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GTEngine计算坐标变换

程序员文章站 2022-04-04 12:14:22
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#include <iostream>
#include <GTEngine/Mathematics/GteConvertCoordinates.h>
using namespace gte;

// #define Vector4<double> Vector<4, double>
int main(int argc, char const *argv[])
{
// // Affine change of basis.
	ConvertCoordinates<4, double> convert;

	Vector<4, double> X, Y, P0, P1, diff;
	Matrix<4, 4, double> U, V, A, B;
	bool isRHU, isRHV;
	U.SetCol(0,  Vector<4, double>{-1.0, 0.0, 0.0, 0.0});
	U.SetCol(1,  Vector<4, double>{0.0, 0.0, 1.0, 0.0});
	U.SetCol(2,  Vector<4, double>{0.0, -1.0, 0.0, 0.0});
	U.SetCol(3,  Vector<4, double>{1.0, 2.0, 3.0, 1.0});
	
	V.SetCol(0,  Vector<4, double>{0.0, 1.0, 0.0, 0.0});
	V.SetCol(1,  Vector<4, double>{-1.0, 0.0, 0.0, 0.0});
	V.SetCol(2,  Vector<4, double>{0.0, 0.0, 1.0, 0.0});
	V.SetCol(3,  Vector<4, double>{4.0, 5.0, 6.0, 1.0});
	convert(U, true, V, false);

	// std::cout<<"GetC "<<convert.GetC()<<std::endl;
	// std::cout<<"V "<<V<<std::endl;
	isRHU = convert.IsRightHandedU();  // false
	isRHV = convert.IsRightHandedV();  // true
	X = { -1.0, 4.0, -3.0, 1.0 };
	Y = convert.UToV(X);  // { 0.0, 2.0, 1.0, 1.0 }
    
    for(int i = 0; i < 4; i++)
    {
     std::cout<<"Y   "<<Y[i]<<std::endl;
    }
    
	// std::cout<<"Y   "<<Y<<std::endl;
	P0 = U*X;
	P1 = V*Y;
	diff = P0 - P1;  // { 0, 0, 0, 0 }
	return 0;
}

编译:

g++ main.cpp -I/usr/local/include/GTEngine -std=c++11 -L/home/itfanr/GeometricTools/GTEngine/lib/Release -lgtengine

https://www.geometrictools.com/Downloads/

相关标签: 坐标变换