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TDD实践(三)

程序员文章站 2022-06-30 10:13:32
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实践题目:保龄球比赛计分
        保龄球比赛一般分十局,每局最多可扔两个球,如果第一个球将所有的瓶子打倒了,就没必要打第二个球。但每局的计分可能会依赖后面的扔球得分,即如果这局扔第一个球得了10分,我们称全中,那个这局的得分=10分+后面扔的两球的得分,如果这局扔两球共得10分,我们称补中,那个这局的得分=10分+后面扔的一球的得分。

        如下为敏捷培训时教练画的图:
TDD实践(三)
            
    
    博客分类: 敏捷开发 JavaTDD 
        答案有很多种,如下是我个人的做法,具体过程就不展示了。直接附上代码:

BowlingGameTest.java

package com.bijian.study.bowling.test;

import org.junit.Assert;
import org.junit.Test;

import com.bijian.study.bowling.Game;

public class BowlingGameTest {

	@Test
	public void normal_roll_should_return_sum_of_tow_rolls() {
		Game game = new Game(20);
		game.roll(4);
		game.roll(5);
		Assert.assertEquals(4+5, game.getFrameScore(1));
		Assert.assertEquals(4+5, game.getTotalScore());
	}
	
	@Test
	public void spare_roll_should_return_sum_contain_next_roll() {
		Game game = new Game(20);
		game.roll(5);
		game.roll(5);
		game.roll(4);
		game.roll(5);
		Assert.assertEquals(5+5+4, game.getFrameScore(1));
		Assert.assertEquals(4+5, game.getFrameScore(2));
		Assert.assertEquals((5+5+4)+(4+5), game.getTotalScore());
	}
	
	@Test
	public void strike_roll_should_return_sum_contain_next_two_rolls() {
		Game game = new Game(20);
		game.roll(10);
		game.roll(5);
		game.roll(4);
		Assert.assertEquals(10+5+4, game.getFrameScore(1));
		Assert.assertEquals(5+4, game.getFrameScore(2));
		Assert.assertEquals((10+5+4)+(5+4), game.getTotalScore());
	}
	
	@Test
	public void last_normal_roll_should_return_last_frame() {
		Game game = new Game(20);
		game.roll(10);
		game.roll(5);
		game.roll(4);
		game.roll(3);
		game.roll(4);
		game.roll(10);
		game.roll(3);
		game.roll(3);
		game.roll(0);
		game.roll(3);
		game.roll(2);
		game.roll(8);
		game.roll(10);
		game.roll(10);
		game.roll(2);
		game.roll(3);
		Assert.assertEquals(10+5+4, game.getFrameScore(1));
		Assert.assertEquals(5+4, game.getFrameScore(2));
		Assert.assertEquals(3+4, game.getFrameScore(3));
		Assert.assertEquals(10+3+3, game.getFrameScore(4));
		Assert.assertEquals(3+3, game.getFrameScore(5));
		Assert.assertEquals(0+3, game.getFrameScore(6));
		Assert.assertEquals(2+8+10, game.getFrameScore(7));
		Assert.assertEquals(10+10+2, game.getFrameScore(8));
		Assert.assertEquals(10+2+3, game.getFrameScore(9));
		Assert.assertEquals(2+3, game.getFrameScore(10));
		Assert.assertEquals((10+5+4)+(5+4)+(3+4)+(10+3+3)+(3+3)+(0+3)+(2+8+10)+(10+10+2)+(10+2+3)+(2+3), game.getTotalScore());
	}
	
	@Test
	public void last_spare_roll_should_return_last_frame_with_add_one_roll() {
		Game game = new Game(20);
		game.roll(10);
		game.roll(5);
		game.roll(4);
		game.roll(10);
		game.roll(5);
		game.roll(4);
		game.roll(0);
		game.roll(0);
		game.roll(10);
		game.roll(5);
		game.roll(4);
		game.roll(10);
		game.roll(10);
		game.roll(2);
		game.roll(8);
		game.roll(9);
		Assert.assertEquals(2+8+9, game.getFrameScore(10));
		Assert.assertEquals((10+5+4)+(5+4)+(10+5+4)+(5+4)+(0+0)+(10+5+4)+(5+4)+(10+10+2)+(10+2+8)+(2+8+9), game.getTotalScore());
	}
	
	@Test
	public void last_strike_roll_should_return_last_frame_with_add_two_roll() {
		Game game = new Game(20);
		game.roll(10);
		game.roll(5);
		game.roll(4);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(5);
		game.roll(4);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(8);
		game.roll(2);
		
		//多投算无效球
		game.roll(3);
		
		Assert.assertEquals(10+5+4, game.getFrameScore(1));
		Assert.assertEquals(5+4, game.getFrameScore(2));
		Assert.assertEquals(10+10+10, game.getFrameScore(3));
		Assert.assertEquals(10+10+10, game.getFrameScore(4));
		Assert.assertEquals(10+10+5, game.getFrameScore(5));
		Assert.assertEquals(10+5+4, game.getFrameScore(6));
		Assert.assertEquals(5+4, game.getFrameScore(7));
		Assert.assertEquals(10+10+10, game.getFrameScore(8));
		Assert.assertEquals(10+10+8, game.getFrameScore(9));
		Assert.assertEquals(10+8+2, game.getFrameScore(10));
		
		//只有10局
		Assert.assertEquals(0, game.getFrameScore(11));
		
		Assert.assertEquals((10+5+4)+(5+4)+(10+10+10)+(10+10+10)+(10+10+5)+(10+5+4)+(5+4)+(10+10+10)+(10+10+8)+(10+8+2), game.getTotalScore());
	}
	
	@Test
	public void last_strike_roll_should_return_last_frame_with_add_two_max_score_roll() {
		Game game = new Game(20);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(5);
		game.roll(5);
		game.roll(5);
		game.roll(4);
		game.roll(10);
		game.roll(5);
		game.roll(4);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		
		//多投无效球
		game.roll(10);
		
		Assert.assertEquals(0+0, game.getFrameScore(1));
		Assert.assertEquals(0+0, game.getFrameScore(2));
		Assert.assertEquals(0+0, game.getFrameScore(3));
		Assert.assertEquals(5+5+5, game.getFrameScore(4));
		Assert.assertEquals(5+4, game.getFrameScore(5));
		Assert.assertEquals(10+5+4, game.getFrameScore(6));
		Assert.assertEquals(5+4, game.getFrameScore(7));
		Assert.assertEquals(10+10+10, game.getFrameScore(8));
		Assert.assertEquals(10+10+10, game.getFrameScore(9));
		Assert.assertEquals(10+10, game.getFrameScore(10));
		Assert.assertEquals((0+0)+(0+0)+(0+0)+(5+5+5)+(5+4)+(10+5+4)+(5+4)+(10+10+10)+(10+10+10)+(10+10), game.getTotalScore());
	}
	
	@Test
	public void all_strike_roll_should_return_all_roll_with_last_two_max_score() {
		Game game = new Game(20);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		game.roll(10);
		
		//多投算无效球
		game.roll(5);
		
		Assert.assertEquals(10+10+10, game.getFrameScore(1));
		Assert.assertEquals(10+10+10, game.getFrameScore(2));
		Assert.assertEquals(10+10+10, game.getFrameScore(3));
		Assert.assertEquals(10+10+10, game.getFrameScore(4));
		Assert.assertEquals(10+10+10, game.getFrameScore(6));
		Assert.assertEquals(10+10+10, game.getFrameScore(7));
		Assert.assertEquals(10+10+10, game.getFrameScore(8));
		Assert.assertEquals(10+10+10, game.getFrameScore(9));
		Assert.assertEquals(10+10, game.getFrameScore(10));
		Assert.assertEquals((10+10+10)+(10+10+10)+(10+10+10)+(10+10+10)+(10+10+10)+(10+10+10)+(10+10+10)+(10+10+10)+(10+10+10)+(10+10), game.getTotalScore());
	}
	
	@Test
	public void all_zero_roll_should_return_zero_score() {
		Game game = new Game(20);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		game.roll(0);
		Assert.assertEquals(0+0+0, game.getFrameScore(1));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(2));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(3));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(4));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(5));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(6));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(7));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(8));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(9));//0
		Assert.assertEquals(0+0+0, game.getFrameScore(10));//0
		Assert.assertEquals((0+0+0) + (0+0+0) + (0+0+0) + (0+0+0) + (0+0+0) + (0+0+0) + (0+0+0) + (0+0+0) + (0+0+0) + (0+0+0), game.getTotalScore());
	}
}

Game.java

package com.bijian.study.bowling;

/**
 * 保龄球比赛,计算每局分数及总分
 * 实现方法:
 * 采用rollScore数组记录比赛每次投球的分数,如果在一局当中,第一个球为满分的话,第二个球无需投,但在此数组中将其设置为0
 * 采用rollScoreState数组记录rollScore对应的下标是真实的分数还是免投设置的值
 * 
 * @author BIJIAN
 */
public class Game {
	
	//满分值
	public static int MAX_SCORE = 10;
	//记录比赛每次投球的分数,如果在一局当中,第一个球为满分的话,第二个球无需投,但在此数组中将其设置为0
	private int[] rollScore;
	//rollScoreState记录rollScore对应的下标是真实的分数还是免投设置的值
	private boolean[] rollScoreState;
	//num为2*实际比赛的局数
	private int num;
	//投球的下标记数器
	private int currentRoll;
	
	/*
	 * 构造方法
	 */
	public Game(int num) {
		this.num = num;
		rollScore = new int[num+4];
		rollScoreState = new boolean[num+2];
		this.currentRoll = 0;
	}
	
	/*
	 * 投球
	 */
	public void roll(int pin) {
		if(currentRoll >= num + 2) {
			return;
		}
		if(currentRoll > num && rollScore[currentRoll-1] == MAX_SCORE) {
			return;
		}
		rollScore[currentRoll++] = pin;
		if(pin == MAX_SCORE && currentRoll < num) {
			rollScore[currentRoll] = 0;
			rollScoreState[currentRoll++] = true;
		}
	}
	
	/*
	 * 获取指定局次的分数
	 */
	public int getFrameScore(int frame) {
		if(frame > num /2) {
			return 0;
		}
		int res = rollScore[(frame-1)*2] + rollScore[(frame-1)*2 + 1];
		if(rollScore[(frame-1)*2] == MAX_SCORE) {
			res += rollScore[frame*2] + rollScore[frame*2 + 1];
			if(rollScore[frame*2] == MAX_SCORE && rollScoreState[(frame-1)*2 + 1]) {
				res += rollScore[(frame+1)*2];
			}
		}else if(res == MAX_SCORE) {
			res += rollScore[frame*2];
		}
		return res;
	}
	
	/*
	 * 获取比赛总分
	 */
	public int getTotalScore() {
		int totalScore = 0;
		for(int i=1;i<=currentRoll/2;i++) {
			if(i <= this.num/2) {
				totalScore += getFrameScore(i);
			}
		}
		return totalScore;
	}
}
  • TDD实践(三)
            
    
    博客分类: 敏捷开发 JavaTDD 
  • 大小: 205.5 KB
相关标签: Java TDD