模拟斗地主发牌功能的设计与实现
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2022-07-09 14:30:09
模拟斗地主发牌功能的设计与实现参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)...
模拟斗地主发牌功能的设计与实现
参考斗地主的游戏规则,完成一个发牌的功能(54张牌,考虑点数,花色;三名玩家,其中地主比其他玩家多3张牌)
牌类
牌有牌面值、花色及实际大小三个属性
import java.util.Objects;
public class Card {
private String name;//牌面值
private String flower;//花色
private int num;//大小点数
public Card() {
super();
}
public Card(String name, String flower, int num) {
super();
this.name = name;
this.flower = flower;
this.num = num;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public String getFlower() {
return flower;
}
public void setFlower(String flower) {
this.flower = flower;
}
public int getNum() {
return num;
}
public void setNum(int num) {
this.num = num;
}
@Override
public String toString() {
if (Objects.nonNull(flower)) {
return flower + name + "-" + num + "点";
}
return name + "-" + num + "点";
}
}
玩家类
玩家有编号、姓名、是否是地主、手中牌集合四个属性
import java.util.ArrayList;
public class Player {
private int id;
private String name;
private boolean boss;
private ArrayList<Card> cards = new ArrayList<>();
public Player() {
super();
}
public Player(int id, String name, boolean boss, ArrayList<Card> cards) {
super();
this.id = id;
this.name = name;
this.boss = boss;
this.cards = cards;
}
public int getId() {
return id;
}
public void setId(int id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public boolean isBoss() {
return boss;
}
public void setBoss(boolean boss) {
this.boss = boss;
}
public ArrayList<Card> getCards() {
return cards;
}
public void setCards(ArrayList<Card> cards) {
this.cards = cards;
}
@Override
public String toString() {
return name + (boss ? "(地主)" : "(农民)") + "--牌:" + cards;
}
}
游戏类
实现一副扑克牌(54张),并实现随机一位地主和根据玩家角色分发牌的功能。
1、定义牌集合(动态数组)、牌面值集合(不含大小王)、牌花色集合、玩家集合(动态数组)、随机数生成器
2、用笛卡尔积组合牌面值和花色得到52张牌,添加进牌集合,再添加大小王
3、创建三名玩家对象并添加进玩家集合
4、在玩家集合中根据动态数组下标随机一位地主
5、遍历玩家集合得到三位玩家,每位玩家在牌集合里随机抽取17次,每抽取一张,牌数组删除一张,玩家牌集合添加一张,最后剩下三张加入地主的牌集合,完成发牌
import java.util.ArrayList;
import java.util.Random;
import java.util.Scanner;
public class GameManage {
/**牌集合*/
private static ArrayList<Card> all = new ArrayList<>();
/**牌面值集合*/
private static String[] names = { "3", "4", "5", "6", "7", "8", "9", "10",
"J", "Q", "K", "A", "2", "Queen","King" };
/**花色集合*/
private static String[] flowers = { "黑桃", "红桃", "梅花", "方块" };
/**玩家集合*/
private ArrayList<Player> players = new ArrayList<>();
/**随机数生成器*/
private static Random randomGen = new Random();
static {
int i = 0;
for (; i < names.length - 2; i++) {
for (int j = 0; j < flowers.length; j++) {
Card c = new Card(names[i],flowers[j],i);
all.add(c);
}
}
all.add(new Card(names[names.length - 2],null,i++));
all.add(new Card(names[names.length - 1],null,i++));
for (Card card : all) {
System.out.println(card);
}
System.out.println("=========================");
}
/**
* 添加玩家
*/
public void addPlayer(){
Scanner sc = new Scanner(System.in);
System.out.println("请输入玩家1名称:");
String name1 = sc.nextLine();
System.out.println("请输入玩家2名称:");
String name2 = sc.nextLine();
System.out.println("请输入玩家3名称:");
String name3 = sc.nextLine();
Player p1 = new Player();
p1.setId(1);
p1.setName(name1);
Player p2 = new Player();
p2.setId(2);
p2.setName(name2);
Player p3 = new Player();
p3.setId(3);
p3.setName(name3);
players.add(p1);
players.add(p2);
players.add(p3);
}
/**
* 随机地主
*/
public void randomBoss(){
addPlayer();
int i = randomGen.nextInt(players.size());
players.get(i).setBoss(true);
}
/**
* 发牌
* @return
*/
public ArrayList<Player> sendCard(){
randomBoss();
for (Player p : players) {
for (int i = 0; i < 17; i++) {
int cardIndex = randomGen.nextInt(all.size());
Card card = all.get(cardIndex);
p.getCards().add(card);
all.remove(card);
}
}
for (Player p : players) {
if (p.isBoss()) {
p.getCards().addAll(all);
}
}
return players;
}
public static void main(String[] args) {
ArrayList<Player> playerss = new GameManage().sendCard();
for (Player p : playerss) {
System.out.println(p);
}
}
}
本文地址:https://blog.csdn.net/GeiWo_YunCheYao/article/details/109899060