欢迎您访问程序员文章站本站旨在为大家提供分享程序员计算机编程知识!
您现在的位置是: 首页

C#委托详解(学习笔记)

程序员文章站 2022-06-08 10:20:54
...

C#委托详解

一、委托概述

1、什么是委托

  • 委托是函数指针的“升级版”(实例:C/C++中的函数指针)
typedef int(*Calc)(int a,int b);

int x=200,y=100,z=0;

Calc funcPoint1=&Add;
Calc funcPoint2=⋐

z=funcPoint1(x,y);
z=funcPoint2(x,y);
  • 一切皆地址
    • 变量----->以某个地址为起点的一段内存中所存储的值
    • 函数----->以某个地址为起点的一段内存中所存储的一组机器语言指令
  • 调用方式
    • 直接调用:函数名—>内存地址—>返回
    • 间接调用:函数指针—>内存地址—>返回
class Program
    {
        static void Main(string[] args)
        {
            Calculator calc=new Calculator();
            Action action = new Action(calc.Report);
            action.Invoke();
            //action();

            Func<int, int, int> func1 = new Func<int, int, int>(calc.Add);
            Func<int, int, int> func2 = new Func<int, int, int>(calc.Sub);

            int x = 100, y = 200, z = 0;
            z = func1.Invoke(x, y);
            Console.WriteLine(z);
            z = func2.Invoke(x, y);
            Console.WriteLine(z);
        }
    }
 class Calculator
    {
        public void Report()
        {
            Console.WriteLine("I have 3 methods");
        }

        public int Add(int a,int b)
        {
            return a + b;
        }

        public int Sub(int a,int b)
        {
            return a - b;
        }
    }

二、委托的声明

1、自定义委托

  • 委托也是一种类,因此也可声明变量,创建实例
  • 委托的声明格式有别于普通的类,主要为了照顾可读性以及C/C++传统

格式:访问级别+delegate(关键字)+函数返回值类型+委托名+(函数形参);

public delegate double Calc(double x, double y);

三、委托的使用

1、模板方法

"借用"指定的外部方法来产生结果(方法调用委托)

​ 方法—>委托提供参数—>返回值

class Product
    {
        public string Name { get; set; }
    }

    class Box
    {
        public Product Product { get; set; }

        public override string ToString()
        {
            return "Pruduct:"+Product.Name;
        }
    }

    class WrapFactory
    {
        public Box WrapProduct(Func<Product> getProduct) 
        {
            Box box = new Box();
            Product product = getProduct.Invoke();
            box.Product = product;
            return box;
        }
    }

    class ProductFactory
    {
        public Product MakePizza()
        {
            Product product = new Product();
            product.Name = "pizza";
            return product;
        }

        public Product MakeToyCar()
        {
            Product product = new Product();
            product.Name = "toy car";
            return product;
        }
    }
class Program
    {
        static void Main(string[] args)
        {
            ProductFactory productFactory = new ProductFactory();
            WrapFactory wrapFactory = new WrapFactory();

            Func<Product> func1 = new Func<Product>(productFactory.MakePizza);
            Func<Product> func2 = new Func<Product>(productFactory.MakeToyCar);

            Box box1 = wrapFactory.WrapProduct(func1);
            Box box2 = wrapFactory.WrapProduct(func2);

            Console.WriteLine(box1.ToString());
            Console.WriteLine(box2.ToString());
        }
    }

2、回调方法

调用指定的外部方法(一般方法无返回值)

public Box WrapProduct(Func<Product> getProduct, Action<Product> logCallback)
        {
            Box box = new Box();
            Product product = getProduct.Invoke();

            if (product.Price>50)
            {
                logCallback(product);
            }

            box.Product = product;
            return box;

        }
static void Main(string[] args)
{
    Logger logger = new Logger();
            Action<Product> action1 = new Action<Product>(logger.Log);
            Action<Product> action2 = new Action<Product>(logger.Log);
            wrapFactory.WrapProduct(func1, action1);
            wrapFactory.WrapProduct(func2, action2);
}

注:委托的缺点:

  • 方法的耦合性增强
  • 可读性下降、debug的难度增加
  • 使用不当会造成内存泄露、性能下降

3、多播委托

一个委托的内部封装了不止一个方法

static void Main(string[] args)
{
    Student student1 = new Student(1,ConsoleColor.Yellow);
            Student student2 = new Student(2,ConsoleColor.Red);
            Student student3 = new Student(3,ConsoleColor.Blue);
            Action action1 = new Action(student1.DoHomework);
            Action action2 = new Action(student2.DoHomework);
            Action action3 = new Action(student3.DoHomework);
            action1.Invoke();
            action2.Invoke();
            action3.Invoke();

            action1 += action2;
            action1 += action3;

            action1.Invoke();
}
class Student
    {
        public int ID { get; set; }
        public ConsoleColor PenColor { get; set; }

        public Student()
        { }

        public Student(int id,ConsoleColor penColor)
        {
            this.ID = id;
            this.PenColor = penColor;
        }

        public void DoHomework()
        {
            Console.ForegroundColor = PenColor;
            for (int i = 0; i < 5; i++)
            {
                Console.WriteLine("Student {0} doing homework {1} hour(s).",ID,i);
                Thread.Sleep(1000);
            }
        }
    }

注:多播委托执行过程按照封装的顺序依次执行


4、隐式异步调用

1、同步调用与异步调用

同步:按照顺序依次进行

异步:同时进行


注:串行同步单线程,并行异步多线程

2、隐式多线程 v.s. 显式多线程

  • 直接同步调用:使用方法名
  • 间接同步调用:使用单播/多播委托调用
  • 隐式同步调用:使用委托的BeginInvoke
  • 显示异步调用:使用Thread或Task
Console.WriteLine("直接同步调用\n------------------------");
            Student stu1 = new Student(1, ConsoleColor.Red);
            Student stu2 = new Student(2, ConsoleColor.Yellow);
            Student stu3 = new Student(3, ConsoleColor.Blue);
            stu1.DoHomework();
            stu2.DoHomework();
            stu3.DoHomework();
            for (int i = 0; i < 10; i++)
            {
                Console.ForegroundColor = ConsoleColor.Magenta;
                Console.WriteLine($"Main Thread {i}.");
                Thread.Sleep(500);
            }

            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("间接同步调用\n------------------------");
            Action action1 = new Action(stu1.DoHomework);
            Action action2 = new Action(stu2.DoHomework);
            Action action3 = new Action(stu3.DoHomework);
            action1 += action2;
            action1 += action3;
            action1.Invoke();

            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("隐式异步调用\n------------------------");
            action1.BeginInvoke(null, null);
            action2.BeginInvoke(null, null);
            action3.BeginInvoke(null, null);

            Console.ForegroundColor = ConsoleColor.White;
            Console.WriteLine("显式异步调用\n------------------------");

            Thread thread1 = new Thread(new ThreadStart(stu1.DoHomework));
                Thread thread2 = new Thread(new ThreadStart(stu2.DoHomework));
                Thread thread3 = new Thread(new ThreadStart(stu3.DoHomework));
            lock(new Object()) { 
                thread1.Start();
                thread2.Start();
                thread3.Start(); 
            }

            Task task1 = new Task(new Action(stu1.DoHomework));
            Task task2 = new Task(new Action(stu2.DoHomework));
            Task task3 = new Task(new Action(stu3.DoHomework));
            task1.Start();
            task2.Start();
            task3.Start();

5、接口代替委托

 interface IProductFactory
    {
        Product Make();
    }

    class BallFactory : IProductFactory
    {
        public Product Make()
        {
            Product product = new Product();
            product.Name = "balls";
            product.Price = 12;
            return product;
        }
    }
class Program
{
    public static void Main(string[] args)
    {
        //...
        WrapFactory wrapFactory = new WrapFactory();
            Box box=wrapFactory.WrapProduct(new BallFactory());
            Console.WriteLine(box);
    }
}