件分发流程又是如何的呢?
在默认的情况下 viewgroup 事件分发流程是这样的。
a). 判断自身是否需要(询问 onintercepttouchevent 是否拦截),如果需要,调用自己的 ontouchevent。
b). 自身不需要或者不确定,则询问 childview ,一般来说是调用手指触摸位置的 childview。
c). 如果子 childview 不需要则调用自身的 ontouchevent。
viewgroup的dispatchtouchevent源码:
@override public boolean dispatchtouchevent(motionevent ev) { if (minputeventconsistencyverifier != null) { minputeventconsistencyverifier.ontouchevent(ev, 1); } // if the event targets the accessibility focused view and this is it, start // normal event dispatch. maybe a descendant is what will handle the click. if (ev.istargetaccessibilityfocus() && isaccessibilityfocusedvieworhost()) { ev.settargetaccessibilityfocus(false); } boolean handled = false; if (onfiltertoucheventforsecurity(ev)) { final int action = ev.getaction(); final int actionmasked = action & motionevent.action_mask; // handle an initial down. if (actionmasked == motionevent.action_down) { // throw away all previous state when starting a new touch gesture. // the framework may have dropped the up or cancel event for the previous gesture // due to an app switch, anr, or some other state change. cancelandcleartouchtargets(ev); resettouchstate(); } // check for interception. final boolean intercepted; if (actionmasked == motionevent.action_down || mfirsttouchtarget != null) { final boolean disallowintercept = (mgroupflags & flag_disallow_intercept) != 0; if (!disallowintercept) { intercepted = onintercepttouchevent(ev); ev.setaction(action); // restore action in case it was changed } else { intercepted = false; } } else { // there are no touch targets and this action is not an initial down // so this view group continues to intercept touches. intercepted = true; } // if intercepted, start normal event dispatch. also if there is already // a view that is handling the gesture, do normal event dispatch. if (intercepted || mfirsttouchtarget != null) { ev.settargetaccessibilityfocus(false); } // check for cancelation. final boolean canceled = resetcancelnextupflag(this) || actionmasked == motionevent.action_cancel; // update list of touch targets for pointer down, if needed. final boolean split = (mgroupflags & flag_split_motion_events) != 0; touchtarget newtouchtarget = null; boolean alreadydispatchedtonewtouchtarget = false; if (!canceled && !intercepted) { // if the event is targeting accessibility focus we give it to the // view that has accessibility focus and if it does not handle it // we clear the flag and dispatch the event to all children as usual. // we are looking up the accessibility focused host to avoid keeping // state since these events are very rare. view childwithaccessibilityfocus = ev.istargetaccessibilityfocus() ? findchildwithaccessibilityfocus() : null; if (actionmasked == motionevent.action_down || (split && actionmasked == motionevent.action_pointer_down) || actionmasked == motionevent.action_hover_move) { final int actionindex = ev.getactionindex(); // always 0 for down final int idbitstoassign = split ? 1 << ev.getpointerid(actionindex) : touchtarget.all_pointer_ids; // clean up earlier touch targets for this pointer id in case they // have become out of sync. removepointersfromtouchtargets(idbitstoassign); final int childrencount = mchildrencount; if (newtouchtarget == null && childrencount != 0) { final float x = ev.getx(actionindex); final float y = ev.gety(actionindex); // find a child that can receive the event. // scan children from front to back. final arraylist<view> preorderedlist = buildtouchdispatchchildlist(); final boolean customorder = preorderedlist == null && ischildrendrawingorderenabled(); final view[] children = mchildren; for (int i = childrencount - 1; i >= 0; i--) { final int childindex = getandverifypreorderedindex( childrencount, i, customorder); final view child = getandverifypreorderedview( preorderedlist, children, childindex); // if there is a view that has accessibility focus we want it // to get the event first and if not handled we will perform a // normal dispatch. we may do a double iteration but this is // safer given the timeframe. if (childwithaccessibilityfocus != null) { if (childwithaccessibilityfocus != child) { continue; } childwithaccessibilityfocus = null; i = childrencount - 1; } if (!canviewreceivepointerevents(child) || !istransformedtouchpointinview(x, y, child, null)) { ev.settargetaccessibilityfocus(false); continue; } newtouchtarget = gettouchtarget(child); if (newtouchtarget != null) { // child is already receiving touch within its bounds. // give it the new pointer in addition to the ones it is handling. newtouchtarget.pointeridbits |= idbitstoassign; break; } resetcancelnextupflag(child); if (dispatchtransformedtouchevent(ev, false, child, idbitstoassign)) { // child wants to receive touch within its bounds. mlasttouchdowntime = ev.getdowntime(); if (preorderedlist != null) { // childindex points into presorted list, find original index for (int j = 0; j < childrencount; j++) { if (children[childindex] == mchildren[j]) { mlasttouchdownindex = j; break; } } } else { mlasttouchdownindex = childindex; } mlasttouchdownx = ev.getx(); mlasttouchdowny = ev.gety(); newtouchtarget = addtouchtarget(child, idbitstoassign); alreadydispatchedtonewtouchtarget = true; break; } // the accessibility focus didn't handle the event, so clear // the flag and do a normal dispatch to all children. ev.settargetaccessibilityfocus(false); } if (preorderedlist != null) preorderedlist.clear(); } if (newtouchtarget == null && mfirsttouchtarget != null) { // did not find a child to receive the event. // assign the pointer to the least recently added target. newtouchtarget = mfirsttouchtarget; while (newtouchtarget.next != null) { newtouchtarget = newtouchtarget.next; } newtouchtarget.pointeridbits |= idbitstoassign; } } } // dispatch to touch targets. if (mfirsttouchtarget == null) { // no touch targets so treat this as an ordinary view. handled = dispatchtransformedtouchevent(ev, canceled, null, touchtarget.all_pointer_ids); } else { // dispatch to touch targets, excluding the new touch target if we already // dispatched to it. cancel touch targets if necessary. touchtarget predecessor = null; touchtarget target = mfirsttouchtarget; while (target != null) { final touchtarget next = target.next; if (alreadydispatchedtonewtouchtarget && target == newtouchtarget) { handled = true; } else { final boolean cancelchild = resetcancelnextupflag(target.child) || intercepted; if (dispatchtransformedtouchevent(ev, cancelchild, target.child, target.pointeridbits)) { handled = true; } if (cancelchild) { if (predecessor == null) { mfirsttouchtarget = next; } else { predecessor.next = next; } target.recycle(); target = next; continue; } } predecessor = target; target = next; } } // update list of touch targets for pointer up or cancel, if needed. if (canceled || actionmasked == motionevent.action_up || actionmasked == motionevent.action_hover_move) { resettouchstate(); } else if (split && actionmasked == motionevent.action_pointer_up) { final int actionindex = ev.getactionindex(); final int idbitstoremove = 1 << ev.getpointerid(actionindex); removepointersfromtouchtargets(idbitstoremove); } } if (!handled && minputeventconsistencyverifier != null) { minputeventconsistencyverifier.onunhandledevent(ev, 1); } return handled; }
4. viewgroup将事件分发给childview的机制
viewgroup分发事件时会遍历 childview,如果手指触摸的点在 childview 区域内就分发给这个view。当 childview 重叠时,一般会分配给显示在最上面的 childview。
5. viewgroup 和 childview 同时注册了事件监听器(onclick等),哪个会执行?
事件优先给 childview,会被 childview消费掉,viewgroup 不会响应。
附:参考资料: