Day.55————C++ socket编程实现简单的UDP、TCP通信(服务端+客户端)
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2022-06-06 16:06:13
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UDP通信
UDPClient.cpp
#include<WINSOCK2.H>
#include<iostream>
#pragma comment(lib,"WS2_32.lib")
using namespace std;
int main()
{
WSADATA wsaData;//初始化
SOCKET SendSocket;
sockaddr_in RecvAddr;//服务器地址
int Port = 4000;//服务器监听地址
char SendBuf[1024];//发送数据的缓冲区
int BufLen = 1024;//缓冲区大小
//初始化Socket
WSAStartup(MAKEWORD(2, 2), &wsaData);
//创建Socket对象
SendSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
//设置服务器地址
RecvAddr.sin_family = AF_INET;
RecvAddr.sin_port = htons(Port);
RecvAddr.sin_addr.s_addr = inet_addr("10.132.19.223");
//向服务器发送数据报
printf("Sending a datagram to the receiver...\n");
cin >> SendBuf;
sendto(SendSocket, SendBuf, BufLen, 0, (SOCKADDR *)&RecvAddr, sizeof(RecvAddr));
//发送完成,关闭Socket
printf("finished sending,close socket.\n");
closesocket(SendSocket);
printf("Exting.\n");
WSACleanup();
return 0;
}
UDPServer.cpp
#include<WINSOCK2.H>
#include<iostream>
#pragma comment(lib,"WS2_32.lib")
using namespace std;
int main()
{
WSADATA wsaData;//初始化
SOCKET RecvSocket;
sockaddr_in RecvAddr;//服务器地址
int Port = 4000;//服务器监听地址
char RecvBuf[1024];//发送数据的缓冲区
int BufLen = 1024;//缓冲区大小
sockaddr_in SenderAddr;
int SenderAddrSize = sizeof(SenderAddr);
//初始化Socket
WSAStartup(MAKEWORD(2, 2), &wsaData);
//创建接收数据报的socket
RecvSocket = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP);
//将socket与制定端口和0.0.0.0绑定
RecvAddr.sin_family = AF_INET;
RecvAddr.sin_port = htons(Port);
RecvAddr.sin_addr.s_addr = htonl(INADDR_ANY);
bind(RecvSocket, (SOCKADDR *)&RecvAddr, sizeof(RecvAddr));
//调用Recvfrom函数在绑定的socket上接收数据
printf("receiving datagrams...\n");
recvfrom(RecvSocket, RecvBuf, BufLen, 0, (SOCKADDR *)&SenderAddr, &SenderAddrSize);
//关闭socket,结束接收数据
printf("finished receiving,closing socket..\n");
cout << endl;
cout << RecvBuf;
closesocket(RecvSocket);
//释放资源,退出
printf("Exiting.\n");
WSACleanup();
return 0;
}
TCP通信
TCPClient.cpp
#include<iostream>
#include <winsock2.h>
using namespace std;
#pragma comment(lib, "ws2_32.lib")
int main()
{
//加载套接字库
WSADATA wsaData;
int iRet =0;
iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iRet != 0)
{
cout << "WSAStartup(MAKEWORD(2, 2), &wsaData) execute failed!" << endl;
return -1;
}
if (2 != LOBYTE(wsaData.wVersion) || 2 != HIBYTE(wsaData.wVersion))
{
WSACleanup();
cout << "WSADATA version is not correct!" << endl;
return -1;
}
//创建套接字
SOCKET clientSocket = socket(AF_INET, SOCK_STREAM, 0);
if (clientSocket == INVALID_SOCKET)
{
cout << "clientSocket = socket(AF_INET, SOCK_STREAM, 0) execute failed!" << endl;
return -1;
}
//初始化服务器端地址族变量
SOCKADDR_IN srvAddr;
srvAddr.sin_addr.S_un.S_addr = inet_addr("127.0.0.1");
srvAddr.sin_family = AF_INET;
srvAddr.sin_port = htons(6000);
//连接服务器
iRet = connect(clientSocket, (SOCKADDR*)&srvAddr, sizeof(SOCKADDR));
if (0 != iRet)
{
cout << "connect(clientSocket, (SOCKADDR*)&srvAddr, sizeof(SOCKADDR)) execute failed!" << endl;
return -1;
}
//接收消息
char recvBuf[100];
recv(clientSocket, recvBuf, 100, 0);
printf("%s\n", recvBuf);
//发送消息
char sendBuf[100];
sprintf_s(sendBuf, "Hello, This is client %s", "兔子");
send(clientSocket, sendBuf, strlen(sendBuf)+1, 0);
//清理
closesocket(clientSocket);
WSACleanup();
system("pause");
return 0;
}
TCPServer.cpp
#include<iostream>
#include<WinSock2.h>
#pragma comment(lib, "ws2_32.lib")
#define CONNECT_NUM_MAX 10
using namespace std;
int main()
{
//加载套接字库
WSADATA wsaData;
int iRet = 0;
iRet = WSAStartup(MAKEWORD(2, 2), &wsaData);
if (iRet != 0)
{
cout << "WSAStartup(MAKEWORD(2, 2), &wsaData) execute failed!" << endl;;
return -1;
}
if (2 != LOBYTE(wsaData.wVersion) || 2 != HIBYTE(wsaData.wVersion))
{
WSACleanup();
cout << "WSADATA version is not correct!" << endl;
return -1;
}
//创建套接字
SOCKET serverSocket = socket(AF_INET, SOCK_STREAM, 0);
if (serverSocket == INVALID_SOCKET)
{
cout << "serverSocket = socket(AF_INET, SOCK_STREAM, 0) execute failed!" << endl;
return -1;
}
//初始化服务器地址族变量
SOCKADDR_IN addrSrv;
addrSrv.sin_addr.S_un.S_addr = htonl(INADDR_ANY);
addrSrv.sin_family = AF_INET;
addrSrv.sin_port = htons(6000);
//绑定
iRet = bind(serverSocket, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR));
if (iRet == SOCKET_ERROR)
{
cout << "bind(serverSocket, (SOCKADDR*)&addrSrv, sizeof(SOCKADDR)) execute failed!" << endl;
return -1;
}
//监听
iRet = listen(serverSocket, CONNECT_NUM_MAX);
if (iRet == SOCKET_ERROR)
{
cout << "listen(serverSocket, 10) execute failed!" << endl;
return -1;
}
//等待连接_接收_发送
SOCKADDR_IN clientAddr;
int len = sizeof(SOCKADDR);
while (1)
{
SOCKET connSocket = accept(serverSocket, (SOCKADDR*)&clientAddr, &len);
if (connSocket == INVALID_SOCKET)
{
cout << "accept(serverSocket, (SOCKADDR*)&clientAddr, &len) execute failed!" << endl;
return -1;
}
char sendBuf[100];
sprintf_s(sendBuf, "Welcome %s", inet_ntoa(clientAddr.sin_addr));
send(connSocket, sendBuf, strlen(sendBuf)+1, 0);
char recvBuf[100];
recv(connSocket, recvBuf, 100, 0);
printf("%s\n", recvBuf);
closesocket(connSocket);
}
system("pause");
return 0;
}
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