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Android 2d游戏开发之贪吃蛇基于surfaceview

程序员文章站 2022-06-16 22:18:23
前两个游戏是基于view游戏框架的,view游戏框架只适合做静止的,异步触发的游戏,如果做一直在动的游戏,view的效率就不高了,我们需要一种同步触发的游戏框架,也就是surfaceview游戏框架,...

前两个游戏是基于view游戏框架的,view游戏框架只适合做静止的,异步触发的游戏,如果做一直在动的游戏,view的效率就不高了,我们需要一种同步触发的游戏框架,也就是surfaceview游戏框架,你可能会问,什么乱七八糟的,啥叫同步?啥叫异步?。。。我就不告诉你。。。我们先看一下这个同步框架,看看骚年你能不能自己领悟。

gameview.java(继承自surfaceview)

package com.next.eatsnake;

import android.content.context;
import android.graphics.canvas;
import android.graphics.color;
import android.graphics.paint;
import android.view.motionevent;
import android.view.surfaceholder;
import android.view.surfaceview;
import android.view.view;
import android.view.view.ontouchlistener;

import java.util.random;

/**
 * created by next on 2016/3/24 0024.
 */
public class gameview extends surfaceview implements surfaceholder.callback,ontouchlistener,runnable {

    enum gamestate{
        menu,
        playing,
        over;
    }
    gamestate gamestate;//游戏状态
    thread thread;//游戏线程
    boolean flag;//游戏循环控制标志
    canvas canvas;//画布
    paint paint;//画笔
    surfaceholder holder;//surfaceview控制句柄
    random random;//随机数
    nextevent nextevent;//游戏输入事件
    int scrw,scrh;//屏幕的宽和高
    public gameview(context context) {
        super(context);
        gamestate = gamestate.menu;
        flag = true;
        paint = new paint();
        paint.setantialias(true);//笔迹平滑
        thread = new thread(this);
        random = new random();
        nextevent = new nextevent();
        holder = this.getholder();
        holder.addcallback(this);
        this.setontouchlistener(this);
        setkeepscreenon(true);
        scrw = ((mainactivity)context).getwindowmanager().getdefaultdisplay().getwidth();
        scrh = ((mainactivity)context).getwindowmanager().getdefaultdisplay().getheight();
    }



    @override
    public boolean ontouch(view v, motionevent event) {
        if (event.getaction() == motionevent.action_down) {
            nextevent.setdownx((int) event.getx());
            nextevent.setdowny((int) event.gety());
        }else if (event.getaction() == motionevent.action_up) {
            nextevent.setupx((int) event.getx());
            nextevent.setupy((int) event.gety());
        }
        return true;
    }

    private void mlogic(){
        switch (gamestate){
            case menu:
                menulogic();
                break;
            case playing:
                playinglogic();
                break;
            case over:
                overlogic();
                break;
        }
        nextevent.init();//每次逻辑循环后,清空事件
    }

    private void menulogic(){
        if(nextevent.getupx() > 0){
            gamestate = gamestate.playing;
        }
    }

    private void playinglogic(){
        if(nextevent.getdir() == nextevent.down){
            gamestate = gamestate.over;
        }
    }

    private void overlogic(){
        if(nextevent.getdir() == nextevent.right){
            gamestate = gamestate.menu;
        }
    }

    private void mdraw(){
        try {
            canvas = holder.lockcanvas();
            canvas.drawcolor(color.white);
            switch (gamestate){
                case menu:
                    menudraw(canvas);
                    break;
                case playing:
                    playingdraw(canvas);
                    break;
                case over:
                    overdraw(canvas);
                    break;
            }
        }catch (exception e){
            e.printstacktrace();
        }finally {
            holder.unlockcanvasandpost(canvas);
        }
    }

    private void menudraw(canvas canvas){
        paint.setcolor(color.red);
        paint.settextsize(50);
        canvas.drawtext("i am in menu.touch me to next scence",100,100,paint);
    }

    private void playingdraw(canvas canvas){
        paint.setcolor(color.red);
        paint.settextsize(50);
        canvas.drawtext("i am in playing,slide down to next scence ",100,100,paint);
    }

    private void overdraw(canvas canvas){
        paint.setcolor(color.red);
        paint.settextsize(50);
        canvas.drawtext("i am in over,slide right to next scence",100,100,paint);
    }

    //这里就是同步触发机制了
    //每一个时钟周期,执行一次逻辑方法和绘图方法
    @override
    public void run() {
        while(flag){
            mlogic();
            mdraw();
            try {
                thread.sleep(500);
            }catch (exception e){
                e.printstacktrace();
            }
        }
    }

    //surfaceview创建时调用
    @override
    public void surfacecreated(surfaceholder holder) {
        thread.start();
    }

    //surfaceview发生改变时调用
    @override
    public void surfacechanged(surfaceholder holder, int format, int width, int height) {

    }

    //surfaceview销毁时调用
    @override
    public void surfacedestroyed(surfaceholder holder) {
        flag = false;
    }

}

这只是一个游戏框架,还没有往里写任何内容,但根据我的经验(虽然我也没有很多经验),这里已经包括了所有游戏(这里特指小游戏-_-)的主体框架代码,有了这个框架,我们就只需要写游戏的逻辑和绘图方法了,不用纠结怎么搭建游戏框架了。
这里我还加了一个nextevent的方法,在里面我封装了上个游戏用到的滑动手势,在这个挨踢圈里,人们最常说的一句话就是:不要重复造*。当我们看到写了很多重复代码时,就是我们需要精简的时候了。
上代码:

nextevent.java

package com.next.eatsnake;

/**
 * created by next on 2016/3/24 0024.
 */
public class nextevent {
    public static final int left = 1;
    public static final int right = 2;
    public static final int up = 3;
    public static final int down = 4;
    public static final int quiet = -1;//没有滑动
    private int dir;
    private int downx,downy,upx,upy;
    public nextevent()
    {
        init();
    }
    public void init(){
        this.dir = quiet;
        this.downx = -1;
        this.downy = -1;
        this.upx = -1;
        this.upy = -1;
    }
    public int getdir(){
        float offsetx,offsety;
        offsetx = upx - downx;
        offsety = upy - downy;
        if (math.abs(offsetx) > math.abs(offsety)) {
            if (offsetx > 5 ) {
                dir = right;
            }else if (offsetx < -5) {
                dir = left;
            }
        }else {
            if (offsety > 5) {
                dir = down;
            }else if (offsety < -5) {
                dir = up;
            }
        }
        return dir;
    }

    public int getdownx() {
        return downx;
    }

    public void setdownx(int downx) {
        this.downx = downx;
    }

    public int getdowny() {
        return downy;
    }

    public void setdowny(int downy) {
        this.downy = downy;
    }

    public int getupx() {
        return upx;
    }

    public void setupx(int upx) {
        this.upx = upx;
    }

    public int getupy() {
        return upy;
    }

    public void setupy(int upy) {
        this.upy = upy;
    }
}

这个nextevent是用来存储用户输入事件的,我们只是存储,而没有直接触发游戏逻辑。那么什么时候用到读取这个nextevent呢?如果你仔细看了第一段代码,应该已经知道了——在每一个时钟周期的逻辑方法里判断nextevent,并由此改变游戏逻辑。这种就是同步机制,而用户输入事件游戏逻辑就随之改变的就是异步机制。

下面我们用这个框架做一个贪吃蛇游戏,效果图如下:

Android 2d游戏开发之贪吃蛇基于surfaceview

Android 2d游戏开发之贪吃蛇基于surfaceview

Android 2d游戏开发之贪吃蛇基于surfaceview

mainactivity.java

package com.next.eatsnake;

import android.app.activity;
import android.os.bundle;
import android.view.window;
import android.view.windowmanager;

public class mainactivity extends activity {

    @override
    protected void oncreate(bundle savedinstancestate) {
        super.oncreate(savedinstancestate);
        requestwindowfeature(window.feature_no_title);
        getwindow().setflags(windowmanager.layoutparams.flag_fullscreen,windowmanager.layoutparams.flag_fullscreen);
        setcontentview(new gameview(this));
    }
}

gameview.java

package com.next.eatsnake;

import android.content.context;
import android.graphics.canvas;
import android.graphics.color;
import android.graphics.paint;
import android.view.motionevent;
import android.view.surfaceholder;
import android.view.surfaceview;
import android.view.view;
import android.view.view.ontouchlistener;

import java.util.arraylist;
import java.util.random;

/**
 * created by administrator on 2016/3/24 0024.
 */
public class gameview extends surfaceview implements surfaceholder.callback,ontouchlistener,runnable {

    enum gamestate{
        menu,
        playing,
        over;
    }
    gamestate gamestate;//游戏状态
    thread thread;//游戏线程
    boolean flag;//游戏循环控制标志
    canvas canvas;//画布
    paint paint;//画笔
    surfaceholder holder;//surfaceview控制句柄
    public static random random;//随机数
    nextevent nextevent;//游戏输入事件
    int scrw,scrh;//屏幕的宽和高
    final int max_x = 15;
    int max_y;//竖向tile数量根据max_x动态计算,保证tile是正方形
    public static tile[][] tiles;
    snake snake;
    public static boolean iseatfood;
    public gameview(context context) {
        super(context);
        gamestate = gamestate.menu;
        flag = true;
        paint = new paint();
        paint.setantialias(true);//笔迹平滑
        paint.settextalign(paint.align.center);//文字中间对齐
        thread = new thread(this);
        random = new random();
        nextevent = new nextevent();
        holder = this.getholder();
        holder.addcallback(this);
        this.setontouchlistener(this);
        setkeepscreenon(true);
        scrw = ((mainactivity)context).getwindowmanager().getdefaultdisplay().getwidth();
        scrh = ((mainactivity)context).getwindowmanager().getdefaultdisplay().getheight();
        tile.width = scrw/max_x;
        max_y = scrh/tile.width;
        tiles = new tile[max_x][max_y];
        iseatfood = false;
    }

    private void newgame(){
        for (int x = 0;x < max_x;x++){
            for (int y = 0;y < max_y;y++){
                if (x == 0||y == 0||x == max_x-1||y == max_y-1){
                    tiles[x][y] = new tile(x,y,tile.type_wall);
                }else {
                    tiles[x][y] = new tile(x,y,tile.type_null);
                }
            }
        }
        snake = new snake(tiles[4][4],tiles[5][4],tiles[6][4], nextevent.down);
        addfood();
        addfood();
        addfood();
    }

    public void addfood(){
        arraylist<tile> nulllist = new arraylist<tile>();
        for (int x = 0;x < max_x;x++){
            for (int y = 0;y < max_y;y++){
                if (tiles[x][y].gettype() == tile.type_null){
                    nulllist.add(tiles[x][y]);
                }
            }
        }
        if (nulllist.size()!=0){
            nulllist.get(random.nextint(nulllist.size())).settype(tile.type_food);
        }
    }

    @override
    public boolean ontouch(view v, motionevent event) {
        if (event.getaction() == motionevent.action_down) {
            nextevent.setdownx((int) event.getx());
            nextevent.setdowny((int) event.gety());
        }else if (event.getaction() == motionevent.action_up) {
            nextevent.setupx((int) event.getx());
            nextevent.setupy((int) event.gety());
        }
        return true;
    }

    private void mlogic(){
        switch (gamestate){
            case menu:
                menulogic();
                break;
            case playing:
                playinglogic();
                break;
            case over:
                overlogic();
                break;
        }
        nextevent.init();//每次逻辑循环后,清空事件
    }

    private void menulogic(){
        if(nextevent.getupx() > 0){
            gamestate = gamestate.playing;
            newgame();
        }
    }

    private void playinglogic(){
        if (nextevent.getdir()!=nextevent.quiet){
            snake.setdir(nextevent.getdir());
        }
        snake.move();
        if (iseatfood){
            addfood();
            iseatfood = false;
        }
        if(!snake.isalive()){
            gamestate = gamestate.over;
        }
    }

    private void overlogic(){
        if(nextevent.getupx() > 0){
            gamestate = gamestate.playing;
            newgame();
        }
    }

    private void mdraw(){
        try {
            canvas = holder.lockcanvas();
            canvas.drawcolor(color.white);
            switch (gamestate){
                case menu:
                    menudraw(canvas);
                    break;
                case playing:
                    playingdraw(canvas);
                    break;
                case over:
                    overdraw(canvas);
                    break;
            }
        }catch (exception e){
            e.printstacktrace();
        }finally {
            holder.unlockcanvasandpost(canvas);
        }
    }

    private void menudraw(canvas canvas){
        paint.setcolor(color.black);
        paint.settextsize(50);
        canvas.drawtext("eat snake,touch me and start",scrw/2,scrh/2,paint);
    }

    private void playingdraw(canvas canvas){
        for (int x = 0;x < max_x;x++){
            for (int y = 0;y < max_y;y++){
                tiles[x][y].draw(canvas,paint);
            }
        }
    }

    private void overdraw(canvas canvas){
        paint.setcolor(color.black);
        paint.settextsize(50);
        canvas.drawtext("your score is:"+snake.getlength(),scrw/2,scrh/4,paint);
        canvas.drawtext("touch me and try again",scrw/2,scrh/2,paint);
    }

    @override
    public void run() {
        while(flag){
            mlogic();
            mdraw();
            try {
                thread.sleep(500);
            }catch (exception e){
                e.printstacktrace();
            }
        }
    }

    @override
    public void surfacecreated(surfaceholder holder) {
        thread.start();
    }

    @override
    public void surfacechanged(surfaceholder holder, int format, int width, int height) {

    }

    @override
    public void surfacedestroyed(surfaceholder holder) {
        flag = false;
    }

}

tile.java

package com.next.eatsnake;

import android.graphics.canvas;
import android.graphics.color;
import android.graphics.paint;

/**
 * created by next on 2016/3/26 0026.
 */
public class tile {
    public static final int type_null = 0;//空
    public static final int type_wall = 1;//墙
    public static final int type_head = 2;//蛇头
    public static final int type_body = 3;//蛇身
    public static final int type_tail = 4;//蛇尾
    public static final int type_food = 5;//食物
    private int x,y;
    private int type;
    public static int width;

    public tile(int x, int y, int type) {
        this.x = x;
        this.y = y;
        this.type = type;
    }

    public void draw(canvas canvas,paint paint){
        switch (type){
            case type_null:
                break;
            case type_wall:
                paint.setcolor(color.black);
                canvas.drawcircle(x*width+width/2,y*width+width/2,width/2,paint);
                break;
            case type_head:
                paint.setcolor(color.magenta);
                canvas.drawcircle(x*width+width/2,y*width+width/2,width/2,paint);
                paint.setcolor(color.white);
                canvas.drawcircle(x*width+width/2,y*width+width/2,width/8,paint);
                break;
            case type_body:
                paint.setcolor(color.magenta);
                canvas.drawcircle(x*width+width/2,y*width+width/2,width/2,paint);
                break;
            case type_tail:
                paint.setcolor(color.magenta);
                paint.setstrokewidth(10);
                canvas.drawline(x * width, y * width + width / 2, x * width + width / 2, y * width, paint);
                canvas.drawline(x*width+ width / 2,y*width,x*width+width,y*width+width/2,paint);
                canvas.drawline(x*width+width,y*width+width/2,x*width+width/2,y*width+width,paint);
                canvas.drawline(x*width+width/2,y*width+width,x*width,y*width+ width / 2,paint);
                break;
            case type_food:
                switch (gameview.random.nextint(3)){
                    case 0:
                        paint.setcolor(color.yellow);
                        break;
                    case 1:
                        paint.setcolor(color.green);
                        break;
                    case 2:
                        paint.setcolor(color.cyan);
                        break;
                }
                canvas.drawcircle(x*width+width/2,y*width+width/2,width/2,paint);
                break;

        }
    }

    public int getx() {
        return x;
    }

    public void setx(int x) {
        this.x = x;
    }

    public int gety() {
        return y;
    }

    public void sety(int y) {
        this.y = y;
    }

    public int gettype() {
        return type;
    }

    public void settype(int type) {
        this.type = type;
    }
}

snake.java

package com.next.eatsnake;

import java.util.arraylist;

/**
 * created by administrator on 2016/3/26 0026.
 */
public class snake {
    private arraylist<tile> snake;
    private int dir;
    private boolean isalive;


    public snake(tile head,tile body,tile tail,int dir){
        snake = new arraylist<tile>();
        head.settype(tile.type_head);
        body.settype(tile.type_body);
        tail.settype(tile.type_tail);
        snake.add(head);
        snake.add(body);
        snake.add(tail);
        isalive = true;
        this.dir = dir;
    }

    public void move(){
        if (!isalive)
            return;
        switch (dir){
            case nextevent.left:
                switch (gameview.tiles[snake.get(0).getx()-1][snake.get(0).gety()].gettype()){
                    case tile.type_wall:
                    case tile.type_body:
                    case tile.type_tail:
                        isalive = false;
                        break;
                    case tile.type_food:
                        gameview.tiles[snake.get(0).getx()-1][snake.get(0).gety()].settype(tile.type_head);
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()].settype(tile.type_body);
                        snake.add(0, gameview.tiles[snake.get(0).getx() - 1][snake.get(0).gety()]);
                        gameview.iseatfood = true;
                        break;
                    case tile.type_null:
                        gameview.tiles[snake.get(0).getx()-1][snake.get(0).gety()].settype(tile.type_head);
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()].settype(tile.type_body);
                        snake.add(0, gameview.tiles[snake.get(0).getx() - 1][snake.get(0).gety()]);
                        snake.get(snake.size()-1).settype(tile.type_null);
                        snake.remove(snake.size()-1);
                        snake.get(snake.size()-1).settype(tile.type_tail);
                        break;
                }
                break;
            case nextevent.right:
                switch (gameview.tiles[snake.get(0).getx()+1][snake.get(0).gety()].gettype()){
                    case tile.type_wall:
                    case tile.type_body:
                    case tile.type_tail:
                        isalive = false;
                        break;
                    case tile.type_food:
                        gameview.tiles[snake.get(0).getx()+1][snake.get(0).gety()].settype(tile.type_head);
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()].settype(tile.type_body);
                        snake.add(0, gameview.tiles[snake.get(0).getx() + 1][snake.get(0).gety()]);
                        gameview.iseatfood = true;
                        break;
                    case tile.type_null:
                        gameview.tiles[snake.get(0).getx()+1][snake.get(0).gety()].settype(tile.type_head);
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()].settype(tile.type_body);
                        snake.add(0, gameview.tiles[snake.get(0).getx() + 1][snake.get(0).gety()]);
                        snake.get(snake.size()-1).settype(tile.type_null);
                        snake.remove(snake.size() - 1);
                        snake.get(snake.size()-1).settype(tile.type_tail);
                        break;
                }
                break;
            case nextevent.up:
                switch (gameview.tiles[snake.get(0).getx()][snake.get(0).gety()-1].gettype()){
                    case tile.type_wall:
                    case tile.type_body:
                    case tile.type_tail:
                        isalive = false;
                        break;
                    case tile.type_food:
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()-1].settype(tile.type_head);
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()].settype(tile.type_body);
                        snake.add(0, gameview.tiles[snake.get(0).getx()][snake.get(0).gety()-1]);
                        gameview.iseatfood = true;
                        break;
                    case tile.type_null:
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()-1].settype(tile.type_head);
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()].settype(tile.type_body);
                        snake.add(0, gameview.tiles[snake.get(0).getx()][snake.get(0).gety()-1]);
                        snake.get(snake.size()-1).settype(tile.type_null);
                        snake.remove(snake.size()-1);
                        snake.get(snake.size()-1).settype(tile.type_tail);
                        break;
                }
                break;
            case nextevent.down:
                switch (gameview.tiles[snake.get(0).getx()][snake.get(0).gety()+1].gettype()){
                    case tile.type_wall:
                    case tile.type_body:
                    case tile.type_tail:
                        isalive = false;
                        break;
                    case tile.type_food:
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()+1].settype(tile.type_head);
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()].settype(tile.type_body);
                        snake.add(0, gameview.tiles[snake.get(0).getx()][snake.get(0).gety() + 1]);
                        gameview.iseatfood = true;
                        break;
                    case tile.type_null:
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()+1].settype(tile.type_head);
                        gameview.tiles[snake.get(0).getx()][snake.get(0).gety()].settype(tile.type_body);
                        snake.add(0, gameview.tiles[snake.get(0).getx()][snake.get(0).gety()+1]);
                        snake.get(snake.size()-1).settype(tile.type_null);
                        snake.remove(snake.size()-1);
                        snake.get(snake.size()-1).settype(tile.type_tail);
                        break;
                }
                break;
        }
    }

    public void setdir(int dir){
        if (this.dir == dir||this.dir == -dir||dir == nextevent.quiet)
            return;
        else
            this.dir = dir;
    }

    public boolean isalive(){
        return isalive;
    }

    public int getlength(){
        return snake.size();
    }
}

nextevent.java

就是刚开始介绍的那个类,这里就不重复贴出了

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