Java swing五子棋的实现方法
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2023-12-21 10:19:34
今天给大家介绍一下如何用java swing实现五子棋的开发即用java开发图形界面程序五子棋,代码由于太多,只贴部分,最下面会附上下载地址,废话不多说,下面我们先看一下运...
今天给大家介绍一下如何用java swing实现五子棋的开发即用java开发图形界面程序五子棋,代码由于太多,只贴部分,最下面会附上下载地址,废话不多说,下面我们先看一下运行结果:
接下来我们看代码:
首先是创建主frame框架界面:
package org.liky.game.frame; import java.awt.color; import java.awt.font; import java.awt.graphics; import java.awt.toolkit; import java.awt.event.mouseevent; import java.awt.event.mouselistener; import java.awt.image.bufferedimage; import java.io.file; import java.io.ioexception; import javax.imageio.imageio; import javax.swing.jframe; import javax.swing.joptionpane; public class fivechessframe extends jframe implements mouselistener, runnable { // 取得屏幕的宽度 int width = toolkit.getdefaulttoolkit().getscreensize().width; // 取得屏幕的高度 int height = toolkit.getdefaulttoolkit().getscreensize().height; // 背景图片 bufferedimage bgimage = null; // 保存棋子的坐标 int x = 0; int y = 0; // 保存之前下过的全部棋子的坐标 // 其中数据内容 0: 表示这个点并没有棋子, 1: 表示这个点是黑子, 2:表示这个点是白子 int[][] allchess = new int[19][19]; // 标识当前应该黑棋还是白棋下下一步 boolean isblack = true; // 标识当前游戏是否可以继续 boolean canplay = true; // 保存显示的提示信息 string message = "黑方先行"; // 保存最多拥有多少时间(秒) int maxtime = 0; // 做倒计时的线程类 thread t = new thread(this); // 保存黑方与白方的剩余时间 int blacktime = 0; int whitetime = 0; // 保存双方剩余时间的显示信息 string blackmessage = "无限制"; string whitemessage = "无限制"; public fivechessframe() { // 设置标题 this.settitle("五子棋"); // 设置窗体大小 this.setsize(500, 500); // 设置窗体出现位置 this.setlocation((width - 500) / 2, (height - 500) / 2); // 将窗体设置为大小不可改变 this.setresizable(false); // 将窗体的关闭方式设置为默认关闭后程序结束 this.setdefaultcloseoperation(jframe.exit_on_close); // 为窗体加入监听器 this.addmouselistener(this); // 将窗体显示出来 this.setvisible(true); t.start(); t.suspend(); // 刷新屏幕,防止开始游戏时出现无法显示的情况. this.repaint(); string imagepath = "" ; try { imagepath = system.getproperty("user.dir")+"/src/image/background.jpg" ; bgimage = imageio.read(new file(imagepath.replaceall("\\\\", "/"))); } catch (ioexception e) { // todo auto-generated catch block e.printstacktrace(); } } public void paint(graphics g) { // 双缓冲技术防止屏幕闪烁 bufferedimage bi = new bufferedimage(500, 500, bufferedimage.type_int_rgb); graphics g2 = bi.creategraphics(); g2.setcolor(color.black); // 绘制背景 g2.drawimage(bgimage, 1, 20, this); // 输出标题信息 g2.setfont(new font("黑体", font.bold, 20)); g2.drawstring("游戏信息:" + message, 130, 60); // 输出时间信息 g2.setfont(new font("宋体", 0, 14)); g2.drawstring("黑方时间:" + blackmessage, 30, 470); g2.drawstring("白方时间:" + whitemessage, 260, 470); // 绘制棋盘 for (int i = 0; i < 19; i++) { g2.drawline(10, 70 + 20 * i, 370, 70 + 20 * i); g2.drawline(10 + 20 * i, 70, 10 + 20 * i, 430); } // 标注点位 g2.filloval(68, 128, 4, 4); g2.filloval(308, 128, 4, 4); g2.filloval(308, 368, 4, 4); g2.filloval(68, 368, 4, 4); g2.filloval(308, 248, 4, 4); g2.filloval(188, 128, 4, 4); g2.filloval(68, 248, 4, 4); g2.filloval(188, 368, 4, 4); g2.filloval(188, 248, 4, 4); /* * //绘制棋子 x = (x - 10) / 20 * 20 + 10 ; y = (y - 70) / 20 * 20 + 70 ; * //黑子 g.filloval(x - 7, y - 7, 14, 14); //白子 g.setcolor(color.white) ; * g.filloval(x - 7, y - 7, 14, 14); g.setcolor(color.black) ; * g.drawoval(x - 7, y - 7, 14, 14); */ // 绘制全部棋子 for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { if (allchess[i][j] == 1) { // 黑子 int tempx = i * 20 + 10; int tempy = j * 20 + 70; g2.filloval(tempx - 7, tempy - 7, 14, 14); } if (allchess[i][j] == 2) { // 白子 int tempx = i * 20 + 10; int tempy = j * 20 + 70; g2.setcolor(color.white); g2.filloval(tempx - 7, tempy - 7, 14, 14); g2.setcolor(color.black); g2.drawoval(tempx - 7, tempy - 7, 14, 14); } } } g.drawimage(bi, 0, 0, this); } public void mouseclicked(mouseevent e) { // todo auto-generated method stub } public void mouseentered(mouseevent e) { // todo auto-generated method stub } public void mouseexited(mouseevent e) { // todo auto-generated method stub } public void mousepressed(mouseevent e) { // todo auto-generated method stub /* * system.out.println("x:"+e.getx()); system.out.println("y:"+e.gety()); */ if (canplay == true) { x = e.getx(); y = e.gety(); if (x >= 10 && x <= 370 && y >= 70 && y <= 430) { x = (x - 10) / 20; y = (y - 70) / 20; if (allchess[x][y] == 0) { // 判断当前要下的是什么颜色的棋子 if (isblack == true) { allchess[x][y] = 1; isblack = false; message = "轮到白方"; } else { allchess[x][y] = 2; isblack = true; message = "轮到黑方"; } // 判断这个棋子是否和其他的棋子连成5连,即判断游戏是否结束 boolean winflag = this.checkwin(); if (winflag == true) { joptionpane.showmessagedialog(this, "游戏结束," + (allchess[x][y] == 1 ? "黑方" : "白方") + "获胜!"); canplay = false; } } else { joptionpane.showmessagedialog(this, "当前位置已经有棋子,请重新落子!"); } this.repaint(); } } /* system.out.println(e.getx() + " -- " + e.gety()); */ // 点击 开始游戏 按钮 if (e.getx() >= 400 && e.getx() <= 470 && e.gety() >= 70 && e.gety() <= 100) { int result = joptionpane.showconfirmdialog(this, "是否重新开始游戏?"); if (result == 0) { // 现在重新开始游戏 // 重新开始所要做的操作: 1)把棋盘清空,allchess这个数组中全部数据归0. // 2) 将 游戏信息: 的显示改回到开始位置 // 3) 将下一步下棋的改为黑方 for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allchess[i][j] = 0; } } // 另一种方式 allchess = new int[19][19]; message = "黑方先行"; isblack = true; blacktime = maxtime; whitetime = maxtime; if (maxtime > 0) { blackmessage = maxtime / 3600 + ":" + (maxtime / 60 - maxtime / 3600 * 60) + ":" + (maxtime - maxtime / 60 * 60); whitemessage = maxtime / 3600 + ":" + (maxtime / 60 - maxtime / 3600 * 60) + ":" + (maxtime - maxtime / 60 * 60); t.resume(); } else { blackmessage = "无限制"; whitemessage = "无限制"; } this.canplay = true; this.repaint(); } } // 点击 游戏设置 按钮 if (e.getx() >= 400 && e.getx() <= 470 && e.gety() >= 120 && e.gety() <= 150) { string input = joptionpane .showinputdialog("请输入游戏的最大时间(单位:分钟),如果输入0,表示没有时间限制:"); try { maxtime = integer.parseint(input) * 60; if (maxtime < 0) { joptionpane.showmessagedialog(this, "请输入正确信息,不允许输入负数!"); } if (maxtime == 0) { int result = joptionpane.showconfirmdialog(this, "设置完成,是否重新开始游戏?"); if (result == 0) { for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allchess[i][j] = 0; } } // 另一种方式 allchess = new int[19][19]; message = "黑方先行"; isblack = true; blacktime = maxtime; whitetime = maxtime; blackmessage = "无限制"; whitemessage = "无限制"; this.canplay = true; this.repaint(); } } if (maxtime > 0) { int result = joptionpane.showconfirmdialog(this, "设置完成,是否重新开始游戏?"); if (result == 0) { for (int i = 0; i < 19; i++) { for (int j = 0; j < 19; j++) { allchess[i][j] = 0; } } // 另一种方式 allchess = new int[19][19]; message = "黑方先行"; isblack = true; blacktime = maxtime; whitetime = maxtime; blackmessage = maxtime / 3600 + ":" + (maxtime / 60 - maxtime / 3600 * 60) + ":" + (maxtime - maxtime / 60 * 60); whitemessage = maxtime / 3600 + ":" + (maxtime / 60 - maxtime / 3600 * 60) + ":" + (maxtime - maxtime / 60 * 60); t.resume(); this.canplay = true; this.repaint(); } } } catch (numberformatexception e1) { // todo auto-generated catch block joptionpane.showmessagedialog(this, "请正确输入信息!"); } } // 点击 游戏说明 按钮 if (e.getx() >= 400 && e.getx() <= 470 && e.gety() >= 170 && e.gety() <= 200) { joptionpane.showmessagedialog(this, "这个一个五子棋游戏程序,黑白双方轮流下棋,当某一方连到五子时,游戏结束。"); } // 点击 认输 按钮 if (e.getx() >= 400 && e.getx() <= 470 && e.gety() >= 270 && e.gety() <= 300) { int result = joptionpane.showconfirmdialog(this, "是否确认认输?"); if (result == 0) { if (isblack) { joptionpane.showmessagedialog(this, "黑方已经认输,游戏结束!"); } else { joptionpane.showmessagedialog(this, "白方已经认输,游戏结束!"); } canplay = false; } } // 点击 关于 按钮 if (e.getx() >= 400 && e.getx() <= 470 && e.gety() >= 320 && e.gety() <= 350) { joptionpane.showmessagedialog(this, "本游戏由mldn制作,有相关问题可以访问www.mldn.cn"); } // 点击 退出 按钮 if (e.getx() >= 400 && e.getx() <= 470 && e.gety() >= 370 && e.gety() <= 400) { joptionpane.showmessagedialog(this, "游戏结束"); system.exit(0); } } public void mousereleased(mouseevent e) { // todo auto-generated method stub } private boolean checkwin() { boolean flag = false; // 保存共有相同颜色多少棋子相连 int count = 1; // 判断横向是否有5个棋子相连,特点 纵坐标 是相同, 即allchess[x][y]中y值是相同 int color = allchess[x][y]; /* * if (color == allchess[x+1][y]) { count++; if (color == * allchess[x+2][y]) { count++; if (color == allchess[x+3][y]) { * count++; } } } */ // 通过循环来做棋子相连的判断 /* * int i = 1; while (color == allchess[x + i][y + 0]) { count++; i++; } * i = 1; while (color == allchess[x - i][y - 0]) { count++; i++; } if * (count >= 5) { flag = true; } // 纵向的判断 int i2 = 1 ; int count2 = 1 ; * while (color == allchess[x + 0][y + i2]) { count2++; i2++; } i2 = 1; * while (color == allchess[x - 0][y - i2]) { count2++; i2++; } if * (count2 >= 5) { flag = true ; } // 斜方向的判断(右上 + 左下) int i3 = 1 ; int * count3 = 1 ; while (color == allchess[x + i3][y - i3]) { count3++; * i3++; } i3 = 1; while (color == allchess[x - i3][y + i3]) { count3++; * i3++; } if (count3 >= 5) { flag = true ; } // 斜方向的判断(右下 + 左上) int i4 = * 1 ; int count4 = 1 ; while (color == allchess[x + i4][y + i4]) { * count4++; i4++; } i4 = 1; while (color == allchess[x - i4][y - i4]) { * count4++; i4++; } if (count4 >= 5) { flag = true ; } */ // 判断横向 count = this.checkcount(1, 0, color); if (count >= 5) { flag = true; } else { // 判断纵向 count = this.checkcount(0, 1, color); if (count >= 5) { flag = true; } else { // 判断右上、左下 count = this.checkcount(1, -1, color); if (count >= 5) { flag = true; } else { // 判断右下、左上 count = this.checkcount(1, 1, color); if (count >= 5) { flag = true; } } } } return flag; } // 判断棋子连接的数量 private int checkcount(int xchange, int ychange, int color) { int count = 1; int tempx = xchange; int tempy = ychange; while (x + xchange >= 0 && x + xchange <= 18 && y + ychange >= 0 && y + ychange <= 18 && color == allchess[x + xchange][y + ychange]) { count++; if (xchange != 0) xchange++; if (ychange != 0) { if (ychange > 0) ychange++; else { ychange--; } } } xchange = tempx; ychange = tempy; while (x - xchange >= 0 && x - xchange <= 18 && y - ychange >= 0 && y - ychange <= 18 && color == allchess[x - xchange][y - ychange]) { count++; if (xchange != 0) xchange++; if (ychange != 0) { if (ychange > 0) ychange++; else { ychange--; } } } return count; } public void run() { // todo auto-generated method stub // 判断是否有时间限制 if (maxtime > 0) { while (true) { if (isblack) { blacktime--; if (blacktime == 0) { joptionpane.showmessagedialog(this, "黑方超时,游戏结束!"); } } else { whitetime--; if (whitetime == 0) { joptionpane.showmessagedialog(this, "白方超时,游戏结束!"); } } blackmessage = blacktime / 3600 + ":" + (blacktime / 60 - blacktime / 3600 * 60) + ":" + (blacktime - blacktime / 60 * 60); whitemessage = whitetime / 3600 + ":" + (whitetime / 60 - whitetime / 3600 * 60) + ":" + (whitetime - whitetime / 60 * 60); this.repaint(); try { thread.sleep(1000); } catch (interruptedexception e) { // todo auto-generated catch block e.printstacktrace(); } system.out.println(blacktime + " -- " + whitetime); } } } }
然后再创建子框架界面:
package org.liky.game.frame; import java.awt.color; import java.awt.font; import java.awt.graphics; import java.awt.toolkit; import java.awt.event.mouseevent; import java.awt.event.mouselistener; import java.awt.image.bufferedimage; import java.io.file; import java.io.ioexception; import javax.imageio.imageio; import javax.swing.jframe; public class mychessframe extends jframe implements mouselistener { public mychessframe() { this.settitle("五子"); this.setsize(1000, 700); this.setresizable(false) ; this.setdefaultcloseoperation(jframe.exit_on_close); int width = toolkit.getdefaulttoolkit().getscreensize().width; int height = toolkit.getdefaulttoolkit().getscreensize().height; /*system.out.println("宽度为: "+width); system.out.println("高度为: "+height);*/ this.setlocation((width - 200)/2, (height-100)/2); this.addmouselistener(this); this.setvisible(true); } public void paint(graphics g) { /*g.drawstring("五子棋游戏", 20, 40);*/ /*g.drawoval(20, 40, 40, 40);*/ /*g.filloval(20, 40, 40, 40);*/ /*g.drawline(20, 40, 80, 40);*/ /* g.drawrect(20, 40, 40, 20); g.fillrect(80, 40, 40, 20);*/ bufferedimage image = null; try { image = imageio.read(new file("e:/image/mldn文字01.jpg")); } catch (ioexception e) { // todo auto-generated catch block e.printstacktrace(); } g.drawimage(image,0,0,this); g.drawoval(20, 40, 40, 40); g.setcolor(color.blue); g.fillrect(80, 40, 40, 20); g.setfont(new font("宋体",40,40)); g.drawstring("五子棋游戏", 20, 100); } public void mouseclicked(mouseevent arg0) { // todo auto-generated method stub } public void mouseentered(mouseevent arg0) { // todo auto-generated method stub } public void mouseexited(mouseevent arg0) { // todo auto-generated method stub } public void mousepressed(mouseevent arg0) { // todo auto-generated method stub } public void mousereleased(mouseevent arg0) { // todo auto-generated method stub } }
以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。