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Unity 键盘WASD 实现物体移动

程序员文章站 2024-02-26 22:06:40
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1首先在场景中建立一个Capsule,将主摄像机拖到其物体下。

Unity 键盘WASD 实现物体移动

2.将脚本挂在Capsule物体下,WASD 控制移动方向,空格延Y轴向上移动,F延Y轴向下移动

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class MoveCam : MonoBehaviour
{
    private Vector3 m_camRot;
    private Transform m_camTransform;//摄像机Transform
    private Transform m_transform;//摄像机父物体Transform
    public float m_movSpeed=10;//移动系数
    public float m_rotateSpeed=1;//旋转系数
    private void Start()
    {
        m_camTransform = Camera.main.transform;
        m_transform = GetComponent<Transform>();
    }
    private void Update()
    {
        Control();
    }
    void Control()
    {
        if (Input.GetMouseButton(0))
        {
            //获取鼠标移动距离
            float rh = Input.GetAxis("Mouse X");
            float rv = Input.GetAxis("Mouse Y");

            // 旋转摄像机
            m_camRot.x -= rv * m_rotateSpeed;
            m_camRot.y += rh*m_rotateSpeed;

        }

        m_camTransform.eulerAngles = m_camRot;

        // 使主角的面向方向与摄像机一致
        Vector3 camrot = m_camTransform.eulerAngles;
        camrot.x = 0; camrot.z = 0;
        m_transform.eulerAngles = camrot;

        // 定义3个值控制移动
        float xm = 0, ym = 0, zm = 0;

        //按键盘W向上移动
        if (Input.GetKey(KeyCode.W))
        {
            zm += m_movSpeed * Time.deltaTime;
        }
        else if (Input.GetKey(KeyCode.S))//按键盘S向下移动
        {
            zm -= m_movSpeed * Time.deltaTime;
        }

        if (Input.GetKey(KeyCode.A))//按键盘A向左移动
        {
            xm -= m_movSpeed * Time.deltaTime;
        }
        else if (Input.GetKey(KeyCode.D))//按键盘D向右移动
        {
            xm += m_movSpeed * Time.deltaTime;
        }
        if (Input.GetKey(KeyCode.Space) && m_transform.position.y <= 3)
        {
            ym+=m_movSpeed * Time.deltaTime;
        }
        if (Input.GetKey(KeyCode.F) && m_transform.position.y >= 1)
        {
            ym -= m_movSpeed * Time.deltaTime;
        }
        m_transform.Translate(new Vector3(xm,ym,zm),Space.Self);
    }
}

相关标签: Unity Move FPS