OpenGL实验一 基本的画线
一、 实验目的:
掌握开发环境配置方法和基本图元绘制函数
二、 实验内容:
1、熟悉开发环境
2、掌握点、线等基本图元绘制函数
三、 开发工具简介、实现效果及步骤
1、 开发工具简介
codeblocks
OpenGL
2、 实现效果、步骤(或流程)
(1) 配置开发环境
(2) 初始化
(3) 设置线的粗细和 颜色的渐变
(4) 设置点的大小
四:创新实现:
重绘函数的学习
参考:
https://blog.csdn.net/wuxinliulei/article/details/9102997
https://blog.csdn.net/chenxiqilin/article/details/50833112
参考了很多 百度都能搜到的
源代码:
#include <windows.h>
#include <GL/glut.h>
#include
#include <math.h>
#include <stdio.h>
using namespace std;
double WINHEIGHT = 0,WINWIDTH = 0;
void init();
void MyIdle();
void MyReshape(int w, int h);
void display(void);
void MyMouse(int button, int state, int x, int y);
void MyKeyboard(unsigned char key, int x, int y);
void MySpecialKey(int key, int x, int y);
int main(int argc, char** argv)
{
glutInit(&argc,argv);
glutInitDisplayMode (GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(500,500);
glutInitWindowPosition(0,0);
glutCreateWindow(“simple”);
init();
glutReshapeFunc (MyReshape);
glutIdleFunc(MyIdle);
glutDisplayFunc(display);
glutMouseFunc (MyMouse);
glutKeyboardFunc (MyKeyboard);
glutSpecialFunc(MySpecialKey);
glutMainLoop();
}
void display(void)
{
cout<<"Displaying… ";
glClear(GL_COLOR_BUFFER_BIT);
glColor3f (0, 0, 0);
glPointSize(10);
glLineWidth(3);
//glRectf(100.0f, 100.0f, 200.0f, 200.0f);
glBegin (GL_LINE_LOOP);
glVertex2f (100, 100);
glVertex2f (200, 300);
glVertex2f (400, 200);
glEnd ( );
glFlush();
cout<<"Displayed! "<<endl;
}
void MyMouse(int button, int state, int x, int y)
{
if(state == GLUT_DOWN)
{
cout<<"DOWN ";
}
if(state == GLUT_UP)
{
cout<<“UP”<<endl;
}
}
void MyKeyboard(unsigned char key, int x, int y)
{
if(key==27)
{
exit(0);
}
}
void MySpecialKey(int key, int x, int y){
glutGetModifiers();
}
//返回调整大小后的窗口大小 w,h
void MyReshape(GLsizei w, GLsizei h)
{
//view port 左下角为0,0
//窗口在高度方向变长,截图也要在该方向上拉长相同比例
//宽度方向拉长,截图也要在该方向上拉长相同比例
cout<<"Reshaping… “<<w<<” "<<h;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
if(w<=h)
gluOrtho2D(0,500, 0,500 * h/w);
else
gluOrtho2D(0,500 * w/h, 0,500);
glViewport(0,0,w,h);
WINWIDTH = w;
WINHEIGHT = h;
cout<<"Reshaped"<<endl;
}
void MyIdle(){
glutPostRedisplay();
}
void init()
{
//反射任何光,为白色
//gluOrtho2D(left, right, bottom, top);
//glortho(x_min x_max y_min y_max near top)
cout<<"Initing... ";
glClearColor (1.0, 1.0, 1.0, 1.0);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho(0.0f, WINWIDTH, 0.0f, WINHEIGHT, 1.0, -1.0);
cout<<"Inited!"<<endl;
}
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