《STL源码剖析》笔记-hash_set、hash_map
程序员文章站
2022-03-01 23:17:51
...
hash_set
hash_set底层机制由hashtable提供,和set一样能够快速搜索元素,但是set元素插入后会自动排序,而hash_set是无序的。
template <class Value, class HashFcn = hash<Value>,
class EqualKey = equal_to<Value>,
class Alloc = alloc>
class hash_set
{
private:
// 底层为hashtable
typedef hashtable<Value, Value, HashFcn, identity<Value>, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::const_pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::const_reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::const_iterator iterator;
typedef typename ht::const_iterator const_iterator;
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
public:
// 默认构造100大小的hashtable,将会被调整为大于100的预定义质数
hash_set() : rep(100, hasher(), key_equal()) {}
explicit hash_set(size_type n) : rep(n, hasher(), key_equal()) {}
hash_set(size_type n, const hasher& hf) : rep(n, hf, key_equal()) {}
hash_set(size_type n, const hasher& hf, const key_equal& eql)
: rep(n, hf, eql) {}
// 所有的插入操作都是insert_unique,不允许键值重复
template <class InputIterator>
hash_set(InputIterator f, InputIterator l)
: rep(100, hasher(), key_equal()) {
rep.insert_unique(f, l);
}
template <class InputIterator>
hash_set(InputIterator f, InputIterator l, size_type n)
: rep(n, hasher(), key_equal()) {
rep.insert_unique(f, l);
}
template <class InputIterator>
hash_set(InputIterator f, InputIterator l, size_type n,
const hasher& hf)
: rep(n, hf, key_equal()) {
rep.insert_unique(f, l);
}
template <class InputIterator>
hash_set(InputIterator f, InputIterator l, size_type n,
const hasher& hf, const key_equal& eql)
: rep(n, hf, eql) {
rep.insert_unique(f, l);
}
public:
// 所有操作几乎都是直接调用hashtable的接口
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
void swap(hash_set& hs) { rep.swap(hs.rep); }
friend bool operator== __STL_NULL_TMPL_ARGS(const hash_set&,
const hash_set&);
iterator begin() const { return rep.begin(); }
iterator end() const { return rep.end(); }
public:
pair<iterator, bool> insert(const value_type& obj)
{
pair<typename ht::iterator, bool> p = rep.insert_unique(obj);
return pair<iterator, bool>(p.first, p.second);
}
#ifdef __STL_MEMBER_TEMPLATES
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert_unique(f, l); }
#else
void insert(const value_type* f, const value_type* l) {
rep.insert_unique(f, l);
}
void insert(const_iterator f, const_iterator l) { rep.insert_unique(f, l); }
#endif /*__STL_MEMBER_TEMPLATES */
pair<iterator, bool> insert_noresize(const value_type& obj)
{
pair<typename ht::iterator, bool> p = rep.insert_unique_noresize(obj);
return pair<iterator, bool>(p.first, p.second);
}
iterator find(const key_type& key) const { return rep.find(key); }
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key) const
{
return rep.equal_range(key);
}
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
void clear() { rep.clear(); }
public:
void resize(size_type hint) { rep.resize(hint); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
size_type elems_in_bucket(size_type n) const
{
return rep.elems_in_bucket(n);
}
};
hash_map
hash_map底层机制由hashtable提供,和map一样能够快速搜索元素,但是map元素插入后会自动排序,而hash_map是无序的。
template <class Key, class T, class HashFcn = hash<Key>,
class EqualKey = equal_to<Key>,
class Alloc = alloc>
class hash_map
{
private:
// 底层为hashtable
typedef hashtable<pair<const Key, T>, Key, HashFcn, select1st<pair<const Key, T> >, EqualKey, Alloc> ht;
ht rep;
public:
typedef typename ht::key_type key_type;
typedef T data_type;
typedef T mapped_type;
typedef typename ht::value_type value_type;
typedef typename ht::hasher hasher;
typedef typename ht::key_equal key_equal;
typedef typename ht::size_type size_type;
typedef typename ht::difference_type difference_type;
typedef typename ht::pointer pointer;
typedef typename ht::const_pointer const_pointer;
typedef typename ht::reference reference;
typedef typename ht::const_reference const_reference;
typedef typename ht::iterator iterator;
typedef typename ht::const_iterator const_iterator;
hasher hash_funct() const { return rep.hash_funct(); }
key_equal key_eq() const { return rep.key_eq(); }
public:
// 默认构造100大小的hashtable,将会被调整为大于100的预定义质数
hash_map() : rep(100, hasher(), key_equal()) {}
explicit hash_map(size_type n) : rep(n, hasher(), key_equal()) {}
hash_map(size_type n, const hasher& hf) : rep(n, hf, key_equal()) {}
hash_map(size_type n, const hasher& hf, const key_equal& eql)
: rep(n, hf, eql) {}
// 所有的插入操作都是insert_unique,不允许键值重复
template <class InputIterator>
hash_map(InputIterator f, InputIterator l)
: rep(100, hasher(), key_equal()) {
rep.insert_unique(f, l);
}
template <class InputIterator>
hash_map(InputIterator f, InputIterator l, size_type n)
: rep(n, hasher(), key_equal()) {
rep.insert_unique(f, l);
}
template <class InputIterator>
hash_map(InputIterator f, InputIterator l, size_type n,
const hasher& hf)
: rep(n, hf, key_equal()) {
rep.insert_unique(f, l);
}
template <class InputIterator>
hash_map(InputIterator f, InputIterator l, size_type n,
const hasher& hf, const key_equal& eql)
: rep(n, hf, eql) {
rep.insert_unique(f, l);
}
public:
size_type size() const { return rep.size(); }
size_type max_size() const { return rep.max_size(); }
bool empty() const { return rep.empty(); }
void swap(hash_map& hs) { rep.swap(hs.rep); }
friend bool
operator== __STL_NULL_TMPL_ARGS(const hash_map&, const hash_map&);
iterator begin() { return rep.begin(); }
iterator end() { return rep.end(); }
const_iterator begin() const { return rep.begin(); }
const_iterator end() const { return rep.end(); }
public:
pair<iterator, bool> insert(const value_type& obj)
{
return rep.insert_unique(obj);
}
#ifdef __STL_MEMBER_TEMPLATES
template <class InputIterator>
void insert(InputIterator f, InputIterator l) { rep.insert_unique(f, l); }
#else
void insert(const value_type* f, const value_type* l) {
rep.insert_unique(f, l);
}
void insert(const_iterator f, const_iterator l) { rep.insert_unique(f, l); }
#endif /*__STL_MEMBER_TEMPLATES */
pair<iterator, bool> insert_noresize(const value_type& obj)
{
return rep.insert_unique_noresize(obj);
}
iterator find(const key_type& key) { return rep.find(key); }
const_iterator find(const key_type& key) const { return rep.find(key); }
T& operator[](const key_type& key) {
return rep.find_or_insert(value_type(key, T())).second;
}
size_type count(const key_type& key) const { return rep.count(key); }
pair<iterator, iterator> equal_range(const key_type& key)
{
return rep.equal_range(key);
}
pair<const_iterator, const_iterator> equal_range(const key_type& key) const
{
return rep.equal_range(key);
}
size_type erase(const key_type& key) { return rep.erase(key); }
void erase(iterator it) { rep.erase(it); }
void erase(iterator f, iterator l) { rep.erase(f, l); }
void clear() { rep.clear(); }
public:
void resize(size_type hint) { rep.resize(hint); }
size_type bucket_count() const { return rep.bucket_count(); }
size_type max_bucket_count() const { return rep.max_bucket_count(); }
size_type elems_in_bucket(size_type n) const
{
return rep.elems_in_bucket(n);
}
};
C++11中对应的容器
hash_set和hash_map不属于STL标准,所以一般情况下无法使用,不过C++11中有对应的容器unordered_set和unordered_map。