欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页

利用Antlr开发状态机

程序员文章站 2022-04-13 14:09:32
...
Antlr 不用多介绍了,只想说此乃神器也~~~

进入正题,首先是Antlr 定义的语法:

grammar StateMachine;

options {
output=AST;
ASTLabelType=CommonTree;
}

tokens {
RULE_ROOT;
STATE_DECLARATION;
CASE_CLAUSE;
CASE_DECLARATION;
}

@header {package compiler.statemachine;}
@lexer::header {package compiler.statemachine;}


ruleRoot
:
stateDeclaration* EOF
->^(RULE_ROOT stateDeclaration*)
;

stateDeclaration
:
Identifier '{' caseDeclaration* '}' ';'?
->^(STATE_DECLARATION Identifier ^(CASE_CLAUSE caseDeclaration*))
;

caseDeclaration
:
Identifier '=>' Identifier ';'
->^(CASE_DECLARATION Identifier+)
;

Identifier
:
('A'..'Z'|'a'..'z'|'_')('A'..'Z'|'a'..'z'|'0'..'9'|'_')*
;

COMMENT
:
'//' ~('\n'|'\r')* '\r'? ('\n'|EOF) {$channel=HIDDEN;}
|
'/*' ( options {greedy=false;} : . )* '*/' {$channel=HIDDEN;}
;

WS
:
(' '|'\t'|'\r'|'\u000C'|'\n') {$channel=HIDDEN;}
;


从语法定义中可以看出,我们使用时候需要输入的格式为

状态{动作=>新状态}


比如我们有业务是,商务专员填写好报价单后,提交到招标经理,招标经理审批通过后,提交到大区经理。

现在来定义我们业务中所会用到的State 和Action 的枚举

package compiler.statemachine;
public enum RequestState {
UnInitialized,
CommercialApplying, // 商务申请报价单
BiddingManagerAuditing, //招标经理审批报价单
CDManagerAuditing //大区经理审批报价单
}

package compiler.statemachine;
public enum RequestAction {
CommercialCreate, //商务专员创建报价单
CommercialModify, //商务专员修改报价单
CommercialCommit, //商务专员提交报价单
BiddingManagerModify, //招标经理修改报价单
BiddingManagerApprove //招标经理审批通过报价单
}



两个枚举根据实际业务可以*修改,比如 招标经理拒绝报价单等


接下来是重头戏,如何解析由Antlr生成的抽象语法树!

先定义StateMachine 接口


package compiler.statemachine;

import java.util.Set;

public interface StateMachine<TState, TAction> {
Set<TState> getStates() ;

Set<TAction> getActions() ;

Set<TAction> getValidActions(TState state);

TState changeState(TState currentState, TAction action);

}


然后编写实现类


package compiler.statemachine;

import java.util.HashMap;
import java.util.HashSet;
import java.util.Map;
import java.util.Set;
import org.antlr.runtime.ANTLRStringStream;
import org.antlr.runtime.CommonTokenStream;
import org.antlr.runtime.RecognitionException;
import org.antlr.runtime.tree.Tree;

public class StateMachineImpl<TState extends Enum<TState>, TAction extends Enum<TAction>> implements StateMachine<TState, TAction>{

private Class<TState> stateType;

private Class<TAction> actionType;

private String rule;

private Map<TState,Map<TAction,TState>> dict = new HashMap<TState,Map<TAction,TState>>();

public Class<TState> getStateType() {
return stateType;
}

public void setStateType(Class<TState> stateType) {
this.stateType = stateType;
}

public Class<TAction> getActionType() {
return actionType;
}

public void setActionType(Class<TAction> actionType) {
this.actionType = actionType;
}

public String getRule() {
return rule;
}

public void setRule(String rule) {
this.rule = rule;
}

public StateMachineImpl(){

}


public StateMachineImpl(Class<TState> state,Class<TAction> action){
this.stateType = state;
this.actionType = action;
}

public void complieRule(){

StateMachineLexer lexer = new StateMachineLexer(new ANTLRStringStream(rule));
CommonTokenStream tokens = new CommonTokenStream(lexer);
StateMachineParser parser = new StateMachineParser(tokens);
try {
Tree ruleRootNode = (Tree)parser.ruleRoot().getTree();
for(int i=0;i<ruleRootNode.getChildCount();i++){

Tree stateDeclarationNode = ruleRootNode.getChild(i);
String stateText = stateDeclarationNode.getChild(0).getText();
TState state;
state = (TState) Enum.valueOf(this.stateType, stateText);
System.out.println(state.getClass());
Map<TAction,TState> nestedDict = new HashMap<TAction,TState>();
dict.put(state, nestedDict);

for(int ii=0;ii<stateDeclarationNode.getChildCount();ii++){
Tree caseClauseNode = stateDeclarationNode.getChild(ii);
for(int iii=0;iii<caseClauseNode.getChildCount();iii++){
Tree caseDeclarationNode = caseClauseNode.getChild(iii);
String actionText = caseDeclarationNode.getChild(0).getText();
String targetStateText = caseDeclarationNode.getChild(1).getText();
TAction action;
TState targetState;

action = (TAction) Enum.valueOf(this.actionType, actionText);
targetState = (TState) Enum.valueOf(this.stateType, targetStateText);

nestedDict.put(action, targetState);
}

}

}

} catch (RecognitionException e) {
e.printStackTrace();
}


}

@Override
public Set<TState> getStates() {

return dict.keySet();
}

@Override
public Set<TAction> getActions() {
Set<TAction> actionsSet = new HashSet<TAction>();
for (Map<TAction, TState> map : dict.values()) {
actionsSet.addAll(map.keySet());
}

return actionsSet;
}

@Override
public Set<TAction> getValidActions(TState state) {
if(!dict.containsKey(state)){
throw new RuntimeException("State not in the system");
}
return dict.get(state).keySet();
}

@Override
public TState changeState(TState currentState, TAction action) {
if(!dict.containsKey(currentState)){
throw new IllegalArgumentException();
}

Map<TAction,TState> rules = dict.get(currentState);

TState returnState = rules.get(action);

if(returnState==null){
throw new UnsupportedOperationException();
}

return returnState;
}


}



最主要的就是complieRule 方法
解析Antlr 生成的抽象语法树,把 状态{动作=>新状态}这样格式的字符串,转换为
Map<TState,Map<TAction,TState>> dict = new HashMap<TState,Map<TAction,TState>>()
这样的一个Map

最后编写测试类


package test.statemachine;
import java.util.Map;
import java.util.Set;

import compiler.statemachine.EnumerationStateMechineLocalObject;
import compiler.statemachine.RequestAction;
import compiler.statemachine.RequestState;
import compiler.statemachine.StateMachineImpl;

public class StateMachineTest {

public static void main(String[] args) {
StateMachineTest();
}


public static void StateMachineTest() {
StateMachineImpl<RequestState, RequestAction> stateMachine = new StateMachineImpl<RequestState, RequestAction>();
stateMachine.setRule("UnInitialized { CommercialCreate => CommercialApplying;} CommercialApplying {CommercialModify => CommercialApplying;CommercialCommit => BiddingManagerAuditing;BiddingManagerModify => CommercialApplying; BiddingManagerApprove => CDManagerAuditing; }");
stateMachine.setStateType(RequestState.class);
stateMachine.setActionType(RequestAction.class);

stateMachine.complieRule();
RequestState requestState = RequestState.CommercialApplying;

Set<RequestAction> currentActions = stateMachine.getValidActions(requestState);

if(currentActions.contains(RequestAction.BiddingManagerApprove)){
requestState = stateMachine.changeState(requestState, RequestAction.BiddingManagerApprove);
}

Set<RequestAction> actions = stateMachine.getActions();

for (RequestAction requestAction : actions) {
System.out.println(requestAction);
}
System.out.println(requestState);
}

}




从代码:
stateMachine.setRule("UnInitialized { CommercialCreate => CommercialApplying;} CommercialApplying {CommercialModify => CommercialApplying;CommercialCommit => BiddingManagerAuditing;BiddingManagerModify => CommercialApplying; BiddingManagerApprove => CDManagerAuditing; }");

可以看出 输入字符串
"UnInitialized { CommercialCreate => CommercialApplying;} CommercialApplying {CommercialModify => CommercialApplying;CommercialCommit => BiddingManagerAuditing;BiddingManagerModify => CommercialApplying; BiddingManagerApprove => CDManagerAuditing; }"

调用stateMachine.complieRule();

通过 stateMachine.getValidActions 得到 当前状态的报价单所对应的所有可以执行的Action

例如现在招标经理要将商务提交的报价单审批通过;

则通过Set<RequestAction> currentActions = stateMachine.getValidActions(requestState);

得到所有能够执行的Action

通过if(currentActions.contains(RequestAction.BiddingManagerApprove)){
requestState = stateMachine.changeState(requestState, RequestAction.BiddingManagerApprove);
}

来改变报价单的状态从 RequestState requestState = RequestState.CommercialApplying;

报价单状态从,商务申请中变为,大区经理审批中 CDManagerAuditing

实际运用中结合Spring可以优化
StateMachineImpl<RequestState, RequestAction> stateMachine = new StateMachineImpl<RequestState, RequestAction>();

stateMachine.setStateType(RequestState.class);
stateMachine.setActionType(RequestAction.class);
stateMachine.complieRule();