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Android自定义View实现拼手气转盘

程序员文章站 2022-04-28 13:02:22
效果图 原理分析 这里的转盘主要实现的重点是绘制每块答案区域的文本,并绘制出来,而转盘和背景只是张图片 1、绘制文本的位置区域 2、获取旋转动画 3、提供接口 实现步骤 1、初始化变量 //文...

效果图

Android自定义View实现拼手气转盘

原理分析

这里的转盘主要实现的重点是绘制每块答案区域的文本,并绘制出来,而转盘和背景只是张图片

1、绘制文本的位置区域
2、获取旋转动画
3、提供接口

实现步骤

1、初始化变量

//文本相关
private list mrollgametextlist;
private int mrollgametextcount = 0;
private paint mtextpaint;
private int mtextsize = 14;

private rectf mrange; //view的区域
private int mradius; //view的直径
private int mwidth; //view的宽度
private float mstartangle = 22.5f; //开始的角度

//旋转动画相关
private boolean isrolling = false;
private float fromdegress = 0;
private float todegress = 0;
//拼手气的正确答案位置
private int manswerposition = 0;
//拼手气转盘转一圈的时间
private int mtimeforper = 800;
//拼手气转盘的圈数
private int mrollcount = 3;
//拼手气转盘第一行文本的个数
private int mfirstlinetextcount = 4;

2、测量大小

public rollgametextviewlist(context context) {
   this(context, null);
}

public rollgametextviewlist(context context, @nullable attributeset attrs) {
    this(context, attrs, 0);
}

public rollgametextviewlist(context context, @nullable attributeset attrs, int defstyleattr) {
    super(context, attrs, defstyleattr);

    mtextpaint = new paint();
    mtextpaint.setcolor(color.parsecolor("#611e14"));
    mtextpaint.settextsize(dip2px(context, mtextsize));
}

/**
 * 设置为正方形
 *
 * @param widthmeasurespec
 * @param heightmeasurespec
 */
@override
protected void onmeasure(int widthmeasurespec, int heightmeasurespec) {
    super.onmeasure(widthmeasurespec, heightmeasurespec);

    mwidth = math.min(getmeasuredwidth(), getmeasuredheight());
    mradius = mwidth - getpaddingleft() - getpaddingright();
    setmeasureddimension(mwidth, mwidth);
    mrange = new rectf(getpaddingleft(), getpaddingtop(), mradius
            + getpaddingleft(), mradius + getpaddingtop());
}

3、绘制文本

@override
protected void ondraw(canvas canvas) {
    if (checkstartcondition()) {
        canvas.save();
        canvas.rotate(-90, mwidth / 2, mwidth / 2);

        float tmpangle = mstartangle;
        float sweepangle = (float) (360 / mrollgametextcount);

        for (int i = 0; i < mrollgametextlist.size(); i++) {
            drawtext(canvas, tmpangle, sweepangle, mrollgametextlist.get(i), i);
            tmpangle += sweepangle;
        }
        canvas.restore();
    }
}

private void drawtext(canvas canvas, float startangle, float sweepangle, string text, int position) {
    if (text.length() >= mfirstlinetextcount) {
        drawlinetwo(canvas, startangle, sweepangle, text, position);
    } else {
        drawlineone(canvas, startangle, sweepangle, text, position);
    }
}

/**
 * 兼容两行文本
 *
 * @param canvas
 * @param startangle
 * @param sweepangle
 * @param text
 */
private void drawlinetwo(canvas canvas, float startangle, float sweepangle, string text, int position) {
    string textforward = text.substring(0, mfirstlinetextcount);
    string textforback = text.substring(mfirstlinetextcount, text.length());

    int textwidthforward = measuretextview(textforward).width();
    int textheightforward = measuretextview(textforward).height();
    int textwidthforback = measuretextview(textforback).width();
    int textheightforback = measuretextview(textforback).height();

    float h1_offset = (float) (mradius * math.pi / mrollgametextcount / 2 - textwidthforward / 2);// 水平偏移:圆长/个数/2 - 文本宽度/2
    float v1_offset = textheightforward;// 垂直偏移
    float h2_offset = (float) (mradius * math.pi / mrollgametextcount / 2 - textwidthforback / 2);// 水平偏移:圆长/个数/2 - 文本宽度/2
    float v2_offset = textheightforward + textheightforback;// 垂直偏移

    path path = new path();
    path.addarc(mrange, startangle, sweepangle);
    canvas.drawtextonpath(textforward, path, h1_offset, v1_offset, mtextpaint);
    canvas.drawtextonpath(textforback, path, h2_offset, v2_offset, mtextpaint);
}

/**
 * 兼容一行文本
 *
 * @param canvas
 * @param startangle
 * @param sweepangle
 * @param text
 */
private void drawlineone(canvas canvas, float startangle, float sweepangle, string text, int position) {
    path path = new path();
    path.addarc(mrange, startangle, sweepangle);
    int textwidth = measuretextview(text).width();
    int textheight = measuretextview(text).height();
    float hoffset = (float) (mradius * math.pi / mrollgametextcount / 2 - textwidth / 2);// 水平偏移:圆长/个数/2 - 文本宽度/2
    float voffset = textheight;// 垂直偏移
    canvas.drawtextonpath(text, path, hoffset, voffset, mtextpaint);
}

/**
 * 测量文本
 *
 * @param text
 * @return
 */
private rect measuretextview(string text) {
    rect bounds = new rect();
    mtextpaint.gettextbounds(text, 0, text.length(), bounds);
    return bounds;
}

4、旋转动画

 /**
 * 开启拼手气
 */
private void startrollgame() {
    if (checkstartcondition()) {
        if (!isrolling) {
            isrolling = true;
            todegress = manswerposition * 45 + mrollcount * 360;
            startrollgamerotateanimation(fromdegress, todegress);
            fromdegress = fromdegress + (todegress - fromdegress) % 360;

            log.e("tag", "fromdegress:" + fromdegress + "-todegress:" + todegress + "-" + manswerposition);
        }
    }
}

/**
 * 判断开启条件
 *
 * @return
 */
private boolean checkstartcondition() {
    if (null == mrollgametextlist || mrollgametextlist.size() == 0 || mrollcount == 0) {
        return false;
    }
    return true;
}

/**
 * 开启旋转动画
 *
 * @param fromdegress
 * @param todegress
 */
private void startrollgamerotateanimation(float fromdegress, float todegress) {
    rotateanimation rollgamerotateanimation = getrollgamerotateanimation(fromdegress, todegress);
    startanimation(rollgamerotateanimation);
}

/**
 * 获取旋转动画
 *
 * @param fromdegress
 * @param todegress
 * @return
 */
private rotateanimation getrollgamerotateanimation(float fromdegress, float todegress) {
    rotateanimation rotateanimation = new rotateanimation(fromdegress, todegress, mwidth / 2, mwidth / 2);
    rotateanimation.setinterpolator(new acceleratedecelerateinterpolator());
    rotateanimation.setduration((long) ((todegress - fromdegress) / 360 * mtimeforper));
    rotateanimation.setanimationlistener(rollgameanimlistener);
    rotateanimation.setfillafter(true);
    return rotateanimation;
}

/**
 * 动画监听
 */
private animation.animationlistener rollgameanimlistener = new animation.animationlistener() {
    @override
    public void onanimationstart(animation animation) {

    }

    @override
    public void onanimationend(animation animation) {
        isrolling = false;
    }

    @override
    public void onanimationrepeat(animation animation) {

    }
};

5、提供api

public void setanswerposition(int manswerposition) {
    this.manswerposition = manswerposition;
}

public void settimeforper(int mtimeforper) {
    this.mtimeforper = mtimeforper;
}

public void setrollcount(int mrollcount) {
    this.mrollcount = mrollcount;
}

public void setfirstlinetextcount(int mfirstlinetextcount) {
    this.mfirstlinetextcount = mfirstlinetextcount;
}

public void setrollgametextlist(list mrollgametextlist) {
    if (null != mrollgametextlist && mrollgametextlist.size() > 0) {
        this.mrollgametextlist = mrollgametextlist;
        this.mrollgametextcount = mrollgametextlist.size();
        collections.reverse(mrollgametextlist);
        invalidate();
    }
}

/**
 * 开启动画
 */
public void start() {
    startrollgame();
}

6、转盘的使用

public class mainactivity extends appcompatactivity{

    private rollgametextviewlist iv_rollgame_context;
    private static list text = new arraylist<>();

    static {
        text.add("送");
        text.add("送礼");
        text.add("送礼物");
        text.add("送礼物吧");
        text.add("送礼物微信");
        text.add("送礼物我爱你");
        text.add("送礼物宝贵砖石");
        text.add("送礼物我爱你么么");
    }

    @override
    protected void oncreate(bundle savedinstancestate) {
        super.oncreate(savedinstancestate);
        setcontentview(r.layout.activity_main);

        iv_rollgame_context = findviewbyid(r.id.iv_rollgame_context);
        iv_rollgame_context.setrollcount(10);
        iv_rollgame_context.settimeforper(800);
        iv_rollgame_context.setanswerposition(2);
        iv_rollgame_context.setfirstlinetextcount(4);
        iv_rollgame_context.setrollgametextlist(text);
    }

    public void startroll(view view) {
        iv_rollgame_context.start();
    }
}

其布局的实现




    

    

效果如下

Android自定义View实现拼手气转盘