一个Java3D 应用程序
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2022-07-14 10:06:03
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import java.applet.Applet; import java.awt.BorderLayout; import java.awt.Frame; import java.awt.GraphicsConfiguration; import com.sun.j3d.utils.applet.MainFrame; import com.sun.j3d.utils.geometry.ColorCube; import com.sun.j3d.utils.universe.*; import javax.media.j3d.*; // HelloJava3Db renders a single, rotated cube. public class HelloJava3Db extends Applet { public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); // rotate object has composited transformation matrix Transform3D rotate = new Transform3D(); Transform3D tempRotate = new Transform3D(); rotate.rotX(Math.PI/4.0d); tempRotate.rotY(Math.PI/5.0d); rotate.mul(tempRotate); TransformGroup objRotate = new TransformGroup(rotate); objRoot.addChild(objRotate); objRotate.addChild(new ColorCube(0.4)); // Let Java 3D perform optimizations on this scene graph. objRoot.compile(); return objRoot; } // end of CreateSceneGraph method of HelloJava3Db // Create a simple scene and attach it to the virtual universe public HelloJava3Db() { setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse.getPreferredConfiguration(); Canvas3D canvas3D = new Canvas3D(config); add("Center", canvas3D); BranchGroup scene = createSceneGraph(); // SimpleUniverse is a Convenience Utility class SimpleUniverse simpleU = new SimpleUniverse(canvas3D); // This will move the ViewPlatform back a bit so the // objects in the scene can be viewed. simpleU.getViewingPlatform().setNominalViewingTransform(); simpleU.addBranchGraph(scene); } // end of HelloJava3Db (constructor) // The following allows this to be run as an application // as well as an applet public static void main(String[] args) { Frame frame = new MainFrame(new HelloJava3Db(), 256, 256); } // end of main (method of HelloJava3Db) } // end of class HelloJava3Db
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