C# Socket 通信
程序员文章站
2022-07-07 15:16:10
...
服务端
Service.cs
using System;
using System.Collections.Generic;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace csharpService
{
public partial class Service : Form
{
public Service()
{
InitializeComponent();
///多线程编程中,如果子线程需要使用主线程中创建的对象和控件,最好在主线程中体现进行检查取消
///
CheckForIllegalCrossThreadCalls = false;
/// 获取本地IP
textBox_current_address.Text = IPAddress.Any.ToString();
}
/// 创建一个字典,用来存储记录服务器与客户端之间的连接(线程问题)
///
private Dictionary<string, Socket> clientList = new Dictionary<string, Socket>();
/// 创建连接
private void button_connect_Click(object sender, EventArgs e)
{
Thread myServer = new Thread(MySocket);
//设置这个线程是后台线程
myServer.IsBackground = true;
myServer.Start();
}
//①:创建一个用于监听连接的Socket对象;
//②:用指定的端口号和服务器的Ip建立一个EndPoint对象;
//③:用Socket对象的Bind()方法绑定EndPoint;
//④:用Socket对象的Listen()方法开始监听;
//⑤:接收到客户端的连接,用Socket对象的Accept()方法创建一个新的用于和客户端进行通信的Socket对象;
//⑥:通信结束后一定记得关闭Socket。
/// 创建连接的方法
private void MySocket()
{
//1.创建一个用于监听连接的Socket对象;
Socket server = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
//2.用指定的端口号和服务器的Ip建立一个EndPoint对象;
IPAddress iP = IPAddress.Parse(textBox_current_address.Text);
IPEndPoint endPoint = new IPEndPoint(iP, int.Parse(textBox_port.Text));
//3.用Socket对象的Bind()方法绑定EndPoint;
server.Bind(endPoint);
//4.用Socket对象的Listen()方法开始监听;
//同一时刻内允许同时加入链接的最大数量
server.Listen(20);
listBox_log.Items.Add("服务器已经成功开启!");
//5.接收到客户端的连接,用Socket对象的Accept()方法创建一个新的用于和客户端进行通信的Socket对象;
while (true)
{
//接受接入的一个客户端
Socket connectClient = server.Accept();
if (connectClient != null)
{
string infor = connectClient.RemoteEndPoint.ToString();
clientList.Add(infor, connectClient);
listBox_log.Items.Add(infor + "加入服务器!");
///服务器将消息发送至客服端
string msg = infor + "已成功进入到聊天室!";
SendMsg(msg);
//每有一个客户端接入时,需要有一个线程进行服务
Thread threadClient = new Thread(ReciveMsg);//带参的方法可以把传递的参数放到start中
threadClient.IsBackground = true;
//创建的新的对应的Socket和客户端Socket进行通信
threadClient.Start(connectClient);
}
}
}
/// 服务器接收到客户端发送的消息
private void ReciveMsg(object o)
{
//Socket connectClient = (Socket)o; //与下面效果一样
Socket connectClient = o as Socket;//connectClient负责客户端的通信
IPEndPoint endPoint = null;
while (true)
{
try
{
///定义服务器接收的字节大小
byte[] arrMsg = new byte[1024 * 1024];
///接收到的信息大小(所占字节数)
int length = connectClient.Receive(arrMsg);
if (length > 0)
{
string recMsg = Encoding.UTF8.GetString(arrMsg, 0, length);
//获取客户端的端口号
endPoint = connectClient.RemoteEndPoint as IPEndPoint;
//服务器显示客户端的端口号和消息
listBox_log.Items.Add(DateTime.Now + "[" + endPoint.Port.ToString() + "]:" + recMsg);
//服务器(connectClient)发送接收到的客户端信息给客户端
SendMsg("[" + endPoint.Port.ToString() + "]:" + recMsg);
}
}
catch (Exception)
{
///移除添加在字典中的服务器和客户端之间的线程
clientList.Remove(endPoint.ToString());
connectClient.Dispose();
}
}
}
/// 服务器发送消息,客户端接收
private void SendMsg(string str)
{
///遍历出字典中的所有线程
foreach (var item in clientList)
{
byte[] arrMsg = Encoding.UTF8.GetBytes(str);
///获取键值(服务器),发送消息
item.Value.Send(arrMsg);
}
}
}
}
客户端
Client.cs
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Windows.Forms;
namespace csharp_Client
{
public partial class Client : Form
{
public Client()
{
InitializeComponent();
///多线程编程中,如果子线程需要使用主线程中创建的对象和控件,最好在主线程中体现进行检查取消
CheckForIllegalCrossThreadCalls = false;
}
/// 创建客户端
private Socket client;
private void button_connect_Click(object sender, EventArgs e)
{
///创建客户端
client = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.IP);
///IP地址
IPAddress ip = IPAddress.Parse(textBox_address.Text);
///端口号
IPEndPoint endPoint = new IPEndPoint(ip, int.Parse(textBox_port.Text));
///建立与服务器的远程连接
try
{
client.Connect(endPoint);
}
catch(Exception)
{
MessageBox.Show("地址或端口错误!!!!");
return;
}
///线程问题
Thread thread = new Thread(ReciveMsg);
thread.IsBackground = true;
thread.Start(client);
}
/// 客户端接收到服务器发送的消息
private void ReciveMsg(object o)
{
Socket client = o as Socket;
while (true)
{
try
{
///定义客户端接收到的信息大小
byte[] arrList = new byte[1024 * 1024];
///接收到的信息大小(所占字节数)
int length = client.Receive(arrList);
string msg = DateTime.Now + Encoding.UTF8.GetString(arrList, 0, length);
listBox_log.Items.Add(msg);
}
catch (Exception)
{
///关闭客户端
client.Close();
}
}
}
/// 客户端发送消息给服务端
private void button_send_Click(object sender, EventArgs e)
{
if (textBox_message.Text != "")
{
SendMsg(textBox_message.Text);
}
}
/// 客户端发送消息,服务端接收
private void SendMsg(string str)
{
byte[] arrMsg = Encoding.UTF8.GetBytes(str);
client.Send(arrMsg);
}
private void Client_FormClosed(object sender, FormClosedEventArgs e)
{
if(client!=null) client.Close();
}
}
}
上一篇: UDP通信小程序
下一篇: js的Date()在IOS系统下的问题