欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

Unity实现简易日志输出功能

程序员文章站 2022-06-21 08:46:47
在使用unity中的debug.log()进行日志输出时很不方便,在打包出来的可执行文件中没有办法看到输出,所有就想自己实现一个简易的日志输出功能,可以输出到日志文件,因为能力实在是不...

在使用unity中的debug.log()进行日志输出时很不方便,在打包出来的可执行文件中没有办法看到输出,所有就想自己实现一个简易的日志输出功能,可以输出到日志文件,因为能力实在是不够,所以有错误和不合理的地方,还请各位老师指点一下,谢谢啦

1.日志记录器接口

public interface ilogger
{
 void log(string condition, string stacktrace, unityengine.logtype type);
}

2.日志文件记录器

using system;
using unityengine;
using system.io;
 
public class filelogger : ilogger
{
 private readonly string path;
 
 /// <summary>
 /// 构造方法
 /// </summary>
 /// <param name="isclear">是否清空原有的日志</param>
 public filelogger(bool isclear = false)
 {
  switch (application.platform)
  {
   case runtimeplatform.android:
    path = path.combine( application.persistentdatapath,"log.txt");
    break;
   case runtimeplatform.windowsplayer:
    path = path.combine(application.datapath, "log.txt");
    break;
   case runtimeplatform.windowseditor:
    path = path.combine(application.datapath, "log.txt");
    break;
   case runtimeplatform.iphoneplayer:
    path = path.combine(application.persistentdatapath, "log.txt");
    break;
   case runtimeplatform.osxeditor:
    break;
   default:
    break;
  }
 
  if (isclear)
  {
   if (file.exists(path))
   {
    file.delete(path);
   }
  }
 }
 
 public void log(string condition, string stacktrace, logtype type)
 {
  using (streamwriter sw = new streamwriter(path, true, system.text.encoding.utf8))
  {
   string msg = string.format("[{0}] {1}: {2}\n{3}", getnowtime(), type, condition, stacktrace);
   sw.writeline(msg);
  }
 }
 
 
 #region tool method
 private string getnowtime()
 {
  return datetime.now.tostring("yyyy/mm/dd hh:mm:ss");
 }
 #endregion
}

3.日志系统管理类 

using system;
using unityengine;
 
public class logsys
{
 private static ilogger logger;
 public static ilogger logger
 {
  get { return logger; }
 }
 
 public bool isopen
 {
  get { return debug.unitylogger.logenabled; }
 }
 
 private logsys() { }
 
 /// <summary>
 /// 初始化
 /// </summary>
 /// <param name="_logger">日志输出器</param>
 /// <param name="isopen">是否开启日志输出</param>
 public static void init(ilogger _logger, bool isopen = true)
 {
  init(isopen);
  logger = _logger;
  enable();
 }
 
 public static void init(bool isopen = true)
 {
  debug.unitylogger.logenabled = isopen;
 }
 
 /// <summary>
 /// 过滤器
 /// </summary>
 /// <param name="logtype">需要显示的日志类型</param>
 public static void filter(logtype logtype = logtype.log)
 {
  debug.unitylogger.filterlogtype = logtype;
 }
 
 public static void enable()
 {
  if (logger != null)
  {
   application.logmessagereceived += logger.log;
  }
 }
 
 public static void disable()
 {
  if (logger != null)
  {
   application.logmessagereceived -= logger.log;
  }
 
 }
}

4.测试 

using system;
using system.collections;
using system.collections.generic;
using system.io;
using unityengine;
using unityengine.ui;
 
public class test : monobehaviour
{
 public text logtext;
 
 void awake()
 {
  logsys.init(new filelogger());
 }
 
 void update()
 {
  if (input.getkeydown(keycode.q))
  {
   debug.log("my name is blinkedu.");
  }
 
  if (input.getkeydown(keycode.w))
  {
   debug.logwarning("my name is blinkedu.");
  }
 
  if (input.getkeydown(keycode.e))
  {
   debug.logerror("my name is blinkedu.");
  }
 }
 
 private void ondestroy()
 {
  logsys.disable();
 }
}

Unity实现简易日志输出功能

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。