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Html5: Drawing with text

程序员文章站 2022-05-25 20:51:28
Drawing with text Click and drag to draw! ......
<!doctype html>
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<meta charset="utf-8">
<title>drawing with text</title>
<meta name="keywords" content="geovindu">
<meta name="description" content="涂聚文">  
<meta name="author" content="tim holman">
<style type="text/css">
@import "compass/css3";

html, body {
  width: 100%;
  height: 100%;
  margin: 0px;
  overflow: hidden;
  
    &:hover {
   span {
      display: none; 
    }
  }
}

canvas {
 cursor: crosshair;
  
}

span {
    font-family: 'georgia', cursive;
  font-size: 40px;
 position: fixed; 
  top: 50%;
  left: 50%;
  color: #000;
  margin-top: -40px;
  margin-left: -200px;
}
</style>
</head>

<body>
<canvas id='canvas'></canvas>
<span id='info'>click and drag to draw!<span>

<!-- 
  drawing with text:
  
  -  click and drag to draw.
  -  double click to clear.

  ported from java at http://www.generative-gestaltung.de

  by tim holman - @twholman

-->



<script type="text/javascript">
//a pen by tim holman
//https://onaircode.com/awesome-html5-canvas-examples-source-code/
// drawing with text. ported from generative design book - http://www.generative-gestaltung.de - original licence: http://www.apache.org/licenses/license-2.0

// application variables
var position = {x: 0, y: window.innerheight/2};
var counter = 0;
var minfontsize = 3;
var angledistortion = 0;
var letters = "中国人民解放了!中国人站起来了!涂聚文(geovin du),明者因事而变,知者随事而制!--《盐铁论》。there was a table set out under a tree in front of the house, and the march hare and the hatter were having tea at it: a dormouse was sitting between them, fast asleep, and the other two were using it as a cushion, resting their elbows on it, and talking over its head. 'very uncomfortable for the dormouse,' thought alice; 'only, as it's asleep, i suppose it doesn't mind.'";

// drawing variables
var canvas;
var context;
var mouse = {x: 0, y: 0, down: false}

function init() {
  canvas = document.getelementbyid( 'canvas' );
  context = canvas.getcontext( '2d' );
  canvas.width = window.innerwidth;
  canvas.height = window.innerheight;
  
  canvas.addeventlistener('mousemove', mousemove, false);
  canvas.addeventlistener('mousedown', mousedown, false);
  canvas.addeventlistener('mouseup',   mouseup,   false);
  canvas.addeventlistener('mouseout',  mouseup,  false);  
  canvas.addeventlistener('dblclick', doubleclick, false);
  
  window.onresize = function(event) {
    canvas.width = window.innerwidth;
    canvas.height = window.innerheight;
  }
}

function mousemove ( event ){
  mouse.x = event.pagex;
  mouse.y = event.pagey;
  draw();
}

function draw() {
 if ( mouse.down ) {
    var d = distance( position, mouse );
    var fontsize = minfontsize + d/2;
    var letter = letters[counter];
    var stepsize = textwidth( letter, fontsize );
    
    if (d > stepsize) {
      var angle = math.atan2(mouse.y-position.y, mouse.x-position.x);
      
      context.font = fontsize + "px georgia";
    
      context.save();
      context.translate( position.x, position.y);
      context.rotate( angle );
      context.filltext(letter,0,0);
      context.restore();

      counter++;
      if (counter > letters.length-1) {
        counter = 0;
      }
    
    //console.log (position.x + math.cos( angle ) * stepsize)
      position.x = position.x + math.cos(angle) * stepsize;
      position.y = position.y + math.sin(angle) * stepsize;

      }
  }     
}

function distance( pt, pt2 ){
  
  var xs = 0;
  var ys = 0;
 
  xs = pt2.x - pt.x;
  xs = xs * xs;
 
  ys = pt2.y - pt.y;
  ys = ys * ys;
 
  return math.sqrt( xs + ys );
}

function mousedown( event ){
  mouse.down = true;
  position.x = event.pagex;
  position.y = event.pagey;
  
  document.getelementbyid('info').style.display = 'none';
}

function mouseup( event ){
    mouse.down = false;
}

function doubleclick( event ) {
  canvas.width = canvas.width; 
}

function textwidth( string, size ) {
  context.font = size + "px georgia";
  
  if ( context.filltext ) {
    return context.measuretext( string ).width;
  } else if ( context.mozdrawtext) {
    return context.mozmeasuretext( string );
  }
  
 };

init();
</script>
</body>

</html>