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ue4 杂记

程序员文章站 2022-07-06 22:29:19
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c++获取GameMode

 if(GetWorld()) {
   auto gamemode = (ASomeGameMode*)GetWorld()->GetAuthGameMode();
 }

或者
ASomeGameMode* gm = (ASomeGameMode*)GetWorld()->GetAuthGameMode();

获取所有actors

https://answers.unrealengine.com/questions/289453/get-all-actors-of-class-in-c.html


获取controller

UGameplayStatics::GetPlayerController(GetWorld(), 0);
或者
GetWorld()->GetFirstPlayerController()



切换level

 void ACodeLevelChangeCharacter::SwapLevel()
 {
     UWorld* TheWorld = GetWorld();
 
     FString CurrentLevel = TheWorld->GetMapName();
     
     if (CurrentLevel == "ThirdPersonExampleMap")
     {
         UGameplayStatics::OpenLevel(GetWorld(), "Level2");
     }
     else
     {
         UGameplayStatics::OpenLevel(GetWorld(), "ThirdPersonExampleMap");
     }
 }

查找object,actor

for ( TObjectIterator<USkeletalMeshComponent> Itr; Itr; ++Itr )
{
	// Access the subclass instance with the * or -> operators.
	USkeletalMeshComponent *Component = *Itr;
	ClientMessage(Itr->GetName());
}
for (TActorIterator<AStaticMeshActor> ActorItr(GetWorld()); ActorItr; ++ActorItr)
{
	// Same as with the Object Iterator, access the subclass instance with the * or -> operators.
	AStaticMeshActor *Mesh = *ActorItr;
	ClientMessage(ActorItr->GetName());
	ClientMessage(ActorItr->GetActorLocation().ToString());
}


Unreal中的构造函数,只在生成到场景中的时候执行,启动游戏是不会执行构造函数的


对于不是主Controller绑定的actor,想要获取输入的方法

ue4 杂记