欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页

概率抽奖

程序员文章站 2022-07-10 20:22:50
...

概率抽奖

之前看到的一个概率抽奖的方法,忘记出处了。整理到我的博客,方便自己查看

import java.util.ArrayList;
import java.util.Collections;
import java.util.HashMap;
import java.util.List;
import java.util.Map;
import java.util.Map.Entry;

public class LotteryUtil {

    /**
     * 抽奖,获取中奖奖品
     * @param awardList 奖品及中奖概率列表
     * @return 中奖商品
     */
    public static Award lottery(List<Award> awardList) {
        if(awardList.isEmpty()){
            throw new RuntimeException();
        }
        //奖品总数
        int size = awardList.size();

        //计算总概率
        double sumProbability = 0d;
        for (Award award : awardList) {
            sumProbability += award.getProbability();
        }

        //计算每个奖品的概率区间
        //例如奖品A概率区间0-0.1  奖品B概率区间 0.1-0.5 奖品C概率区间0.5-1
        //每个奖品的中奖率越大,所占的概率区间就越大
        List<Double> sortAwardProbabilityList = new ArrayList<Double>(size);
        Double tempSumProbability = 0d;
        for (Award award : awardList) {
            tempSumProbability += award.getProbability();
            sortAwardProbabilityList.add(tempSumProbability / sumProbability);
        }

        //产生0-1之间的随机数
        //随机数在哪个概率区间内,则是哪个奖品
        double randomDouble = Math.random();
        //加入到概率区间中,排序后,返回的下标则是awardList中中奖的下标
        sortAwardProbabilityList.add(randomDouble);
        Collections.sort(sortAwardProbabilityList);
        int lotteryIndex = sortAwardProbabilityList.indexOf(randomDouble);
        return awardList.get(lotteryIndex);
    }

    public static void main(String[] args) {
        List<Award> awardList = new ArrayList<Award>();
        /*
         * 使用以下方法 或者将 内部类Award定义为静态的
        LotteryUtil lottery = new LotteryUtil();
        awardList.add(lottery.new Award("10个积分",0.35d));
        */
        awardList.add(new Award("10个积分",0.35d));
        awardList.add(new Award("33个积分",0.25d));
        awardList.add(new Award("5元红包",0.1d));
        awardList.add(new Award("20元话费",0.05d));
        awardList.add(new Award("京东100元购物卡",0.0005d));
        awardList.add(new Award("未中奖",0.2495d));
        System.out.println(0.35+0.25+0.1+0.05+0.0005+0.2495);
        Map<String,Integer> result = new HashMap<String,Integer>();
        for(int i=0;i<10000;i++){
            Award award = lottery(awardList);
            String title = award.getAwardTitle();
            Integer count = result.get(title);
            result.put(title, count == null ? 1 : count + 1);
        }

        for (Entry<String, Integer> entry : result.entrySet()) {
            System.out.println(entry.getKey() + ", count=" + entry.getValue() +", reate="+ entry.getValue()/10000d);
        }
    }
    
   static class Award{
        public Award(){}
        public Award(String awardTitle,double probability){
            this.awardTitle = awardTitle;
            this.probability = probability;
        }
        /**奖品ID**/
        private String awardId;
        /**奖品名**/
        private String awardTitle;
        /**中奖概率**/
        private double probability;
        public String getAwardId() {
            return awardId;
        }
        public void setAwardId(String awardId) {
            this.awardId = awardId;
        }
        public String getAwardTitle() {
            return awardTitle;
        }
        public void setAwardTitle(String awardTitle) {
            this.awardTitle = awardTitle;
        }
        public double getProbability() {
            return probability;
        }
        public void setProbability(double probability) {
            this.probability = probability;
        }
    }
}