unity基础
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2022-07-13 16:11:35
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Ctrl+Alt+F把选中物体到视图中心
On开头的方法属于交互方法
Ctrl+6动画控制器
移动脚本
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class move : MonoBehaviour {
public float speed;//移动脚本
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.W))
{
transform.Translate(0, 0, speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.S))
{
transform.Translate(0, 0, -speed * Time.deltaTime);
}
if (Input.GetKey(KeyCode.A))
{
transform.Translate(-speed * Time.deltaTime,0, 0);
}
if (Input.GetKey(KeyCode.D))
{
transform.Translate(speed * Time.deltaTime,0, 0);
}
if (Input.GetKey(KeyCode.Space))
{
transform.Translate(0,speed * Time.deltaTime, 0);
}
}
}
鼠标控制方向
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class move1 : MonoBehaviour
{
public float speed;
private Camera camera;
// Use this for initialization
void Start()
{
// 形变组件transform,与该脚本直接关联上的组件就是transform
camera = GetComponentInChildren<Camera>();
}
// Update is called once per frame
void Update()
{
// 得到鼠标当前位置
float mouseX = Input.GetAxis("Mouse X") * speed;
float mouseY = Input.GetAxis("Mouse Y") * speed;
// 设置照相机和Player的旋转角度,X,Y值需要根具情况变化位置
camera.transform.localRotation = camera.transform.localRotation * Quaternion.Euler(-mouseY, 0, 0);
transform.localRotation = transform.localRotation * Quaternion.Euler(0, mouseX, 0);
}
}
导航
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class Nav : MonoBehaviour {
NavMeshAgent na;
public GameObject target;
// Use this for initialization
void Start () {
na = GetComponent<NavMeshAgent>();
}
// Update is called once per frame
void Update () {
na.destination = target.transform.position;
}
}