interpolation的意思就是插值,Interpolator实际上是一个用于计算动画插值的接口,其作用是把一个float(从0.0到1.0)映射为另一个float,
只要满足: f(0.0)=0.0, f(1.0) = 1.0
接口原型应该是比较简单的:
public interface TimeInterpolator{
public abstract float getInterpolation(float input);
}
举一个插值器作为例子:
/**
* An interpolator where the rate of change starts out slowly and
* and then accelerates.
*
*/
public class AccelerateInterpolator implements Interpolator {
private final float mFactor;
private final double mDoubleFactor;
public AccelerateInterpolator() {
mFactor = 1.0f;
mDoubleFactor = 2.0;
}
/**
* Constructor
*
* @param factor Degree to which the animation should be eased. Seting
* factor to 1.0f produces a y=x^2 parabola. Increasing factor above
* 1.0f exaggerates the ease-in effect (i.e., it starts even
* slower and ends evens faster)
*/
public AccelerateInterpolator(float factor) {
mFactor = factor;
mDoubleFactor = 2 * mFactor;
}
public AccelerateInterpolator(Context context, AttributeSet attrs) {
TypedArray a =
context.obtainStyledAttributes(attrs, com.android.internal.R.styleable.AccelerateInterpolator);
mFactor = a.getFloat(com.android.internal.R.styleable.AccelerateInterpolator_factor, 1.0f);
mDoubleFactor = 2 * mFactor;
a.recycle();
}
public float getInterpolation(float input) {
if (mFactor == 1.0f) {
return input * input;
} else {
return (float)Math.pow(input, mDoubleFactor);
}
}
}
这个Interpolation的效果是一个匀加速。