欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页  >  IT编程

HTML5版单机斗地主

程序员文章站 2022-07-02 20:06:51
本文中所使用的JControls、JFunction和ResourceData在前面的《学习HTML5开发RPG游戏》中都有提到,这里不再重述,详细情况,大家可以查看本文最后的源码...

本文中所使用的JControls、JFunction和ResourceData在前面的《学习HTML5开发RPG游戏》中都有提到,这里不再重述,详细情况,大家可以查看本文最后的源码

1、初始化界面及游戏

var DJDDZ={};
DJDDZ.Init=function(canvasID){
    JFunction.PreLoadData(GMain.URL).done(function () {
        JMain.JForm=new JControls.Form(GMain.Size,canvasID).setBGImage(ResourceData.Images.bg1);
        JMain.JForm.clearControls();
        GMain.BtnPanel=new JControls.Object({x:100,y:280},{width:600,height:50});//用于显示游戏控制按钮
        GMain.PokerPanel0=new GControls.PokerPanel({x:100,y:5},{width:600,height:120},0,0);//用于显示底牌,显示对象存储在GMain.Poker[0]
        GMain.PokerPanel1=new GControls.PokerPanel({x:200,y:355},{width:400,height:120},1,20);//用于显示自己的牌,显示对象存储在GMain.Poker[1]
        GMain.PokerPanel2=new GControls.PokerPanel({x:695,y:60},{width:100,height:440},2,25);//用于显示右边电脑的牌,显示对象存储在GMain.Poker[2]
        GMain.PokerPanel3=new GControls.PokerPanel({x:5,y:60},{width:100,height:440},3,25);//用于显示左边电脑的牌,显示对象存储在GMain.Poker[3]
        GMain.PokerPanel4=new GControls.PokerPanel({x:200,y:150},{width:400,height:120},4,20);//用于显示出的最后一手牌,显示对象存储在GMain.Poker[4]
        var BeginButton=new JControls.Button({x:235,y:0},{width:130,height:50}).setText("开始").setBGImage(ResourceData.Images.btn);
        BeginButton.onClick=function(){
            GMain.BtnPanel.visible=false;
            DJDDZ.Dealing();
        }
        GMain.BtnPanel.addControlInLast([BeginButton]);
        JMain.JForm.addControlInLast([GMain.PokerPanel0,GMain.PokerPanel1
            ,GMain.PokerPanel2,GMain.PokerPanel3,GMain.PokerPanel4,GMain.BtnPanel]);
        DJDDZ.InitGame();
        JMain.JForm.show();
    });
}
DJDDZ.InitGame=function(){
    GMain.Poker=[];
    for(var i=0;i


2、点击开始按钮后开始发牌

DJDDZ.Dealing=function(){//发牌
    if(GMain.DealingHandle)clearTimeout(GMain.DealingHandle);
    if(GMain.DealingNum>=51) {//已发完牌
        GMain.MaxScore=0;
        GMain.GrabTime=0;
        GMain.PokerPanel0.density=105;
        DJDDZ.GrabTheLandlord();//抢地主
    }else{
        if(GMain.DealerNum>3) GMain.DealerNum=1;
        var r=JFunction.Random(0,GMain.Poker[0].length-1);
        GMain.Poker[GMain.DealerNum].splice(GMain.Poker[ GMain.DealerNum].length,0,GMain.Poker[0][r]);
        GMain.Poker[0].splice(r,1);
        GMain.DealingNum++;
        GMain.DealerNum++;
        GMain.DealingHandle=setTimeout(DJDDZ.Dealing, 40);//40毫秒发一张牌
        JMain.JForm.show();
    }
}


3、抢地主

DJDDZ.GrabTheLandlord=function(){//抢地主
    if(GMain.GrabTime==3&&GMain.MaxScore==0){//没有人抢地主
        DJDDZ.GameOver();
        return;
    }
    if(GMain.MaxScore==3||(GMain.MaxScore>0&&GMain.GrabTime==3)){//地主已产生
        GMain.DealerNum=GMain.LandlordNum;
        GMain.LastHandNum=0;
        GMain.PokerPanel0.hidePoker=false;
        GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][2]);
        GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][1]);
        GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][0]);
        GMain.ToPlay=true;
        DJDDZ.ToPlay();
        return;
    }
    if(GMain.DealerNum>3) GMain.DealerNum=1;
    if(GMain.DealerNum==1){//自己抢地主
        GMain.BtnPanel.clearControls();
        var Button1=new GControls.GrabButton({x:10,y:0},{width:130,height:50},1).setText("1分").setBGImage(ResourceData.Images.btn);
        var Button2=new GControls.GrabButton({x:160,y:0},{width:130,height:50},2).setText("2分").setBGImage(ResourceData.Images.btn);
        var Button3=new GControls.GrabButton({x:310,y:0},{width:130,height:50},3).setText("3分").setBGImage(ResourceData.Images.btn);
        var Button4=new GControls.GrabButton({x:460,y:0},{width:130,height:50}).setText("不抢").setBGImage(ResourceData.Images.btn);
        GMain.BtnPanel.addControlInLast([Button1,Button2,Button3,Button4]);
        GMain.BtnPanel.visible=true;
        JMain.JForm.show();
    }else{//电脑抢地主
        var r=JFunction.Random(0,3);
        if(r>GMain.MaxScore){
            GMain.MaxScore=r;
            GMain.LandlordNum=GMain.DealerNum;
        }
        GMain.DealerNum++;
        GMain.GrabTime++;
        JMain.JForm.show();
        DJDDZ.GrabTheLandlord();
    }
}


4、出牌

DJDDZ.ToPlay=function(){//出牌
    JMain.JForm.show();
    if(GMain.DealerNum>3) GMain.DealerNum=1;
    if(GMain.LastHandNum==GMain.DealerNum){
        GMain.LastHandNum=0;
    }
    if(GMain.DealerNum==1){//轮到自己出牌
        GMain.BtnPanel.clearControls();
        if(GMain.LastHandNum==2||GMain.LastHandNum==3){//不是该轮第一个出牌,可以选择不出牌
            var Button1=new JControls.Button({x:50,y:0},{width:100,height:50},1).setText("不出").setBGImage(ResourceData.Images.btn);
            Button1.onClick=function(){
                for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--)
                    GMain.Poker[GMain.DealerNum][i].isSelected=false;
                GMain.DealerNum++;
                GMain.BtnPanel.visible=false;
                DJDDZ.ToPlay();
            }
        }
        var Button2=new JControls.Button({x:250,y:0},{width:100,height:50}).setText("出牌").setBGImage(ResourceData.Images.btn);
        Button2.onClick=function(){
            var _pokerNumbers=[];
            for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){
                if(GMain.Poker[GMain.DealerNum][i].isSelected){
                    _pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber;
                }
            }
            if(DJDDZ.CheckPlayPoker(_pokerNumbers)){//判断选中的牌是否符合规则
                DJDDZ.PlayPoker();//出选中的牌
                GMain.BtnPanel.visible=false;
                GMain.DealerNum++;
                DJDDZ.ToPlay();//下一位出牌
            }else{
                alert("出牌不符合规则,请重新选择!");
            }
        }
        var Button3=new JControls.Button({x:450,y:0},{width:100,height:50}).setText("提示").setBGImage(ResourceData.Images.btn);
        Button3.onClick=function(){
            DJDDZ.AISelectPoker();
            JMain.JForm.show();
        }
        GMain.BtnPanel.addControlInLast([Button1,Button2,Button3]);
        GMain.BtnPanel.visible=true;
        GMain.PokerPanel1.toSelectPoker=true;
        JMain.JForm.show();
    }else{ //电脑出牌
        if(DJDDZ.AISelectPoker()){//电脑AI选牌
            DJDDZ.PlayPoker();//出选中的牌
        }
        GMain.DealerNum++;
        setTimeout(DJDDZ.ToPlay, 1500);//暂停1500毫秒,下一位出牌
    }
}

4.1、检查出牌是否符合规则

DJDDZ.CheckPlayPoker=function(_pokerNumbers){//检查出牌是否符合规则,pokerNumbers从小到大排序
    var pokerType=DJDDZ.GetPokerType(_pokerNumbers);
    if(pokerType==null)return false;//没有获取到牌型
    if(GMain.LastHandNum==0)return true;//如果是该轮首牌,任何牌型都可以
    else{
        //与该轮出的最后一手牌比较
        if(GMain.PokerTypes[pokerType.type].weight>GMain.PokerTypes[GMain.LastHandPokerType.type].weight)return true;//当前牌型可以压前一手牌型
        else if (GMain.PokerTypes[pokerType.type].weight==GMain.PokerTypes[GMain.LastHandPokerType.type].weight){//当前牌型不可以压前一手牌型
            if(pokerType.type==GMain.LastHandPokerType.type&&pokerType.length==GMain.LastHandPokerType.length){//牌型与出牌数都相同
                if(pokerType.num>GMain.LastHandPokerType.num)return true;//数值大的压数值小的
                else return false;
            }else return false;
        }else return false;
    }
};


4.2、获取牌型

DJDDZ.GetPokerType=function(__pokerNumbers,chaiNum){//获取__pokerNumbers的牌型,__pokerNumbers已排序,从小到大
    if(chaiNum==null)chaiNum=3;
    var splitPoker=DJDDZ.SplitPoker(__pokerNumbers,chaiNum);//把牌拆成非组合类型
    var pokerType={type:"",num:0,length:__pokerNumbers.length};
    if(splitPoker["12"].length>0){
        if(pokerType.length==2)pokerType.type="12";//王弹
        else pokerType= null;
    }else if(splitPoker["1111"].length>0){
        if(splitPoker["1111"].length==1){
            pokerType.num=splitPoker["1111"][0];
            if(pokerType.length==4) pokerType.type="1111";//炸弹
            else if(pokerType.length==6&&(splitPoker["1"].length==1||splitPoker["1"].length==2))pokerType.type="111123";//4带2
            else if(pokerType.length==8&&splitPoker["11"].length==2)pokerType.type="11112233";//4带2对
            else pokerType= null;
        }else pokerType= null;
    }else if(splitPoker["111"].length>0){
        var l=splitPoker["111"].length;
        if(l==1||DJDDZ.IsStraight(splitPoker["111"])){//l=1或GMain.SplitPoker["111"]的值连续
            pokerType.num=splitPoker["111"][0];
            if(pokerType.length==3*l)pokerType.type="111";//3条,l>=2时为飞机
            else if(pokerType.length==4*l&&splitPoker["1"].length==l) pokerType.type="1112";//3条带1,l>=2时为飞机
            else if(pokerType.length==5*l&&splitPoker["11"].length==l)pokerType.type="11122";//3条带1对,l>=2时为飞机
            else pokerType= null;
        }else pokerType= null;
    }else if(splitPoker["11"].length>0){
        var l=splitPoker["11"].length;
        if(l==1|| (l>=3&&DJDDZ.IsStraight(splitPoker["11"]))){
            pokerType.num=splitPoker["11"][0];
            if(pokerType.length==2*l)pokerType.type="11";//l=1时为对子,l>=3时为连对
            else pokerType= null;
        }else pokerType= null;
    }else if(splitPoker["1"].length>0){
        var l=splitPoker["1"].length;
        if(l==1||(l>=5&&DJDDZ.IsStraight(splitPoker["1"]))){
            pokerType.num=splitPoker["1"][0];
            pokerType.type="1";
        }else pokerType= null;
    } else pokerType=null;
    if( pokerType==null&&chaiNum>0)pokerType=DJDDZ.GetPokerType(__pokerNumbers,chaiNum-1);
    return pokerType;
}


4.3、出选中的牌

DJDDZ.PlayPoker=function(){//出选中的牌
    GMain.Poker[4]=[];//清空出牌存储空间
    var _pokerNumbers=[];
    for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){
        if(GMain.Poker[GMain.DealerNum][i].isSelected){
            _pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber;
            GMain.Poker[4].splice(GMain.Poker[4].length,0,GMain.Poker[GMain.DealerNum][i]);
            GMain.Poker[GMain.DealerNum].splice(i,1);
        }
    }
    GMain.LastHandNum=GMain.DealerNum;//本轮最后一手牌标识
    GMain.LastHandPokerType=DJDDZ.GetPokerType(_pokerNumbers);//设置最后一手牌牌型
    if(GMain.Poker[GMain.DealerNum].length==0)DJDDZ.GameOver();//牌出完,游戏结束
}


4.4、电脑AI选牌

DJDDZ.AISelectPoker=function(){//AI选牌
    var _pokerNumbers=[];
    for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){
        _pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber;
    }
    var SPN=[];
    if(DJDDZ.CheckPlayPoker(_pokerNumbers)){//如果只有一手牌,直接出完
        SPN=_pokerNumbers;
    }else{
        if(GMain.LastHandNum==0){//本轮第一手牌
            var splitPoker=DJDDZ.SplitPoker(_pokerNumbers);
            if(splitPoker["111"].length>0){
                //出3条或飞机,优先飞机
                if(splitPoker["111"][0]0&&(splitPoker["11"][0]0;i--){
                            SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11122",num:0,length:5*i});
                            if(SPN.length>0)break;
                        }
                    }
                    if(SPN.length==0&&splitPoker["1"].length>0&&splitPoker["1"][0]0;i--){
                            SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1112",num:0,length:4*i});
                            if(SPN.length>0)break;
                        }
                    }
                    if(SPN.length==0){
                        for(var i=GMain.PokerTypes["111"].maxL;i>0;i--){
                            SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"111",num:0,length:3*i});
                            if(SPN.length>0)break;
                        }
                    }
                }
            }
            if(SPN.length==0){
                var nn=[];
                for(var x=1;x0&&splitPoker["1"].length>0&&(splitPoker["11"][0]0&&splitPoker["1"].length==0)){
                    //出连对
                    for(var i=GMain.PokerTypes["11"].maxL;i>2;i--){
                        SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11",num:0,length:2*i});
                        if(SPN.length>0)break;
                    }
                    if(SPN.length==0) SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11",num:0,length:2});//出对子
                }else{

                  if(splitPoker["1"].length>0) SPN[SPN.length]=splitPoker["1"][0];//出单牌
                }
            }
            if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1111",num:0,length:4});//出炸弹
            if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"12",num:0,length:2});//出王炸
        }else{
            if(GMain.LastHandPokerType.type!="12"){
                if(GMain.LandlordNum==GMain.DealerNum||GMain.LastHandNum==GMain.LandlordNum){//如果AI是地主或接地主的牌
                    SPN=DJDDZ.GetPokerByType(_pokerNumbers,GMain.LastHandPokerType);
                    if(SPN.length==0&&GMain.LastHandPokerType.type!="1111")SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1111",num:0,length:4});
                    if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"12",num:0,length:2});
                }else{//接同伴的牌
                    if(GMain.Poker[GMain.LastHandNum].length>5){
                        if((GMain.LastHandPokerType.type=="1"&&GMain.LastHandPokerType.length==1)
                            ||(GMain.LastHandPokerType.type=="11"&&GMain.LastHandPokerType.length==2)){
                            SPN=DJDDZ.GetPokerByType(_pokerNumbers,GMain.LastHandPokerType);
                            if(SPN.length>0&&SPN[0]>10)SPN=[];
                        }
                    }
                }
            }
        }
    }
    if(SPN.length>0){
        for(var i=0;i=0;j--){
                if(!GMain.Poker[GMain.DealerNum][j].isSelected&&GMain.Poker[GMain.DealerNum][j].pokerNumber==SPN[i]){
                    GMain.Poker[GMain.DealerNum][j].isSelected=true;//选牌
                    break;
                }
            }
        }
        return true;
    }else return false
}


4.5、获取指定牌型的牌

DJDDZ.GetPokerByType=function(__pokerNumbers,type){//从__pokerNumbers中获取type类型的牌
    var _pokerNumbers=[];
    var SPN=[];
    if(__pokerNumbers.length>=type.length){
        for(var i=0;itype.num&&_pokerNumbers[j]==_pokerNumbers[j-c]){
                    if(SPN.length>0){
                        if(_pokerNumbers[j]==SPN[0])break;
                        else if(_pokerNumbers[j]>SPN[0]+1)SPN=[];//如果不能连续则清空已选数
                    }
                    for(var k=j;k>=j-c;k--) {
                        SPN.splice(0,0,_pokerNumbers[k]);//选取数值
                        _pokerNumbers.splice(j,1);//删除数值
                    }
                    if(SPN.length==type.length)break;//选取完成
                }
                if(SPN.length==type.length)break;
            }
        }else if(type.type=="1112"||type.type=="11122"||type.type=="111123"||type.type=="11112233"){//组合类型
            var zcy=GMain.PokerTypes[type.type].zcy;
            var fcy=GMain.PokerTypes[type.type].fcy;
            var fcyNum=GMain.PokerTypes[type.type].fcyNum;
            var l=type.length/GMain.PokerTypes[type.type].allNum;
            SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:zcy,num:type.num,length:l*GMain.PokerTypes[zcy].allNum});//先选主类型
            if(SPN.length>0){
                for(var i=0;i0){
                    var spn1=DJDDZ.GetPokerByType(_pokerNumbers,{type:fcy,num:0,length:GMain.PokerTypes[fcy].allNum});
                    for(var i=0;i


5、游戏结束

当某个人出完牌或没有人抢地主时游戏结束。

DJDDZ.GameOver=function(){
    GMain.BtnPanel.clearControls();
    var Button=new JControls.Button({x:235,y:0},{width:130,height:50}).setText("重新开始").setBGImage(ResourceData.Images.btn);
    Button.onClick=function(){
        DJDDZ.InitGame();
        GMain.BtnPanel.visible=false;
        DJDDZ.Dealing();
    }
    GMain.BtnPanel.addControlInLast([Button]);//加载重新开始按钮
    //翻开低牌和左右电脑的牌
    GMain.PokerPanel0.hidePoker=false;
    GMain.PokerPanel2.hidePoker=false;
    GMain.PokerPanel3.hidePoker=false;
    GMain.BtnPanel.visible=true;
    JMain.JForm.show();
}


演示地址 源码地址