Handler 使用
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2022-07-14 17:06:12
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Handler 使用
一、Handler和Looper关联
1、子线程内先调用Looper.prepare();
2、再创建Handler,
3、Looper.loop(); 让Looper开始工作
二、Looper
Looper创建
一个线程只能创建一个Looper,且把Looper 存到ThreadLocal中;
private static void prepare(boolean quitAllowed) {
if (sThreadLocal.get() != null) {
throw new RuntimeException("Only one Looper may be created per thread");
}
sThreadLocal.set(new Looper(quitAllowed));
}
Looper构造函数创建MassageQueue;
//Looper 关联主线程时为false
private Looper(boolean quitAllowed) {
mQueue = new MessageQueue(quitAllowed);
mThread = Thread.currentThread();
}
Handler构造函数会关联Looper
public Handler(Callback callback, boolean async) {
if (FIND_POTENTIAL_LEAKS) {
final Class<? extends Handler> klass = getClass();
if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
(klass.getModifiers() & Modifier.STATIC) == 0) {
Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
klass.getCanonicalName());
}
}
mLooper = Looper.myLooper();
if (mLooper == null) {
throw new RuntimeException(
"Can't create handler inside thread " + Thread.currentThread()
+ " that has not called Looper.prepare()");
}
mQueue = mLooper.mQueue;
mCallback = callback;
mAsynchronous = async;
}
其中mLooper = Looper.myLooper();获取本线程ThreadLocal中的Looper
/**
* Return the Looper object associated with the current thread. Returns
* null if the calling thread is not associated with a Looper.
*/
public static @Nullable Looper myLooper() {
return sThreadLocal.get();
}
Looper.loop是个死循环;
不断从消息队列中读取消息,取出消息进行分发;但阻塞是在queue.next();
退出条件-msg=null(MessageQueue 返回空);
/**
* Run the message queue in this thread. Be sure to call
* {@link #quit()} to end the loop.
*/
public static void loop() {
final Looper me = myLooper();
if (me == null) {
throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
}
final MessageQueue queue = me.mQueue;
..........................
for (;;) {
Message msg = queue.next(); // might block
//退出时,获取消息为null
if (msg == null) {
// No message indicates that the message queue is quitting.
return;
}
..........................
try {
//分发消息--【Handler target】;
msg.target.dispatchMessage(msg);
dispatchEnd = needEndTime ? SystemClock.uptimeMillis() : 0;
} finally {
if (traceTag != 0) {
Trace.traceEnd(traceTag);
}
}
}
}
同步障碍器
作用:屏蔽后面同步消息,后面的异步消息会执行
queue.next(),是个死循环,直到取到一个消息;
闲置任务
执行完所有消息后会执行闲置Handler;没有闲置任务则进入阻塞状态。
Message next() {
// Return here if the message loop has already quit and been disposed.
// This can happen if the application tries to restart a looper after quit
// which is not supported.
final long ptr = mPtr;
if (ptr == 0) {
return null;
}
int pendingIdleHandlerCount = -1; // -1 only during first iteration
int nextPollTimeoutMillis = 0;
for (;;) {
if (nextPollTimeoutMillis != 0) {
Binder.flushPendingCommands();
}
//nextPollTimeoutMillis 为0立即返回,为-1,永久等待(需要主动唤醒);
nativePollOnce(ptr, nextPollTimeoutMillis);
synchronized (this) {
// Try to retrieve the next message. Return if found.
final long now = SystemClock.uptimeMillis();
Message prevMsg = null;
Message msg = mMessages;
if (msg != null && msg.target == null) {//判断当前队首的消息是否是同步障碍器(target=nul,msg !=null,普通消息为空入不了消息队列)
// Stalled by a barrier. Find the next asynchronous message in the queue.
//取到下一异步消息
do {
prevMsg = msg;
msg = msg.next;
} while (msg != null && !msg.isAsynchronous());
}
if (msg != null) {//普通消息//非同步障碍器
if (now < msg.when) {
// Next message is not ready. Set a timeout to wake up when it is ready.
nextPollTimeoutMillis = (int) Math.min(msg.when - now, Integer.MAX_VALUE);
} else {
// Got a message.
mBlocked = false;
if (prevMsg != null) {//跳过同步障碍器取消息;
prevMsg.next = msg.next;
} else {
mMessages = msg.next;//当前消息是队首
}
msg.next = null;
if (DEBUG) Log.v(TAG, "Returning message: " + msg);
msg.markInUse();
return msg;
}
} else {
// No more messages.
//无限等待
nextPollTimeoutMillis = -1;
}
// Process the quit message now that all pending messages have been handled.
if (mQuitting) {
dispose();
return null;
}
// If first time idle, then get the number of idlers to run.
// Idle handles only run if the queue is empty or if the first message
// in the queue (possibly a barrier) is due to be handled in the future.
//执行完所有消息或执行闲置Handler任务
if (pendingIdleHandlerCount < 0
&& (mMessages == null || now < mMessages.when)) {
pendingIdleHandlerCount = mIdleHandlers.size();
}
if (pendingIdleHandlerCount <= 0) {
// No idle handlers to run. Loop and wait some more.
mBlocked = true;//没有闲置任务,进入阻塞;
continue;
}
if (mPendingIdleHandlers == null) {
mPendingIdleHandlers = new IdleHandler[Math.max(pendingIdleHandlerCount, 4)];
}
mPendingIdleHandlers = mIdleHandlers.toArray(mPendingIdleHandlers);
}
// Run the idle handlers.
// We only ever reach this code block during the first iteration.
//执行闲置Handler
for (int i = 0; i < pendingIdleHandlerCount; i++) {
final IdleHandler idler = mPendingIdleHandlers[i];
mPendingIdleHandlers[i] = null; // release the reference to the handler
boolean keep = false;
try {
keep = idler.queueIdle();
} catch (Throwable t) {
Log.wtf(TAG, "IdleHandler threw exception", t);
}
if (!keep) {
synchronized (this) {
mIdleHandlers.remove(idler);
}
}
}
// Reset the idle handler count to 0 so we do not run them again.
pendingIdleHandlerCount = 0;
// While calling an idle handler, a new message could have been delivered
// so go back and look again for a pending message without waiting.
nextPollTimeoutMillis = 0;
}
}
Message enqueueMessage 函数,往队列中插入消息,按时间执行顺序插入,链表头是距离执行时间最短的消息;
boolean enqueueMessage(Message msg, long when) {
..............
synchronized (this) {
if (mQuitting) {
..............
return false;
}
msg.markInUse();
msg.when = when;
Message p = mMessages;
boolean needWake;
//队列首部为null /入队消息需要马上执行/入队消息早于队首消息,线程已阻塞,需要唤醒
if (p == null || when == 0 || when < p.when) {
// New head, wake up the event queue if blocked.
msg.next = p;
mMessages = msg;
needWake = mBlocked;//mBlocked 标记消息循环是否阻塞
} else {
// Inserted within the middle of the queue. Usually we don't have to wake
// up the event queue unless there is a barrier at the head of the queue
// and the message is the earliest asynchronous message in the queue.
//根据队首是同步障碍器且插入消息是异步消息,
needWake = mBlocked && p.target == null && msg.isAsynchronous();
Message prev;
//寻找插入位置
for (;;) {
prev = p;
p = p.next;
if (p == null || when < p.when) {//待插入时间早于目标消息,或者是寻找到消息队列结尾;则确定了位置并退出;
break;
}
if (needWake && p.isAsynchronous()) {//队列是阻塞,且插入异步消息执行时间更晚(否则上面会break),因此不需要唤醒。
needWake = false;
}
}
msg.next = p; // invariant: p == prev.next
prev.next = msg;
}
// We can assume mPtr != 0 because mQuitting is false.
//唤醒消息队列( nativePollOnce处进入的睡眠)
if (needWake) {
nativeWake(mPtr);
}
}
return true;
}
调用Looper的退出,quit()里面,调用消息队列推出;
public void quit() {
mQueue.quit(false);
}
public void quitSafely() {
mQueue.quit(true);
}
消息推队列退出
void quit(boolean safe) {
if (!mQuitAllowed) {
throw new IllegalStateException("Main thread not allowed to quit.");
}
synchronized (this) {
if (mQuitting) {
return;
}
mQuitting = true;
if (safe) {
removeAllFutureMessagesLocked();
} else {
removeAllMessagesLocked();
}
// We can assume mPtr != 0 because mQuitting was previously false.
nativeWake(mPtr);
}
}
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