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多点触控的原理和常见多点触控场景的写法

程序员文章站 2022-06-27 17:50:26
13_多点触控的原理和常见多点触控场景的写法多点触摸MotionEvent.getActionMasked()触摸事件的结构多点触控的三种类型多点触摸MotionEvent.getActionMasked()常见值:ACTION_DOWN 第一个手指按下(之前没有任何手指触摸到View)ACTION_UP 最后一个手指抬起(抬起之后没有任何手指触摸到View,这个手指未必是ACTION_DOWN 的那个手指)ACTION_MOVE 有手指发生移动ACTION_POINTER_DOWN 额外手...

13_多点触控的原理和常见多点触控场景的写法

多点触摸

MotionEvent.getActionMasked()

常见值:

  • ACTION_DOWN 第一个手指按下(之前没有任何手指触摸到View)
  • ACTION_UP 最后一个手指抬起(抬起之后没有任何手指触摸到View,这个手指未必是ACTION_DOWN 的那个手指)
  • ACTION_MOVE 有手指发生移动
  • ACTION_POINTER_DOWN 额外手指按下(按下之前已经有别的手指触摸到View)
  • ACTION_POINTER_UP 有手指抬起,但不是最后一个(抬起之后,仍然还有别的手指在触摸着View)

触摸事件的结构

  • 触摸事件是按序列来分组的,每一组事件必然以ACTION_DOWN开头,以ACTION_UPACTION_CANCEL 结束。
  • ACTION_POINTER_DOWNACTION_POINTER_UPACTION_MOVE —样,只是事件序列中的组成部分,并不会单独分出新的事件序列
  • 触摸事件序列是针对View的,而不是针对pointer的。「某个pointer的事件」这种说法是不正确的。
  • 同一时刻,一个View要么没有事件序列,要么只有一个事件序列。

多点触控的三种类型

  • 接力型 同一时刻只有一个pointer起作用,即最新的pointer。

    典型:ListView、 RecyclerView。

    实现方式:在 ACTION_POINTER_DOWN 和 ACTION_POINTER_UP 时记录下最新的pointer,在之后的ACTION_MOVE事件中使用这个pointer来判断位置。

  • 配合型/协作型 所有触摸到View的pointer共同起作用。

    典型:ScaleGestureDetector,以及 GestureDetector 的 onScroll() 方法判断。

    实现方式:在每个DOWN、POINTER_DOWN、POINTER_UP、UP事件中使用所有pointer的坐标来共同更新焦点坐标,并在MOVE事件中使用所有pointer的坐标来判断位置。

  • 各自为战型 各个pointer做不同的事,互不影响。

    典型:支持多画笔的画板应用。

    实现方式:在每个DOWN、POINTER_DOWN事件中记录下每个pointer的 id,在MOVE事件中使用id对它们进行跟踪。

接力型例子

public class MultiTouchView1 extends View {
    private static final float IMAGE_WIDTH = Utils.dpToPixel(200);

    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    Bitmap bitmap;

    float downX;
    float downY;
    float offsetX;
    float offsetY;
    float originalOffsetX;
    float originalOffsetY;
    int trackingPointerId;

    public MultiTouchView1(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);

        bitmap = Utils.getAvatar(getResources(), (int) IMAGE_WIDTH);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
                trackingPointerId = event.getPointerId(0);
                downX = event.getX();
                downY = event.getY();
                originalOffsetX = offsetX;
                originalOffsetY = offsetY;
                break;
            case MotionEvent.ACTION_MOVE:
                int index = event.findPointerIndex(trackingPointerId);
                offsetX = originalOffsetX + event.getX(index) - downX;
                offsetY = originalOffsetY + event.getY(index) - downY;
                invalidate();
                break;
            case MotionEvent.ACTION_POINTER_DOWN:
                int actionIndex = event.getActionIndex();
                trackingPointerId = event.getPointerId(actionIndex);
                downX = event.getX(actionIndex);
                downY = event.getY(actionIndex);
                originalOffsetX = offsetX;
                originalOffsetY = offsetY;
                break;
            case MotionEvent.ACTION_POINTER_UP:
                actionIndex = event.getActionIndex();
                int pointerId = event.getPointerId(actionIndex);
                if (pointerId == trackingPointerId) {
                    int newIndex;
                    if (actionIndex == event.getPointerCount() - 1) {
                        newIndex = event.getPointerCount() - 2;
                    } else {
                        newIndex = event.getPointerCount() - 1;
                    }
                    trackingPointerId = event.getPointerId(newIndex);
                    downX = event.getX(actionIndex);
                    downY = event.getY(actionIndex);
                    originalOffsetX = offsetX;
                    originalOffsetY = offsetY;
                }
                break;
        }
        return true;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawBitmap(bitmap, offsetX, offsetY, paint);
    }
}

配合型例子

public class MultiTouchView2 extends View {
    private static final float IMAGE_WIDTH = Utils.dpToPixel(200);

    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);
    Bitmap bitmap;

    float downX;
    float downY;
    float offsetX;
    float offsetY;
    float originalOffsetX;
    float originalOffsetY;

    public MultiTouchView2(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);

        bitmap = Utils.getAvatar(getResources(), (int) IMAGE_WIDTH);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        float sumX = 0;
        float sumY = 0;
        int pointerCount = event.getPointerCount();
        boolean isPointerUp = event.getActionMasked() == MotionEvent.ACTION_POINTER_UP;
        for (int i = 0; i < pointerCount; i++) {
            if (!(isPointerUp && i == event.getActionIndex())) {
                sumX += event.getX(i);
                sumY += event.getY(i);
            }
        }
        if (isPointerUp) {
            pointerCount -= 1;
        }
        float focusX = sumX / pointerCount;
        float focusY = sumY / pointerCount;
        switch (event.getActionMasked()) {
            case MotionEvent.ACTION_DOWN:
            case MotionEvent.ACTION_POINTER_DOWN:
            case MotionEvent.ACTION_POINTER_UP:
                downX = focusX;
                downY = focusY;
                originalOffsetX = offsetX;
                originalOffsetY = offsetY;
                break;
            case MotionEvent.ACTION_MOVE:
                offsetX = originalOffsetX + focusX - downX;
                offsetY = originalOffsetY + focusY - downY;
                invalidate();
                break;
        }
        return true;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        canvas.drawBitmap(bitmap, offsetX, offsetY, paint);
    }
}

各自为战型例子

public class MultiTouchView3 extends View {
    Paint paint = new Paint(Paint.ANTI_ALIAS_FLAG);

    SparseArray<Path> paths = new SparseArray<>();

    public MultiTouchView3(Context context, @Nullable AttributeSet attrs) {
        super(context, attrs);
    }

    {
        paint.setStyle(Paint.Style.STROKE);
        paint.setStrokeWidth(Utils.dpToPixel(4));
        paint.setStrokeCap(Paint.Cap.ROUND);
        paint.setStrokeJoin(Paint.Join.ROUND);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {
        switch (event.getActionMasked()) {
            case ACTION_DOWN:
            case ACTION_POINTER_DOWN:
                int actionIndex = event.getActionIndex();
                int pointerId = event.getPointerId(actionIndex);
                Path path = new Path();
                path.moveTo(event.getX(actionIndex), event.getY(actionIndex));
                paths.append(pointerId, path);
                invalidate();
                break;
            case ACTION_MOVE:
                for (int i = 0; i < event.getPointerCount(); i++) {
                    pointerId = event.getPointerId(i);
                    path = paths.get(pointerId);
                    path.lineTo(event.getX(i), event.getY(i));
                }
                invalidate();
                break;
            case ACTION_UP:
            case ACTION_POINTER_UP:
                pointerId = event.getPointerId(event.getActionIndex());
                paths.remove(pointerId);
                invalidate();
                break;
        }
        return true;
    }

    @Override
    protected void onDraw(Canvas canvas) {
        for (int i = 0; i <paths.size(); i++) {
            Path path = paths.valueAt(i);
            canvas.drawPath(path, paint);
        }
    }
}

本文地址:https://blog.csdn.net/aha_jasper/article/details/110671989

相关标签: Android