PyGame贪吃蛇的实现代码示例
程序员文章站
2022-05-25 21:23:39
最近帮人做了个贪吃蛇的游戏(交作业用),很简单,界面如下:
开始界面:
游戏中界面:
是不是很简单、朴素。(欢迎大家访问github)
游戏是基于pyg...
最近帮人做了个贪吃蛇的游戏(交作业用),很简单,界面如下:
开始界面:
游戏中界面:
是不是很简单、朴素。(欢迎大家访问github)
游戏是基于pygame
框架制作的,程序核心逻辑如下:
- 游戏界面分辨率是640*480,蛇和食物都是由1个或多个20*20像素的正方形块儿(为了方便,下文用点表示20*20像素的正方形块儿)组成,这样共有32*24个点,使用pygame.draw.rect来绘制每一个点;
- 初始化时蛇的长度是3,食物是1个点,蛇初始的移动的方向是右,用一个数组代表蛇,数组的每个元素是蛇每个点的坐标,因此数组的第一个坐标是蛇尾,最后一个坐标是蛇头;
- 游戏开始后,根据蛇的当前移动方向,将蛇运动方向的前方的那个点append到蛇数组的末位,再把蛇尾去掉,蛇的坐标数组就相当于往前挪了一位;
- 如果蛇吃到了食物,即蛇头的坐标等于食物的坐标,那么在第2点中蛇尾就不用去掉,就产生了蛇长度增加的效果;食物被吃掉后,随机在空的位置(不能与蛇的身体重合)再生成一个;
- 通过pygame的event监控按键,改变蛇的方向,例如当蛇向右时,下一次改变方向只能向上或者向下;
- 当蛇撞上自身或墙壁,游戏结束,蛇头装上自身,那么蛇坐标数组里就有和舌头坐标重复的数据,撞上墙壁则是蛇头坐标超过了边界,都很好判断;
- 其他细节:做了个开始的欢迎界面;食物的颜色随机生成;吃到实物的时候有声音提示等。
代码:
#!/usr/bin/env python # -*- coding:utf-8 -*- """ @version: v1.0 @author: harp @contact: liutao25@baidu.com @software: pycharm @file: mysnake.py @time: 2018/1/15 0015 23:40 """ import pygame from os import path from sys import exit from time import sleep from random import choice from itertools import product from pygame.locals import quit, keydown def direction_check(moving_direction, change_direction): directions = [['up', 'down'], ['left', 'right']] if moving_direction in directions[0] and change_direction in directions[1]: return change_direction elif moving_direction in directions[1] and change_direction in directions[0]: return change_direction return moving_direction class snake: colors = list(product([0, 64, 128, 192, 255], repeat=3))[1:-1] def __init__(self): self.map = {(x, y): 0 for x in range(32) for y in range(24)} self.body = [[100, 100], [120, 100], [140, 100]] self.head = [140, 100] self.food = [] self.food_color = [] self.moving_direction = 'right' self.speed = 4 self.generate_food() self.game_started = false def check_game_status(self): if self.body.count(self.head) > 1: return true if self.head[0] < 0 or self.head[0] > 620 or self.head[1] < 0 or self.head[1] > 460: return true return false def move_head(self): moves = { 'right': (20, 0), 'up': (0, -20), 'down': (0, 20), 'left': (-20, 0) } step = moves[self.moving_direction] self.head[0] += step[0] self.head[1] += step[1] def generate_food(self): self.speed = len(self.body) // 16 if len(self.body) // 16 > 4 else self.speed for seg in self.body: x, y = seg self.map[x//20, y//20] = 1 empty_pos = [pos for pos in self.map.keys() if not self.map[pos]] result = choice(empty_pos) self.food_color = list(choice(self.colors)) self.food = [result[0]*20, result[1]*20] def main(): key_direction_dict = { 119: 'up', # w 115: 'down', # s 97: 'left', # a 100: 'right', # d 273: 'up', # up 274: 'down', # down 276: 'left', # left 275: 'right', # right } fps_clock = pygame.time.clock() pygame.init() pygame.mixer.init() snake = snake() sound = false if path.exists('eat.wav'): sound_wav = pygame.mixer.sound("eat.wav") sound = true title_font = pygame.font.sysfont('arial', 32) welcome_words = title_font.render('welcome to my snake', true, (0, 0, 0), (255, 255, 255)) tips_font = pygame.font.sysfont('arial', 24) start_game_words = tips_font.render('click to start game', true, (0, 0, 0), (255, 255, 255)) close_game_words = tips_font.render('press esc to close', true, (0, 0, 0), (255, 255, 255)) gameover_words = title_font.render('game over', true, (205, 92, 92), (255, 255, 255)) win_words = title_font.render('the snake is long enough and you win!', true, (0, 0, 205), (255, 255, 255)) screen = pygame.display.set_mode((640, 480), 0, 32) pygame.display.set_caption('my snake') new_direction = snake.moving_direction while 1: for event in pygame.event.get(): if event.type == quit: exit() elif event.type == keydown: if event.key == 27: exit() if snake.game_started and event.key in key_direction_dict: direction = key_direction_dict[event.key] new_direction = direction_check(snake.moving_direction, direction) elif (not snake.game_started) and event.type == pygame.mousebuttondown: x, y = pygame.mouse.get_pos() if 213 <= x <= 422 and 304 <= y <= 342: snake.game_started = true screen.fill((255, 255, 255)) if snake.game_started: snake.moving_direction = new_direction # 在这里赋值,而不是在event事件的循环中赋值,避免按键太快 snake.move_head() snake.body.append(snake.head[:]) if snake.head == snake.food: if sound: sound_wav.play() snake.generate_food() else: snake.body.pop(0) for seg in snake.body: pygame.draw.rect(screen, [0, 0, 0], [seg[0], seg[1], 20, 20], 0) pygame.draw.rect(screen, snake.food_color, [snake.food[0], snake.food[1], 20, 20], 0) if snake.check_game_status(): screen.blit(gameover_words, (241, 310)) pygame.display.update() snake = snake() new_direction = snake.moving_direction sleep(3) elif len(snake.body) == 512: screen.blit(win_words, (33, 210)) pygame.display.update() snake = snake() new_direction = snake.moving_direction sleep(3) else: screen.blit(welcome_words, (188, 100)) screen.blit(start_game_words, (236, 310)) screen.blit(close_game_words, (233, 350)) pygame.display.update() fps_clock.tick(snake.speed) if __name__ == '__main__': main()
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