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原生JS+Canvas实现五子棋游戏

程序员文章站 2022-05-26 08:16:46
本文实例为大家分享了js  canvas实现五子棋游戏的具体代码,供大家参考,具体内容如下 <...

本文实例为大家分享了js  canvas实现五子棋游戏的具体代码,供大家参考,具体内容如下

<!doctype html> 
<html> 
  <head> 
    <meta charset="utf-8" /> 
    <title>五子棋</title> 
    <style type='text/css'> 
      canvas { 
        display: block; 
        margin: 50px auto; 
        box-shadow: -2px -2px 2px #efefef, 5px 5px 5px #b9b9b9; 
        cursor: pointer; 
      } 
      .btn-wrap {  
        display: flex;  
        flex-direction: row;  
        justify-content:center; 
      } 
      .btn-wrap div {  
        margin: 0 10px; 
      } 
      div>span { 
        display: inline-block; 
        padding: 10px 20px; 
        color: #fff; 
        background-color: #ee82ee; 
        border-radius: 5px; 
        cursor: pointer; 
      } 
      div.unable span {  
        background: #d6d6d4;  
        color: #adacaa; 
      } 
      #result-wrap {text-align: center;} 
    </style> 
  </head> 
  <body> 
    <h3 id="result-wrap">--益智五子棋--</h3> 
    <canvas id="chess" width="450px" height="450px"></canvas> 
    <div class="btn-wrap"> 
      <div id='restart' class="restart"> 
        <span>重新开始</span> 
      </div> 
      <div id='goback' class="goback unable"> 
        <span>悔棋</span> 
      </div> 
      <div id='return' class="return unable"> 
        <span>撤销悔棋</span> 
      </div> 
    </div> 
    <script type="text/javascript" charset="utf-8"> 
      var over = false; 
      var me = true; //我 
      var _nowi = 0, _nowj = 0; //记录自己下棋的坐标 
      var _compi = 0, _compj = 0; //记录计算机当前下棋的坐标 
      var _mywin = [], _compwin = []; //记录我,计算机赢的情况 
      var backable = false, returnable = false;  
      var resulttxt = document.getelementbyid('result-wrap'); 
      var chressbord = [];//棋盘 
      for(var i = 0; i < 15; i++){ 
        chressbord[i] = []; 
        for(var j = 0; j < 15; j++){ 
          chressbord[i][j] = 0; 
        } 
      } 
      //赢法的统计数组 
      var mywin = []; 
      var computerwin = []; 
      //赢法数组 
      var wins = []; 
      for(var i = 0; i < 15; i++){ 
        wins[i] = []; 
        for(var j = 0; j < 15; j++){ 
          wins[i][j] = []; 
        } 
      } 
      var count = 0; //赢法总数 
      //横线赢法 
      for(var i = 0; i < 15; i++){ 
        for(var j = 0; j < 11; j++){ 
          for(var k = 0; k < 5; k++){ 
            wins[i][j+k][count] = true; 
          } 
          count++; 
        } 
      } 
      //竖线赢法 
      for(var i = 0; i < 15; i++){ 
        for(var j = 0; j < 11; j++){ 
          for(var k = 0; k < 5; k++){ 
            wins[j+k][i][count] = true; 
          } 
          count++; 
        } 
      } 
      //正斜线赢法 
      for(var i = 0; i < 11; i++){ 
        for(var j = 0; j < 11; j++){ 
          for(var k = 0; k < 5; k++){ 
            wins[i+k][j+k][count] = true; 
          } 
          count++; 
        } 
      } 
      //反斜线赢法 
      for(var i = 0; i < 11; i++){  
        for(var j = 14; j > 3; j--){ 
          for(var k = 0; k < 5; k++){ 
            wins[i+k][j-k][count] = true; 
          } 
          count++; 
        } 
      } 
      // debugger; 
      for(var i = 0; i < count; i++){ 
        mywin[i] = 0; 
        _mywin[i] = 0; 
        computerwin[i] = 0; 
        _compwin[i] = 0; 
      } 
      var chess = document.getelementbyid("chess"); 
      var context = chess.getcontext('2d'); 
      context.strokestyle = '#bfbfbf'; //边框颜色 
      var backbtn = document.getelementbyid("goback"); 
      var returnbtn = document.getelementbyid("return"); 
      window.onload = function(){ 
        drawchessboard(); // 画棋盘 
      } 
      document.getelementbyid("restart").onclick = function(){ 
        window.location.reload(); 
      } 
      // 我,下棋 
      chess.onclick = function(e){ 
        if(over){ 
          return; 
        } 
        if(!me){ 
          return; 
        } 
        // 悔棋功能可用 
        backbtn.classname = backbtn.classname.replace( new regexp( "(\\s|^)unable(\\s|$)" )," " );  
        var x = e.offsetx; 
        var y = e.offsety; 
        var i = math.floor(x / 30); 
        var j = math.floor(y / 30); 
        _nowi = i; 
        _nowj = j; 
        if(chressbord[i][j] == 0){ 
          onestep(i,j,me); 
          chressbord[i][j] = 1; //我,已占位置     
                 
          for(var k = 0; k < count; k++){ // 将可能赢的情况都加1 
            if(wins[i][j][k]){ 
              // debugger; 
              mywin[k]++; 
              _compwin[k] = computerwin[k]; 
              computerwin[k] = 6;//这个位置对方不可能赢了 
              if(mywin[k] == 5){ 
                // window.alert('你赢了'); 
                resulttxt.innerhtml = '恭喜,你赢了!'; 
                over = true; 
              } 
            } 
          } 
          if(!over){ 
            me = !me; 
            computerai(); 
          } 
        }      
      } 
      // 悔棋 
      backbtn.onclick = function(e){ 
        if(!backable) { return;} 
        over = false; 
        me = true; 
        // resulttxt.innerhtml = 'o(╯□╰)o,悔棋中'; 
        // 撤销悔棋功能可用 
        returnbtn.classname = returnbtn.classname.replace( new regexp( "(\\s|^)unable(\\s|$)" )," " );  
        // 我,悔棋 
        chressbord[_nowi][_nowj] = 0; //我,已占位置 还原 
        minusstep(_nowi, _nowj); //销毁棋子                  
        for(var k = 0; k < count; k++){ // 将可能赢的情况都减1 
          if(wins[_nowi][_nowj][k]){ 
            mywin[k]--; 
            computerwin[k] = _compwin[k];//这个位置对方可能赢 
          } 
        } 
        // 计算机相应的悔棋 
        chressbord[_compi][_compj] = 0; //计算机,已占位置 还原 
        minusstep(_compi, _compj); //销毁棋子                  
        for(var k = 0; k < count; k++){ // 将可能赢的情况都减1 
          if(wins[_compi][_compj][k]){ 
            computerwin[k]--; 
            mywin[k] = _mywin[i];//这个位置对方可能赢 
          } 
        } 
        resulttxt.innerhtml = '--益智五子棋--'; 
        returnable = true; 
        backable = false; 
      } 
      // 撤销悔棋 
      returnbtn.onclick = function(e){ 
        if(!returnable) { return; } 
          // 我,撤销悔棋 
        chressbord[_nowi][_nowj] = 1; //我,已占位置  
        onestep(_nowi,_nowj,me);                
        for(var k = 0; k < count; k++){  
          if(wins[_nowi][_nowj][k]){ 
            mywin[k]++; 
            _compwin[k] = computerwin[k]; 
            computerwin[k] = 6;//这个位置对方不可能赢 
          } 
          if(mywin[k] == 5){ 
            resulttxt.innerhtml = '恭喜,你赢了!'; 
            over = true; 
          } 
        } 
        // 计算机撤销相应的悔棋 
        chressbord[_compi][_compj] = 2; //计算机,已占位置   
        onestep(_compi,_compj,false);                 
        for(var k = 0; k < count; k++){ // 将可能赢的情况都减1 
          if(wins[_compi][_compj][k]){ 
            computerwin[k]++; 
            _mywin[k] = mywin[k]; 
            mywin[k] = 6;//这个位置对方不可能赢 
          } 
          if(computerwin[k] == 5){ 
            resulttxt.innerhtml = 'o(╯□╰)o,计算机赢了,继续加油哦!'; 
            over = true; 
          } 
        } 
        returnbtn.classname += ' '+ 'unable'; 
        returnable = false; 
        backable = true; 
      } 
      // 计算机下棋 
      var computerai = function (){ 
        var myscore = []; 
        var computerscore = []; 
        var max = 0; 
        var u = 0, v = 0; 
        for(var i = 0; i < 15; i++){ 
          myscore[i] = []; 
          computerscore[i] = []; 
          for(var j = 0; j < 15; j++){ 
            myscore[i][j] = 0; 
            computerscore[i][j] = 0; 
          } 
        } 
        for(var i = 0; i < 15; i++){ 
          for(var j = 0; j < 15; j++){ 
            if(chressbord[i][j] == 0){ 
              for(var k = 0; k < count; k++){ 
                if(wins[i][j][k]){ 
                  if(mywin[k] == 1){ 
                    myscore[i][j] += 200; 
                  }else if(mywin[k] == 2){ 
                    myscore[i][j] += 400; 
                  }else if(mywin[k] == 3){ 
                    myscore[i][j] += 2000; 
                  }else if(mywin[k] == 4){ 
                    myscore[i][j] += 10000; 
                  } 
                   
                  if(computerwin[k] == 1){ 
                    computerscore[i][j] += 220; 
                  }else if(computerwin[k] == 2){ 
                    computerscore[i][j] += 420; 
                  }else if(computerwin[k] == 3){ 
                    computerscore[i][j] += 2100; 
                  }else if(computerwin[k] == 4){ 
                    computerscore[i][j] += 20000; 
                  }             
                } 
              } 
               
              if(myscore[i][j] > max){ 
                max = myscore[i][j]; 
                u = i; 
                v = j; 
              }else if(myscore[i][j] == max){ 
                if(computerscore[i][j] > computerscore[u][v]){ 
                  u = i; 
                  v = j;   
                } 
              } 
               
              if(computerscore[i][j] > max){ 
                max = computerscore[i][j]; 
                u = i; 
                v = j; 
              }else if(computerscore[i][j] == max){ 
                if(myscore[i][j] > myscore[u][v]){ 
                  u = i; 
                  v = j;   
                } 
              } 
               
            } 
          } 
        } 
        _compi = u; 
        _compj = v; 
        onestep(u,v,false); 
        chressbord[u][v] = 2; //计算机占据位置 
        for(var k = 0; k < count; k++){ 
          if(wins[u][v][k]){ 
            computerwin[k]++; 
            _mywin[k] = mywin[k]; 
            mywin[k] = 6;//这个位置对方不可能赢了 
            if(computerwin[k] == 5){ 
              resulttxt.innerhtml = 'o(╯□╰)o,计算机赢了,继续加油哦!'; 
              over = true; 
            } 
          } 
        } 
        if(!over){ 
          me = !me; 
        } 
        backable = true; 
        returnable = false; 
        var hasclass = new regexp('unable').test(' ' + returnbtn.classname + ' '); 
        if(!hasclass) { 
          returnbtn.classname += ' ' + 'unable'; 
        } 
      } 
      //绘画棋盘 
      var drawchessboard = function() { 
        for(var i = 0; i < 15; i++){ 
          context.moveto(15 + i * 30 , 15); 
          context.lineto(15 + i * 30 , 435); 
          context.stroke(); 
          context.moveto(15 , 15 + i * 30); 
          context.lineto(435 , 15 + i * 30); 
          context.stroke(); 
        } 
      } 
      //画棋子 
      var onestep = function(i,j,me) { 
        context.beginpath(); 
        context.arc(15 + i * 30, 15 + j * 30, 13, 0, 2 * math.pi);// 画圆 
        context.closepath(); 
        //渐变 
        var gradient = context.createradialgradient(15 + i * 30 + 2, 15 + j * 30 - 2, 13, 15 + i * 30 + 2, 15 + j * 30 - 2, 0); 
        if(me){ 
          gradient.addcolorstop(0,'#0a0a0a'); 
          gradient.addcolorstop(1,'#636766'); 
        }else{ 
          gradient.addcolorstop(0,'#d1d1d1'); 
          gradient.addcolorstop(1,'#f9f9f9'); 
        } 
        context.fillstyle = gradient; 
        context.fill(); 
      } 
      //销毁棋子 
      var minusstep = function(i,j) { 
        //擦除该圆 
        context.clearrect((i) * 30, (j) * 30, 30, 30); 
        // 重画该圆周围的格子 
        context.beginpath(); 
        context.moveto(15+i*30 , j*30); 
        context.lineto(15+i*30 , j*30 + 30); 
        context.moveto(i*30, j*30+15); 
        context.lineto((i+1)*30 , j*30+15); 
   
        context.stroke(); 
      } 
    </script> 
  </body> 
</html>

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。