error CS1525: Unexpected symbol `end-of-file'
程序员文章站
2022-05-30 16:37:35
...
今天写脚本莫名其妙报了一些错,折腾了很久终于搞清楚了
public static GameObject LoadUI(string assetPath)
{
GameObject go = null;
if (Application.isEditor && !ResConst.IsSimulateMode)
{
#if UNITY_EDITOR
assetPath = ResConst.AssetBundleSourcePath + assetPath + ".prefab";
Debug.Log("LoadUI " + assetPath);
go = AssetDatabase.LoadAssetAtPath<GameObject>(assetPath);
if (go == null)
{
Debug.LogError("AssetDatabase.LoadAssetAtPath There is no asset at path " + assetPath);
return null;
}
}
else
{
go = NewAssetBundleLoad.LoadGameObject(assetPath) as GameObject;
}
#endif
return go;
}
编辑器里编译没有报错,但是build资源包的时候报错,但是实际提示的位置完全不对
开始的想法是提示的位置有问题,一直在那里找
最后全部删了代码,才发现是这里的问题
当打资源包的时候,会去掉
#if UNITY_EDITOR
...
#endif
之间的内容,于是去掉后的代码变成了
public static GameObject LoadUI(string assetPath)
{
GameObject go = null;
if (Application.isEditor && !ResConst.IsSimulateMode)
{
return go;
}
很明显少了个"}"
以后写这种代码的时候要注意了