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canvas 画步骤图

程序员文章站 2022-07-13 13:30:39
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根据百度中的各位大佬的总结作出下方图,做个记录:canvas 画步骤图

canvas 画步骤图

代码:

<!DOCTYPE html>
<html lang="en">
<head>
  <meta charset="UTF-8">
  <meta name="viewport" content="width=device-width, initial-scale=1.0">
  <meta http-equiv="X-UA-Compatible" content="ie=edge">
  <title>Document</title>
  <style>
    canvas{
      border: 1px solid black;
    }
  </style>
</head>
<body>
  <canvas id="canvas">您的浏览器不支持Canvas标签,请升级或更换浏览器</canvas>
  
</body>
</html>
<!-- <script src="canvas.js"></script> -->
<script>
  let json = [
              {"name": "前期准备前期", "time": "2019-03-15", "style": "green", "actualTime": "2019-03-18"},
              {"name": "技术评估", "time": "2019-03-18", "style": "red", "actualTime": "2019-03-25"},
              {"name": "开发阶段", "time": "2019-03-20", "style": "red", "actualTime": "2019-03-30"},
              {"name": "提测", "time": "2019-03-22", "style": "red", "actualTime": "2019-04-05"},
              {"name": "新版本验证", "time": "2019-03-25", "style": "red", "actualTime": "2019-04-15"},
              {"name": "仿真验证", "time": "2019-03-26", "style": "red", "actualTime": "2019-04-25"},
              {"name": "预发布", "time": "2019-03-30", "style": "red", "actualTime": "2019-05-15"},
              {"name": "待上线", "time": "2019-04-03", "style": "red", "actualTime": "2019-05-25"},
              {"name": "已上线", "time": "2019-04-08", "style": "red", "actualTime": "2019-06-15"},
            ]


let canvasTop = 100
let everyRecBtw = 50
let everyRecHeight = 40
window.onload = function(){   
  var canvas = document.getElementById("canvas");   
  canvas.width = window.screen.width;   
  canvas.height = 600;   
  var context = canvas.getContext("2d");

  json.map((item, index) => {
    item.width = item.name.length * 25
    item.startY = canvasTop
    json.reduce((prev, next, currentIndex, arr) => {
      arr[currentIndex].startX = (~~prev.startX + ~~prev.width) + 50
      return next
    }, [])
    item.baseLine = item.startX + item.width / 2
  }) 
  json.forEach((obj, index) => {
    let fromX = obj.startX + obj.width
    let fromY = canvasTop + everyRecHeight / 2
    let toX = fromX + everyRecBtw
    let toY = fromY
    drawRoundRect(context, obj.startX, obj.startY, obj.width, everyRecHeight, 5, obj)
    if (index+1 < json.length) {
      drawArrow(context, fromX, fromY, toX, toY, 30, 10, 2, 'black')
    }
  })
}

// 画圆角矩形和文字 
function drawRoundRect(ctx, startX, startY, width, height, radius, obj){ 
  // 画圆角矩形
  ctx.beginPath();   
  ctx.arc(startX + radius, startY + radius, radius, Math.PI, Math.PI * 3 / 2);   
  ctx.lineTo(width - radius + startX, startY);   
  ctx.arc(width - radius + startX, radius + startY, radius, Math.PI * 3 / 2, Math.PI * 2);   
  ctx.lineTo(width + startX, height + startY - radius);   
  ctx.arc(width - radius + startX, height - radius + startY, radius, 0, Math.PI * 1 / 2);   
  ctx.lineTo(radius + startX, height + startY);   
  ctx.arc(radius + startX, height - radius + startY, radius, Math.PI * 1 / 2, Math.PI);
  ctx.closePath();  
  // 画文字基线使文字对齐
  ctx.moveTo(obj.baseLine, canvasTop);
  ctx.lineTo(obj.baseLine, canvasTop + everyRecHeight);
  ctx.stroke();

  // 给矩形填充颜色 
  ctx.fillStyle = obj.style;  
  ctx.strokeStyle = "#000"   
  ctx.stroke();
  ctx.fill(); 
  
  // 写文字
  ctx.textAlign = "center";
  ctx.font = 'bold 16px Arial';
  ctx.fillStyle = "#000";
  ctx.fillText(obj.name, obj.baseLine, canvasTop + (everyRecHeight + 16) / 2); // 渲染图中文字
  ctx.fillText(obj.time, obj.baseLine, canvasTop - 20); // 顶部时间
  ctx.fillText(obj.actualTime, obj.baseLine, canvasTop + everyRecHeight + 20 + 16); // 底部时间 
}   

// 画箭头
function drawArrow(ctx, fromX, fromY, toX, toY, theta, headlen, width, color) {
  var theta = theta || 30,
      headlen = headlen || 10,
      width = width || 1,
      color = color || '#000',
      angle = Math.atan2(fromY - toY, fromX - toX) * 180 / Math.PI,
      angle1 = (angle + theta) * Math.PI / 180,
      angle2 = (angle - theta) * Math.PI / 180,
      topX = headlen * Math.cos(angle1),
      topY = headlen * Math.sin(angle1),
      botX = headlen * Math.cos(angle2),
      botY = headlen * Math.sin(angle2);
  ctx.save();
  ctx.beginPath();
  var arrowX, arrowY;
  ctx.moveTo(fromX, fromY);
  ctx.lineTo(toX, toY);
  arrowX = toX + topX;
  arrowY = toY + topY;
  ctx.moveTo(arrowX, arrowY);
  ctx.lineTo(toX, toY);
  arrowX = toX + botX;
  arrowY = toY + botY;
  ctx.lineTo(arrowX, arrowY);
  ctx.strokeStyle = color;
  ctx.lineWidth = width;
  ctx.stroke();
  ctx.restore();
}
</script>

转载于:https://my.oschina.net/lpcysz/blog/2994838