文章标题
基本上搞清楚这两个对象的用法及区别
1、SurfaceView
public class SurfaceView extends View
SurfaceView是视图(View)的继承类,这个视图里内嵌了一个专门用于绘制的Surface。你可以控制这个Surface的格式和尺寸。Surfaceview控制这个Surface的绘制位置。
surface是纵深排序(Z-ordered)的,这表明它总在自己所在窗口的后面。surfaceview提供了一个可见区域,只有在这个可见区域内 的surface部分内容才可见,可见区域外的部分不可见。surface的排版显示受到视图层级关系的影响,它的兄弟视图结点会在顶端显示。这意味者 surface的内容会被它的兄弟视图遮挡,这一特性可以用来放置遮盖物(overlays)(例如,文本和按钮等控件)。注意,如果surface上面 有透明控件,那么它的每次变化都会引起框架重新计算它和顶层控件的透明效果,这会影响性能。你可以通过SurfaceHolder接口访问这个Surface.用getHolder()方法可以得到这个接口。
surfaceview变得可见时,surface被创建;surfaceview隐藏前,surface被销毁。这样能节省资源。
如果你要查看 surface被创建和销毁的时机,可以重载surfaceCreated(SurfaceHolder)和 surfaceDestroyed(SurfaceHolder)。
surfaceview的核心在于提供了两个线程:UI线程和渲染线程。
这里应注意:
1> 所有SurfaceView和SurfaceHolder.Callback的方法都应该在UI线程里调用,一般来说就是应用程序主线程。渲染线程所要访问的各种变量应该作同步处理。
2> 由于surface可能被销毁,它只在SurfaceHolder.Callback.surfaceCreated()和 SurfaceHolder.Callback.surfaceDestroyed()之间有效,所以要确保渲染线程访问的是合法有效的surface。
可以在主线程之外的线程中向屏幕绘图,这样可以避免画图任务繁重的时候造成主线程阻塞,从而提高了程序的反应速度。
在游戏开发中多用到SurfaceView,游戏中的背景、人物、动画等等尽量在画布canvas中画出。
2、SurfaceHolder
public interface SurfaceHolder
显示一个surface的抽象接口,使你可以控制surface的大小和格式, 以及在surface上编辑像素,和监视surace的改变。
这个接口通常通过SurfaceView类实现。
surface的控制器,用来操纵surface,处理它的Canvas上画的效果和动画,控制表面,大小,像素等。
几个需要注意的方法:
(1)、abstract void addCallback(SurfaceHolder.Callback callback);
// 给SurfaceView当前的持有者一个回调对象。
(2)、abstract Canvas lockCanvas();
// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
(3)、abstract Canvas lockCanvas(Rect dirty);
// 锁定画布的某个区域进行画图等..因为画完图后,会调用下面的unlockCanvasAndPost来改变显示内容。
// 相对部分内存要求比较高的游戏来说,可以不用重画dirty外的其它区域的像素,可以提高速度。
(4)、abstract void unlockCanvasAndPost(Canvas canvas);
// 结束锁定画图,并提交改变。
3、SurfaceHolder.Callback
用户可以实现此接口接收surface变化的消息。当用在一个SurfaceView 中时, 它只在SurfaceHolder.Callback.surfaceCreated()和SurfaceHolder.Callback.surfaceDestroyed()之间有效。设置Callback的方法是SurfaceHolder.addCallback.
实现上一般继承SurfaceView并实现SurfaceHolder.Callback接口
下面我们举个例子说明一下这几个对象的用法:
- <span style=“font-size:16px;”>package com.test.surfaceview;
- import android.app.Activity;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- public class TestsurfaceviewActivity extends Activity {
- private final static String TAG = “TestsurfaceviewActivity”;
- /** Called when the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- //setContentView(R.layout.main);
- setContentView(new MySurfaceView(this)); // 这里以MySurfaceView作为显示View
- }
- class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback{
- private SurfaceHolder holder;
- private MyThread mThread ;
- public MySurfaceView(Context context){
- super(context);
- holder = this.getHolder(); //获取holder对象
- holder.addCallback(this); // 添加surface回调函数
- mThread = new MyThread(holder); //创建一个绘图线程
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- // TODO Auto-generated method stub
- Log.i(TAG,”surfaceChanged is called”);
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- Log.i(TAG,”surfaceCreated is called”);
- mThread.isRun = true;
- mThread.start();
- }
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- Log.i(TAG,”surfaceDestroyed is called”);
- mThread.isRun = false;
- mThread.stop();
- }
- }
- class MyThread extends Thread{
- private SurfaceHolder holder ;
- public boolean isRun = false;
- public MyThread(SurfaceHolder holder){
- this.holder = holder;
- isRun = true;
- Log.i(TAG,”MyThread set surface holder”);
- }
- @Override
- public void run(){
- Canvas canvas = null;
- int count = 0;
- while (isRun) {
- try {
- synchronized (holder) {
- canvas = holder.lockCanvas();// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
- canvas.drawColor(Color.BLACK);// 设置画布背景颜色
- Paint p = new Paint(); // 创建画笔
- p.setColor(Color.RED);
- Rect r = new Rect(500, 200, 300, 250);
- canvas.drawRect(r, p);
- canvas.drawText(”这是第” + (count++) + “秒”, 300, 310, p);
- Thread.sleep(1000);// 睡眠时间为1秒
- }
- } catch (Exception e) {
- e.printStackTrace();
- } finally {
- if (canvas != null) {
- holder.unlockCanvasAndPost(canvas);// 结束锁定画图,并提交改变。
- }
- }
- }
- }
- }
- }</span>
package com.test.surfaceview;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class TestsurfaceviewActivity extends Activity {
private final static String TAG = "TestsurfaceviewActivity";
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.main);
setContentView(new MySurfaceView(this)); // 这里以MySurfaceView作为显示View
}
class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback{
private SurfaceHolder holder;
private MyThread mThread ;
public MySurfaceView(Context context){
super(context);
holder = this.getHolder(); //获取holder对象
holder.addCallback(this); // 添加surface回调函数
mThread = new MyThread(holder); //创建一个绘图线程
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
Log.i(TAG,"surfaceChanged is called");
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.i(TAG,"surfaceCreated is called");
mThread.isRun = true;
mThread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.i(TAG,"surfaceDestroyed is called");
mThread.isRun = false;
mThread.stop();
}
}
class MyThread extends Thread{
private SurfaceHolder holder ;
public boolean isRun = false;
public MyThread(SurfaceHolder holder){
this.holder = holder;
isRun = true;
Log.i(TAG,"MyThread set surface holder");
}
@Override
public void run(){
Canvas canvas = null;
int count = 0;
while (isRun) {
try {
synchronized (holder) {
canvas = holder.lockCanvas();// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
canvas.drawColor(Color.BLACK);// 设置画布背景颜色
Paint p = new Paint(); // 创建画笔
p.setColor(Color.RED);
Rect r = new Rect(500, 200, 300, 250);
canvas.drawRect(r, p);
canvas.drawText("这是第" + (count++) + "秒", 300, 310, p);
Thread.sleep(1000);// 睡眠时间为1秒
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if (canvas != null) {
holder.unlockCanvasAndPost(canvas);// 结束锁定画图,并提交改变。
}
}
}
}
}
}
在Media 播放过程中会需要用到两个SurfaceView,一个用于绘制显示界面,另外一个用于播放视频的显示
首先在main.xml中定义两个SurfaceView:
<SurfaceView
Android:id=”@+id/playSurface”
android:layout_width=”fill_parent”
android:layout_height=”fill_parent” />
<SurfaceView
android:id=”@+id/mainSurface”
android:layout_width=”fill_parent”
android:layout_height=”fill_parent” />
然后使用的片断代码如下:
- private SurfaceView mUIView;
- private SurfaceView mPlayView;
- private MyMediaplayerManager mPlayManager;
- mUIView = (SurfaceView)findViewById(R.id.mainSurface);
- mSurfaceHolder.addCallback(new SurfaceHolder.Callback() {
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- }
- @Override
- public void surfaceCreated(final SurfaceHolder holder) {
- // TODO Auto-generated method stub
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format,
- int width, int height) {
- // TODO Auto-generated method stub
- }
- });
- mPlayView = (SurfaceView)findViewById(R.id.playSurface);
- holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
- holder.addCallback(new SurfaceHolder.Callback() {
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- mPlayManager.setDisplay(holder); // 这里设置video视频的显示Holder
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- // TODO Auto-generated method stub
- }
- });
- // 设定SurfaceView的显示zorder序
- mUIView.setZOrderMediaOverlay(true);
- mPlayView.setZOrderMediaOverlay(false);
private SurfaceView mUIView;
private SurfaceView mPlayView;
private MyMediaplayerManager mPlayManager;
mUIView = (SurfaceView)findViewById(R.id.mainSurface);
mSurfaceHolder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(final SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
// TODO Auto-generated method stub
}
});
mPlayView = (SurfaceView)findViewById(R.id.playSurface);
holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
holder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mPlayManager.setDisplay(holder); // 这里设置video视频的显示Holder
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
});
// 设定SurfaceView的显示zorder序
mUIView.setZOrderMediaOverlay(true);
mPlayView.setZOrderMediaOverlay(false);
view 可看作就是一个图层,以上使用两个图层,一个是图形层,另一个是视频层,需要播放视频时只需要将图形层透明掉即可。
基本上搞清楚这两个对象的用法及区别
1、SurfaceView
public class SurfaceView extends View
SurfaceView是视图(View)的继承类,这个视图里内嵌了一个专门用于绘制的Surface。你可以控制这个Surface的格式和尺寸。Surfaceview控制这个Surface的绘制位置。
surface是纵深排序(Z-ordered)的,这表明它总在自己所在窗口的后面。surfaceview提供了一个可见区域,只有在这个可见区域内 的surface部分内容才可见,可见区域外的部分不可见。surface的排版显示受到视图层级关系的影响,它的兄弟视图结点会在顶端显示。这意味者 surface的内容会被它的兄弟视图遮挡,这一特性可以用来放置遮盖物(overlays)(例如,文本和按钮等控件)。注意,如果surface上面 有透明控件,那么它的每次变化都会引起框架重新计算它和顶层控件的透明效果,这会影响性能。你可以通过SurfaceHolder接口访问这个Surface.用getHolder()方法可以得到这个接口。
surfaceview变得可见时,surface被创建;surfaceview隐藏前,surface被销毁。这样能节省资源。
如果你要查看 surface被创建和销毁的时机,可以重载surfaceCreated(SurfaceHolder)和 surfaceDestroyed(SurfaceHolder)。
surfaceview的核心在于提供了两个线程:UI线程和渲染线程。
这里应注意:
1> 所有SurfaceView和SurfaceHolder.Callback的方法都应该在UI线程里调用,一般来说就是应用程序主线程。渲染线程所要访问的各种变量应该作同步处理。
2> 由于surface可能被销毁,它只在SurfaceHolder.Callback.surfaceCreated()和 SurfaceHolder.Callback.surfaceDestroyed()之间有效,所以要确保渲染线程访问的是合法有效的surface。
可以在主线程之外的线程中向屏幕绘图,这样可以避免画图任务繁重的时候造成主线程阻塞,从而提高了程序的反应速度。
在游戏开发中多用到SurfaceView,游戏中的背景、人物、动画等等尽量在画布canvas中画出。
2、SurfaceHolder
public interface SurfaceHolder
显示一个surface的抽象接口,使你可以控制surface的大小和格式, 以及在surface上编辑像素,和监视surace的改变。
这个接口通常通过SurfaceView类实现。
surface的控制器,用来操纵surface,处理它的Canvas上画的效果和动画,控制表面,大小,像素等。
几个需要注意的方法:
(1)、abstract void addCallback(SurfaceHolder.Callback callback);
// 给SurfaceView当前的持有者一个回调对象。
(2)、abstract Canvas lockCanvas();
// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
(3)、abstract Canvas lockCanvas(Rect dirty);
// 锁定画布的某个区域进行画图等..因为画完图后,会调用下面的unlockCanvasAndPost来改变显示内容。
// 相对部分内存要求比较高的游戏来说,可以不用重画dirty外的其它区域的像素,可以提高速度。
(4)、abstract void unlockCanvasAndPost(Canvas canvas);
// 结束锁定画图,并提交改变。
3、SurfaceHolder.Callback
用户可以实现此接口接收surface变化的消息。当用在一个SurfaceView 中时, 它只在SurfaceHolder.Callback.surfaceCreated()和SurfaceHolder.Callback.surfaceDestroyed()之间有效。设置Callback的方法是SurfaceHolder.addCallback.
实现上一般继承SurfaceView并实现SurfaceHolder.Callback接口
下面我们举个例子说明一下这几个对象的用法:
- <span style=“font-size:16px;”>package com.test.surfaceview;
- import android.app.Activity;
- import android.content.Context;
- import android.graphics.Canvas;
- import android.graphics.Color;
- import android.graphics.Paint;
- import android.graphics.Rect;
- import android.os.Bundle;
- import android.util.Log;
- import android.view.SurfaceHolder;
- import android.view.SurfaceView;
- public class TestsurfaceviewActivity extends Activity {
- private final static String TAG = “TestsurfaceviewActivity”;
- /** Called when the activity is first created. */
- @Override
- public void onCreate(Bundle savedInstanceState) {
- super.onCreate(savedInstanceState);
- //setContentView(R.layout.main);
- setContentView(new MySurfaceView(this)); // 这里以MySurfaceView作为显示View
- }
- class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback{
- private SurfaceHolder holder;
- private MyThread mThread ;
- public MySurfaceView(Context context){
- super(context);
- holder = this.getHolder(); //获取holder对象
- holder.addCallback(this); // 添加surface回调函数
- mThread = new MyThread(holder); //创建一个绘图线程
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- // TODO Auto-generated method stub
- Log.i(TAG,”surfaceChanged is called”);
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- Log.i(TAG,”surfaceCreated is called”);
- mThread.isRun = true;
- mThread.start();
- }
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- Log.i(TAG,”surfaceDestroyed is called”);
- mThread.isRun = false;
- mThread.stop();
- }
- }
- class MyThread extends Thread{
- private SurfaceHolder holder ;
- public boolean isRun = false;
- public MyThread(SurfaceHolder holder){
- this.holder = holder;
- isRun = true;
- Log.i(TAG,”MyThread set surface holder”);
- }
- @Override
- public void run(){
- Canvas canvas = null;
- int count = 0;
- while (isRun) {
- try {
- synchronized (holder) {
- canvas = holder.lockCanvas();// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
- canvas.drawColor(Color.BLACK);// 设置画布背景颜色
- Paint p = new Paint(); // 创建画笔
- p.setColor(Color.RED);
- Rect r = new Rect(500, 200, 300, 250);
- canvas.drawRect(r, p);
- canvas.drawText(”这是第” + (count++) + “秒”, 300, 310, p);
- Thread.sleep(1000);// 睡眠时间为1秒
- }
- } catch (Exception e) {
- e.printStackTrace();
- } finally {
- if (canvas != null) {
- holder.unlockCanvasAndPost(canvas);// 结束锁定画图,并提交改变。
- }
- }
- }
- }
- }
- }</span>
package com.test.surfaceview;
import android.app.Activity;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.graphics.Rect;
import android.os.Bundle;
import android.util.Log;
import android.view.SurfaceHolder;
import android.view.SurfaceView;
public class TestsurfaceviewActivity extends Activity {
private final static String TAG = "TestsurfaceviewActivity";
/** Called when the activity is first created. */
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
//setContentView(R.layout.main);
setContentView(new MySurfaceView(this)); // 这里以MySurfaceView作为显示View
}
class MySurfaceView extends SurfaceView implements SurfaceHolder.Callback{
private SurfaceHolder holder;
private MyThread mThread ;
public MySurfaceView(Context context){
super(context);
holder = this.getHolder(); //获取holder对象
holder.addCallback(this); // 添加surface回调函数
mThread = new MyThread(holder); //创建一个绘图线程
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
Log.i(TAG,"surfaceChanged is called");
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.i(TAG,"surfaceCreated is called");
mThread.isRun = true;
mThread.start();
}
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
Log.i(TAG,"surfaceDestroyed is called");
mThread.isRun = false;
mThread.stop();
}
}
class MyThread extends Thread{
private SurfaceHolder holder ;
public boolean isRun = false;
public MyThread(SurfaceHolder holder){
this.holder = holder;
isRun = true;
Log.i(TAG,"MyThread set surface holder");
}
@Override
public void run(){
Canvas canvas = null;
int count = 0;
while (isRun) {
try {
synchronized (holder) {
canvas = holder.lockCanvas();// 锁定画布,一般在锁定后就可以通过其返回的画布对象Canvas,在其上面画图等操作了。
canvas.drawColor(Color.BLACK);// 设置画布背景颜色
Paint p = new Paint(); // 创建画笔
p.setColor(Color.RED);
Rect r = new Rect(500, 200, 300, 250);
canvas.drawRect(r, p);
canvas.drawText("这是第" + (count++) + "秒", 300, 310, p);
Thread.sleep(1000);// 睡眠时间为1秒
}
} catch (Exception e) {
e.printStackTrace();
} finally {
if (canvas != null) {
holder.unlockCanvasAndPost(canvas);// 结束锁定画图,并提交改变。
}
}
}
}
}
}
在Media 播放过程中会需要用到两个SurfaceView,一个用于绘制显示界面,另外一个用于播放视频的显示
首先在main.xml中定义两个SurfaceView:
<SurfaceView
Android:id=”@+id/playSurface”
android:layout_width=”fill_parent”
android:layout_height=”fill_parent” />
<SurfaceView
android:id=”@+id/mainSurface”
android:layout_width=”fill_parent”
android:layout_height=”fill_parent” />
然后使用的片断代码如下:
- private SurfaceView mUIView;
- private SurfaceView mPlayView;
- private MyMediaplayerManager mPlayManager;
- mUIView = (SurfaceView)findViewById(R.id.mainSurface);
- mSurfaceHolder.addCallback(new SurfaceHolder.Callback() {
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- }
- @Override
- public void surfaceCreated(final SurfaceHolder holder) {
- // TODO Auto-generated method stub
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format,
- int width, int height) {
- // TODO Auto-generated method stub
- }
- });
- mPlayView = (SurfaceView)findViewById(R.id.playSurface);
- holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
- holder.addCallback(new SurfaceHolder.Callback() {
- @Override
- public void surfaceDestroyed(SurfaceHolder holder) {
- // TODO Auto-generated method stub
- }
- @Override
- public void surfaceCreated(SurfaceHolder holder) {
- mPlayManager.setDisplay(holder); // 这里设置video视频的显示Holder
- }
- @Override
- public void surfaceChanged(SurfaceHolder holder, int format, int width,
- int height) {
- // TODO Auto-generated method stub
- }
- });
- // 设定SurfaceView的显示zorder序
- mUIView.setZOrderMediaOverlay(true);
- mPlayView.setZOrderMediaOverlay(false);
private SurfaceView mUIView;
private SurfaceView mPlayView;
private MyMediaplayerManager mPlayManager;
mUIView = (SurfaceView)findViewById(R.id.mainSurface);
mSurfaceHolder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(final SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format,
int width, int height) {
// TODO Auto-generated method stub
}
});
mPlayView = (SurfaceView)findViewById(R.id.playSurface);
holder.setType(SurfaceHolder.SURFACE_TYPE_PUSH_BUFFERS);
holder.addCallback(new SurfaceHolder.Callback() {
@Override
public void surfaceDestroyed(SurfaceHolder holder) {
// TODO Auto-generated method stub
}
@Override
public void surfaceCreated(SurfaceHolder holder) {
mPlayManager.setDisplay(holder); // 这里设置video视频的显示Holder
}
@Override
public void surfaceChanged(SurfaceHolder holder, int format, int width,
int height) {
// TODO Auto-generated method stub
}
});
// 设定SurfaceView的显示zorder序
mUIView.setZOrderMediaOverlay(true);
mPlayView.setZOrderMediaOverlay(false);
view 可看作就是一个图层,以上使用两个图层,一个是图形层,另一个是视频层,需要播放视频时只需要将图形层透明掉即可。