游戏开发--斗地主发牌功能
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2022-03-23 22:13:48
老师指导下写的。...
斗地主发牌功能
参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
代码如下:
牌类
import java.util.Objects;
/**
* 3-10 J Q K A 2 King Queen 牌类
*
* @author Administrator
*
*/
public class Card {
/** 牌面值 */
private String name;
/** 花色 */
private String flower;
/** 大小点数 */
private int num;
public Card() {
super();
}
public Card(String name, String flower, int num) {
super();
this.name = name;
this.flower = flower;
this.num = num;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getFlower() {
return flower;
}
public void setFlower(String flower) {
this.flower = flower;
}
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
@Override
public String toString() {
if(Objects.nonNull(flower)) {
return name + "-" + flower;
}
return name;
}
}
玩家类
public class Player {
/**玩家ID*/
private int id;
/**玩家姓名*/
private String name;
/**是否是地主*/
private boolean boss;
/**牌集合*/
private ArrayList<Card> cards = new ArrayList<Card>();
public Player(int id, String name, boolean boss, ArrayList<Card> cards) {
super();
this.id = id;
this.name = name;
this.boss = boss;
this.cards = cards;
}
public Player() {
super();
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public boolean isBoss() {
return boss;
}
public void setBoss(boolean boss) {
this.boss = boss;
}
public ArrayList<Card> getCards() {
return cards;
}
public void setCards(ArrayList<Card> cards) {
this.cards = cards;
}
@Override
public String toString() {
return name +(boss? "(地主):":"(农名):")+ cards;
}
}
管理类
public class GameManage {
private static Random randomGen = new Random();
/** 声明所有牌的集合 */
private static ArrayList<Card> all = new ArrayList<Card>();
/** 用于生成牌的牌面值 */
private static String[] names = { "3", "4", "5", "6", "7", "8", "9", "10", "J", "Q", "K", "A", "2", "小王","大王" };
/** 用于生成牌的花色 */
private static String[] flowers = { "红桃", "方块", "梅花", "黑桃" };
private ArrayList<Player> players = new ArrayList<Player>();
static {
int i = 0;
for (; i < names.length - 2; i++) {
for (int j = 0; j < flowers.length; j++) {
Card c = new Card(names[i], flowers[j], i);
all.add(c);
}
}
// 将大小王加入
all.add(new Card(names[names.length - 2], null, i++));
all.add(new Card(names[names.length - 1], null, i++));
}
/**
* 加入玩家
*/
private void addPlayer() {
Scanner sc = new Scanner(System.in);
System.out.println("请输入玩家1名称:");
String name1 = sc.nextLine();
System.out.println("请输入玩家2名称:");
String name2 = sc.nextLine();
System.out.println("请输入玩家3名称:");
String name3 = sc.nextLine();
Player p1 = new Player();
p1.setId(1);
p1.setName(name1);
Player p2 = new Player();
p1.setId(2);
p2.setName(name2);
Player p3 = new Player();
p1.setId(3);
p3.setName(name3);
// 将三名玩家加入集合
players.add(p1);
players.add(p2);
players.add(p3);
}
/**
* 随机地主
*/
private void randomBoss() {
// 添加玩家
addPlayer();
// 随机地主索引
int i = randomGen.nextInt(players.size());
// 设置指定位置的玩家为地主
players.get(i).setBoss(true);
}
public ArrayList<Player> sendCard() {
randomBoss();
// 对每一名玩家遍历
for (Player p : players) {
// 先为每一位玩家随机发17张牌
for (int i = 0; i < 17; i++) {
// 随机一张牌的索引
int cardIndex = randomGen.nextInt(all.size());
// 获取随机索引位置的牌
Card card = all.get(cardIndex);
// 将随机的牌加入当前遍历玩家的集合
p.getCards().add(card);
// 从源集合中移除这张牌
all.remove(card);
}
}
// 最后三张牌给地主
for (Player p : players) {
if (p.isBoss()) {
// 将all集合中的所有元素加入地主的集合
p.getCards().addAll(all);
}
}
return players;
}
}
本文地址:https://blog.csdn.net/qq_40269704/article/details/109954226