欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

Java+Swing实现五子棋游戏的示例代码

程序员文章站 2022-06-03 23:06:09
目录一、系统介绍1.开发环境2.技术选型3.系统功能二、系统展示三、部分代码ai.javachess.javagobang.javagobanglistener.java一、系统介绍1.开发环境开发工...

一、系统介绍

1.开发环境

开发工具:eclipse2021

jdk版本:jdk1.8

mysql版本:8.0.13

2.技术选型

java+swing

3.系统功能

实现五子棋游戏,开始游戏,悔棋,认输,退出功能。

二、系统展示

1.首页

Java+Swing实现五子棋游戏的示例代码

2.黑棋走

Java+Swing实现五子棋游戏的示例代码

3.白棋走

Java+Swing实现五子棋游戏的示例代码

三、部分代码

ai.java

package com.sjsq;
 
import java.util.hashmap;
 
public class ai implements gobang {
	static hashmap<string, integer> map = new hashmap<string, integer>();
	static {
 
		/**
		 * 权值
		 */
		// 防守权值
		// 活1连
		map.put("010", 20);  //map.put(key,value) key=键 value=值
		map.put("0-10", 10);
		// 眠1连
		map.put("-110", 1);
		map.put("1-10", 1);
		// 活2连
		map.put("0110", 200);
		map.put("0-1-10", 100);
		// 眠2连
		map.put("-1110", 20);
		map.put("1-1-10", 10);
		// 活3连
		map.put("01110", 7000);
		map.put("0-1-1-10", 5000);
		// 眠3连
		map.put("-11110", 50);
		map.put("1-1-1-10", 30);
		// 活4连
		map.put("011110", 10000);
		map.put("0-1-1-1-10", 10000);
		// 眠4连
		map.put("-111110", 10000);
		map.put("1-1-1-1-10", 10000);
		// 碰壁眠4连
		map.put("11110", 10000);
		map.put("-1-1-1-10", 10000);
 
		 //进攻权值
		 //活1连
		 map.put("010",10);
		 map.put("0-10",20);
		 //眠1连
		 map.put("-110",1);
		 map.put("1-10",1);
		 //活2连
		 map.put("0110", 100);
		 map.put("0-1-10",200);
		 //眠2连
		 map.put("-1110",10);
		 map.put("1-1-10",20);
		 //活3连
		 map.put("01110", 5000);
		 map.put("0-1-1-10",7000);
		 //眠3连
		 map.put("-11110",30);
		 map.put("1-1-1-10",50);
		 //活4连
		 map.put("011110", 10000);
		 map.put("0-1-1-1-10",10000);
		 //眠4连
		 map.put("-111110",10000);
		 map.put("1-1-1-1-10",10000);
		 //碰壁眠4连
		 map.put("11110", 10000);
		 map.put("-1-1-1-10", 15000);
	}
 
	static string code;
	static integer weight;
 
	public static void quan() {
		for (int r = 0; r < array1.length; r++) {
			for (int c = 0; c < array1[r].length; c++) {
				if (array1[r][c] == 0) {// 如果该位置没有棋子则开始统计
					code = counthl(r, c);// 调用水平向左统计的方法
					weight = map.get(code);// 根据棋子相连情况获取对应的权值
					if (weight != null) {// 判断是否有该种棋子相连的情况
						weightarray[r][c] += weight;// 累加权值
					}
					// 把另外七个方向统计完毕后,就完成权值统计
					code = counthr(r, c);// 调用水平向右统计的方法
					weight = map.get(code);// 根据棋子相连情况获取对应的权值
					if (weight != null) {// 判断是否有该种棋子相连的情况
						weightarray[r][c] += weight;// 累加权值
					}
 
					code = countht(r, c);// 调用水平向左统计的方法
					weight = map.get(code);// 根据棋子相连情况获取对应的权值
					if (weight != null) {// 判断是否有该种棋子相连的情况
						weightarray[r][c] += weight;// 累加权值
					}
 
					code = counthb(r, c);// 调用水平向左统计的方法
					weight = map.get(code);// 根据棋子相连情况获取对应的权值
					if (weight != null) {// 判断是否有该种棋子相连的情况
						weightarray[r][c] += weight;// 累加权值
					}
 
					code = counthzxs(r, c);// 调用水平向左统计的方法
					weight = map.get(code);// 根据棋子相连情况获取对应的权值
					if (weight != null) {// 判断是否有该种棋子相连的情况
						weightarray[r][c] += weight;// 累加权值
					}
 
					code = counthyxs(r, c);// 调用水平向左统计的方法
					weight = map.get(code);// 根据棋子相连情况获取对应的权值
					if (weight != null) {// 判断是否有该种棋子相连的情况
						weightarray[r][c] += weight;// 累加权值
					}
 
					code = counthzxx(r, c);// 调用水平向左统计的方法
					weight = map.get(code);// 根据棋子相连情况获取对应的权值
					if (weight != null) {// 判断是否有该种棋子相连的情况
						weightarray[r][c] += weight;// 累加权值
					}
 
					code = counthyxx(r, c);// 调用水平向左统计的方法
					weight = map.get(code);// 根据棋子相连情况获取对应的权值
					if (weight != null) {// 判断是否有该种棋子相连的情况
						weightarray[r][c] += weight;// 累加权值
					}
// 针对每种情况都进行权值分析,保证五子棋规则的完善
					// 判断两个2连在一条直线但中间有一个空位的情况
					if ((counthl(r, c) + counthr(r, c) == "01100110")
							|| (counthl(r, c) + counthr(r, c) == "0-1-100-1-10")
							|| (counthl(r, c) + counthr(r, c) == "-11100110")
							|| (counthl(r, c) + counthr(r, c) == "1-1-100-1-10")
							|| (counthl(r, c) + counthr(r, c) == "0110-1110")
							|| (counthl(r, c) + counthr(r, c) == "0-1-101-1-10")
							|| (counthl(r, c) + counthr(r, c) == "-1110-1110")
							|| (counthl(r, c) + counthr(r, c) == "1-1-101-1-10")) {
						weightarray[r][c] = weightarray[r][c] + 5000;  
					}
 
					if ((countht(r, c) + counthb(r, c) == "01100110")
							|| (countht(r, c) + counthb(r, c) == "0-1-100-1-10")
							|| (countht(r, c) + counthb(r, c) == "-11100110")
							|| (countht(r, c) + counthb(r, c) == "1-1-100-1-10")
							|| (countht(r, c) + counthb(r, c) == "0110-1110")
							|| (countht(r, c) + counthb(r, c) == "0-1-101-1-10")
							|| (countht(r, c) + counthb(r, c) == "-1110-1110")
							|| (countht(r, c) + counthb(r, c) == "1-1-101-1-10")) {
						weightarray[r][c] = weightarray[r][c] + 5000;
					}
 
					if ((counthzxs(r, c) + counthyxx(r, c) == "01100110")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0-1-100-1-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "-11100110")
							|| (counthzxs(r, c) + counthyxx(r, c) == "1-1-100-1-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0110-1110")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0-1-101-1-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "-1110-1110")
							|| (counthzxs(r, c) + counthyxx(r, c) == "1-1-101-1-10")) {
						weightarray[r][c] = weightarray[r][c] + 5000;
					}
 
					if ((counthyxs(r, c) + counthzxx(r, c) == "01100110")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0-1-100-1-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "-11100110")
							|| (counthyxs(r, c) + counthzxx(r, c) == "1-1-100-1-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0110-1110")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0-1-101-1-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "-1110-1110")
							|| (counthyxs(r, c) + counthzxx(r, c) == "1-1-101-1-10")) {
						weightarray[r][c] = weightarray[r][c] + 5000;
					}
 
					// 判断一个活2连和一个活1连在一条直线上但中间有一个空位的情况
					if ((counthl(r, c) + counthr(r, c) == "0100110") || (counthl(r, c) + counthr(r, c) == "0-100-1-10")
							|| (counthl(r, c) + counthr(r, c) == "0110010")
							|| (counthl(r, c) + counthr(r, c) == "0-1-100-10")) {
						weightarray[r][c] = weightarray[r][c] + 3000;
					}
 
					if ((countht(r, c) + counthb(r, c) == "0100110") || (countht(r, c) + counthb(r, c) == "0-100-1-10")
							|| (countht(r, c) + counthb(r, c) == "0110010")
							|| (countht(r, c) + counthb(r, c) == "0-1-100-10")) {
						weightarray[r][c] = weightarray[r][c] + 3000;
					}
 
					if ((counthzxs(r, c) + counthyxx(r, c) == "0100110")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0-100-1-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0110010")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0-1-100-10")) {
						weightarray[r][c] = weightarray[r][c] + 3000;
					}
 
					if ((counthyxs(r, c) + counthzxx(r, c) == "0100110")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0-100-1-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0110010")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0-1-100-10")) {
						weightarray[r][c] = weightarray[r][c] + 3000;
					}
 
					// 眠3连的一端被堵了
					// "1-1-1-10"&"010" "0-1-1-10"&"010"
					if ((counthl(r, c) + counthr(r, c) == "1-1-1-10010")
							|| (counthl(r, c) + counthr(r, c) == "0101-1-1-10")
							|| (counthl(r, c) + counthr(r, c) == "1-1-1-100")
							|| (counthl(r, c) + counthr(r, c) == "01-1-1-10")
							|| (counthl(r, c) + counthr(r, c) == "1-1-1-100110")
							|| (counthl(r, c) + counthr(r, c) == "01101-1-1-10")) {
						weightarray[r][c] = 1;
					}
 
					if ((countht(r, c) + counthb(r, c) == "1-1-1-10010")
							|| (countht(r, c) + counthb(r, c) == "0101-1-1-10")
							|| (countht(r, c) + counthb(r, c) == "1-1-1-100")
							|| (countht(r, c) + counthb(r, c) == "01-1-1-10")
							|| (countht(r, c) + counthb(r, c) == "1-1-1-100110")
							|| (countht(r, c) + counthb(r, c) == "01101-1-1-10")) {
						weightarray[r][c] = 1;
						;
					}
 
					if ((counthzxs(r, c) + counthyxx(r, c) == "1-1-1-10010")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0101-1-1-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "1-1-1-100")
							|| (counthzxs(r, c) + counthyxx(r, c) == "01-1-1-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "1-1-1-100110")
							|| (counthzxs(r, c) + counthyxx(r, c) == "01101-1-1-10")) {
						weightarray[r][c] = 1;
					}
 
					if ((counthyxs(r, c) + counthzxx(r, c) == "1-1-1-10010")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0101-1-1-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "1-1-1-100")
							|| (counthyxs(r, c) + counthzxx(r, c) == "01-1-1-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "1-1-1-100110")
							|| (counthyxs(r, c) + counthzxx(r, c) == "01101-1-1-10")) {
						weightarray[r][c] = 1;
					}
 
					// 3连和1连在一条线上差一个棋位
					if ((counthl(r, c) + counthr(r, c) == "0-1-1-100-10")
							|| (counthl(r, c) + counthr(r, c) == "0-101-1-1-10")
							|| (counthl(r, c) + counthr(r, c) == "01110010")
							|| (counthl(r, c) + counthr(r, c) == "010-11110")
							|| (counthl(r, c) + counthr(r, c) == "0-100-1-1-10")
							|| (counthl(r, c) + counthr(r, c) == "1-1-1-100-10")
							|| (counthl(r, c) + counthr(r, c) == "01001110")
							|| (counthl(r, c) + counthr(r, c) == "-11110010")) {
						weightarray[r][c] = weightarray[r][c] + 4000;
					}
 
					if ((countht(r, c) + counthb(r, c) == "0-1-1-100-10")
							|| (countht(r, c) + counthb(r, c) == "0-101-1-1-10")
							|| (countht(r, c) + counthb(r, c) == "01110010")
							|| (countht(r, c) + counthb(r, c) == "010-11110")
							|| (countht(r, c) + counthb(r, c) == "0-100-1-1-10")
							|| (countht(r, c) + counthb(r, c) == "1-1-1-100-10")
							|| (countht(r, c) + counthb(r, c) == "01001110")
							|| (countht(r, c) + counthb(r, c) == "-11110010")) {
						weightarray[r][c] = weightarray[r][c] + 4000;
					}
 
					if ((counthzxs(r, c) + counthyxx(r, c) == "0-1-1-100-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0-101-1-1-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "01110010")
							|| (counthzxs(r, c) + counthyxx(r, c) == "010-11110")
							|| (counthzxs(r, c) + counthyxx(r, c) == "0-100-1-1-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "1-1-1-100-10")
							|| (counthzxs(r, c) + counthyxx(r, c) == "01001110")
							|| (counthzxs(r, c) + counthyxx(r, c) == "-11110010")) {
						weightarray[r][c] = weightarray[r][c] + 4000;
					}
 
					if ((counthyxs(r, c) + counthzxx(r, c) == "0-1-1-100-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0-101-1-1-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "01110010")
							|| (counthyxs(r, c) + counthzxx(r, c) == "010-11110")
							|| (counthyxs(r, c) + counthzxx(r, c) == "0-100-1-1-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "1-1-1-100-10")
							|| (counthyxs(r, c) + counthzxx(r, c) == "01001110")
							|| (counthyxs(r, c) + counthzxx(r, c) == "-11110010")) {
						weightarray[r][c] = weightarray[r][c] + 4000;
					}
				}
			}
		}
	}
 
	// 水平向左统计的方法
	public static string counthl(int r, int c) {
		string code = "0";
		int chess = 0;// 存储第一颗出现的棋子
		// 循环遍历
		for (int r1 = r - 1; r1 >= 0; r1--) {
			if (array1[r1][c] == 0) {// 表示空位沒有棋子
				if (r1 + 1 == r) {// 相邻
					break;
				} else {
					code = array1[r1][c] + code;// 记录棋子相连情况
					break;
				}
			} else {// 表示该位置有棋子
				if (chess == 0) {// 第一次出现棋子
					chess = array1[r1][c];// 记录棋子
					code = array1[r1][c] + code;// 记录棋子相连情况
				} else if (chess == array1[r1][c]) {
					code = array1[r1][c] + code;// 记录棋子相连情况
				} else {
					code = array1[r1][c] + code;// 记录棋子相连情况
					break;
				}
			}
		}
		return code;
	}
 
	// 水平向右统计的方法
	public static string counthr(int r, int c) {
		string code = "0";
		int chess = 0;// 存储第一颗出现的棋子
		// 循环遍历
		for (int r1 = r + 1; r1 < coloum; r1++) {
			if (array1[r1][c] == 0) {// 表示空位沒有棋子
				if (r1 - 1 == r) {// 相邻
					break;
				} else {
					code = array1[r1][c] + code;// 记录棋子相连情况
					break;
				}
			} else {// 表示该位置有棋子
				if (chess == 0) {// 第一次出现棋子
					chess = array1[r1][c];// 记录棋子
					code = array1[r1][c] + code;// 记录棋子相连情况
				} else if (chess == array1[r1][c]) {
					code = array1[r1][c] + code;// 记录棋子相连情况
				} else {
					code = array1[r1][c] + code;// 记录棋子相连情况
					break;
				}
			}
		}
		return code;
	}
 
	// 竖直向上统计的方法
	public static string countht(int r, int c) {
		string code = "0";
		int chess = 0;// 存储第一颗出现的棋子
		// 循环遍历
		for (int c1 = c - 1; c1 >= 0; c1--) {
			if (array1[r][c1] == 0) {// 表示空位沒有棋子
				if (c1 + 1 == r) {// 相邻
					break;
				} else {
					code = array1[r][c1] + code;// 记录棋子相连情况
					break;
				}
			} else {// 表示该位置有棋子
				if (chess == 0) {// 第一次出现棋子
					chess = array1[r][c1];// 记录棋子
					code = array1[r][c1] + code;// 记录棋子相连情况
				} else if (chess == array1[r][c1]) {
					code = array1[r][c1] + code;// 记录棋子相连情况
				} else {
					code = array1[r][c1] + code;// 记录棋子相连情况
					break;
				}
			}
		}
		return code;
	}
 
	// 竖直向下统计的方法
	public static string counthb(int r, int c) {
		string code = "0";
		int chess = 0;// 存储第一颗出现的棋子
		// 循环遍历
		for (int c1 = c + 1; c1 < row; c1++) {
			if (array1[r][c1] == 0) {// 表示空位沒没有棋子
				if (c1 - 1 == c) {// 相邻
					break;
				} else {
					code = array1[r][c1] + code;// 记录棋子相连情况
					break;
				}
			} else {// 表示该位置有棋子
				if (chess == 0) {// 第一次出现棋子
					chess = array1[r][c1];// 记录棋子
					code = array1[r][c1] + code;// 记录棋子相连情况
				} else if (chess == array1[r][c1]) {
					code = array1[r][c1] + code;// 记录棋子相连情况
				} else {
					code = array1[r][c1] + code;// 记录棋子相连情况
					break;
				}
			}
		}
		return code;
	}
 
	// 左斜向上统计的方法
	public static string counthzxs(int r, int c) {
		string code = "0";
		int chess = 0;// 存储第一颗出现的棋子
		// 循环遍历
		for (int r1 = r - 1, c1 = c - 1; r1 >= 0 && c1 >= 0; r1--, c1--) {
			if (array1[r1][c1] == 0) {// 表示空位沒有棋子
				if (c1 + 1 == c && r1 + 1 == r) {// 相邻
					break;
				} else {
					code = array1[r1][c1] + code;// 记录棋子相连情况
					break;
				}
			} else {// 表示该位置有棋子
				if (chess == 0) {// 第一次出现棋子
					chess = array1[r1][c1];// 记录棋子
					code = array1[r1][c1] + code;// 记录棋子相连情况
				} else if (chess == array1[r1][c1]) {
					code = array1[r1][c1] + code;// 记录棋子相连情况
				} else {
					code = array1[r1][c1] + code;// 记录棋子相连情况
					break;
				}
			}
		}
		return code;
	}
 
	// 右斜向上统计的方法
	public static string counthyxs(int r, int c) {
		string code = "0";
		int chess = 0;// 存储第一颗出现的棋子
		// 循环遍历
		for (int r1 = r + 1, c1 = c - 1; c1 >= 0 && r1 < coloum; r1++, c1--) {
			if (array1[r1][c1] == 0) {// 表示空位沒有棋子
				if (r1 - 1 == r && c1 + 1 == c) {// 相邻
					break;
				} else {
					code = array1[r1][c1] + code;// 记录棋子相连情况
					break;
				}
			} else {// 表示该位置有棋子
				if (chess == 0) {// 第一次出现棋子
					chess = array1[r1][c1];// 记录棋子
					code = array1[r1][c1] + code;// 记录棋子相连情况
				} else if (chess == array1[r1][c1]) {
					code = array1[r1][c1] + code;// 记录棋子相连情况
				} else {
					code = array1[r1][c1] + code;// 记录棋子相连情况
					break;
				}
			}
		}
		return code;
	}
 
	// 左斜向下统计的方法
	public static string counthzxx(int r, int c) {
		string code = "0";
		int chess = 0;// 存储第一颗出现的棋子
		// 循环遍历
		for (int r1 = r - 1, c1 = c + 1; c1 < row && r1 >= 0; c1++, r1--) {
			if (array1[r1][c1] == 0) {// 表示空位沒有棋子
				if (c1 - 1 == c && r1 + 1 == r) {// 相邻
					break;
				} else {
					code = array1[r1][c1] + code;// 记录棋子相连情况
					break;
				}
			} else {// 表示该位置有棋子
				if (chess == 0) {// 第一次出现棋子
					chess = array1[r1][c1];// 记录棋子
					code = array1[r1][c1] + code;// 记录棋子相连情况
				} else if (chess == array1[r1][c1]) {
					code = array1[r1][c1] + code;// 记录棋子相连情况
				} else {
					code = array1[r1][c1] + code;// 记录棋子相连情况
					break;
				}
			}
		}
		return code;
	}
 
	// 右斜向下统计的方法
	public static string counthyxx(int r, int c) {
		string code = "0";
		int chess = 0;// 存储第一颗出现的棋子
		// 循环遍历
		for (int r1 = r + 1, c1 = c + 1; r1 < coloum && c1 < row; r1++, c1++) {
			if (array1[r1][c1] == 0) {// 表示空位沒有棋子
				if (c1 - 1 == c && r1 - 1 == r) {// 相邻
					break;
				} else {
					code = array1[r1][c1] + code;// 记录棋子相连情况
					break;
				}
			} else {// 表示该位置有棋子
				if (chess == 0) {// 第一次出现棋子
					chess = array1[r1][c1];// 记录棋子
					code = array1[r1][c1] + code;// 记录棋子相连情况
				} else if (chess == array1[r1][c1]) {
					code = array1[r1][c1] + code;// 记录棋子相连情况
				} else {
					code = array1[r1][c1] + code;// 记录棋子相连情况
					break;
				}
			}
		}
		return code;
	}
}

chess.java

package com.sjsq;
 
import java.awt.color;//设置棋子颜色和棋子的落子位置
 
public class chess extends object implements gobang{
	int coloum,row; //输入列数,行数
	color color; //棋盘颜色的设置
	
	public chess(int coloum,int row,color color) {
		this.coloum=coloum;
		this.row=row;
		this.color=color;
	}
}

gobang.java

package com.sjsq;
 
public interface gobang {  //接口  申明全局变量
	public static final int size = 40; // 设置格子大小为40
	public static final int x = 20, y = 20; // 设置棋盘右上角的位置
	public static final int coloum = 15;    //设置行数
	public static final int row = 15;       //设置列数
	public static final int[][] array1 = new int[coloum][row];   //记录棋子位置的数组
	public static final int[][] weightarray = new int[coloum][row];    //记录棋盘每个位置的权值
	public static final boolean flag[] = new boolean[2];    //记录选择的模式
	public static final boolean co[] = new boolean[2];    //记录选择的棋色
}

gobanglistener.java

package com.sjsq;
 
import java.awt.color;
import java.awt.graphics;
import java.awt.event.actionevent;
import java.awt.event.actionlistener;
import java.awt.event.mouseadapter;
import java.awt.event.mouseevent;
import java.util.arrays;
 
import javax.swing.joptionpane;
 
public class gobanglistener extends mouseadapter implements actionlistener,gobang{
 
	private gobangmain gm;   	// 棋盘面板对象
	private graphics g;     	// 画笔对象
	boolean cco=true;      	//记录玩家下棋还是电脑下棋
	boolean fff=true;     		//记录是否能悔棋
	boolean	 ggg=true;    		//记录是否能认输
	private myarraylist<chess> array;
	int coloum1,row1;
	int xx,yy,max;
	
	public gobanglistener(gobangmain gm,myarraylist<chess> array) {  //从gobangmain传窗体对象和记录棋子的数组
		this.gm = gm;
		this.array=array;
	}
	
    public void actionperformed(actionevent e) {
    	if (e.getactioncommand().equals("悔棋")) {
    		if(flag[0]) {           //人人对战悔棋
    			if(fff) {
    				if(array.getsize()>1) {
    					array1[coloum1][row1]=0;
    					chess aaa=array.get(array.getsize()-2);
    					coloum1=aaa.coloum;
    					row1=aaa.row;
    					array.delete();
    					cco=!cco;
    					gm.repaint();
    				}
    			}
    		}
    		
    		if(flag[1]) {      //人机对战悔棋
    			if(fff) {
    				if(cco) {
    					if(array.getsize()>2) {
    						array1[xx][yy]=0;
    						chess aaa=array.get(array.getsize()-2);
    						coloum1=aaa.coloum;
        					row1=aaa.row;
    						array.delete();
    						array1[coloum1][row1]=0;
    						chess bbb=array.get(array.getsize()-2);
    						xx=bbb.coloum;
        					yy=bbb.row;
        					array.delete();
    						gm.repaint();
    					}
    				}
    			}
    		}
    	}
    	if (e.getactioncommand().equals("认输")) {
    		if(ggg) {
    			if(flag[0]){
    			if(cco) {
    				joptionpane.showmessagedialog(gm, "白棋获胜");
    			}else {
    				joptionpane.showmessagedialog(gm, "黑棋获胜");
    			}
    			gm.removemouselistener(this);
    			fff=false;
    			ggg=false;
    			}
    			if(flag[1]) {
    				if(co[0]) {
    	    			if(cco) {
    	    				joptionpane.showmessagedialog(gm, "黑棋获胜");
    	    			}else {
    	    				joptionpane.showmessagedialog(gm, "白棋获胜");
    	    			}
    	    			gm.removemouselistener(this);
    	    			fff=false;
    	    			ggg=false;
    				}
    				if(co[1]) {
    	    			if(cco) {
    	    				joptionpane.showmessagedialog(gm, "白棋获胜");
    	    			}else {
    	    				joptionpane.showmessagedialog(gm, "黑棋获胜");
    	    			}
    	    			gm.removemouselistener(this);
    	    			fff=false;
    	    			ggg=false;
    	        		array.reset();
    				}
    			}
    			}
    		}
    	if (e.getactioncommand().equals("退出")) {   //退出游戏
    		system.exit(0);
		}
    	if (e.getactioncommand().equals("人人对战")) {  //选择人人对战模式 flag[0]为true,flag[1]为false
    		flag[0]=true;
    		flag[1]=false;
    		for(int i=0;i<array1.length;i++) {
    			arrays.fill(array1[i], 0);
    		}
    		cco=true;
    		fff=true;
    		ggg=true;
    		array.reset();
    		gm.repaint();
    	}
    	if (e.getactioncommand().equals("人机对战")) {  //选择人机对战模式 flag[0]为false,flag[1]为true
    		flag[0]=false;
    		flag[1]=true;
    		for(int i=0;i<array1.length;i++) {
    			arrays.fill(array1[i], 0);
    		}
    		cco=true;
    		fff=true;
    		ggg=true;
    		array.reset();
    		gm.repaint();
    	}
    	if (e.getactioncommand().equals("黑子(先手)")) {  
    		co[0]=false;
    		co[1]=true;
    		for(int i=0;i<array1.length;i++) {
    			arrays.fill(array1[i], 0);
    		}
    		cco=true;
    		fff=true;
    		ggg=true;
    		array.reset();
    		gm.repaint();
    	}
    	if (e.getactioncommand().equals("白子(后手)")) {  
    		co[0]=true;
    		co[1]=false;
    		for(int i=0;i<array1.length;i++) {
    			arrays.fill(array1[i], 0);
    		}
    		cco=false;
    		fff=true;
    		ggg=true;
    		array.reset();
    		gm.repaint();
    	}
    	if (e.getactioncommand().equals("开始新游戏")) {
    		if(flag[1]) {
    		if (co[1]){
    		for(int i=0;i<array1.length;i++) {
    			arrays.fill(array1[i], 0);
    		}
    		gm.addmouselistener(this);
    		array.reset();
    		gm.repaint();
    	}
    	if(co[0]) {
 
			for(int i=0;i<array1.length;i++) {
    			arrays.fill(array1[i], 0);
    		}
//			cco=false;
    		gm.addmouselistener(this);
    		array.reset();
    		gm.repaint();
    		
//    		g.setcolor(color.black);
//			g.filloval(x+8*size-size/2, y+8*size-size/2, size, size);
			array1[7][7]=-1;   //ai先手第一个子落点
			chess sh=new chess(7,7,color.black);
			array.add(sh);
			cco=true;
			fff=true;
			ggg=true;
    	}
		}
    		if(flag[0]) {
    			for(int i=0;i<array1.length;i++) {
        			arrays.fill(array1[i], 0);
        		}
    			cco=true;
    			fff=true;
        		ggg=true;
        		gm.addmouselistener(this);
        		array.reset();
        		gm.repaint();
    		}
    		}
    	}
 
	public void mousereleased(mouseevent e) {     //鼠标松开的时候进行的操作
		if(flag[0]) {  //选择人人对战模式进行的操作
			if (g == null)
				g = gm.getgraphics();
			int x = e.getx();
			int y = e.gety();
			coloum1 = (x-x+size/2)/size; 
			row1 = (y-y+size/2)/size;
			if(coloum1<coloum&&row1<row) {
				if(array1[coloum1][row1]==0) {
					if(cco) {
						g.setcolor(color.black);
						g.filloval(x+coloum1*size-size/2, y+row1*size-size/2, size, size);
						array1[coloum1][row1]=1;
						chess sh=new chess(coloum1,row1,color.black);
						array.add(sh);
					}
					else {
						g.setcolor(color.white);
						g.filloval(x+coloum1*size-size/2, y+row1*size-size/2, size, size);
						array1[coloum1][row1]=-1;
						chess sh=new chess(coloum1,row1,color.white);
						array.add(sh);
					}
				
					judge jd=new judge(coloum1,row1);
					if(jd.judge()) {
						if(cco) {
							joptionpane.showmessagedialog(gm, "黑棋获胜");
						}else {
							joptionpane.showmessagedialog(gm, "白棋获胜");
						}
						gm.removemouselistener(this);
						fff=false;
						ggg=false;
			    		array.reset();
					}
					cco=!cco;
				
				}
				
			}
		}
		
		if(flag[1]) { //选择人机对战进行的操作
			if (g == null)
				g = gm.getgraphics();
			if(co[1]) {
			if(cco) { //若cco为true,则人下棋
				int x = e.getx();
				int y = e.gety();
				coloum1 = (x-x+size/2)/size; 
				row1 = (y-y+size/2)/size;
				if(coloum1<coloum&&row1<row) {
					if(array1[coloum1][row1]==0) {
						g.setcolor(color.black);
						g.filloval(x+coloum1*size-size/2, y+row1*size-size/2, size, size);
						array1[coloum1][row1]=1;
						chess sh=new chess(coloum1,row1,color.black);
						array.add(sh);
						
						judge jd=new judge(coloum1,row1);
						if(jd.judge()) {
							if(cco) {
								joptionpane.showmessagedialog(gm, "黑棋获胜");
							}else {
								joptionpane.showmessagedialog(gm, "白棋获胜");
							}
							gm.removemouselistener(this);
							fff=false;
							ggg=false;
				    		array.reset();
							cco=!cco;
						}
						cco=!cco;
					
					}
					
				}
			}
			if(!cco) {  //若cco为false,则机器下棋
				aix();
			}
		}
			if(co[0]) {
				if(cco) { //若cco为true,则人下棋
					int x = e.getx();
					int y = e.gety();
					coloum1 = (x-x+size/2)/size; 
					row1 = (y-y+size/2)/size;
					if(coloum1<coloum&&row1<row) {
						if(array1[coloum1][row1]==0) {
							g.setcolor(color.white);
							g.filloval(x+coloum1*size-size/2, y+row1*size-size/2, size, size);
							array1[coloum1][row1]=1;
							chess sh=new chess(coloum1,row1,color.white);
							array.add(sh);
							
							judge jd=new judge(coloum1,row1);
							if(jd.judge()) {
								if(cco) {
									joptionpane.showmessagedialog(gm, "白棋获胜");
								}else {
									joptionpane.showmessagedialog(gm, "黑棋获胜");
								}
								gm.removemouselistener(this);
								fff=false;
								ggg=false;
					    		array.reset();
								cco=!cco;
							}
							cco=!cco;
						
						}
						
					}
				}
				if(!cco) {  //若cco为false,则机器下棋
					aix();
				}
			}
		}
		
		
	}
	
	//调用ai进行下棋
	public void aix() {
		if(co[1]) {
		for(int i=0;i<weightarray.length;i++) {
			for(int j=0;j<weightarray[i].length;j++) {
				weightarray[i][j]=0;
			}
		}
		max=-1;
		ai.quan();  
		for(int i=0;i<weightarray.length;i++) {
			for(int j=0;j<weightarray[i].length;j++) {
				if(i<5&&j<5) {
					if(max<=weightarray[i][j]&&array1[i][j]==0) {
						max=weightarray[i][j];
						xx=i;yy=j;
					}
				}else {
					if(max<weightarray[i][j]&&array1[i][j]==0) {
						max=weightarray[i][j];
						xx=i;yy=j;
					}
				}
			}
		}
		if(array1[xx][yy]==0) {
			g.setcolor(color.white);
			g.filloval(x+xx*size-size/2, y+yy*size-size/2, size, size);
			array1[xx][yy]=-1;
			chess sh=new chess(xx,yy,color.white);
			array.add(sh);
		
			judge jd=new judge(xx,yy);
			if(jd.judge()) {
				if(cco) {
					joptionpane.showmessagedialog(gm, "黑棋获胜");
				}else {
					joptionpane.showmessagedialog(gm, "白棋获胜");
				}
				gm.removemouselistener(this);  //移除监听,这时将不能对棋盘进行操作
				fff=false;         //设置不能进行悔棋
				ggg=false;         //设置不能进行认输
	    		array.reset();
			}
			cco=!cco;
		}
	}
		if(co[0]) {
			for(int i=0;i<weightarray.length;i++) {
				for(int j=0;j<weightarray[i].length;j++) {
					weightarray[i][j]=0;
				}
			}
			max=-1;
			ai.quan();
			for(int i=0;i<weightarray.length;i++) {
				for(int j=0;j<weightarray[i].length;j++) {
					if(i<5&&j<5) {
						if(max<=weightarray[i][j]&&array1[i][j]==0) {
							max=weightarray[i][j];
							xx=i;yy=j;
						}
					}else {
						if(max<weightarray[i][j]&&array1[i][j]==0) {
							max=weightarray[i][j];
							xx=i;yy=j;
						}
					}
				}
			}
			
			if(array1[xx][yy]==0) {
				g.setcolor(color.black);
				g.filloval(x+xx*size-size/2, y+yy*size-size/2, size, size);
				array1[xx][yy]=-1;
				chess sh=new chess(xx,yy,color.black);
				array.add(sh);
				judge jd=new judge(xx,yy);
				if(jd.judge()) {
					if(cco) {
						joptionpane.showmessagedialog(gm, "白棋获胜");
					}else {
						joptionpane.showmessagedialog(gm, "黑棋获胜");
					}
					gm.removemouselistener(this);  //移除监听,这时将不能对棋盘进行操作
					fff=false;         //设置不能进行悔棋
					ggg=false;         //设置不能进行认输
		    		array.reset();
				}
				cco=!cco;
			}
		}
}
	
 
 
 
	}

以上就是java+swing实现五子棋游戏的示例代码的详细内容,更多关于java swing五子棋的资料请关注其它相关文章!