欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

老弟学会Python后做了个自动扫雷程序给他的小伙伴,天天玩的不亦乐乎~

程序员文章站 2022-05-18 20:53:16
自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。 一、准备工作 1.扫雷游戏 我是win10,没有默认的扫雷,所以去扫雷网下载 http://www.saolei.net/BBS/ 2.python 3 我的版本是 python ......

自动扫雷一般分为两种,一种是读取内存数据,而另一种是通过分析图片获得数据,并通过模拟鼠标操作,这里我用的是第二种方式。

一、准备工作

1.扫雷游戏

我是win10,没有默认的扫雷,所以去扫雷网下载

老弟学会Python后做了个自动扫雷程序给他的小伙伴,天天玩的不亦乐乎~

 

2.python 3

我的版本是 python 3.6.1

3.python的第三方库

win32api,win32gui,win32con,pillow,numpy,opencv
可通过 pip install --upgrade somepackage 来进行安装
注意:有的版本是下载pywin32,但是有的要把pywin32升级到最高并自动下载了pypiwin32,具体情况每个python版本可能都略有不同

我给出我的第三方库和版本仅供参考

老弟学会Python后做了个自动扫雷程序给他的小伙伴,天天玩的不亦乐乎~

 

二、关键代码组成

找到游戏窗口与坐标

#扫雷游戏窗口
#python学习交流群:973783996
class_name = "tmain"
title_name = "minesweeper arbiter "
hwnd = win32gui.findwindow(class_name, title_name)

#窗口坐标
left = 0
top = 0
right = 0
bottom = 0

if hwnd:
    print("找到窗口")
    left, top, right, bottom = win32gui.getwindowrect(hwnd)
    #win32gui.setforegroundwindow(hwnd)
    print("窗口坐标:")
    print(str(left)+' '+str(right)+' '+str(top)+' '+str(bottom))
else:
    print("未找到窗口")

 

锁定并抓取雷区图像

#锁定雷区坐标
#去除周围功能按钮以及多余的界面
#具体的像素值是通过qq的截图来判断的
#小编整理一套python资料和pdf,有需要python学习资料可以加学习群:631441315 ,反正闲着也是闲着呢,不如学点东西啦~~
left += 15 top += 101 right -= 15 bottom -= 42 #抓取雷区图像 rect = (left, top, right, bottom) img = imagegrab.grab().crop(rect)

 

各图像的rgba值

#数字1-8 周围雷数
#0 未被打开
#ed 被打开 空白
#hongqi 红旗
#boom 普通雷
#boom_red 踩中的雷
rgba_ed = [(225, (192, 192, 192)), (31, (128, 128, 128))]
rgba_hongqi = [(54, (255, 255, 255)), (17, (255, 0, 0)), (109, (192, 192, 192)), (54, (128, 128, 128)), (22, (0, 0, 0))]
rgba_0 = [(54, (255, 255, 255)), (148, (192, 192, 192)), (54, (128, 128, 128))]
rgba_1 = [(185, (192, 192, 192)), (31, (128, 128, 128)), (40, (0, 0, 255))]
rgba_2 = [(160, (192, 192, 192)), (31, (128, 128, 128)), (65, (0, 128, 0))]
rgba_3 = [(62, (255, 0, 0)), (163, (192, 192, 192)), (31, (128, 128, 128))]
rgba_4 = [(169, (192, 192, 192)), (31, (128, 128, 128)), (56, (0, 0, 128))]
rgba_5 = [(70, (128, 0, 0)), (155, (192, 192, 192)), (31, (128, 128, 128))]
rgba_6 = [(153, (192, 192, 192)), (31, (128, 128, 128)), (72, (0, 128, 128))]
rgba_8 = [(149, (192, 192, 192)), (107, (128, 128, 128))]
rgba_boom = [(4, (255, 255, 255)), (144, (192, 192, 192)), (31, (128, 128, 128)), (77, (0, 0, 0))]
rgba_boom_red = [(4, (255, 255, 255)), (144, (255, 0, 0)), (31, (128, 128, 128)), (77, (0, 0, 0))]

 

扫描雷区图像保存至一个二维数组map

#扫描雷区图像
def showmap():
    img = imagegrab.grab().crop(rect)
    for y in range(blocks_y):
        for x in range(blocks_x):
            this_image = img.crop((x * block_width, y * block_height, (x + 1) * block_width, (y + 1) * block_height))
            if this_image.getcolors() == rgba_0:
                map[y][x] = 0
            elif this_image.getcolors() == rgba_1:
                map[y][x] = 1
            elif this_image.getcolors() == rgba_2:
                map[y][x] = 2
            elif this_image.getcolors() == rgba_3:
                map[y][x] = 3
            elif this_image.getcolors() == rgba_4:
                map[y][x] = 4
            elif this_image.getcolors() == rgba_5:
                map[y][x] = 5
            elif this_image.getcolors() == rgba_6:
                map[y][x] = 6
            elif this_image.getcolors() == rgba_8:
                map[y][x] = 8
            elif this_image.getcolors() == rgba_ed:
                map[y][x] = -1
            elif this_image.getcolors() == rgba_hongqi:
                map[y][x] = -4
            elif this_image.getcolors() == rgba_boom or this_image.getcolors() == rgba_boom_red:
                global gameover
                gameover = 1
                break
                #sys.exit(0)
            else:
                print("无法识别图像")
                print("坐标")
                print((y,x))
                print("颜色")
                print(this_image.getcolors())
                sys.exit(0)
    #print(map)

 

扫雷算法

这里我采用的最基础的算法

1.首先点出一个点

2.扫描所有数字,如果周围空白+插旗==数字,则空白均有雷,右键点击空白插旗

3.扫描所有数字,如果周围插旗==数字,则空白均没有雷,左键点击空白

4.循环2、3,如果没有符合条件的,则随机点击一个白块

#插旗
def banner():
    showmap()
    for y in range(blocks_y):
        for x in range(blocks_x):
            if 1 <= map[y][x] and map[y][x] <= 5:
                boom_number = map[y][x]
                block_white = 0
                block_qi = 0
                for yy in range(y-1,y+2):
                    for xx in range(x-1,x+2):
                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                            if not (yy == y and xx == x):if map[yy][xx] == 0:
                                    block_white += 1
                                elif map[yy][xx] == -4:
                                    block_qi += 1if boom_number == block_white + block_qi:for yy in range(y - 1, y + 2):
                        for xx in range(x - 1, x + 2):
                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                                if not (yy == y and xx == x):
                                    if map[yy][xx] == 0:
                                        win32api.setcursorpos([left+xx*block_width, top+yy*block_height])
                                        win32api.mouse_event(win32con.mouseeventf_rightdown, 0, 0, 0, 0)
                                        win32api.mouse_event(win32con.mouseeventf_rightup, 0, 0, 0, 0)
                                        showmap()

#点击白块
def dig():
    showmap()
    iscluck = 0
    for y in range(blocks_y):
        for x in range(blocks_x):
            if 1 <= map[y][x] and map[y][x] <= 5:
                boom_number = map[y][x]
                block_white = 0
                block_qi = 0
                for yy in range(y - 1, y + 2):
                    for xx in range(x - 1, x + 2):
                        if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                            if not (yy == y and xx == x):
                                if map[yy][xx] == 0:
                                    block_white += 1
                                elif map[yy][xx] == -4:
                                    block_qi += 1if boom_number == block_qi and block_white > 0:for yy in range(y - 1, y + 2):
                        for xx in range(x - 1, x + 2):
                            if 0 <= yy and 0 <= xx and yy < blocks_y and xx < blocks_x:
                                if not(yy == y and xx == x):
                                    if map[yy][xx] == 0:
                                        win32api.setcursorpos([left + xx * block_width, top + yy * block_height])
                                        win32api.mouse_event(win32con.mouseeventf_leftdown, 0, 0, 0, 0)
                                        win32api.mouse_event(win32con.mouseeventf_leftup, 0, 0, 0, 0)
                                        iscluck = 1
    if iscluck == 0:
        luck()

#随机点击
def luck():
    fl = 1
    while(fl):
        random_x = random.randint(0, blocks_x - 1)
        random_y = random.randint(0, blocks_y - 1)
        if(map[random_y][random_x] == 0):
            win32api.setcursorpos([left + random_x * block_width, top + random_y * block_height])
            win32api.mouse_event(win32con.mouseeventf_leftdown, 0, 0, 0, 0)
            win32api.mouse_event(win32con.mouseeventf_leftup, 0, 0, 0, 0)
            fl = 0


def gogo():
    win32api.setcursorpos([left, top])
    win32api.mouse_event(win32con.mouseeventf_leftdown, 0, 0, 0, 0)
    win32api.mouse_event(win32con.mouseeventf_leftup, 0, 0, 0, 0)
    showmap()
    global gameover
    while(1):
        if(gameover == 0):
            banner()
            banner()
            dig()
        else:
            gameover = 0
            win32api.keybd_event(113, 0, 0, 0)
            win32api.setcursorpos([left, top])
            win32api.mouse_event(win32con.mouseeventf_leftdown, 0, 0, 0, 0)
            win32api.mouse_event(win32con.mouseeventf_leftup, 0, 0, 0, 0)
            showmap()

 

这个算法在初级和中级通过率都不错,但是在高级成功率惨不忍睹,主要是没有考虑逻辑组合以及白块是雷的概率问题,可以对这两个点进行改进,提高成功率