Android换肤框架涉及源码流程
换肤框架设计的源码流程
Android系统加载View的流程:
一般是在Activity的OnCreate方法中调用setContentView(int resId)
//Activity.java
/**
* Set the activity content from a layout resource. The resource will be
* inflated, adding all top-level views to the activity.
*
* @param layoutResID Resource ID to be inflated.
*
* @see #setContentView(android.view.View)
* @see #setContentView(android.view.View, android.view.ViewGroup.LayoutParams)
*/
public void setContentView(@LayoutRes int layoutResID) {
getWindow().setContentView(layoutResID);
initWindowDecorActionBar();
}
//getWindow()方法返回的是mWindow,是一个Window对象
/**
* Retrieve the current {@link android.view.Window} for the activity.
* This can be used to directly access parts of the Window API that
* are not available through Activity/Screen.
*
* @return Window The current window, or null if the activity is not
* visual.
*/
public Window getWindow() {
return mWindow;
}
Window的setContentView方法实现实在PhoneWindow.java中
//PhoneWindow.java
@Override
public void setContentView(int layoutResID) {
// Note: FEATURE_CONTENT_TRANSITIONS may be set in the process of installing the window
// decor, when theme attributes and the like are crystalized. Do not check the feature
// before this happens.
if (mContentParent == null) {
//生成DecorView
installDecor();
} else if (!hasFeature(FEATURE_CONTENT_TRANSITIONS)) {
mContentParent.removeAllViews();
}
if (hasFeature(FEATURE_CONTENT_TRANSITIONS)) {
final Scene newScene = Scene.getSceneForLayout(mContentParent, layoutResID,
getContext());
transitionTo(newScene);
} else {
//通过LayoutInfalter加载资源文件
mLayoutInflater.inflate(layoutResID, mContentParent);
}
mContentParent.requestApplyInsets();
final Callback cb = getCallback();
if (cb != null && !isDestroyed()) {
cb.onContentChanged();
}
mContentParentExplicitlySet = true;
}
private void installDecor() {
mForceDecorInstall = false;
if (mDecor == null) {
mDecor = generateDecor(-1);
mDecor.setDescendantFocusability(ViewGroup.FOCUS_AFTER_DESCENDANTS);
mDecor.setIsRootNamespace(true);
if (!mInvalidatePanelMenuPosted && mInvalidatePanelMenuFeatures != 0) {
mDecor.postOnAnimation(mInvalidatePanelMenuRunnable);
}
} else {
mDecor.setWindow(this);
}
... ...
}
protected DecorView generateDecor(int featureId) {
// System process doesn't have application context and in that case we need to directly use
// the context we have. Otherwise we want the application context, so we don't cling to the
// activity.
Context context;
if (mUseDecorContext) {
Context applicationContext = getContext().getApplicationContext();
if (applicationContext == null) {
context = getContext();
} else {
context = new DecorContext(applicationContext, getContext().getResources());
if (mTheme != -1) {
context.setTheme(mTheme);
}
}
} else {
context = getContext();
}
//new出一个DecorView
return new DecorView(context, featureId, this, getAttributes());
}
生成DecorView之后,会调用LayoutInflater的inflate方法加载APK资源文件
//LayoutInflater.java
public View inflate(XmlPullParser parser, @Nullable ViewGroup root, boolean attachToRoot) {
synchronized (mConstructorArgs) {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, "inflate");
final Context inflaterContext = mContext;
final AttributeSet attrs = Xml.asAttributeSet(parser);
Context lastContext = (Context) mConstructorArgs[0];
mConstructorArgs[0] = inflaterContext;
View result = root;
try {
// Look for the root node.
int type;
while ((type = parser.next()) != XmlPullParser.START_TAG &&
type != XmlPullParser.END_DOCUMENT) {
// Empty
}
......
final String name = parser.getName();
......
if (TAG_MERGE.equals(name)) {
if (root == null || !attachToRoot) {
throw new InflateException("<merge /> can be used only with a valid "
+ "ViewGroup root and attachToRoot=true");
}
rInflate(parser, root, inflaterContext, attrs, false);
} else {
// Temp is the root view that was found in the xml
final View temp = createViewFromTag(root, name, inflaterContext, attrs);
ViewGroup.LayoutParams params = null;
if (root != null) {
if (DEBUG) {
System.out.println("Creating params from root: " +
root);
}
// Create layout params that match root, if supplied
params = root.generateLayoutParams(attrs);
if (!attachToRoot) {
// Set the layout params for temp if we are not
// attaching. (If we are, we use addView, below)
temp.setLayoutParams(params);
}
}
......
// Inflate all children under temp against its context.
rInflateChildren(parser, temp, attrs, true);
......
// We are supposed to attach all the views we found (int temp)
// to root. Do that now.
if (root != null && attachToRoot) {
root.addView(temp, params);
}
// Decide whether to return the root that was passed in or the
// top view found in xml.
if (root == null || !attachToRoot) {
result = temp;
}
}
......
return result;
}
}
View createViewFromTag(View parent, String name, Context context, AttributeSet attrs,
boolean ignoreThemeAttr) {
if (name.equals("view")) {
name = attrs.getAttributeValue(null, "class");
}
// Apply a theme wrapper, if allowed and one is specified.
......
try {
//通过tryCreateView方法获取View对象
View view = tryCreateView(parent, name, context, attrs);
if (view == null) {
final Object lastContext = mConstructorArgs[0];
mConstructorArgs[0] = context;
try {
if (-1 == name.indexOf('.')) {
view = onCreateView(context, parent, name, attrs);
} else {
view = createView(context, name, null, attrs);
}
} finally {
mConstructorArgs[0] = lastContext;
}
}
return view;
} catch (InflateException e) {
throw e;
}
......
}
public final View tryCreateView(@Nullable View parent, @NonNull String name,
@NonNull Context context,
@NonNull AttributeSet attrs) {
if (name.equals(TAG_1995)) {
// Let's party like it's 1995!
return new BlinkLayout(context, attrs);
}
View view;
if (mFactory2 != null) {
//我们可以通过替换LayoutInflater的mFactory2对象,并重写它的onCreateView方法来替换掉系统默认生成的View
view = mFactory2.onCreateView(parent, name, context, attrs);
} else if (mFactory != null) {
view = mFactory.onCreateView(name, context, attrs);
} else {
view = null;
}
if (view == null && mPrivateFactory != null) {
view = mPrivateFactory.onCreateView(parent, name, context, attrs);
}
return view;
}
//在替换mFactory2的时候需要注意mFactorySet这个成员变量的值
public void setFactory2(Factory2 factory) {
//可以看到如过mFactorySet为true的话,设置替换mFactory2的时候直接会报错,所以需要在每次调用setFactory2方法之前,利用反射将mFactorySet这个成员变量设置为false
if (mFactorySet) {
throw new IllegalStateException("A factory has already been set on this LayoutInflater");
}
if (factory == null) {
throw new NullPointerException("Given factory can not be null");
}
mFactorySet = true;
if (mFactory == null) {
mFactory = mFactory2 = factory;
} else {
mFactory = mFactory2 = new FactoryMerger(factory, factory, mFactory, mFactory2);
}
}
public final View createView(@NonNull Context viewContext, @NonNull String name,
@Nullable String prefix, @Nullable AttributeSet attrs)
throws ClassNotFoundException, InflateException {
......
Constructor<? extends View> constructor = sConstructorMap.get(name);
if (constructor != null && !verifyClassLoader(constructor)) {
constructor = null;
sConstructorMap.remove(name);
}
Class<? extends View> clazz = null;
try {
Trace.traceBegin(Trace.TRACE_TAG_VIEW, name);
if (constructor == null) {
// Class not found in the cache, see if it's real, and try to add it
//通过包名加类名的方式通过反射获取对应View的Class对象,此处的prefix为"android.view."
clazz = Class.forName(prefix != null ? (prefix + name) : name, false,
mContext.getClassLoader()).asSubclass(View.class);
......
//mConstructorSignature其实是View的两个参数的构造函数,这里就能理解为什么在自定义View的 //时候必须得重写两个参数的构造函数,否则就会报错,如果不重写的话,在此处反射就会找不到相应 //的构造函数
//static final Class<?>[] mConstructorSignature = new Class[] {
// Context.class, AttributeSet.class};
constructor = clazz.getConstructor(mConstructorSignature);
constructor.setAccessible(true);
sConstructorMap.put(name, constructor);
} else {
// If we have a filter, apply it to cached constructor
......
}
Object lastContext = mConstructorArgs[0];
mConstructorArgs[0] = viewContext;
Object[] args = mConstructorArgs;
args[1] = attrs;
try {
final View view = constructor.newInstance(args);
if (view instanceof ViewStub) {
// Use the same context when inflating ViewStub later.
final ViewStub viewStub = (ViewStub) view;
viewStub.setLayoutInflater(cloneInContext((Context) args[0]));
}
return view;
} finally {
mConstructorArgs[0] = lastContext;
}
} catch{
......
}
}
inflate方法中,在createViewFromTag生成View之后,会调用ViewGroup的generateLayoutParams方法生成布局参数,再调用rInflateChildren方法解析子view,最后通过viewGroup.addView(view, params);将各个子view添加到相应的ViewGroup中,到这里一个xml中的view就解析完成了,同时生成了xml中相应TAG所对应的View的类对象(rInflateChildren通过递归的方式遍历所有子view)。
Android系统加载资源属性的流程
到这里我们思考一个问题:View已经加载完成了,那么view的属性,类似于Color,Background,textColor是如何加载的。
在ActivityThread.java的handleBindApplication方法中有如下语句:
final ContextImpl appContext = ContextImpl.createAppContext(this, data.info);
//ContextImpl.java
static ContextImpl createAppContext(ActivityThread mainThread, LoadedApk packageInfo) {
if (packageInfo == null) throw new IllegalArgumentException("packageInfo");
ContextImpl context = new ContextImpl(null, mainThread, packageInfo, null, null, null, 0,
null);
context.setResources(packageInfo.getResources());
return context;
}
//packageInfo.getResources()
//LoadedApk.java
public Resources getResources() {
if (mResources == null) {
final String[] splitPaths;
try {
splitPaths = getSplitPaths(null);
} catch (NameNotFoundException e) {
// This should never fail.
throw new AssertionError("null split not found");
}
mResources = ResourcesManager.getInstance().getResources(null, mResDir,
splitPaths, mOverlayDirs, mApplicationInfo.sharedLibraryFiles,
Display.DEFAULT_DISPLAY, null, getCompatibilityInfo(),
getClassLoader());
}
return mResources;
}
//ResourcesManager.java
public @Nullable Resources getResources(@Nullable IBinder activityToken,
@Nullable String resDir,
@Nullable String[] splitResDirs,
@Nullable String[] overlayDirs,
@Nullable String[] libDirs,
int displayId,
@Nullable Configuration overrideConfig,
@NonNull CompatibilityInfo compatInfo,
@Nullable ClassLoader classLoader) {
try {
Trace.traceBegin(Trace.TRACE_TAG_RESOURCES, "ResourcesManager#getResources");
final ResourcesKey key = new ResourcesKey(
resDir,
splitResDirs,
overlayDirs,
libDirs,
displayId,
overrideConfig != null ? new Configuration(overrideConfig) : null, // Copy
compatInfo);
classLoader = classLoader != null ? classLoader : ClassLoader.getSystemClassLoader();
return getOrCreateResources(activityToken, key, classLoader);
} finally {
Trace.traceEnd(Trace.TRACE_TAG_RESOURCES);
}
}
private @Nullable Resources getOrCreateResources(@Nullable IBinder activityToken,
@NonNull ResourcesKey key, @NonNull ClassLoader classLoader) {
......
// If we're here, we didn't find a suitable ResourcesImpl to use, so create one now.
ResourcesImpl resourcesImpl = createResourcesImpl(key);
if (resourcesImpl == null) {
return null;
}
......
}
private @Nullable ResourcesImpl createResourcesImpl(@NonNull ResourcesKey key) {
final DisplayAdjustments daj = new DisplayAdjustments(key.mOverrideConfiguration);
daj.setCompatibilityInfo(key.mCompatInfo);
final AssetManager assets = createAssetManager(key);
if (assets == null) {
return null;
}
final DisplayMetrics dm = getDisplayMetrics(key.mDisplayId, daj);
final Configuration config = generateConfig(key, dm);
final ResourcesImpl impl = new ResourcesImpl(assets, dm, config, daj);
if (DEBUG) {
Slog.d(TAG, "- creating impl=" + impl + " with key: " + key);
}
return impl;
}
protected @Nullable AssetManager createAssetManager(@NonNull final ResourcesKey key) {
//创建AssetManager
AssetManager assets = new AssetManager();
// resDir can be null if the 'android' package is creating a new Resources object.
// This is fine, since each AssetManager automatically loads the 'android' package
// already.
if (key.mResDir != null) {
//通过AssetManager的addAssetPath方法加载资源
if (assets.addAssetPath(key.mResDir) == 0) {
Log.e(TAG, "failed to add asset path " + key.mResDir);
return null;
}
}
if (key.mSplitResDirs != null) {
for (final String splitResDir : key.mSplitResDirs) {
if (assets.addAssetPath(splitResDir) == 0) {
Log.e(TAG, "failed to add split asset path " + splitResDir);
return null;
}
}
}
if (key.mOverlayDirs != null) {
for (final String idmapPath : key.mOverlayDirs) {
assets.addOverlayPath(idmapPath);
}
}
if (key.mLibDirs != null) {
for (final String libDir : key.mLibDirs) {
if (libDir.endsWith(".apk")) {
// Avoid opening files we know do not have resources,
// like code-only .jar files.
if (assets.addAssetPathAsSharedLibrary(libDir) == 0) {
Log.w(TAG, "Asset path '" + libDir +
"' does not exist or contains no resources.");
}
}
}
}
return assets;
}
在生成AssetManager之后,将Assetmanager通过ResourcesImpl的构造方法,生成App的Resources对象,在AndroidApp中,通常是通过Reources获取String,Color,Drawable,background等属性资源的具体值。到这里基本上View相关的资源加载就完成了,我们可以通过新建Resources,然后通过反射调用AssetManager的addAssetPath方法去加载特定的资源,从而达到换肤的目的。
本文地址:https://blog.csdn.net/qq_31429205/article/details/107934912
上一篇: 第二节 : 运行UVCCamera案例的BUG解决方法
下一篇: 微信小程序学习笔记(7.18)