Unity3D_Socket通信
程序员文章站
2022-03-26 14:36:55
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服务端
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
using System.Threading;
namespace Server
{
class Program
{
static Socket ReceiveSocket;
static void Main(string[] args)
{
int port = 8885;
IPAddress ip = IPAddress.Any; // 侦听所有网络客户接口的客活动
ReceiveSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//使用指定的地址簇协议、套接字类型和通信协议 <br> ReceiveSocket.SetSocketOption(SocketOptionLevel.Socket,SocketOptionName.ReuseAddress,true); //有关套接字设置
IPEndPoint endPoint = new IPEndPoint(ip, port);
ReceiveSocket.Bind(new IPEndPoint(ip, port)); //绑定IP地址和端口号
ReceiveSocket.Listen(10); //设定最多有10个排队连接请求
Console.WriteLine("建立连接");
Socket socket = ReceiveSocket.Accept();
byte[] receive = new byte[1024];
socket.Receive(receive);
Console.WriteLine("接收到消息:" + Encoding.ASCII.GetString(receive));
byte[] send = Encoding.ASCII.GetBytes("Success receive the message,send the back the message");
socket.Send(send);
Console.WriteLine("发送消息为:" + Encoding.ASCII.GetString(send));
Console.ReadKey();
}
}
}
客户端
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Net.Sockets;
using System.Net;
namespace Client
{
class Program
{
static Socket ClientSocket;
static void Main(string[] args)
{
String IP = "127.0.0.1";
int port = 8885;
IPAddress ip = IPAddress.Parse(IP); //将IP地址字符串转换成IPAddress实例
ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);//使用指定的地址簇协议、套接字类型和通信协议
IPEndPoint endPoint = new IPEndPoint(ip, port); // 用指定的ip和端口号初始化IPEndPoint实例
ClientSocket.Connect(endPoint); //与远程主机建立连接
Console.WriteLine("开始发送消息");
byte[] message = Encoding.ASCII.GetBytes("Connect the Server"); //通信时实际发送的是字节数组,所以要将发送消息转换字节
ClientSocket.Send(message);
Console.WriteLine("发送消息为:" + Encoding.ASCII.GetString(message));
byte[] receive = new byte[1024];
int length = ClientSocket.Receive(receive); // length 接收字节数组长度
Console.WriteLine("接收消息为:" + Encoding.ASCII.GetString(receive));
ClientSocket.Close(); //关闭连接
Console.ReadKey();
}
}
}
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