矩形碰撞
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2022-03-01 17:46:20
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1.首先需要检测碰撞的UI,创建自己的矩形,可以根据锚点自动调节矩形形状
--ui的在世界坐标系中的,锚点为(ax,ay)矩形
local function newRect(uiNode)
local x,y = uiNode:getPosition()
local an = uiNode:getAnchorPoint()
local ax,ay = an.x,an.y
local p = uiNode:getParent():convertToWorldSpace(cc.p(x,y))
x,y = p.x,p.y
local box = uiNode:getBoundingBox()
local w,h = box.width,box.height
local left,right,top,bottom
return {
left = x - w*(ax) ,
right = x + w*(1-ax) ,
top = y + h*(1-ay) ,
bottom = y - h*ay ,
}
end
2.矩形碰撞检测
local function rectIntersectsRect(r1,r2)
return not (( r1.left > r2.right ) or (r1.right < r2.left) or (r1.top < r2.bottom) or (r1.bottom > r2.top))
end
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