欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  web前端

js实现的牛顿摆效果_javascript技巧

程序员文章站 2022-05-03 21:45:51
...
牛顿摆是一个1960年代发明的桌面演示装置,五个质量相同的球体由吊绳固定,彼此紧密排列。又叫:牛顿摆球、动量守恒摆球、永动球、物理撞球、碰碰球等。
(function(window,undefined){
  window.None || (window.None = {});
  //重力加速度
  var G=9.8;
  var PI=Math.PI;
  //帧频
  var FPS=48;
 
/*
//IE角度转换
function rorateIt(node,deg){
  //取得末变形前矩形的中点
  var rect = node.getBoundingClientRect(),
  cx1 = (rect.right - rect.left) / 2, // center x
  cy1 = (rect.bottom - rect.top) / 2, // center y
  deg2rad = Math.PI / 180,//角度转弧度
  rad = deg * deg2rad ,
  cos = Math.cos(rad),
  sin = Math.sin(rad);
  var ident = "DXImageTransform.Microsoft.Matrix";
  node.style.filter = "progid:"+ident +"(M11='1.0',sizingmethod='auto expand')";
  //http://www.satzansatz.de/cssd/onhavinglayout.html
  if(!node.currentStyle.hasLayout){//在IE7中,如果没有获得hasLayout,滤镜会失效
   node.style.writingMode = "tb-rl";
  }  
  var filter = node.filters.item(ident);
  // +-------+-------+
  // | M11 | M12 |
  // +-------+-------+
  // | M21 | M22 |
  // +-------+-------+
  filter.M11 = cos;     
  filter.M12 = -sin;     
  filter.M21 = sin;      
  filter.M22 = cos;     
  //取得当前中心
  rect = node.getBoundingClientRect();
  var cx = (rect.right - rect.left) / 2;
  var cy = (rect.bottom - rect.top) / 2;
  //调整此元素的坐标系,实现CSS3 transform-origin的功能
  node.style.marginLeft = cx1 - cx + "px";
  node.style.marginTop = cy1 - cy + "px";
}
 
 
  */
  //外部函数引用
  //是否IE
  function isIE(){
    return navigator.userAgent.indexOf("MSIE")>-1;
  }
  //获取当前样式
  function returnStyle(obj,styleName){ 
    var myObj = typeof obj == "string" ? document.getElementById(obj) : obj; 
    if(document.all){ 
      return eval("myObj.currentStyle." + styleName); 
    } else { 
      return eval("document.defaultView.getComputedStyle(myObj,null)." + styleName); 
    } 
  } 
  //外部函数引用
  //图片方法
  var img=function(src){
    var img=new Image();
    img.src=src;
    return img;
  }
  //方向类,以垂直向下为0度逆时针为正
  var face=function(deg,rad){
    //0-360
    this.unit='deg';
    if(rad)deg=180/PI*deg;
    this.deg=deg;
    this.rad=PI/180*this.deg;
  }
  //矢量类
  var vector=function(size,fx){
    var cstrct=this.constructor;
    this.size=size;
    this.face=fx||new face(0);
    fx=this.face;
    this.toHv=function(){
      var h=new cstrct(Math.sin(fx.rad)*size,90);
      var v=new cstrct(Math.cos(fx.rad)*size,0);
      return [h,v];    
    }
  }
  //继承,obj:需要从矢量继承的对象,arg:arguments
  vector.extend=function(obj,arg){
    vector.apply(obj,arg);
  }
  //矢量合并方法
  vector.merger=function(arrvector){
    if(arguments.length>1)arrvector=arguments;
    var cstrct=arrvector[0].constructor;
    var i=0,ilav=arrvector.length;
    var sum=[0,0];
    for(;i=m){
        self.rigid.rotate(new face(0),self.axis);
        clearTimeout(tid);
        i=-m;
        if(fun)fun();
        return;
      }
      var f=new face(y,'rad');
      self.rigid.rotate(f,axis=self.axis);
      i+=fm;
      tid=setTimeout(function(){self.swing.call(self,o,fun)},t);
    }
     
    this.moveTo=function(p){
      self.body.style.left=p.x+"px";
      self.body.style.top=p.y+"px";
    }
  }
   
  //世界
  None.world=function(param){
    //param:{force:[多个force对象]}
    this.param=param||{};
    this.config={
      //全局外力
      g:new a(G),
      className:'',
      width:'100%',
      height:'100%',
      left:0,
      top:-200,
      arrNav:['about','myWork','site','other','myTools'],
      imgW:60,
      imgN:5,
      sDeg:5,
      hitSound:'sounds/hit.wav',
      vol:0.1
    }
    this.init();
  };
  None.world.prototype={
    //初始化
    dom:{},
    init:function(){
      var c=this.config;
      var p=this.param;
      //dom    
      var dom=document.createElement("div");
      dom.className=c.className;
      dom.style.position="absolute";
      dom.style.width=p.width||c.width;
      dom.style.height=p.height||c.height;
      dom.style.left=(p.left||c.left) +"px";
      dom.style.top=(p.top||c.top) +"px";
      this.dom=dom;
      document.body.appendChild(this.dom);
    },
    //添加一个刚体
    addRigid:function(rigid,p){
      if(!(rigid instanceof Array)){
        rigid=[rigid];
      }
      if(!p)p=[point(0,0)];
      if(!(p instanceof Array))p=[p];
      for(var i=0,rl=rigid.length;i

以上所述就是本文的全部内容了,希望大家能够喜欢。能够对大家学习javascript有所帮助。