IOS手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)
下面通过图文并茂的方式给大家分享下ios手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)的相关内容。
1、uigesturerecognizer 介绍
手势识别在 ios 中非常重要,他极大地提高了移动设备的使用便捷性。
ios 系统在 3.2 以后,他提供了一些常用的手势(uigesturerecognizer 的子类),开发者可以直接使用他们进行手势操作。
uipangesturerecognizer(拖动)
uipinchgesturerecognizer(捏合)
uirotationgesturerecognizer(旋转)
uitapgesturerecognizer(点按)
uilongpressgesturerecognizer(长按)
uiswipegesturerecognizer(轻扫)
另外,可以通过继承 uigesturerecognizer 类,实现自定义手势(手势识别器类)。
ps:自定义手势时,需要 #import <uikit/uigesturerecognizersubclass.h>,一般需实现如下方法:
- (void)reset;
- (void)touchesbegan:(nsset *)touches withevent:(uievent *)event;
- (void)touchesmoved:(nsset *)touches withevent:(uievent *)event;
- (void)touchesended:(nsset *)touches withevent:(uievent *)event;
- (void)touchescancelled:(nsset *)touches withevent:(uievent *)event;
//以上方法在分类 uigesturerecognizer (uigesturerecognizerprotected) 中声明,更多方法声明请自行查看
uigesturerecognizer 的继承关系如下:
2、手势状态
在六种手势识别中,只有一种手势是离散型手势,他就是 uitapgesturerecognizer。
离散型手势的特点就是:一旦识别就无法取消,而且只会调用一次手势操作事件(初始化手势时指定的回调方法)。
换句话说其他五种手势是连续型手势,而连续型手势的特点就是:会多次调用手势操作事件,而且在连续手势识别后可以取消手势。从下图可以看出两者调用操作事件的次数是不同的:
手势状态枚举如下:
typedef ns_enum(nsinteger, uigesturerecognizerstate) {
uigesturerecognizerstatepossible, // 尚未识别是何种手势操作(但可能已经触发了触摸事件),默认状态
uigesturerecognizerstatebegan, // 手势已经开始,此时已经被识别,但是这个过程中可能发生变化,手势操作尚未完成
uigesturerecognizerstatechanged, // 手势状态发生转变
uigesturerecognizerstateended, // 手势识别操作完成(此时已经松开手指)
uigesturerecognizerstatecancelled, // 手势被取消,恢复到默认状态
uigesturerecognizerstatefailed, // 手势识别失败,恢复到默认状态
uigesturerecognizerstaterecognized = uigesturerecognizerstateended // 手势识别完成,同uigesturerecognizerstateended
};
对于离散型手势 uitapgesturerecgnizer 要么被识别,要么失败,点按(假设点按次数设置为1,并且没有添加长按手势)下去一次不松开则此时什么也不会发生,松开手指立即识别并调用操作事件,并且状态为3(已完成)。
但是连续型手势要复杂一些,就拿旋转手势来说,如果两个手指点下去不做任何操作,此时并不能识别手势(因为我们还没旋转)但是其实已经触发了触摸开始事件,此时处于状态0;如果此时旋转会被识别,也就会调用对应的操作事件,同时状态变成1(手势开始),但是状态1只有一瞬间;紧接着状态变为2(因为我们的旋转需要持续一会),并且重复调用操作事件(如果在事件中打印状态会重复打印2);松开手指,此时状态变为3,并调用1次操作事件。
3、使用手势的步骤
使用手势很简单,分为三步:
创建手势识别器对象实例。创建时,指定一个回调方法,当手势开始,改变、或结束时,执行回调方法。
设置手势识别器对象实例的相关属性(可选部分)
添加到需要识别的 view 中。每个手势只对应一个 view,当屏幕触摸在 view 的边界内时,如果手势和预定的一样,那就会执行回调方法。
ps:一个手势只能对应一个 view,但是一个 view 可以有多个手势。建议在真机上测试这些手势,模拟器操作不太方便,可能导致认为手势失效的情况。(模拟器测试捏合和旋转手势时,按住 option 键,再用触摸板或鼠标操作)
4、举例说明
功能描述:
附加到两个图片视图 uiimageview 的有『拖动』、『捏合』、『旋转』、『点按』;
而『轻扫』和『自定义手势 kmgesturerecognizer』附加在根视图 uiview 中。
拖动:进行当前图片视图位置移动
捏合:进行当前图片视图缩放
旋转:进行当前图片视图角度旋转
点按:双击恢复当前图片视图的缩放、角度旋转、不透明度
长按:设置当前图片视图的不透明度为0.7
轻扫:左右轻扫设置两个图片视图为居中,同时以垂直居中的特定偏移量定位
自定义手势:挠痒功能,左右扫动共3次或以上,设置两个图片视图为居中,同时以水平居中的特定偏移量定位
效果如下:
kmgesturerecognizer.h #import <uikit/uikit.h> typedef ns_enum(nsuinteger, direction) { directionunknown, directionleft, directionright }; @interface kmgesturerecognizer : uigesturerecognizer @property (assign, nonatomic) nsuinteger ticklecount; //挠痒次数 @property (assign, nonatomic) cgpoint currentticklestart; //当前挠痒开始坐标位置 @property (assign, nonatomic) direction lastdirection; //最后一次挠痒方向 @end kmgesturerecognizer.m #import "kmgesturerecognizer.h" #import <uikit/uigesturerecognizersubclass.h> @implementation kmgesturerecognizer #define kminticklespacing 20.0 #define kmaxticklecount 3 - (void)reset { _ticklecount = 0; _currentticklestart = cgpointzero; _lastdirection = directionunknown; if (self.state == uigesturerecognizerstatepossible) { self.state = uigesturerecognizerstatefailed; } } - (void)touchesbegan:(nsset *)touches withevent:(uievent *)event { uitouch *touch = [touches anyobject]; _currentticklestart = [touch locationinview:self.view]; //设置当前挠痒开始坐标位置 } - (void)touchesmoved:(nsset *)touches withevent:(uievent *)event { //『当前挠痒开始坐标位置』和『移动后坐标位置』进行 x 轴值比较,得到是向左还是向右移动 uitouch *touch = [touches anyobject]; cgpoint tickleend = [touch locationinview:self.view]; cgfloat ticklespacing = tickleend.x - _currentticklestart.x; direction currentdirection = ticklespacing < 0 ? directionleft : directionright; //移动的 x 轴间距值是否符合要求,足够大 if (abs(ticklespacing) >= kminticklespacing) { //判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法 if (_lastdirection == directionunknown || (_lastdirection == directionleft && currentdirection == directionright) || (_lastdirection == directionright && currentdirection == directionleft)) { _ticklecount++; _currentticklestart = tickleend; _lastdirection = currentdirection; if (_ticklecount >= kmaxticklecount && self.state == uigesturerecognizerstatepossible) { self.state = uigesturerecognizerstateended; //nslog(@"自定义手势成功,将执行回调方法"); } } } } - (void)touchesended:(nsset *)touches withevent:(uievent *)event { [self reset]; } - (void)touchescancelled:(nsset *)touches withevent:(uievent *)event { [self reset]; } @end viewcontroller.h #import <uikit/uikit.h> #import "kmgesturerecognizer.h" @interface viewcontroller : uiviewcontroller @property (strong, nonatomic) uiimageview *imgv; @property (strong, nonatomic) uiimageview *imgv2; @property (strong, nonatomic) kmgesturerecognizer *customgesturerecognizer; @end viewcontroller.m #import "viewcontroller.h" @interface viewcontroller () - (void)handlepan:(uipangesturerecognizer *)recognizer; - (void)handlepinch:(uipinchgesturerecognizer *)recognizer; - (void)handlerotation:(uirotationgesturerecognizer *)recognizer; - (void)handletap:(uitapgesturerecognizer *)recognizer; - (void)handlelongpress:(uilongpressgesturerecognizer *)recognizer; - (void)handleswipe:(uiswipegesturerecognizer *)recognizer; - (void)handlecustomgesturerecognizer:(kmgesturerecognizer *)recognizer; - (void)bindpan:(uiimageview *)imgvcustom; - (void)bindpinch:(uiimageview *)imgvcustom; - (void)bindrotation:(uiimageview *)imgvcustom; - (void)bindtap:(uiimageview *)imgvcustom; - (void)bindlongpress:(uiimageview *)imgvcustom; - (void)bindswipe; - (void)bingcustomgesturerecognizer; - (void)layoutui; @end @implementation viewcontroller - (void)viewdidload { [super viewdidload]; [self layoutui]; } - (void)didreceivememorywarning { [super didreceivememorywarning]; // dispose of any resources that can be recreated. } #pragma mark - 处理手势操作 /** * 处理拖动手势 * * @param recognizer 拖动手势识别器对象实例 */ - (void)handlepan:(uipangesturerecognizer *)recognizer { //视图前置操作 [recognizer.view.superview bringsubviewtofront:recognizer.view]; cgpoint center = recognizer.view.center; cgfloat cornerradius = recognizer.view.frame.size.width / 2; cgpoint translation = [recognizer translationinview:self.view]; //nslog(@"%@", nsstringfromcgpoint(translation)); recognizer.view.center = cgpointmake(center.x + translation.x, center.y + translation.y); [recognizer settranslation:cgpointzero inview:self.view]; if (recognizer.state == uigesturerecognizerstateended) { //计算速度向量的长度,当他小于200时,滑行会很短 cgpoint velocity = [recognizer velocityinview:self.view]; cgfloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y)); cgfloat slidemult = magnitude / 200; //nslog(@"magnitude: %f, slidemult: %f", magnitude, slidemult); //e.g. 397.973175, slidemult: 1.989866 //基于速度和速度因素计算一个终点 float slidefactor = 0.1 * slidemult; cgpoint finalpoint = cgpointmake(center.x + (velocity.x * slidefactor), center.y + (velocity.y * slidefactor)); //限制最小[cornerradius]和最大边界值[self.view.bounds.size.width - cornerradius],以免拖动出屏幕界限 finalpoint.x = min(max(finalpoint.x, cornerradius), self.view.bounds.size.width - cornerradius); finalpoint.y = min(max(finalpoint.y, cornerradius), self.view.bounds.size.height - cornerradius); //使用 uiview 动画使 view 滑行到终点 [uiview animatewithduration:slidefactor*2 delay:0 options:uiviewanimationoptioncurveeaseout animations:^{ recognizer.view.center = finalpoint; } completion:nil]; } } /** * 处理捏合手势 * * @param recognizer 捏合手势识别器对象实例 */ - (void)handlepinch:(uipinchgesturerecognizer *)recognizer { cgfloat scale = recognizer.scale; recognizer.view.transform = cgaffinetransformscale(recognizer.view.transform, scale, scale); //在已缩放大小基础下进行累加变化;区别于:使用 cgaffinetransformmakescale 方法就是在原大小基础下进行变化 recognizer.scale = 1.0; } /** * 处理旋转手势 * * @param recognizer 旋转手势识别器对象实例 */ - (void)handlerotation:(uirotationgesturerecognizer *)recognizer { recognizer.view.transform = cgaffinetransformrotate(recognizer.view.transform, recognizer.rotation); recognizer.rotation = 0.0; } /** * 处理点按手势 * * @param recognizer 点按手势识别器对象实例 */ - (void)handletap:(uitapgesturerecognizer *)recognizer { uiview *view = recognizer.view; view.transform = cgaffinetransformmakescale(1.0, 1.0); view.transform = cgaffinetransformmakerotation(0.0); view.alpha = 1.0; } /** * 处理长按手势 * * @param recognizer 点按手势识别器对象实例 */ - (void)handlelongpress:(uilongpressgesturerecognizer *)recognizer { //长按的时候,设置不透明度为0.7 recognizer.view.alpha = 0.7; } /** * 处理轻扫手势 * * @param recognizer 轻扫手势识别器对象实例 */ - (void)handleswipe:(uiswipegesturerecognizer *)recognizer { //代码块方式封装操作方法 void (^positionoperation)() = ^() { cgpoint newpoint = recognizer.view.center; newpoint.y -= 20.0; _imgv.center = newpoint; newpoint.y += 40.0; _imgv2.center = newpoint; }; //根据轻扫方向,进行不同控制 switch (recognizer.direction) { case uiswipegesturerecognizerdirectionright: { positionoperation(); break; } case uiswipegesturerecognizerdirectionleft: { positionoperation(); break; } case uiswipegesturerecognizerdirectionup: { break; } case uiswipegesturerecognizerdirectiondown: { break; } } } /** * 处理自定义手势 * * @param recognizer 自定义手势识别器对象实例 */ - (void)handlecustomgesturerecognizer:(kmgesturerecognizer *)recognizer { //代码块方式封装操作方法 void (^positionoperation)() = ^() { cgpoint newpoint = recognizer.view.center; newpoint.x -= 20.0; _imgv.center = newpoint; newpoint.x += 40.0; _imgv2.center = newpoint; }; positionoperation(); } #pragma mark - 绑定手势操作 /** * 绑定拖动手势 * * @param imgvcustom 绑定到图片视图对象实例 */ - (void)bindpan:(uiimageview *)imgvcustom { uipangesturerecognizer *recognizer = [[uipangesturerecognizer alloc] initwithtarget:self action:@selector(handlepan:)]; [imgvcustom addgesturerecognizer:recognizer]; } /** * 绑定捏合手势 * * @param imgvcustom 绑定到图片视图对象实例 */ - (void)bindpinch:(uiimageview *)imgvcustom { uipinchgesturerecognizer *recognizer = [[uipinchgesturerecognizer alloc] initwithtarget:self action:@selector(handlepinch:)]; [imgvcustom addgesturerecognizer:recognizer]; //[recognizer requiregesturerecognizertofail:imgvcustom.gesturerecognizers.firstobject]; } /** * 绑定旋转手势 * * @param imgvcustom 绑定到图片视图对象实例 */ - (void)bindrotation:(uiimageview *)imgvcustom { uirotationgesturerecognizer *recognizer = [[uirotationgesturerecognizer alloc] initwithtarget:self action:@selector(handlerotation:)]; [imgvcustom addgesturerecognizer:recognizer]; } /** * 绑定点按手势 * * @param imgvcustom 绑定到图片视图对象实例 */ - (void)bindtap:(uiimageview *)imgvcustom { uitapgesturerecognizer *recognizer = [[uitapgesturerecognizer alloc] initwithtarget:self action:@selector(handletap:)]; //使用一根手指双击时,才触发点按手势识别器 recognizer.numberoftapsrequired = 2; recognizer.numberoftouchesrequired = 1; [imgvcustom addgesturerecognizer:recognizer]; } /** * 绑定长按手势 * * @param imgvcustom 绑定到图片视图对象实例 */ - (void)bindlongpress:(uiimageview *)imgvcustom { uilongpressgesturerecognizer *recognizer = [[uilongpressgesturerecognizer alloc] initwithtarget:self action:@selector(handlelongpress:)]; recognizer.minimumpressduration = 0.5; //设置最小长按时间;默认为0.5秒 [imgvcustom addgesturerecognizer:recognizer]; } /** * 绑定轻扫手势;支持四个方向的轻扫,但是不同的方向要分别定义轻扫手势 */ - (void)bindswipe { //向右轻扫手势 uiswipegesturerecognizer *recognizer = [[uiswipegesturerecognizer alloc] initwithtarget:self action:@selector(handleswipe:)]; recognizer.direction = uiswipegesturerecognizerdirectionright; //设置轻扫方向;默认是 uiswipegesturerecognizerdirectionright,即向右轻扫 [self.view addgesturerecognizer:recognizer]; [recognizer requiregesturerecognizertofail:_customgesturerecognizer]; //设置以自定义挠痒手势优先识别 //向左轻扫手势 recognizer = [[uiswipegesturerecognizer alloc] initwithtarget:self action:@selector(handleswipe:)]; recognizer.direction = uiswipegesturerecognizerdirectionleft; [self.view addgesturerecognizer:recognizer]; [recognizer requiregesturerecognizertofail:_customgesturerecognizer]; //设置以自定义挠痒手势优先识别 } /** * 绑定自定义挠痒手势;判断是否有三次不同方向的动作,如果有则手势结束,将执行回调方法 */ - (void)bingcustomgesturerecognizer { //当 recognizer.state 为 uigesturerecognizerstateended 时,才执行回调方法 handlecustomgesturerecognizer: //_customgesturerecognizer = [kmgesturerecognizer new]; _customgesturerecognizer = [[kmgesturerecognizer alloc] initwithtarget:self action:@selector(handlecustomgesturerecognizer:)]; [self.view addgesturerecognizer:_customgesturerecognizer]; } - (void)layoutui { //图片视图 _imgv uiimage *img = [uiimage imagenamed:@"emoticon_tusiji_icon"]; cgfloat cornerradius = img.size.width; _imgv = [[uiimageview alloc] initwithimage:img]; _imgv.frame = cgrectmake(20.0, 20.0, cornerradius * 2, cornerradius * 2); _imgv.userinteractionenabled = yes; _imgv.layer.maskstobounds = yes; _imgv.layer.cornerradius = cornerradius; _imgv.layer.borderwidth = 2.0; _imgv.layer.bordercolor = [uicolor graycolor].cgcolor; [self.view addsubview:_imgv]; //图片视图 _imgv2 img = [uiimage imagenamed:@"emoticon_tusiji_icon2"]; cornerradius = img.size.width; _imgv2 = [[uiimageview alloc] initwithimage:img]; _imgv2.frame = cgrectmake(20.0, 40.0 + _imgv.frame.size.height, cornerradius * 2, cornerradius * 2); _imgv2.userinteractionenabled = yes; _imgv2.layer.maskstobounds = yes; _imgv2.layer.cornerradius = cornerradius; _imgv2.layer.borderwidth = 2.0; _imgv2.layer.bordercolor = [uicolor orangecolor].cgcolor; [self.view addsubview:_imgv2]; [self bindpan:_imgv]; [self bindpinch:_imgv]; [self bindrotation:_imgv]; [self bindtap:_imgv]; [self bindlongpress:_imgv]; [self bindpan:_imgv2]; [self bindpinch:_imgv2]; [self bindrotation:_imgv2]; [self bindtap:_imgv2]; [self bindlongpress:_imgv2]; //为了处理手势识别优先级的问题,这里需先绑定自定义挠痒手势 [self bingcustomgesturerecognizer]; [self bindswipe]; } @end
以上代码就是关于ios手势操作(拖动、捏合、旋转、点按、长按、轻扫、自定义)的详解,希望对大家有所帮助。