简单的三子棋实现
程序员文章站
2022-04-07 17:33:16
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game.h
#pragma warning(disable: 4996)
#ifndef __GAME_H__
#define __GAME_H__
#include<stdio.h>
#include<stdlib.h>
#include<time.h>
#define ROW 3
#define COL 3
void InitBoard(char board[ROW][COL],int row,int col);
void DisplayBoard(char board[ROW][COL],int row,int col);
void PlayMove(char board[ROW][COL], int row, int col);
void ComputerMove(char board[ROW][COL], int row, int col);
char CheckWin(char board[ROW][COL], int row, int col);
enum OPTION
{
EXIT,
PLAY
};
#endif //__GAME_H__
#ifndef 和 #endif 要一起使用,如果丢失#endif,可能会报错
#ifndef起到的效果是防止一个源文件两次包含同一个头文件,而不是防止两个源文件包含同一个头文件
分析:
当第一次包含test.h时,由于没有定义_TEST_H,条件为真,这样就会包含(执行)#ifndef _TEST_H和
#endif之间的代码,当第二次包含test.h时前面一次已经定义了_TEST_H,条件为假,#ifndef _TEST_H和
#endif之间的代码也就不会再次被包含,这样就避免了重定义了.
game.c
#include"game.h"
void InitBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0; j < col;j++)
{
board[i][j] = ' ';
}
}
}
void DisplayBoard(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
int j = 0;
for (j = 0;j < col;j++)
{
printf(" %c ",board[i][j]);
if (j < col - 1)
printf("|");
}
printf("\n");
if (i < row - 1)
{
for (j = 0;j < col;j++)
{
printf("---");
if (j < col - 1)
printf("|");
}
printf("\n");
}
}
}
void PlayMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("玩家走:\n");
while (1)
{
printf("请输入坐标: \n");
scanf("%d%d", &x, &y);
if(x >= 1 && x <= row && y >= 1 && y <= col)
{
if (board[x - 1][y - 1] == ' ')
{
board[x - 1][y - 1] = 'X';
break;
}
else
printf("输入坐标被占用!\n");
}
else
printf("输入坐标非法!\n");
}
}
void ComputerMove(char board[ROW][COL], int row, int col)
{
int x = 0;
int y = 0;
printf("电脑走: \n");
while (1)
{
x = rand() % row;
y = rand() % col;
if (board[x][y] == ' ')
{
board[x][y] = 'O';
break;
}
}
}
static int IsFull(char board[ROW][COL],int row,int col)//只能在当前源文件内部使用,外部连接属性变成内部连接属性(命名不冲突)
{
int i = 0;
int j = 0;
for (i = 0;i < row;i++)
{
for (j = 0;j < col;j++)
{
if (board[i][j] == ' ')
return 0;
}
}
return 1;
}
char CheckWin(char board[ROW][COL], int row, int col)
{
int i = 0;
for (i = 0;i < row;i++)
{
if (board[i][0] == board[i][1] && board[i][1] == board[i][2])
{
return board[i][0];
}
}
for (i = 0;i < col;i++)
{
if (board[0][i] == board[1][i] && board[1][i] == board[2][i])
{
return board[0][i];
}
}
if (board[0][0] == board[1][1] && board[1][1] == board[2][2])
{
return board[1][1];
}
if (board[0][2] == board[1][1] && board[1][1] == board[2][0])
{
return board[1][1];
}
if (IsFull(board, row, col))
{
return 'PJ';
}
return ' ';
}
可是通过改变宏ROW.COL快速改变棋盘大小,但是判断输赢的条件随之也要修改
#include"game.h"
void menu()
{
printf("*************************\n");
printf("***1: play 0:exit****\n");
printf("*************************\n");
}
void game()
{
char win = 0;
char board[ROW][COL] = { 0 };
InitBoard(board,ROW,COL);
DisplayBoard(board, ROW, COL);
while (1)
{
PlayMove(board, ROW, COL);
win = CheckWin(board, ROW, COL);
DisplayBoard(board, ROW, COL);
if (win != ' ')
break;
ComputerMove(board, ROW, COL);
win = CheckWin(board, ROW, COL);
DisplayBoard(board, ROW, COL);
if (win != ' ')
break;
}
if(win == 'X')
{
printf("玩家赢!\n");
}
else if(win == 'O')
{
printf("电脑赢!\n");
}
else
{
printf("平局!\n");
}
}
void test()
{
int i = 0;
srand((unsigned int)time(NULL));//初始化随机数种子
do
{
menu();
printf("请输入: \n");
scanf("%d", &i);
switch(i)
{
case PLAY:
printf("游戏开始\n");
game();
break;
case EXIT:
printf("游戏结束\n");
break;
default:
printf("选择错误\n");
break;
}
} while (i);
}
int main()
{
test();
system("pause");
return 0;
}
‘X’玩家赢
‘O’电脑赢
‘PJ’平局
‘ ’未分出结果
ps:如果开始游戏时选择1 任意数字
能运行游戏,但是会发生错误~
求大神~~