多点触控的原理和常见多点触控场景的写法
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2022-06-27 17:50:26
13_多点触控的原理和常见多点触控场景的写法多点触摸MotionEvent.getActionMasked()触摸事件的结构多点触控的三种类型多点触摸MotionEvent.getActionMasked()常见值:ACTION_DOWN 第一个手指按下(之前没有任何手指触摸到View)ACTION_UP 最后一个手指抬起(抬起之后没有任何手指触摸到View,这个手指未必是ACTION_DOWN 的那个手指)ACTION_MOVE 有手指发生移动ACTION_POINTER_DOWN 额外手...
13_多点触控的原理和常见多点触控场景的写法
多点触摸
MotionEvent.getActionMasked()
常见值:
- ACTION_DOWN 第一个手指按下(之前没有任何手指触摸到View)
- ACTION_UP 最后一个手指抬起(抬起之后没有任何手指触摸到View,这个手指未必是ACTION_DOWN 的那个手指)
- ACTION_MOVE 有手指发生移动
- ACTION_POINTER_DOWN 额外手指按下(按下之前已经有别的手指触摸到View)
- ACTION_POINTER_UP 有手指抬起,但不是最后一个(抬起之后,仍然还有别的手指在触摸着View)
触摸事件的结构
- 触摸事件是按序列来分组的,每一组事件必然以ACTION_DOWN开头,以ACTION_UP或 ACTION_CANCEL 结束。
- ACTION_POINTER_DOWN 和 ACTION_POINTER_UP 和 ACTION_MOVE —样,只是事件序列中的组成部分,并不会单独分出新的事件序列
- 触摸事件序列是针对View的,而不是针对pointer的。「某个pointer的事件」这种说法是不正确的。
- 同一时刻,一个View要么没有事件序列,要么只有一个事件序列。
多点触控的三种类型
-
接力型 同一时刻只有一个pointer起作用,即最新的pointer。
典型:ListView、 RecyclerView。
实现方式:在 ACTION_POINTER_DOWN 和 ACTION_POINTER_UP 时记录下最新的pointer,在之后的ACTION_MOVE事件中使用这个pointer来判断位置。
-
配合型/协作型 所有触摸到View的pointer共同起作用。
典型:ScaleGestureDetector,以及 GestureDetector 的 onScroll() 方法判断。
实现方式:在每个DOWN、POINTER_DOWN、POINTER_UP、UP事件中使用所有pointer的坐标来共同更新焦点坐标,并在MOVE事件中使用所有pointer的坐标来判断位置。
-
各自为战型 各个pointer做不同的事,互不影响。
典型:支持多画笔的画板应用。
实现方式:在每个DOWN、POINTER_DOWN事件中记录下每个pointer的 id,在MOVE事件中使用id对它们进行跟踪。
接力型例子
public class MultiTouchView1 extends View {
private static final float IMAGE_WIDTH = Utils.dpToPixel(200);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
Bitmap bitmap;
float downX;
float downY;
float offsetX;
float offsetY;
float originalOffsetX;
float originalOffsetY;
int trackingPointerId;
public MultiTouchView1(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
bitmap = Utils.getAvatar(getResources(), (int) IMAGE_WIDTH);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
trackingPointerId = event.getPointerId(0);
downX = event.getX();
downY = event.getY();
originalOffsetX = offsetX;
originalOffsetY = offsetY;
break;
case MotionEvent.ACTION_MOVE:
int index = event.findPointerIndex(trackingPointerId);
offsetX = originalOffsetX + event.getX(index) - downX;
offsetY = originalOffsetY + event.getY(index) - downY;
invalidate();
break;
case MotionEvent.ACTION_POINTER_DOWN:
int actionIndex = event.getActionIndex();
trackingPointerId = event.getPointerId(actionIndex);
downX = event.getX(actionIndex);
downY = event.getY(actionIndex);
originalOffsetX = offsetX;
originalOffsetY = offsetY;
break;
case MotionEvent.ACTION_POINTER_UP:
actionIndex = event.getActionIndex();
int pointerId = event.getPointerId(actionIndex);
if (pointerId == trackingPointerId) {
int newIndex;
if (actionIndex == event.getPointerCount() - 1) {
newIndex = event.getPointerCount() - 2;
} else {
newIndex = event.getPointerCount() - 1;
}
trackingPointerId = event.getPointerId(newIndex);
downX = event.getX(actionIndex);
downY = event.getY(actionIndex);
originalOffsetX = offsetX;
originalOffsetY = offsetY;
}
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(bitmap, offsetX, offsetY, paint);
}
}
配合型例子
public class MultiTouchView2 extends View {
private static final float IMAGE_WIDTH = Utils.dpToPixel(200);
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
Bitmap bitmap;
float downX;
float downY;
float offsetX;
float offsetY;
float originalOffsetX;
float originalOffsetY;
public MultiTouchView2(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
bitmap = Utils.getAvatar(getResources(), (int) IMAGE_WIDTH);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float sumX = 0;
float sumY = 0;
int pointerCount = event.getPointerCount();
boolean isPointerUp = event.getActionMasked() == MotionEvent.ACTION_POINTER_UP;
for (int i = 0; i < pointerCount; i++) {
if (!(isPointerUp && i == event.getActionIndex())) {
sumX += event.getX(i);
sumY += event.getY(i);
}
}
if (isPointerUp) {
pointerCount -= 1;
}
float focusX = sumX / pointerCount;
float focusY = sumY / pointerCount;
switch (event.getActionMasked()) {
case MotionEvent.ACTION_DOWN:
case MotionEvent.ACTION_POINTER_DOWN:
case MotionEvent.ACTION_POINTER_UP:
downX = focusX;
downY = focusY;
originalOffsetX = offsetX;
originalOffsetY = offsetY;
break;
case MotionEvent.ACTION_MOVE:
offsetX = originalOffsetX + focusX - downX;
offsetY = originalOffsetY + focusY - downY;
invalidate();
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
canvas.drawBitmap(bitmap, offsetX, offsetY, paint);
}
}
各自为战型例子
public class MultiTouchView3 extends View {
Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
SparseArray<Path> paths = new SparseArray<>();
public MultiTouchView3(Context context, @Nullable AttributeSet attrs) {
super(context, attrs);
}
{
paint.setStyle(Paint.Style.STROKE);
paint.setStrokeWidth(Utils.dpToPixel(4));
paint.setStrokeCap(Paint.Cap.ROUND);
paint.setStrokeJoin(Paint.Join.ROUND);
}
@Override
public boolean onTouchEvent(MotionEvent event) {
switch (event.getActionMasked()) {
case ACTION_DOWN:
case ACTION_POINTER_DOWN:
int actionIndex = event.getActionIndex();
int pointerId = event.getPointerId(actionIndex);
Path path = new Path();
path.moveTo(event.getX(actionIndex), event.getY(actionIndex));
paths.append(pointerId, path);
invalidate();
break;
case ACTION_MOVE:
for (int i = 0; i < event.getPointerCount(); i++) {
pointerId = event.getPointerId(i);
path = paths.get(pointerId);
path.lineTo(event.getX(i), event.getY(i));
}
invalidate();
break;
case ACTION_UP:
case ACTION_POINTER_UP:
pointerId = event.getPointerId(event.getActionIndex());
paths.remove(pointerId);
invalidate();
break;
}
return true;
}
@Override
protected void onDraw(Canvas canvas) {
for (int i = 0; i <paths.size(); i++) {
Path path = paths.valueAt(i);
canvas.drawPath(path, paint);
}
}
}
本文地址:https://blog.csdn.net/aha_jasper/article/details/110671989
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