VS2015下使用websocketpp和asio构建websock服务器
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2022-03-10 12:16:24
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在https://www.zaphoyd.com/websocketpp下载websocketpp,我用的是0.8.1版。
在http://think-async.com/下载asio库
这个库是说集成到boost中去了,我也不是说Boost不好,但是确实是在某些情况下Boost会有问题。
这个asio库有Makefile文件,但是我编译后也没看到什么lib库出现,估计都是编译sample去了,而库本身是.h Only的。
创建VS2015文件,添加include 路径:{websockpp所在路径}和{asio路径\include}
在Preprocessor中添加ASIO_STANDALONE(告诉websocketpp使用asio库);_WEBSOCKETPP_CPP11_INTERNAL_;ASIO_HAS_STD_TYPE_TRAITS;ASIO_HAS_STD_SHARED_PTR;ASIO_HAS_STD_ADDRESSOF;ASIO_HAS_STD_ATOMIC;ASIO_HAS_STD_CHRONO;ASIO_HAS_CSTDINT;ASIO_HAS_STD_ARRAY;ASIO_HAS_STD_SYSTEM_ERROR;(这些都是摆脱Boost依赖所用的)
最后的代码如下:
#include <websocketpp/config/asio_no_tls.hpp>
#include <websocketpp/server.hpp>
#include <iostream>
#include <set>
#include <websocketpp/common/thread.hpp>
typedef websocketpp::server<websocketpp::config::asio> server;
using websocketpp::connection_hdl;
using websocketpp::lib::placeholders::_1;
using websocketpp::lib::placeholders::_2;
using websocketpp::lib::bind;
using websocketpp::lib::thread;
using websocketpp::lib::mutex;
using websocketpp::lib::lock_guard;
using websocketpp::lib::unique_lock;
using websocketpp::lib::condition_variable;
/* on_open insert connection_hdl into channel
* on_close remove connection_hdl from channel
* on_message queue send to all channels
*/
enum action_type {
SUBSCRIBE,
UNSUBSCRIBE,
MESSAGE
};
struct action {
action(action_type t, connection_hdl h) : type(t), hdl(h) {}
action(action_type t, connection_hdl h, server::message_ptr m)
: type(t), hdl(h), msg(m) {}
action_type type;
websocketpp::connection_hdl hdl;
server::message_ptr msg;
};
class broadcast_server {
public:
broadcast_server() {
// Initialize Asio Transport
m_server.init_asio();
// Register handler callbacks
m_server.set_open_handler(bind(&broadcast_server::on_open, this, ::_1));
m_server.set_close_handler(bind(&broadcast_server::on_close, this, ::_1));
m_server.set_message_handler(bind(&broadcast_server::on_message, this, ::_1, ::_2));
}
void run(uint16_t port) {
// listen on specified port
m_server.listen(port);
// Start the server accept loop
m_server.start_accept();
// Start the ASIO io_service run loop
try {
m_server.run();
}
catch (const std::exception & e) {
std::cout << e.what() << std::endl;
}
}
void on_open(connection_hdl hdl) {
{
lock_guard<mutex> guard(m_action_lock);
//std::cout << "on_open" << std::endl;
m_actions.push(action(SUBSCRIBE, hdl));
}
m_action_cond.notify_one();
}
void on_close(connection_hdl hdl) {
{
lock_guard<mutex> guard(m_action_lock);
//std::cout << "on_close" << std::endl;
m_actions.push(action(UNSUBSCRIBE, hdl));
}
m_action_cond.notify_one();
}
void on_message(connection_hdl hdl, server::message_ptr msg) {
// queue message up for sending by processing thread
{
lock_guard<mutex> guard(m_action_lock);
//std::cout << "on_message" << std::endl;
m_actions.push(action(MESSAGE, hdl, msg));
}
m_action_cond.notify_one();
}
void process_messages() {
while (1) {
unique_lock<mutex> lock(m_action_lock);
while (m_actions.empty()) {
m_action_cond.wait(lock);
}
action a = m_actions.front();
m_actions.pop();
lock.unlock();
if (a.type == SUBSCRIBE) {
lock_guard<mutex> guard(m_connection_lock);
m_connections.insert(a.hdl);
}
else if (a.type == UNSUBSCRIBE) {
lock_guard<mutex> guard(m_connection_lock);
m_connections.erase(a.hdl);
}
else if (a.type == MESSAGE) {
lock_guard<mutex> guard(m_connection_lock);
con_list::iterator it;
for (it = m_connections.begin(); it != m_connections.end(); ++it) {
m_server.send(*it, a.msg);
}
}
else {
// undefined.
}
}
}
private:
typedef std::set<connection_hdl, std::owner_less<connection_hdl> > con_list;
server m_server;
con_list m_connections;
std::queue<action> m_actions;
mutex m_action_lock;
mutex m_connection_lock;
condition_variable m_action_cond;
};
int main() {
try {
broadcast_server server_instance;
// Start a thread to run the processing loop
thread t(bind(&broadcast_server::process_messages, &server_instance));
// Run the asio loop with the main thread
server_instance.run(9002);
t.join();
}
catch (websocketpp::exception const & e) {
std::cout << e.what() << std::endl;
}
}
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