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用计算机图形学算法可视化编程来解决一个有意思的分钱概率游戏

程序员文章站 2022-03-10 22:07:32
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题设:现在有100个人,每个人手里有100块钱,现在游戏开始,每个人都拿出一块钱给随机的一个人,那么这个游戏一直持续下去,会是什么结果呢?

曾经有人拿这个问题问过五位非常聪明的博士,他们的答案不尽相同,都是很平均,差不了多少

那么真实的结果到底是什么情况呢,现在我们用java swing的GUI编程来模拟一下这个过程,看看最终结果如何

package com.company;

import java.awt.*;
import javax.swing.*;

public class AlgoFrame extends JFrame{

    private int canvasWidth;
    private int canvasHeight;

    public AlgoFrame(String title, int canvasWidth, int canvasHeight){

        super(title);

        this.canvasWidth = canvasWidth;
        this.canvasHeight = canvasHeight;

        AlgoCanvas canvas = new AlgoCanvas();
        setContentPane(canvas);
        pack();

        setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        setResizable(false);

        setVisible(true);
    }

    public AlgoFrame(String title){

        this(title, 1024, 768);
    }

    public int getCanvasWidth(){return canvasWidth;}
    public int getCanvasHeight(){return canvasHeight;}


    private int[] money;
    public void render(int[] money){
        this.money = money;
        repaint();
    }

    private class AlgoCanvas extends JPanel{

        public AlgoCanvas(){
            // 双缓存
            super(true);
        }

        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);

            Graphics2D g2d = (Graphics2D)g;

            // 抗锯齿
            RenderingHints hints = new RenderingHints(
                    RenderingHints.KEY_ANTIALIASING,
                    RenderingHints.VALUE_ANTIALIAS_ON);
            hints.put(RenderingHints.KEY_RENDERING, RenderingHints.VALUE_RENDER_QUALITY);
            g2d.addRenderingHints(hints);

            // 具体绘制
            int w=canvasWidth/money.length;
            for(int i=0;i<money.length;i++) {
                if(money[i] > 0) {
                    AlgoVisHelper.setColor(g2d,AlgoVisHelper.Blue);
                    AlgoVisHelper.fillRectangle(g2d,
                            i * w + 1, canvasHeight/2 - money[i], w - 1, money[i]);
                }
                else if(money[i] < 0){
                    AlgoVisHelper.setColor(g2d,AlgoVisHelper.Red);
                    AlgoVisHelper.fillRectangle(g2d,
                            i * w + 1, canvasHeight/2, w - 1, -money[i]);
                }
            }
        }

        @Override
        public Dimension getPreferredSize(){
            return new Dimension(canvasWidth, canvasHeight);
        }
    }
}

package com.company;
import javax.swing.*;
import java.awt.*;
import java.awt.geom.*;

import java.lang.InterruptedException;

public class AlgoVisHelper {

    private AlgoVisHelper(){}

    public static final Color Red = new Color(0xF44336);
    public static final Color Pink = new Color(0xE91E63);
    public static final Color Purple = new Color(0x9C27B0);
    public static final Color DeepPurple = new Color(0x673AB7);
    public static final Color Indigo = new Color(0x3F51B5);
    public static final Color Blue = new Color(0x2196F3);
    public static final Color LightBlue = new Color(0x03A9F4);
    public static final Color Cyan = new Color(0x00BCD4);
    public static final Color Teal = new Color(0x009688);
    public static final Color Green = new Color(0x4CAF50);
    public static final Color LightGreen = new Color(0x8BC34A);
    public static final Color Lime = new Color(0xCDDC39);
    public static final Color Yellow = new Color(0xFFEB3B);
    public static final Color Amber = new Color(0xFFC107);
    public static final Color Orange = new Color(0xFF9800);
    public static final Color DeepOrange = new Color(0xFF5722);
    public static final Color Brown = new Color(0x795548);
    public static final Color Grey = new Color(0x9E9E9E);
    public static final Color BlueGrey = new Color(0x607D8B);
    public static final Color Black = new Color(0x000000);
    public static final Color White = new Color(0xFFFFFF);

    public static void strokeCircle(Graphics2D g, int x, int y, int r){

        Ellipse2D circle = new Ellipse2D.Double(x-r, y-r, 2*r, 2*r);
        g.draw(circle);
    }

    public static void fillCircle(Graphics2D g, int x, int y, int r){

        Ellipse2D circle = new Ellipse2D.Double(x-r, y-r, 2*r, 2*r);
        g.fill(circle);
    }

    public static void strokeRectangle(Graphics2D g, int x, int y, int w, int h){

        Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
        g.draw(rectangle);
    }

    public static void fillRectangle(Graphics2D g, int x, int y, int w, int h){

        Rectangle2D rectangle = new Rectangle2D.Double(x, y, w, h);
        g.fill(rectangle);
    }

    public static void setColor(Graphics2D g, Color color){
        g.setColor(color);
    }

    public static void setStrokeWidth(Graphics2D g, int w){
        int strokeWidth = w;
        g.setStroke(new BasicStroke(strokeWidth, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND));
    }

    public static void pause(int t) {
        try {
            Thread.sleep(t);
        }
        catch (InterruptedException e) {
            System.out.println("Error sleeping");
        }
    }

    public static void putImage(Graphics2D g, int x, int y, String imageURL){

        ImageIcon icon = new ImageIcon(imageURL);
        Image image = icon.getImage();

        g.drawImage(image, x, y, null);
    }

    public static void drawText(Graphics2D g, String text, int centerx, int centery){

        if(text == null)
            throw new IllegalArgumentException("Text is null in drawText function!");

        FontMetrics metrics = g.getFontMetrics();
        int w = metrics.stringWidth(text);
        int h = metrics.getDescent();
        g.drawString(text, centerx - w/2, centery + h);
    }
}

package com.company;
import java.awt.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.lang.reflect.Array;
import java.util.Arrays;

public class AlgoVisualizer {

    private static int DELAY = 40;
    private int[] money;        // 数据
    private AlgoFrame frame;    // 视图

    public AlgoVisualizer(int sceneWidth, int sceneHeight){

        // 初始化数据
        money = new int[100];
        for(int i=0;i<money.length;i++)
            money[i] = 100;
        // 初始化视图
        EventQueue.invokeLater(() -> {
            frame = new AlgoFrame("Welcome", sceneWidth, sceneHeight);

            new Thread(() -> {
                run();
            }).start();
        });
    }

    // 动画逻辑
    private void run(){

        while(true){

            Arrays.sort(money);
            frame.render(money);
            AlgoVisHelper.pause(DELAY);
            for(int k=0;k<50;k++){
                for(int i=0;i<money.length;i++) {
                    //if(money[i]>0){
                    int j = (int) (Math.random() * money.length);
                    money[i] -= 1;
                    money[j] += 1;
                    //}
                }
            }

        }
    }

    public static void main(String[] args) {

        int sceneWidth = 1000;
        int sceneHeight = 800;

        // TODO: 根据需要设置其他参数,初始化visualizer
        AlgoVisualizer visualizer = new AlgoVisualizer(sceneWidth, sceneHeight);
    }
}

我们现在运行这个程序,来看看结果到底是不是五位博士的预想呢?

用计算机图形学算法可视化编程来解决一个有意思的分钱概率游戏
我们可以从图片显示的结果来看出,财富的分配是极为不均匀的,红色表示手中的100块给完之后,还欠的外债

至于发生这个状态的原因,我很欣赏的一位算法大神liuyubobobo解释这个原因:简单来分析的话,可以认为100个人,每个人100块钱,那么一共就有1W块钱,所以这个问题可以看做将1W块钱分配给100个人,有多少分发,答案可想而知,有很多很多种分发,那么像那五位博士们所说的大家的财富都很平均只是其中的一种状态,而绝大部分的状态都是很不均匀的,所以才导致这个结果,也有许多学者认为这个问题可以抽象是一个物理学问题,在一个密闭环境下热量的变化,随着时间的变化而引起熵的变化