欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页

Handler源码解析

程序员文章站 2022-07-14 16:45:52
...
  • 我们一般使用Handler流程是这样,handel分析版本6.0.1:
 Handler     h =new Handler(){
            @Override public void handleMessage(Message msg) {
                super.handleMessage(msg);
            }
        };
        Message message = new Message();
        message.obj="xxx";
        h.sendMessage(message);
  • 那我们就从构造看起
public Handler() {
      this(null, false);
 }
public Handler(Callback callback, boolean async) {
       if (FIND_POTENTIAL_LEAKS) {
          final Class<? extends Handler> klass = getClass();
           if ((klass.isAnonymousClass() || klass.isMemberClass() || klass.isLocalClass()) &&
             Log.w(TAG, "The following Handler class should be static or leaks might occur: " +
                klass.getCanonicalName());
       }
     }
   //这里开始获取looper,由于我们的looper在主线程已经给我初始化了一个,所以如果我们在主线创建handler这个looper就是ManLooer
    mLooper = Looper.myLooper();
        if (mLooper == null) {
           throw new RuntimeException(
           "Can't create handler inside thread that has not called Looper.prepare()");
     }
      mQueue = mLooper.mQueue;
       mCallback = callback;
      mAsynchronous = async;
    }
  public Handler(Looper looper, Callback callback, boolean async) {
        mLooper = looper;
      mQueue = looper.mQueue;
       mCallback = callback;
       mAsynchronous = async;
  }

这里我们可以看到他最终调用到了三个参数的构造方法。

  • 二接下来我们分析发送方法:
 public final boolean sendMessage(Message msg)
   {
       return sendMessageDelayed(msg, 0);
   }

sendmessage最终调用的方法是sendMessageAtTime

public boolean sendMessageAtTime(Message msg, long uptimeMillis) {
       MessageQueue queue = mQueue;
       if (queue == null) {
           RuntimeException e = new RuntimeException(
                   this + " sendMessageAtTime() called with no mQueue");
         Log.w("Looper", e.getMessage(), e);
            return false;
      }
       return enqueueMessage(queue, msg, uptimeMillis);
   }
 private boolean enqueueMessage(MessageQueue queue, Message msg, long uptimeMillis) {
     msg.target = this;
    if (mAsynchronous) {
       msg.setAsynchronous(true);
     }
      return queue.enqueueMessage(msg, uptimeMillis);
   }

最终在enqueueMessage方法中将此条消息添加到消息队列,等待Looper取出分发,我们看看MessageQueue的enqueueMessage方法,注意这里 msg.target = this;就是handler在enqueueMessage中赋值了

 boolean enqueueMessage(Message msg, long when) {
     if (msg.target == null) {
            throw new IllegalArgumentException("Message must have a target.");
        }
      if (msg.isInUse()) {
       throw new IllegalStateException(msg + " This message is already in use.");
      }

      synchronized (this) {
           if (mQuitting) {
               IllegalStateException e = new IllegalStateException(
                      msg.target + " sending message to a Handler on a dead thread");
              Log.w(TAG, e.getMessage(), e);
              msg.recycle();
             return false;
         }

           msg.markInUse();
           msg.when = when;
        Message p = mMessages;
         boolean needWake;
          if (p == null || when == 0 || when < p.when) {
               // New head, wake up the event queue if blocked.
              msg.next = p;
              mMessages = msg;
               needWake = mBlocked;
            } else {
               // Inserted within the middle of the queue.  Usually we don't have to wake
              // up the event queue unless there is a barrier at the head of the queue
                // and the message is the earliest asynchronous message in the queue.
             needWake = mBlocked && p.target == null && msg.isAsynchronous();
               Message prev;
              for (;;) {
                    prev = p;
                   p = p.next;
                 if (p == null || when < p.when) {
                      break;
                    }
                   if (needWake && p.isAsynchronous()) {
                      needWake = false;
                  }
              }
             msg.next = p; // invariant: p == prev.next
                prev.next = msg;
            }

         // We can assume mPtr != 0 because mQuitting is false.
            if (needWake) {
               nativeWake(mPtr);
            }
        }
        return true;
   }

这里我们看到将这条消息放进队列

  • 三现在我们消息也有是不是需要取出消息发送了,取出分发消息就是looper干的事情,我们看看

我前面也说了,Looper的looper方法是分发消息的,那么他是在什么时候被调用的呢,还记得我们为什么在主线程不用手动调用looper吗?那是因为ActivityThread的Man方法中已经调用了

 public static void main(String[] args) {

        Looper.prepareMainLooper();

      ActivityThread thread = new ActivityThread();
       thread.attach(false);

       if (sMainThreadHandler == null) {
           sMainThreadHandler = thread.getHandler();
     }

       if (false) {
           Looper.myLooper().setMessageLogging(new
                  LogPrinter(Log.DEBUG, "ActivityThread"));
       }

        // End of event ActivityThreadMain.
       Trace.traceEnd(Trace.TRACE_TAG_ACTIVITY_MANAGER);
        Looper.loop();

       throw new RuntimeException("Main thread loop unexpectedly exited");
   }
}

看到了吧, 在这创建了looper并且开启了轮训,所以

 public static void loop() {
        final Looper me = myLooper();
     if (me == null) {
            throw new RuntimeException("No Looper; Looper.prepare() wasn't called on this thread.");
        }
       final MessageQueue queue = me.mQueue;

       // Make sure the identity of this thread is that of the local process,
        // and keep track of what that identity token actually is.
        Binder.clearCallingIdentity();
      final long ident = Binder.clearCallingIdentity();

      for (;;) {
          Message msg = queue.next(); // might block
          if (msg == null) {
             // No message indicates that the message queue is quitting.
              return;
            }

          // This must be in a local variable, in case a UI event sets the logger
           Printer logging = me.mLogging;
           if (logging != null) {
               logging.println(">>>>> Dispatching to " + msg.target + " " +
                       msg.callback + ": " + msg.what);
           }

          msg.target.dispatchMessage(msg);

          if (logging != null) {
             logging.println("<<<<< Finished to " + msg.target + " " + msg.callback);
         }

           // Make sure that during the course of dispatching the
          // identity of the thread wasn't corrupted.
            final long newIdent = Binder.clearCallingIdentity();
            if (ident != newIdent) {
              Log.wtf(TAG, "Thread identity changed from 0x"
                       + Long.toHexString(ident) + " to 0x"
                       + Long.toHexString(newIdent) + " while dispatching to "
                     + msg.target.getClass().getName() + " "
                      + msg.callback + " what=" + msg.what);
           }

        msg.recycleUnchecked();
    }
   }

我们清楚可以看到 msg.target.dispatchMessage(msg);这个方法,之前也说过msg.target值的就是handler所以他就有回调到handleMessage方法了

public void dispatchMessage(Message msg) {
        if (msg.callback != null) {
           handleCallback(msg);
       } else {
            if (mCallback != null) {
           if (mCallback.handleMessage(msg)) {
                  return;
             }
        }
           handleMessage(msg);
      }
   }

以上就是Handler的一个正常的分发流程,相信看完了,你也明白了,为什么我们如果在子线程需要手动创建looper,以及他们之前的关系.