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Android自定义控件之圆形、圆角ImageView

程序员文章站 2023-11-30 17:55:22
一、问题在哪里? 问题来源于app开发中一个很常见的场景——用户头像要展示成圆的:  二、怎么搞? 机智的我,第一想法就是,切一张中间圆形透明、四周与...

一、问题在哪里?

问题来源于app开发中一个很常见的场景——用户头像要展示成圆的:

Android自定义控件之圆形、圆角ImageViewAndroid自定义控件之圆形、圆角ImageView

 二、怎么搞?

机智的我,第一想法就是,切一张中间圆形透明、四周与底色相同、尺寸与头像相同的蒙板图片,盖在头像上不就完事了嘛,哈哈哈!

在背景纯色的前提下,这的确能简单解决问题,但是如果背景没有这么简单呢?

Android自定义控件之圆形、圆角ImageView

在这种不规则背景下,有两个问题:

1)、背景图常常是适应手机宽度缩放,而头像的尺寸又是固定宽高dp的,所以固定的蒙板图片是没法保证在不同机型上都和背景图案吻合的。

2)、在这种非纯色背景下,哪天想调整一下头像位置就得重新换图片蒙板,实在是太难维护了……

所以呢,既然头像图片肯定是方的,那就就让imageview圆起来吧。

三、开始干活

基本思路是,自定义一个imageview,通过重写ondraw方法画出一个圆形的图片来:

public class imageviewplus extends imageview{
  private paint mpaintbitmap = new paint(paint.anti_alias_flag);
  private bitmap mrawbitmap;
  private bitmapshader mshader;
  private matrix mmatrix = new matrix();
  
  public imageviewplus(context context, attributeset attrs) {
    super(context, attrs);
  }
  
  @override
  protected void ondraw(canvas canvas) {
    bitmap rawbitmap = getbitmap(getdrawable());
    if (rawbitmap != null){
      int viewwidth = getwidth();
      int viewheight = getheight();
      int viewminsize = math.min(viewwidth, viewheight);
      float dstwidth = viewminsize;
      float dstheight = viewminsize;
      if (mshader == null || !rawbitmap.equals(mrawbitmap)){
        mrawbitmap = rawbitmap;
        mshader = new bitmapshader(mrawbitmap, tilemode.clamp, tilemode.clamp);
      }
      if (mshader != null){
        mmatrix.setscale(dstwidth / rawbitmap.getwidth(), dstheight / rawbitmap.getheight());
        mshader.setlocalmatrix(mmatrix);
      }
      mpaintbitmap.setshader(mshader);
      float radius = viewminsize / 2.0f;
      canvas.drawcircle(radius, radius, radius, mpaintbitmap);
    } else {
      super.ondraw(canvas);
    }
  }

  private bitmap getbitmap(drawable drawable){
    if (drawable instanceof bitmapdrawable){
      return ((bitmapdrawable)drawable).getbitmap();
    } else if (drawable instanceof colordrawable){
      rect rect = drawable.getbounds();
      int width = rect.right - rect.left;
      int height = rect.bottom - rect.top;
      int color = ((colordrawable)drawable).getcolor();
      bitmap bitmap = bitmap.createbitmap(width, height, bitmap.config.argb_8888);
      canvas canvas = new canvas(bitmap);
      canvas.drawargb(color.alpha(color), color.red(color), color.green(color), color.blue(color));
      return bitmap;
    } else {
      return null;
    }
  }
}

分析一下代码:

 canvas.drawcircle 决定了画出来的形状是圆形,而圆形的内容则是通过 mpaintbitmap.setshader 搞定的。

其中,bitmapshader需要设置bitmap填充imageview的方式(clamp:拉伸边缘, mirror:镜像, repeat:整图重复)。

这里其实设成什么不重要,因为我们实际需要的是将bitmap按比例缩放成跟imageview一样大,而不是预置的三种效果。

所以,别忘了 mmatrix.setscale 和 mshader.setlocalmatrix 一起用,将图片缩放一下。

四、更多玩法 —— 支持边框

看下面的效果图,如果想给圆形的头像上加一个边框,该怎么搞呢?

Android自定义控件之圆形、圆角ImageViewAndroid自定义控件之圆形、圆角ImageView

public class imageviewplus extends imageview{
  private paint mpaintbitmap = new paint(paint.anti_alias_flag);
  private paint mpaintborder = new paint(paint.anti_alias_flag);
  private bitmap mrawbitmap;
  private bitmapshader mshader;
  private matrix mmatrix = new matrix();
  private float mborderwidth = dip2px(15);
  private int mbordercolor = 0xff0080ff;
  
  public imageviewplus(context context, attributeset attrs) {
    super(context, attrs);
  }
  
  @override
  protected void ondraw(canvas canvas) {
    bitmap rawbitmap = getbitmap(getdrawable());
    if (rawbitmap != null){
      int viewwidth = getwidth();
      int viewheight = getheight();
      int viewminsize = math.min(viewwidth, viewheight);
      float dstwidth = viewminsize;
      float dstheight = viewminsize;
      if (mshader == null || !rawbitmap.equals(mrawbitmap)){
        mrawbitmap = rawbitmap;
        mshader = new bitmapshader(mrawbitmap, tilemode.clamp, tilemode.clamp);
      }
      if (mshader != null){
        mmatrix.setscale((dstwidth - mborderwidth * 2) / rawbitmap.getwidth(), (dstheight - mborderwidth * 2) / rawbitmap.getheight());
        mshader.setlocalmatrix(mmatrix);
      }
      mpaintbitmap.setshader(mshader);
      mpaintborder.setstyle(paint.style.stroke);
      mpaintborder.setstrokewidth(mborderwidth);
      mpaintborder.setcolor(mbordercolor);
      float radius = viewminsize / 2.0f;
      canvas.drawcircle(radius, radius, radius - mborderwidth / 2.0f, mpaintborder);
      canvas.translate(mborderwidth, mborderwidth);
      canvas.drawcircle(radius - mborderwidth, radius - mborderwidth, radius - mborderwidth, mpaintbitmap);
    } else {
      super.ondraw(canvas);
    }
  }

  private bitmap getbitmap(drawable drawable){
    if (drawable instanceof bitmapdrawable){
      return ((bitmapdrawable)drawable).getbitmap();
    } else if (drawable instanceof colordrawable){
      rect rect = drawable.getbounds();
      int width = rect.right - rect.left;
      int height = rect.bottom - rect.top;
      int color = ((colordrawable)drawable).getcolor();
      bitmap bitmap = bitmap.createbitmap(width, height, bitmap.config.argb_8888);
      canvas canvas = new canvas(bitmap);
      canvas.drawargb(color.alpha(color), color.red(color), color.green(color), color.blue(color));
      return bitmap;
    } else {
      return null;
    }
  }
  
  private int dip2px(int dipval)
  {
    float scale = getresources().getdisplaymetrics().density;
    return (int)(dipval * scale + 0.5f);
  }
}

看代码中,加边框实际上就是用实心纯色的 paint 画了一个圆边,在此基础上画上原来的头像即可。

需要的注意的地方有三个:

1)、圆框的半径不是 radius ,而应该是 radius - mborderwidth / 2.0f 。想象着拿着笔去画线,线其实是画在右图中白色圈的位置,只不过它很粗。

2)、在imageview大小不变的基础上,头像的实际大小要比没有边框的时候小了,所以 mmatrix.setscale 的时候要把边框的宽度去掉。

3)、画头像bitmap的时候不能直接 canvas.drawcircle(radius, radius, radius - mborderwidth, mpaintbitmap) ,这样你会发现头像的右侧和下方边缘被拉伸了(右图)

为什么呢?因为 paint 默认是以左上角为基准开始绘制的,此时头像的实际区域是右图中的红框,而超过红框的部分(圆形的右侧和下方),自然被 tilemode.clamp效果沿边缘拉伸了。

所以,需要通过挪动坐标系的位置和调整圆心,才能把头像画在正确的区域(右图绿框)中。

五、更多玩法 —— 支持xml配置

既然有了边框,那如果想配置边框的宽度和颜色该如何是好呢?

基本上两个思路:

1)、给imageviewplus加上set接口,设置完成之后通过 invalidate(); 重绘一下即可;

2)、在xml里就支持配置一些自定义属性,这样用起来会方便很多。

这里重点说一下支持xml配置自定义属性。

自定义控件要支持xml配置自定义属性的话,首先需要在 \res\values 里去定义属性:

<?xml version="1.0" encoding="utf-8"?> 
<resources> 
  <attr name="bordercolor" format="color" />
  <attr name="borderwidth" format="dimension" />

  <declare-styleable name="imageviewplus"> 
    <attr name="bordercolor" />
    <attr name="borderwidth" />
  </declare-styleable> 
</resources> 

 然后在imageviewplus的构造函数中去读取这些自定义属性:

private static final int default_border_color = color.transparent;
  private static final int default_border_width = 0;
  
  public imageviewplus(context context, attributeset attrs) {
    super(context, attrs);
    //取xml文件中设定的参数
    typedarray ta = context.obtainstyledattributes(attrs, r.styleable.imageviewplus);
    mbordercolor = ta.getcolor(r.styleable.imageviewplus_bordercolor, default_border_color);
    mborderwidth = ta.getdimensionpixelsize(r.styleable.imageviewplus_borderwidth, dip2px(default_border_width));
    ta.recycle();
  }

 在xml布局中使用自定义属性:

<relativelayout xmlns:android="http://schemas.android.com/apk/res/android"
  xmlns:tools="http://schemas.android.com/tools"
  xmlns:snser="http://schemas.android.com/apk/res/cc.snser.imageviewplus"
  android:layout_width="match_parent"
  android:layout_height="match_parent"
  android:background="@drawable/wallpaper"
  android:orientation="vertical"
  tools:context="${relativepackage}.${activityclass}" >
  
  <cc.snser.imageviewplus.imageviewplus
    android:id="@+id/imgplus"
    android:layout_width="200dp"
    android:layout_height="300dp"
    android:layout_marginbottom="50dp"
    android:layout_centerhorizontal="true"
    android:layout_alignparentbottom="true"
    android:src="@drawable/img_square"
    snser:bordercolor="#ff0080ff"
    snser:borderwidth="15dp" />
  
</relativelayout>

六、更多玩法 —— 圆角imageview

搞定了圆形imageview以及对应的边框,那如何实现下面这种圆角的imageview呢?

 Android自定义控件之圆形、圆角ImageView

其实原理上一样,把 canvas.drawcircle 对应改成 canvas.drawroundrect 就ok了,直接贴代码吧:

public class imageviewplus extends imageview{
  /**
   * android.widget.imageview
   */
  public static final int type_none = 0;
  /**
   * 圆形
   */
  public static final int type_circle = 1;
  /**
   * 圆角矩形
   */
  public static final int type_rounded_rect = 2;  
  
  private static final int default_type = type_none;
  private static final int default_border_color = color.transparent;
  private static final int default_border_width = 0;
  private static final int default_rect_round_radius = 0;
  
  private int mtype;
  private int mbordercolor;
  private int mborderwidth;
  private int mrectroundradius;
  
  private paint mpaintbitmap = new paint(paint.anti_alias_flag);
  private paint mpaintborder = new paint(paint.anti_alias_flag);
  
  private rectf mrectborder = new rectf();
  private rectf mrectbitmap = new rectf();
  
  private bitmap mrawbitmap;
  private bitmapshader mshader;
  private matrix mmatrix = new matrix();
  
  public imageviewplus(context context, attributeset attrs) {
    super(context, attrs);
    //取xml文件中设定的参数
    typedarray ta = context.obtainstyledattributes(attrs, r.styleable.imageviewplus);
    mtype = ta.getint(r.styleable.imageviewplus_type, default_type);
    mbordercolor = ta.getcolor(r.styleable.imageviewplus_bordercolor, default_border_color);
    mborderwidth = ta.getdimensionpixelsize(r.styleable.imageviewplus_borderwidth, dip2px(default_border_width));
    mrectroundradius = ta.getdimensionpixelsize(r.styleable.imageviewplus_rectroundradius, dip2px(default_rect_round_radius));
    ta.recycle();
  }
  
  @override
  protected void ondraw(canvas canvas) {
    bitmap rawbitmap = getbitmap(getdrawable());
    
    if (rawbitmap != null && mtype != type_none){
      int viewwidth = getwidth();
      int viewheight = getheight();
      int viewminsize = math.min(viewwidth, viewheight);
      float dstwidth = mtype == type_circle ? viewminsize : viewwidth;
      float dstheight = mtype == type_circle ? viewminsize : viewheight;
      float halfborderwidth = mborderwidth / 2.0f;
      float doubleborderwidth = mborderwidth * 2;
      
      if (mshader == null || !rawbitmap.equals(mrawbitmap)){
        mrawbitmap = rawbitmap;
        mshader = new bitmapshader(mrawbitmap, tilemode.clamp, tilemode.clamp);
      }
      if (mshader != null){
        mmatrix.setscale((dstwidth - doubleborderwidth) / rawbitmap.getwidth(), (dstheight - doubleborderwidth) / rawbitmap.getheight());
        mshader.setlocalmatrix(mmatrix);
      }
      
      mpaintbitmap.setshader(mshader);
      mpaintborder.setstyle(paint.style.stroke);
      mpaintborder.setstrokewidth(mborderwidth);
      mpaintborder.setcolor(mborderwidth > 0 ? mbordercolor : color.transparent);
      
      if (mtype == type_circle){
        float radius = viewminsize / 2.0f;
        canvas.drawcircle(radius, radius, radius - halfborderwidth, mpaintborder);
        canvas.translate(mborderwidth, mborderwidth);
        canvas.drawcircle(radius - mborderwidth, radius - mborderwidth, radius - mborderwidth, mpaintbitmap);
      } else if (mtype == type_rounded_rect){
        mrectborder.set(halfborderwidth, halfborderwidth, dstwidth - halfborderwidth, dstheight - halfborderwidth);
        mrectbitmap.set(0.0f, 0.0f, dstwidth - doubleborderwidth, dstheight - doubleborderwidth);
        float borderradius = mrectroundradius - halfborderwidth > 0.0f ? mrectroundradius - halfborderwidth : 0.0f;
        float bitmapradius = mrectroundradius - mborderwidth > 0.0f ? mrectroundradius - mborderwidth : 0.0f;
        canvas.drawroundrect(mrectborder, borderradius, borderradius, mpaintborder);
        canvas.translate(mborderwidth, mborderwidth);
        canvas.drawroundrect(mrectbitmap, bitmapradius, bitmapradius, mpaintbitmap);
      }
    } else {
      super.ondraw(canvas);
    }
  }

  private int dip2px(int dipval)
  {
    float scale = getresources().getdisplaymetrics().density;
    return (int)(dipval * scale + 0.5f);
  }
  
  private bitmap getbitmap(drawable drawable){
    if (drawable instanceof bitmapdrawable){
      return ((bitmapdrawable)drawable).getbitmap();
    } else if (drawable instanceof colordrawable){
      rect rect = drawable.getbounds();
      int width = rect.right - rect.left;
      int height = rect.bottom - rect.top;
      int color = ((colordrawable)drawable).getcolor();
      bitmap bitmap = bitmap.createbitmap(width, height, bitmap.config.argb_8888);
      canvas canvas = new canvas(bitmap);
      canvas.drawargb(color.alpha(color), color.red(color), color.green(color), color.blue(color));
      return bitmap;
    } else {
      return null;
    }
  }
}
<relativelayout xmlns:android="http://schemas.android.com/apk/res/android"
  xmlns:tools="http://schemas.android.com/tools"
  xmlns:snser="http://schemas.android.com/apk/res/cc.snser.imageviewplus"
  android:layout_width="match_parent"
  android:layout_height="match_parent"
  android:background="@drawable/wallpaper"
  android:orientation="vertical"
  tools:context="${relativepackage}.${activityclass}" >
  
  <cc.snser.imageviewplus.imageviewplus
    android:id="@+id/imgplus"
    android:layout_width="200dp"
    android:layout_height="300dp"
    android:layout_marginbottom="50dp"
    android:layout_centerhorizontal="true"
    android:layout_alignparentbottom="true"
    android:src="@drawable/img_rectangle"
    snser:type="rounded_rect"
    snser:bordercolor="#ff0080ff"
    snser:borderwidth="10dp"
    snser:rectroundradius="30dp" />
  
</relativelayout>

<?xml version="1.0" encoding="utf-8"?> 
<resources> 
  <attr name="type"> 
    <enum name="none" value="0" /> 
    <enum name="circle" value="1" /> 
    <enum name="rounded_rect" value="2" />
  </attr>
  <attr name="bordercolor" format="color" />
  <attr name="borderwidth" format="dimension" />
  <attr name="rectroundradius" format="dimension" />

  <declare-styleable name="imageviewplus"> 
    <attr name="type" />
    <attr name="bordercolor" />
    <attr name="borderwidth" />
    <attr name="rectroundradius" />
  </declare-styleable>
</resources> 

七、demo源码

android自定义圆形imageview

以上就是本文的全部内容,希望对大家的学习有所帮助,也希望大家多多支持。