memcached客户端源码分析
memcached的java客户端有好几种,http://code.google.com/p/memcached/wiki/Clients 罗列了以下几种
spymemcached * http://www.couchbase.org/code/couchbase/java o An improved Java API maintained by Matt Ingenthron and others at Couchbase. o Aggressively optimised, ability to run async, supports binary protocol, support Membase and Couchbase features, etc. See site for details. Java memcached client * http://www.whalin.com/memcached o A Java API is maintained by Greg Whalin from Meetup.com. More Java memcached clients * http://code.google.com/p/javamemcachedclient * http://code.google.com/p/memcache-client-forjava * http://code.google.com/p/xmemcached Integrations * http://code.google.com/p/simple-spring-memcached * http://code.google.com/p/memcached-session-manager
我看的是第二个:Java memcached client源码,代码很简洁,一共只有9个类,最主要的有以下三个
MemcachedClient.java 客户端,负责提供外出程序接口,如get/set方法等等
SockIOPool.java 一个自平衡的连接池
NativeHandler.java 负责部分数据类型的序列化
它包含以下几个部分
1:key的服务端分布
2:数据序列化和压缩
3:连接池(连接方式和池的动态自动平衡)
4:failover和failback机制
5:和memcached服务器的通讯协议
关于这几个点,我从key的set/get说起,会贯穿上面列举的4个部分。这个文章写下来,本来是作为一个笔记,思维比较跳跃,可能不是很连贯,如有疑问,欢迎站内交流。这个client的代码
很简洁明了,我也没有加过多注释,只是理了一个脉络。
从客户端自带的测试代码开始
package com.meetup.memcached.test; import com.meetup.memcached.*; import org.apache.log4j.*; public class TestMemcached { public static void main(String[] args) { BasicConfigurator.configure(); String[] servers = { "127.0.0.1:12000"}; SockIOPool pool = SockIOPool.getInstance(); pool.setServers( servers ); pool.setFailover( true );//故障转移 pool.setInitConn( 10 ); //初始化连接为10 pool.setMinConn( 5 );//最小连接为5 pool.setMaxConn( 250 );//最大连接为250 pool.setMaintSleep( 30 );//平衡线程休眠时间为30ms pool.setNagle( false );//Nagle标志为false pool.setSocketTO( 3000 );//响应超时时间为3000ms pool.setAliveCheck( true );//需要可用状态检查 //初始化连接池,默认名称为"default" pool.initialize(); //新建一个memcached客户端,如果没有给名字 MemcachedClient mcc = new MemcachedClient(); // turn off most memcached client logging: com.meetup.memcached.Logger.getLogger( MemcachedClient.class.getName() ).setLevel( com.meetup.memcached.Logger.LEVEL_WARN ); for ( int i = 0; i < 10; i++ ) { boolean success = mcc.set( "" + i, "Hello!" ); String result = (String)mcc.get( "" + i ); System.out.println( String.format( "set( %d ): %s", i, success ) ); System.out.println( String.format( "get( %d ): %s", i, result ) ); } System.out.println( "\n\t -- sleeping --\n" ); try { Thread.sleep( 10000 ); } catch ( Exception ex ) { } for ( int i = 0; i < 10; i++ ) { boolean success = mcc.set( "" + i, "Hello!" ); String result = (String)mcc.get( "" + i ); System.out.println( String.format( "set( %d ): %s", i, success ) ); System.out.println( String.format( "get( %d ): %s", i, result ) ); } } }
以上代码大概做了这几件事情:
初始化一个连接池
新建一个memcached客户端
set一个key/value
get一个key,并且打印出value
这是我们实际应用中很常见的场景。
连接池的创建和初始化
连接池SockIOPool是非常重要的部分,它的好坏直接决定了客户端的性能。SockIOPool用一个HashMap持有多个连接池对象,连接池以名称作为标识,默认为"default"。看看
SockIOPool的getInstance方法就知道了。
public static SockIOPool getInstance() { return getInstance("default"); } public static synchronized SockIOPool getInstance(String poolName) { if (pools.containsKey(poolName)) return pools.get(poolName); SockIOPool pool = new SockIOPool(); pools.put(poolName, pool); return pool; }
连接池实例化完成后,还需要初始化,看看pool.initialize()做了什么:
public void initialize() {
//这里以自身作为同步锁,防止被多次初始化
synchronized (this) {
// 如果已经被初始化了则终止初始化过程
if (initialized && (buckets != null || consistentBuckets != null) && (availPool != null)&& (busyPool != null)) {
log.error("++++ trying to initialize an already initialized pool");
return;
}
// 可用连接集合
availPool = new HashMap<String, Map<SockIO, Long>>(servers.length * initConn);
//工作连接集合
busyPool = new HashMap<String, Map<SockIO, Long>>(servers.length * initConn);
// 不可用连接集合
deadPool = new IdentityHashMap<SockIO, Integer>();
hostDeadDur = new HashMap<String, Long>();
hostDead = new HashMap<String, Date>();
maxCreate = (poolMultiplier > minConn) ? minConn : minConn / poolMultiplier;
if (log.isDebugEnabled()) {
log.debug("++++ initializing pool with following settings:");
log.debug("++++ initial size: " + initConn);
log.debug("++++ min spare : " + minConn);
log.debug("++++ max spare : " + maxConn);
}
if (servers == null || servers.length <= 0) {
log.error("++++ trying to initialize with no servers");
throw new IllegalStateException("++++ trying to initialize with no servers");
}
// initalize our internal hashing structures
if (this.hashingAlg == CONSISTENT_HASH) populateConsistentBuckets();
else populateBuckets();
// mark pool as initialized
this.initialized = true;
// start maint thread
if (this.maintSleep > 0) this.startMaintThread();
}
}
连接池的关闭
很简单,只是重置清空相关参数而已
public void shutDown() { synchronized (this) { if (log.isDebugEnabled()) log.debug("++++ SockIOPool shutting down..."); if (maintThread != null && maintThread.isRunning()) { // stop the main thread stopMaintThread(); // wait for the thread to finish while (maintThread.isRunning()) { if (log.isDebugEnabled()) log.debug("++++ waiting for main thread to finish run +++"); try { Thread.sleep(500); } catch (Exception ex) { } } } if (log.isDebugEnabled()) log.debug("++++ closing all internal pools."); closePool(availPool); closePool(busyPool); availPool = null; busyPool = null; buckets = null; consistentBuckets = null; hostDeadDur = null; hostDead = null; maintThread = null; initialized = false; if (log.isDebugEnabled()) log.debug("++++ SockIOPool finished shutting down."); } }
连接池的自动平衡
SockIOPool的initialize()方法最后有这么一行代码
// start maint thread
if (this.maintSleep > 0) this.startMaintThread();
这是在初始化完成后,启动线程池平衡线程
protected void startMaintThread() { if (maintThread != null) { if (maintThread.isRunning()) { log.error("main thread already running"); } else { maintThread.start(); } } else { maintThread = new MaintThread(this); maintThread.setInterval(this.maintSleep); maintThread.start(); } }
MaintThread的run方法
public void run() { this.running = true; while (!this.stopThread) { try { Thread.sleep(interval); // if pool is initialized, then // run the maintenance method on itself if (pool.isInitialized()) pool.selfMaint(); } catch (Exception e) { break; } } this.running = false; }
其实最终的平衡方法是SockIOPool.selfMaint()
protected void selfMaint() { if (log.isDebugEnabled()) log.debug("++++ Starting self maintenance...."); // go through avail sockets and create sockets // as needed to maintain pool settings Map<String, Integer> needSockets = new HashMap<String, Integer>(); synchronized (this) { // 先统计每个服务器实例的可用连接是否小于最小可用连接数 for (Iterator<String> i = availPool.keySet().iterator(); i.hasNext();) { String host = i.next(); Map<SockIO, Long> sockets = availPool.get(host); if (log.isDebugEnabled()) log.debug("++++ Size of avail pool for host (" + host + ") = " + sockets.size()); // if pool is too small (n < minSpare) if (sockets.size() < minConn) { // need to create new sockets int need = minConn - sockets.size(); needSockets.put(host, need); } } } // 如果小于最小可用连接数,则要新建增加可用连接 Map<String, Set<SockIO>> newSockets = new HashMap<String, Set<SockIO>>(); for (String host : needSockets.keySet()) { Integer need = needSockets.get(host); if (log.isDebugEnabled()) log.debug("++++ Need to create " + need + " new sockets for pool for host: " + host); Set<SockIO> newSock = new HashSet<SockIO>(need); for (int j = 0; j < need; j++) { SockIO socket = createSocket(host); if (socket == null) break; newSock.add(socket); } newSockets.put(host, newSock); } // synchronize to add and remove to/from avail pool // as well as clean up the busy pool (no point in releasing // lock here as should be quick to pool adjust and no // blocking ops here) synchronized (this) { //将新建的连接添加到可用连接集合里 for (String host : newSockets.keySet()) { Set<SockIO> sockets = newSockets.get(host); for (SockIO socket : sockets) addSocketToPool(availPool, host, socket); } for (Iterator<String> i = availPool.keySet().iterator(); i.hasNext();) { String host = i.next(); Map<SockIO, Long> sockets = availPool.get(host); if (log.isDebugEnabled()) log.debug("++++ Size of avail pool for host (" + host + ") = " + sockets.size()); //如果可用连接超过了最大连接数,则要关闭一些 if (sockets.size() > maxConn) { // need to close down some sockets int diff = sockets.size() - maxConn; int needToClose = (diff <= poolMultiplier) ? diff : (diff) / poolMultiplier; if (log.isDebugEnabled()) log.debug("++++ need to remove " + needToClose + " spare sockets for pool for host: " + host); for (Iterator<SockIO> j = sockets.keySet().iterator(); j.hasNext();) { if (needToClose <= 0) break; // remove stale entries SockIO socket = j.next(); long expire = sockets.get(socket).longValue(); // 这里回收可用连接池的闲置连接,连接设置到可用连接池里时,expire设置为当前时间。如果 (expire + maxIdle) < System.currentTimeMillis()为true,则表 明,该连接在可用连接池呆得太久了,需要回收 if ((expire + maxIdle) < System.currentTimeMillis()) { if (log.isDebugEnabled()) log.debug("+++ removing stale entry from pool as it is past its idle timeout and pool is over max spare"); // remove from the availPool deadPool.put(socket, ZERO); j.remove(); needToClose--; } } } } //清理正在工作的连接集合 for (Iterator<String> i = busyPool.keySet().iterator(); i.hasNext();) { String host = i.next(); Map<SockIO, Long> sockets = busyPool.get(host); if (log.isDebugEnabled()) log.debug("++++ Size of busy pool for host (" + host + ") = " + sockets.size()); // loop through all connections and check to see if we have any hung connections for (Iterator<SockIO> j = sockets.keySet().iterator(); j.hasNext();) { // remove stale entries SockIO socket = j.next(); long hungTime = sockets.get(socket).longValue(); //如果工作时间超过maxBusyTime,则也要回收掉,超过maxBusyTime,可能是服务器响应时间过长 if ((hungTime + maxBusyTime) < System.currentTimeMillis()) { log.error("+++ removing potentially hung connection from busy pool ... socket in pool for " + (System.currentTimeMillis() - hungTime) + "ms"); // remove from the busy pool deadPool.put(socket, ZERO); j.remove(); } } } } // 最后清理不可用连接集合 Set<SockIO> toClose; synchronized (deadPool) { toClose = deadPool.keySet(); deadPool = new IdentityHashMap<SockIO, Integer>(); } for (SockIO socket : toClose) { try { socket.trueClose(false); } catch (Exception ex) { log.error("++++ failed to close SockIO obj from deadPool"); log.error(ex.getMessage(), ex); } socket = null; } if (log.isDebugEnabled()) log.debug("+++ ending self maintenance."); }
key的服务器端分布
初始化方法其实就是根据每个服务器的权重,建立一个服务器地址集合,如果选择了一致性哈希,则对服务器地址进行一致性哈希分布,一致性哈希算法比较简单,如果不了解的同学,可以
自行google一下,initialize() 方法里有这段代码:
//一致性哈希
if (this.hashingAlg == CONSISTENT_HASH){ populateConsistentBuckets(); }else populateBuckets();
看看populateConsistentBuckets()方法
// 用一致性哈希算法将服务器分布在一个2的32次方的环里,服务器的分布位置<=servers.length*40*4
private void populateConsistentBuckets() { if (log.isDebugEnabled()) log.debug("++++ initializing internal hashing structure for consistent hashing"); // store buckets in tree map this.consistentBuckets = new TreeMap<Long, String>(); MessageDigest md5 = MD5.get(); if (this.totalWeight <= 0 && this.weights != null) { for (int i = 0; i < this.weights.length; i++) this.totalWeight += (this.weights[i] == null) ? 1 : this.weights[i]; } else if (this.weights == null) { this.totalWeight = this.servers.length; } for (int i = 0; i < servers.length; i++) { int thisWeight = 1; if (this.weights != null && this.weights[i] != null) thisWeight = this.weights[i]; //这个值永远小于40 * this.servers.length,因为thisWeight/totalWeight永远小于1
double factor = Math.floor(((double) (40 * this.servers.length * thisWeight)) / (double) this.totalWeight); //服务器的分布位置为factor*4,factor<=40*this.servers.length,所以服务器的分布位置& lt;=40*this.servers.length*4。 for (long j = 0; j < factor; j++) { //md5值的二进制数组为16位 byte[] d = md5.digest((servers[i] + "-" + j).getBytes()); //16位二进制数组每4位为一组,每组第4个值左移24位,第三个值左移16位,第二个值左移8位,第一个值不移位。进行或运算,得到一个小于2的32 次方的long值。 for (int h = 0; h < 4; h++) { Long k = ((long) (d[3 + h * 4] & 0xFF) << 24) | ((long) (d[2 + h * 4] & 0xFF) << 16) | ((long) (d[1 + h * 4] & 0xFF) << 8) | ((long) (d[0 + h * 4] & 0xFF)); consistentBuckets.put(k, servers[i]); if (log.isDebugEnabled()) log.debug("++++ added " + servers[i] + " to server bucket"); } } // create initial connections if (log.isDebugEnabled()) log.debug("+++ creating initial connections (" + initConn + ") for host: " + servers[i]); //创建连接 for (int j = 0; j < initConn; j++) { SockIO socket = createSocket(servers[i]); if (socket == null) { log.error("++++ failed to create connection to: " + servers[i] + " -- only " + j + " created."); break; } //添加到可用连接池 addSocketToPool(availPool, servers[i], socket); if (log.isDebugEnabled()) log.debug("++++ created and added socket: " + socket.toString() + " for host " + servers[i]); } } }
如果不是一致性哈希,则只是普通分布,很简单,只是根据权重将服务器地址放入buckets这个List里
private void populateBuckets() { if (log.isDebugEnabled()) log.debug("++++ initializing internal hashing structure for consistent hashing"); // store buckets in tree map this.buckets = new ArrayList<String>(); for (int i = 0; i < servers.length; i++) { if (this.weights != null && this.weights.length > i) { for (int k = 0; k < this.weights[i].intValue(); k++) { this.buckets.add(servers[i]); if (log.isDebugEnabled()) log.debug("++++ added " + servers[i] + " to server bucket"); } } else { this.buckets.add(servers[i]); if (log.isDebugEnabled()) log.debug("++++ added " + servers[i] + " to server bucket"); } // create initial connections if (log.isDebugEnabled()) log.debug("+++ creating initial connections (" + initConn + ") for host: " + servers[i]); for (int j = 0; j < initConn; j++) { SockIO socket = createSocket(servers[i]); if (socket == null) { log.error("++++ failed to create connection to: " + servers[i] + " -- only " + j + " created."); break; } //新建连接后,加入到可用连接集合里 addSocketToPool(availPool, servers[i], socket); if (log.isDebugEnabled()) log.debug("++++ created and added socket: " + socket.toString() + " for host " + servers[i]); } } }
如何创建socket连接
在上面的private void populateBuckets()方法里,createSocket(servers[i])是创建到服务器的连接,看看这个方法
protected SockIO createSocket(String host) { SockIO socket = null; //hostDeadLock是一个可重入锁,它的变量声明为 private final ReentrantLock hostDeadLock = new ReentrantLock(); hostDeadLock.lock(); try { //hostDead.containsKey(host)为true表示曾经连接过该服务器,但没有成功。 //hostDead是一个HashMap,key为服务器地址,value为当时连接不成功的时间 //hostDeadDur是一个HashMap,key为服务器地址,value为设置的重试间隔时间 if (failover && failback && hostDead.containsKey(host) && hostDeadDur.containsKey(host)) { Date store = hostDead.get(host); long expire = hostDeadDur.get(host).longValue(); if ((store.getTime() + expire) > System.currentTimeMillis()) return null; } } finally { hostDeadLock.unlock(); } try { socket = new SockIO(this, host, this.socketTO, this.socketConnectTO, this.nagle); if (!socket.isConnected()) { log.error("++++ failed to get SockIO obj for: " + host + " -- new socket is not connected"); deadPool.put(socket, ZERO); socket = null; } } catch (Exception ex) { log.error("++++ failed to get SockIO obj for: " + host); log.error(ex.getMessage(), ex); socket = null; } // if we failed to get socket, then mark // host dead for a duration which falls off hostDeadLock.lock(); try { //到了这里,socket仍然为null,说明这个server悲剧了,无法和它创建连接,则要把该server丢到不可用的主机集合里 if (socket == null) { Date now = new Date(); hostDead.put(host, now); //如果上次就不可用了,到期了仍然不可用,就要这次的不可用时间设为上次的2倍,否则初始时长为1000ms long expire = (hostDeadDur.containsKey(host)) ? (((Long) hostDeadDur.get(host)).longValue() * 2) : 1000; if (expire > MAX_RETRY_DELAY) expire = MAX_RETRY_DELAY; hostDeadDur.put(host, new Long(expire)); if (log.isDebugEnabled()) log.debug("++++ ignoring dead host: " + host + " for " + expire + " ms"); // 既然这个host都不可用了,那与它的所有连接当然要从可用连接集合"availPool"里删除掉 clearHostFromPool(availPool, host); } else { if (log.isDebugEnabled()) log.debug("++++ created socket (" + socket.toString() + ") for host: " + host); //连接创建成功,如果上次不成功,那么这次要把该host从不可用主机集合里删除掉 if (hostDead.containsKey(host) || hostDeadDur.containsKey(host)) { hostDead.remove(host); hostDeadDur.remove(host); } } } finally { hostDeadLock.unlock(); } return socket; }
SockIO构造函数
public SockIO(SockIOPool pool, String host, int timeout, int connectTimeout, boolean noDelay) throws IOException, UnknownHostException { this.pool = pool; String[] ip = host.split(":"); // get socket: default is to use non-blocking connect sock = getSocket(ip[0], Integer.parseInt(ip[1]), connectTimeout); if (timeout >= 0) this.sock.setSoTimeout(timeout); // testing only sock.setTcpNoDelay(noDelay); // wrap streams in = new DataInputStream(new BufferedInputStream(sock.getInputStream())); out = new BufferedOutputStream(sock.getOutputStream()); this.host = host; }
getSocket方法
protected static Socket getSocket(String host, int port, int timeout) throws IOException { SocketChannel sock = SocketChannel.open(); sock.socket().connect(new InetSocketAddress(host, port), timeout); return sock.socket(); }
可以看到,socket连接是用nio方式创建的。
新建MemcachedClient
MemcachedClient mcc = new MemcachedClient();新建了一个memcached客户端,看看构造函数,没作什么,只是设置参数而已。
/** * Creates a new instance of MemCachedClient. */ public MemcachedClient() { init(); } private void init() { this.sanitizeKeys = true; this.primitiveAsString = false; this.compressEnable = true; this.compressThreshold = COMPRESS_THRESH; this.defaultEncoding = "UTF-8"; this.poolName = ( this.poolName == null ) ? "default" : this.poolName; // get a pool instance to work with for the life of this instance this.pool = SockIOPool.getInstance( poolName ); }
set方法如何工作
到此memcached客户端初始化工作完成。再回到测试类TestMemcached,看看for循环里的
boolean success = mcc.set( "" + i, "Hello!" );
String result = (String)mcc.get( "" + i );
初始化后,就可以set,get了。看看set是怎么工作的。
/** * Stores data on the server; only the key and the value are specified. * * @param key key to store data under * @param value value to store * @return true, if the data was successfully stored */ public boolean set( String key, Object value ) { return set( "set", key, value, null, null, primitiveAsString ); } //这个set方法比较长 private boolean set( String cmdname, String key, Object value, Date expiry, Integer hashCode, boolean asString ) { if ( cmdname == null || cmdname.trim().equals( "" ) || key == null ) { log.error( "key is null or cmd is null/empty for set()" ); return false; } try { key = sanitizeKey( key ); } catch ( UnsupportedEncodingException e ) { // if we have an errorHandler, use its hook if ( errorHandler != null ) errorHandler.handleErrorOnSet( this, e, key ); log.error( "failed to sanitize your key!", e ); return false; } if ( value == null ) { log.error( "trying to store a null value to cache" ); return false; } // get SockIO obj SockIOPool.SockIO sock = pool.getSock( key, hashCode ); if ( sock == null ) { if ( errorHandler != null ) errorHandler.handleErrorOnSet( this, new IOException( "no socket to server available" ), key ); return false; } if ( expiry == null ) expiry = new Date(0); // store flags int flags = 0; // byte array to hold data byte[] val; //这些类型自己序列化,否则由java序列化处理 if ( NativeHandler.isHandled( value ) ) { if ( asString ) { //如果是字符串,则直接getBytes try { if ( log.isInfoEnabled() ) log.info( "++++ storing data as a string for key: " + key + " for class: " + value.getClass().getName() ); val = value.toString().getBytes( defaultEncoding ); } catch ( UnsupportedEncodingException ue ) { // if we have an errorHandler, use its hook if ( errorHandler != null ) errorHandler.handleErrorOnSet( this, ue, key ); log.error( "invalid encoding type used: " + defaultEncoding, ue ); sock.close(); sock = null; return false; } } else { try { if ( log.isInfoEnabled() ) log.info( "Storing with native handler..." ); flags |= NativeHandler.getMarkerFlag( value ); val = NativeHandler.encode( value ); } catch ( Exception e ) { // if we have an errorHandler, use its hook if ( errorHandler != null ) errorHandler.handleErrorOnSet( this, e, key ); log.error( "Failed to native handle obj", e ); sock.close(); sock = null; return false; } } } else { // 否则用java的序列化 try { if ( log.isInfoEnabled() ) log.info( "++++ serializing for key: " + key + " for class: " + value.getClass().getName() ); ByteArrayOutputStream bos = new ByteArrayOutputStream(); (new ObjectOutputStream( bos )).writeObject( value ); val = bos.toByteArray(); flags |= F_SERIALIZED; } catch ( IOException e ) { // if we have an errorHandler, use its hook if ( errorHandler != null ) errorHandler.handleErrorOnSet( this, e, key ); // if we fail to serialize, then // we bail log.error( "failed to serialize obj", e ); log.error( value.toString() ); // return socket to pool and bail sock.close(); sock = null; return false; } } //压缩内容 if ( compressEnable && val.length > compressThreshold ) { try { if ( log.isInfoEnabled() ) { log.info( "++++ trying to compress data" ); log.info( "++++ size prior to compression: " + val.length ); } ByteArrayOutputStream bos = new ByteArrayOutputStream( val.length ); GZIPOutputStream gos = new GZIPOutputStream( bos ); gos.write( val, 0, val.length ); gos.finish(); gos.close(); // store it and set compression flag val = bos.toByteArray(); flags |= F_COMPRESSED; if ( log.isInfoEnabled() ) log.info( "++++ compression succeeded, size after: " + val.length ); } catch ( IOException e ) { // if we have an errorHandler, use its hook if ( errorHandler != null ) errorHandler.handleErrorOnSet( this, e, key ); log.error( "IOException while compressing stream: " + e.getMessage() ); log.error( "storing data uncompressed" ); } } // now write the data to the cache server try { //按照memcached协议组装命令 String cmd = String.format( "%s %s %d %d %d\r\n", cmdname, key, flags, (expiry.getTime() / 1000), val.length ); sock.write( cmd.getBytes() ); sock.write( val ); sock.write( "\r\n".getBytes() ); sock.flush(); // get result code String line = sock.readLine(); if ( log.isInfoEnabled() ) log.info( "++++ memcache cmd (result code): " + cmd + " (" + line + ")" ); if ( STORED.equals( line ) ) { if ( log.isInfoEnabled() ) log.info("++++ data successfully stored for key: " + key ); sock.close(); sock = null; return true; } else if ( NOTSTORED.equals( line ) ) { if ( log.isInfoEnabled() ) log.info( "++++ data not stored in cache for key: " + key ); } else { log.error( "++++ error storing data in cache for key: " + key + " -- length: " + val.length ); log.error( "++++ server response: " + line ); } } catch ( IOException e ) { // if we have an errorHandler, use its hook if ( errorHandler != null ) errorHandler.handleErrorOnSet( this, e, key ); // exception thrown log.error( "++++ exception thrown while writing bytes to server on set" ); log.error( e.getMessage(), e ); try { sock.trueClose(); } catch ( IOException ioe ) { log.error( "++++ failed to close socket : " + sock.toString() ); } sock = null; } //用完了,就要回收哦,sock.close()不是真正的关闭,只是放入到可用连接集合里。 if ( sock != null ) { sock.close(); sock = null; } return false; }
通过set方法向服务器设置key和value,涉及到以下几个点
数据的压缩和序列化 (如果是get方法,则和set方法基本是相反的)
为key分配服务器 对于一些常用类型,采用自定义的序列化,具体要看NativeHander.java,这个类比较简单,有兴趣可以自己看看
public static boolean isHandled( Object value ) { return ( value instanceof Byte || value instanceof Boolean || value instanceof Integer || value instanceof Long || value instanceof Character || value instanceof String || value instanceof StringBuffer || value instanceof Float || value instanceof Short || value instanceof Double || value instanceof Date || value instanceof StringBuilder || value instanceof byte[] ) ? true : false; }
其他类型则用java的默认序列化
为key选择服务器
SockIOPool.SockIO sock = pool.getSock( key, hashCode );就是为key选择服务器
public SockIO getSock(String key, Integer hashCode) { if (log.isDebugEnabled()) log.debug("cache socket pick " + key + " " + hashCode); if (!this.initialized) { log.error("attempting to get SockIO from uninitialized pool!"); return null; } // if no servers return null if ((this.hashingAlg == CONSISTENT_HASH && consistentBuckets.size() == 0) || (buckets != null && buckets.size() == 0)) return null; // if only one server, return it if ((this.hashingAlg == CONSISTENT_HASH && consistentBuckets.size() == 1) || (buckets != null && buckets.size() == 1)) { SockIO sock = (this.hashingAlg == CONSISTENT_HASH) ? getConnection(consistentBuckets.get(consistentBuckets.firstKey())) : getConnection(buckets.get(0)); if (sock != null && sock.isConnected()) { if (aliveCheck) {//健康状态检查 if (!sock.isAlive()) { sock.close(); try { sock.trueClose();//有问题,真的关闭socket } catch (IOException ioe) { log.error("failed to close dead socket"); } sock = null; } } } else {//连接不正常,放入不可用连接集合里 if (sock != null) { deadPool.put(sock, ZERO); sock = null; } } return sock; } Set<String> tryServers = new HashSet<String>(Arrays.asList(servers)); // get initial bucket long bucket = getBucket(key, hashCode); String server = (this.hashingAlg == CONSISTENT_HASH) ? consistentBuckets.get(bucket) : buckets.get((int) bucket); while (!tryServers.isEmpty()) { // try to get socket from bucket SockIO sock = getConnection(server); if (log.isDebugEnabled()) log.debug("cache choose " + server + " for " + key); if (sock != null && sock.isConnected()) { if (aliveCheck) { if (sock.isAlive()) { return sock; } else { sock.close(); try { sock.trueClose(); } catch (IOException ioe) { log.error("failed to close dead socket"); } sock = null; } } else { return sock; } } else { if (sock != null) { deadPool.put(sock, ZERO); sock = null; } } // if we do not want to failover, then bail here if (!failover) return null; // log that we tried tryServers.remove(server); if (tryServers.isEmpty()) break; //注意哦,下面是failover机制 int rehashTries = 0; while (!tryServers.contains(server)) { String newKey = String.format("%s%s", rehashTries, key); if (log.isDebugEnabled()) log.debug("rehashing with: " + newKey); bucket = getBucket(newKey, null); server = (this.hashingAlg == CONSISTENT_HASH) ? consistentBuckets.get(bucket) : buckets.get((int) bucket); rehashTries++; } } return null; }
下面这个方法是真正的从服务器获取连接
public SockIO getConnection(String host) { if (!this.initialized) { log.error("attempting to get SockIO from uninitialized pool!"); return null; } if (host == null) return null; synchronized (this) { // if we have items in the pool // then we can return it if (availPool != null && !availPool.isEmpty()) { // take first connected socket Map<SockIO, Long> aSockets = availPool.get(host); if (aSockets != null && !aSockets.isEmpty()) { for (Iterator<SockIO> i = aSockets.keySet().iterator(); i.hasNext();) { SockIO socket = i.next(); if (socket.isConnected()) { if (log.isDebugEnabled()) log.debug("++++ moving socket for host (" + host + ") to busy pool ... socket: " + socket); // remove from avail pool i.remove(); // add to busy pool addSocketToPool(busyPool, host, socket); // return socket return socket; } else { // add to deadpool for later reaping deadPool.put(socket, ZERO); // remove from avail pool i.remove(); } } } } } // create one socket -- let the maint thread take care of creating more SockIO socket = createSocket(host); if (socket != null) { synchronized (this) { addSocketToPool(busyPool, host, socket); } } return socket; }
failover和failback
这两者都是发生在获取可用连接这个环节。
failover,如果为key选择的服务器不可用,则对key重新哈希选择下一个服务器,详见getSock方法的末尾。
failback,用一个hashmap存储连接失败的服务器和对应的失效持续时间,每次获取连接时,都探测是否到了重试时间。
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